ref: 54817eda516330768f82bad522fdb007e51e80ff
dir: /src/Config.cpp/
#include <stddef.h> #include <stdio.h> #include <string.h> #include <string> #include "WindowsWrapper.h" #include "Config.h" #include "File.h" #include "Main.h" const char* const gConfigName = "Config.dat"; const char* const gProof = "DOUKUTSU20041206"; BOOL LoadConfigData(CONFIGDATA *conf) { // Clear old configuration data memset(conf, 0, sizeof(CONFIGDATA)); // Get path std::string path = gModulePath + '/' + gConfigName; // Open file FILE *fp = fopen(path.c_str(), "rb"); if (fp == NULL) return FALSE; // Read the version id and font name fread(conf->proof, sizeof(conf->proof), 1, fp); fread(conf->font_name, sizeof(conf->font_name), 1, fp); // Read control settings conf->move_button_mode = File_ReadLE32(fp); conf->attack_button_mode = File_ReadLE32(fp); conf->ok_button_mode = File_ReadLE32(fp); // Read display mode (320x240, 640x480, 24-bit fullscreen, 32-bit fullscreen) TODO: add more things? conf->display_mode = File_ReadLE32(fp); // Read joystick configuration (if enabled, and mappings) conf->bJoystick = File_ReadLE32(fp); for (int button = 0; button < 8; button++) conf->joystick_button[button] = File_ReadLE32(fp); // Close file fclose(fp); // Check if version is not correct, and return if it failed if (strcmp(conf->proof, gProof)) { memset(conf, 0, sizeof(CONFIGDATA)); return FALSE; } return TRUE; } void DefaultConfigData(CONFIGDATA *conf) { // Clear old configuration data memset(conf, 0, sizeof(CONFIGDATA)); // Fun fact: The Linux port added this line: // conf->display_mode = 1; #ifdef _3DS conf->display_mode = 1; #endif // Reset joystick settings (as these can't simply be set to 0) conf->bJoystick = TRUE; conf->joystick_button[0] = 2; conf->joystick_button[1] = 1; conf->joystick_button[2] = 5; conf->joystick_button[3] = 6; conf->joystick_button[4] = 3; conf->joystick_button[5] = 4; conf->joystick_button[6] = 6; conf->joystick_button[7] = 3; }