ref: 5a2f98ece4c01ab02005ae9433447ab2781ce5d4
dir: /src/Stage.h/
#pragma once
#include "WindowsWrapper.h"
struct STAGE_TABLE
{
	char parts[0x20];
	char map[0x20];
	int bkType;
	char back[0x20];
	char npc[0x20];
	char boss[0x20];
	signed char boss_no;
	char name[0x20];
};
extern int gStageNo;
extern int gMusicNo;
BOOL TransferStage(int no, int w, int x, int y);
void ChangeMusic(int no);
void ReCallMusic();