shithub: cstory

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5704035b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/19 15:31
Cleanup

9e3b1589 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/19 15:27
Add stereo support to Wii U software mixer

288c2dcc – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/19 15:05
Wii U - Use a frame callback instead of a thread

07ee6481 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/19 15:03
Add Wii U software audio mixer

745783a0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/19 09:51
Wii U samples are signed

7d95fb8e – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/19 09:46
Wii U audio backend cleanup

9e9b86c6 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/19 09:34
Add new Wii U window backend

0b6e90ab – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/18 21:37
Work-around some global namespace polution

320e891a – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/18 21:33
Fix keyboard input on Windows

11b04fe9 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 21:38
Update other audio backends

011cb94f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 21:23
More guards

873566a1 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 21:16
Attempt 100 of trying to fix Wii U audio hangs

bbfcc48e – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 21:01
Update Wii U instructions

f78f6b71 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 20:54
Split Organya callback data

1ad6fdf5 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 19:52
Rename mutex

b06e1e13 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 19:48
Remove old junk

051d12f4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 19:47
Stop shouldn't rewind the sound

5bcc0ec3 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 19:43
New way to allocate Wii U voices

617f7a25 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 19:42
Wii U video tweaks and fixes

b123e374 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 17:48
Clean-up the weird buggy code

db14899b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 14:34
Try to fix Wii U audio hang part 2

670f49db – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 14:07
Optimise Wii U video code a little

76e7a6f8 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 12:58
Revert some suspicious code

c2a857d4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 11:51
Flush the screen buffer on Wii U

d025fecf – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 11:47
Minor cleanup

274de9e0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 10:18
Replace Liberation Mono with DejaVu Sans Mono

93ad3ae7 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 10:16
Make font look better at 320x240

24bcbb8d – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 10:15
Upscale 320x240 to 640x480 on the Wii U

a177f44b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/17 10:15
Clean up Wii U audio backend

9eacc74e – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/16 21:47
Got music working on Wii U!

edc92990 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/16 18:42
Fix the game using too many Wii U voices

a7ebdb75 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/16 18:19
Added unfinished Wii U audio backend

6bd4e89f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 18:12
Update readme

c38a8aa8 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 18:10
Read files from `SD/CSE2-portable` on Wii U

763e4a99 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 18:10
Vertically center screen on Wii U

a9834177 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 18:03
Update Wii U backend

be0c6101 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 18:01
Update SDL2 backend

8524d1e3 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 17:59
Change software renderer backend API

7ca33677 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 17:52
Remove some old junk

f2a82d09 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 16:37
Remove unneeded `#include`

d7733004 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 16:32
Correct a BOOL

0653c20b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 16:03
Merge branch 'accurate' into portable

624adbda – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 15:59
Remove junk widescreen code

c93ed6a0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 14:42
Comment-out unused `#include`

3ffe5a08 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 12:59
Use fixed-size texture format

073e62de – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/15 12:57
Software renderer tweaks

aee4ce08 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/14 23:16
Merge branch 'accurate' into portable

3a72dd6b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/14 22:38
Add Wii U compilation instructions to readme

d9f62453 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/12 13:55
Remove a dead function prototype

b5eefd95 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/14 22:16
Change Wii U input to keyboard emulation

470a5121 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 23:50
Fix WiiU builds with LTO enabled

38ea875e – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 21:35
Add new backends to readme

6d53668b – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 20:31
Add Wii U platform backend

bcbb06f0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 20:29
Fix a leftover printf

db0b2d02 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 15:10
Add option to disable DoConfig

f4f85f1f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 14:54
Add Null platform backend

02f570ce – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 14:28
Add Null audio backend

c51a074f – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 14:19
Big disgusting backend rework

fd0733f6 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 11:32
Fix GLFW3 not handling exit event while not focussed

8549fa56 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 10:56
Avoid WindowsWrapper.h in controller backend

026fea52 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 10:49
Untangle Input.cpp from the controller backend

58fc9a39 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:56
More cleanup

aa9e4860 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:49
Handle WindowBackend_Software_CreateWindow fail

d70e31d2 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:47
Cleanup

cbb11e62 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:43
Cleanup

8fbf3bbe – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:40
Account for GetVertexBufferSlot failure

9275ad46 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:35
This error should result in failure

cdd97cb7 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:32
Some cleanup

4f7cc958 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:28
Revert "Backends: Added init/de-init messages for backends"

063ec2a9 – Clownacy <Clownacy@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2020/04/13 09:27
Merge pull request #111 from GabrielRavier/portableAddImprovedErrorHandlingBackends

9be8b9a4 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 22:26
Backends: Added init/de-init messages for backends

53e2b715 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:19
Backends/SDL2/Misc: `!x` -> `x == NULL`

d0b8aef2 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:18
Backends/SDL2/Controller: `!x` -> `x == 0`

92d56569 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:16
Backends: Use "SDL" instead of "SDL2" to match documentation vocabulary

5ed34e73 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:11
Backends/Rendering/SDLTexture: Used `Uint8` instead of `uint8_t` to match `SDL_SetRenderDrawColor`

4301fc61 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:10
Backends/Rendering/SDLTexture: `!x` -> `x == NULL`

9ad14b89 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:09
Backends/Rendering/SDLTexture: `!x` -> `x == NULL`

3f0d8b2e – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:08
Backends/SDL2/Window-Software: `!x` -> `x == NULL`

b58cfcdd – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:05
Backends/SDL2/Window-Software: Removed un-needed braces

d41bf46c – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:04
Backends/SDL2/Controller: `x` -> `x != NULL` and removed unnecessary braces

d8708050 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:03
Backends/SDL2/Controller: `x` -> `x != NULL` and fixed unequal braces

a7639844 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:01
Backends/Rendering/SDLSurface: `!x` -> `x == NULL`

2feba106 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:00
Backends/Rendering/SDLSurface: Invert `if` and use `!= NULL` instead of implicit conversion to `bool`

65e7164c – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:59
Backends/Rendering/OpenGL3: Use `!= NULL` instead of implicit conversion to `bool`

4d10c2cc – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:58
Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally.

690a87db – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:57
Backends/GLFW3/Controller: Wrap both sides of if-else with {} equally.

77e00a93 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:55
Backends/GLFW3/Controller: Use `!= NULL` instead of implicit conversion to `bool`

1a5da443 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:54
Backends/Rendering/OpenGL3: Fixed OpenGLES2 compile

27eb7d17 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:49
Backend/Audio/SDL2: Replace `puts` call with `Backend_PrintInfo`

89fb2222 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:46
Backends/Rendering/OpenGL: Replaced printf with Backend_PrintInfo

dcd4bcf1 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:42
Backends: Fix some of the error handling and replaced some printf calls

5fc0f585 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:24
Backends/SDL2: Finished up improving error handling

12d45ac1 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 19:30
Merge branch 'portable' into portableAddImprovedErrorHandlingBackends

4127efb8 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 19:29
Backends/SDL2/Controller: Start improving error handling

f2b2c071 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 19:28
Backends/Rendering/OpenGL3: Improve error handling

ba2f43bc – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/11 18:17
Fix bug in SDL2 controller backend

b4541299 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 17:40
external/glad: Used c-debug configuration in order to have extra debug utilities

16441ee8 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 12:57
Backends: Improved miniaudio and GLFW3 error handling

0bd968d7 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/10 22:06
Backends/Rendering/SDLTexture: Finish up improved error handling

affb6455 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/10 19:19
Backends/Rendering/SDLTexture: Continued work on error handling

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