ref: 59735a61e69047db3c4e4ae874e1177c2ac35c59
dir: /src/Backends/Rendering/Software.cpp/
#include "../Rendering.h" #include <stddef.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "../../WindowsWrapper.h" #undef MIN #undef MAX #define MIN(a,b) ((a) < (b) ? (a) : (b)) #define MAX(a,b) ((a) > (b) ? (a) : (b)) typedef struct Backend_Surface { unsigned char *pixels; unsigned int width; unsigned int height; unsigned int pitch; } Backend_Surface; typedef struct Backend_Glyph { void *pixels; unsigned int width; unsigned int height; unsigned char pixel_mode; } Backend_Glyph; static SDL_Window *window; static SDL_Surface *window_sdlsurface; static SDL_Surface *framebuffer_sdlsurface; static Backend_Surface framebuffer; SDL_Window* Backend_CreateWindow(const char *title, int width, int height) { return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0); } Backend_Surface* Backend_Init(SDL_Window *p_window) { window = p_window; window_sdlsurface = SDL_GetWindowSurface(window); framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24); if (framebuffer_sdlsurface == NULL) return NULL; framebuffer.pixels = (unsigned char*)framebuffer_sdlsurface->pixels; framebuffer.width = framebuffer_sdlsurface->w; framebuffer.height = framebuffer_sdlsurface->h; framebuffer.pitch = framebuffer_sdlsurface->pitch; return &framebuffer; } void Backend_Deinit(void) { SDL_FreeSurface(framebuffer_sdlsurface); } void Backend_DrawScreen(void) { SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL); SDL_UpdateWindowSurface(window); } Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height) { Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface)); if (surface == NULL) return NULL; surface->pixels = (unsigned char*)malloc(width * height * 3); if (surface->pixels == NULL) { free(surface); return NULL; } surface->width = width; surface->height = height; surface->pitch = width * 3; return surface; } void Backend_FreeSurface(Backend_Surface *surface) { if (surface == NULL) return; free(surface->pixels); free(surface); } unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch) { if (surface == NULL) return NULL; *pitch = surface->pitch; return surface->pixels; } void Backend_UnlockSurface(Backend_Surface *surface) { (void)surface; } void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key) { if (source_surface == NULL || destination_surface == NULL) return; RECT rect_clamped; rect_clamped.left = rect->left; rect_clamped.top = rect->top; rect_clamped.right = rect->right; rect_clamped.bottom = rect->bottom; // Clamp the rect and coordinates so we don't write outside the pixel buffer long overflow; overflow = 0 - x; if (overflow > 0) { rect_clamped.left += overflow; x += overflow; } overflow = 0 - y; if (overflow > 0) { rect_clamped.top += overflow; y += overflow; } overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width; if (overflow > 0) { rect_clamped.right -= overflow; } overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height; if (overflow > 0) { rect_clamped.bottom -= overflow; } if (rect_clamped.bottom - rect_clamped.top <= 0) return; if (rect_clamped.right - rect_clamped.left <= 0) return; // Do the actual blitting if (colour_key) { for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j) { unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)]; unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)]; for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i) { if (source_pointer[0] == 0 && source_pointer[1] == 0 && source_pointer[2] == 0) // Assumes the colour key will always be #000000 (black) { source_pointer += 3; destination_pointer += 3; } else { *destination_pointer++ = *source_pointer++; *destination_pointer++ = *source_pointer++; *destination_pointer++ = *source_pointer++; } } } } else { for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j) { unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)]; unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)]; memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 3); } } } void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue) { if (surface == NULL) return; RECT rect_clamped; rect_clamped.left = rect->left; rect_clamped.top = rect->top; rect_clamped.right = rect->right; rect_clamped.bottom = rect->bottom; // Clamp the rect so it doesn't write outside the pixel buffer long overflow; overflow = 0 - rect_clamped.left; if (overflow > 0) { rect_clamped.left += overflow; } overflow = 0 - rect_clamped.top; if (overflow > 0) { rect_clamped.top += overflow; } overflow = rect_clamped.right - surface->width; if (overflow > 0) { rect_clamped.right -= overflow; } overflow = rect_clamped.bottom - surface->height; if (overflow > 0) { rect_clamped.bottom -= overflow; } if (rect_clamped.bottom - rect_clamped.top <= 0) return; if (rect_clamped.right - rect_clamped.left <= 0) return; for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j) { unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 3)]; for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i) { *destination_pointer++ = red; *destination_pointer++ = green; *destination_pointer++ = blue; } } } BOOL Backend_SupportsSubpixelGlyph(void) { return TRUE; // It's a software renderer, baby } Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode) { Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph)); if (glyph == NULL) return NULL; switch (pixel_mode) { case FONT_PIXEL_MODE_LCD: case FONT_PIXEL_MODE_GRAY: { glyph->pixels = malloc(width * height * sizeof(float)); if (glyph->pixels == NULL) { free(glyph); return NULL; } float *destination_pointer = (float*)glyph->pixels; for (unsigned int y = 0; y < height; ++y) { const unsigned char *source_pointer = pixels + y * pitch; for (unsigned int x = 0; x < width; ++x) *destination_pointer++ = *source_pointer++ / 255.0f; } break; } case FONT_PIXEL_MODE_MONO: { glyph->pixels = malloc(width * height); if (glyph->pixels == NULL) { free(glyph); return NULL; } for (unsigned int y = 0; y < height; ++y) { const unsigned char *source_pointer = pixels + y * pitch; unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width; memcpy(destination_pointer, source_pointer, width); } break; } } glyph->width = (pixel_mode == FONT_PIXEL_MODE_LCD ? width / 3 : width); glyph->height = height; glyph->pixel_mode = pixel_mode; return glyph; } void Backend_UnloadGlyph(Backend_Glyph *glyph) { if (glyph == NULL) return; free(glyph->pixels); free(glyph); } void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours) { if (glyph == NULL || surface == NULL) return; switch (glyph->pixel_mode) { case FONT_PIXEL_MODE_LCD: for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy) { for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix) { const float *font_pixel = (float*)glyph->pixels + (iy * glyph->width + ix) * 3; if (font_pixel[0] || font_pixel[1] || font_pixel[2]) { unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3; for (unsigned int j = 0; j < 3; ++j) { const float alpha = font_pixel[j]; bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha))); // Alpha blending } } } } break; case FONT_PIXEL_MODE_GRAY: for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy) { for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix) { const float alpha = ((float*)glyph->pixels)[iy * glyph->width + ix]; if (alpha) { unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3; for (unsigned int j = 0; j < 3; ++j) bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha))); // Alpha blending } } } break; case FONT_PIXEL_MODE_MONO: for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy) { for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix) { if (((unsigned char*)glyph->pixels)[iy * glyph->width + ix]) { unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3; for (unsigned int j = 0; j < 3; ++j) bitmap_pixel[j] = colours[j]; } } } break; } } void Backend_HandleDeviceLoss(void) { // No problem for us } void Backend_HandleWindowResize(void) { // https://wiki.libsdl.org/SDL_GetWindowSurface // We need to fetch a new surface pointer window_sdlsurface = SDL_GetWindowSurface(window); }