ref: 5c6b71e3a1b2f09155ea04263c268e3279e5c943
dir: /src/Boss.cpp/
#include "Boss.h" #include <string.h> #include "WindowsWrapper.h" #include "BossAlmo1.h" #include "BossAlmo2.h" #include "BossBallos.h" #include "BossFrog.h" #include "BossIronH.h" #include "BossOhm.h" #include "BossPress.h" #include "BossTwinD.h" #include "BossX.h" #include "Bullet.h" #include "Caret.h" #include "CommonDefines.h" #include "Draw.h" #include "Map.h" #include "MyChar.h" #include "NpChar.h" #include "NpcHit.h" #include "Sound.h" #include "TextScr.h" #include "ValueView.h" NPCHAR gBoss[BOSS_MAX]; void InitBossChar(int code) { memset(gBoss, 0, sizeof(gBoss)); gBoss[0].cond = 0x80; gBoss[0].code_char = code; } void PutBossChar(int fx, int fy) { signed char a = 0; int b; int side; for (b = BOSS_MAX - 1; b >= 0; --b) { if (gBoss[b].cond & 0x80) { if (gBoss[b].shock != 0) { a = ((gBoss[b].shock / 2 % 2) * 2) - 1; } else { a = 0; if (gBoss[b].bits & NPC_SHOW_DAMAGE && gBoss[b].damage_view != 0) { SetValueView(&gBoss[b].x, &gBoss[b].y, gBoss[b].damage_view); gBoss[b].damage_view = 0; } } if (gBoss[b].direct == 0) side = gBoss[b].view.front; else side = gBoss[b].view.back; PutBitmap3( &grcGame, ((gBoss[b].x - side) / 0x200) - (fx / 0x200) + a, ((gBoss[b].y - gBoss[b].view.top) / 0x200) - (fy / 0x200), &gBoss[b].rect, SURFACE_ID_LEVEL_SPRITESET_2); } } } void SetBossCharActNo(int a) { gBoss[0].act_no = a; } void HitBossBullet(void) { BOOL bHit; int bul; int bos; int bos_; for (bos = 0; bos < BOSS_MAX; ++bos) { if (!(gBoss[bos].cond & 0x80)) continue; for (bul = 0; bul < BULLET_MAX; ++bul) { if (!(gBul[bul].cond & 0x80)) continue; if (gBul[bul].damage == -1) continue; // Check if bullet touches boss bHit = FALSE; if (gBoss[bos].bits & NPC_SHOOTABLE && gBoss[bos].x - gBoss[bos].hit.back < gBul[bul].x + gBul[bul].enemyXL && gBoss[bos].x + gBoss[bos].hit.back > gBul[bul].x - gBul[bul].enemyXL && gBoss[bos].y - gBoss[bos].hit.top < gBul[bul].y + gBul[bul].enemyYL && gBoss[bos].y + gBoss[bos].hit.bottom > gBul[bul].y - gBul[bul].enemyYL) bHit = TRUE; else if (gBoss[bos].bits & NPC_INVULNERABLE && gBoss[bos].x - gBoss[bos].hit.back < gBul[bul].x + gBul[bul].blockXL && gBoss[bos].x + gBoss[bos].hit.back > gBul[bul].x - gBul[bul].blockXL && gBoss[bos].y - gBoss[bos].hit.top < gBul[bul].y + gBul[bul].blockYL && gBoss[bos].y + gBoss[bos].hit.bottom > gBul[bul].y - gBul[bul].blockYL) bHit = TRUE; if (bHit) { // Damage boss if (gBoss[bos].bits & NPC_SHOOTABLE) { if (gBoss[bos].cond & 0x10) bos_ = 0; else bos_ = bos; gBoss[bos_].life -= gBul[bul].damage; if (gBoss[bos_].life < 1) { gBoss[bos_].life = bos_; if (gMC.cond & 0x80 && gBoss[bos_].bits & NPC_EVENT_WHEN_KILLED) { StartTextScript(gBoss[bos_].code_event); } else { PlaySoundObject(gBoss[bos_].destroy_voice, SOUND_MODE_PLAY); switch (gBoss[bos_].size) { case 1: SetDestroyNpChar(gBoss[bos_].x, gBoss[bos_].y, gBoss[bos_].view.back, 4); break; case 2: SetDestroyNpChar(gBoss[bos_].x, gBoss[bos_].y, gBoss[bos_].view.back, 8); break; case 3: SetDestroyNpChar(gBoss[bos_].x, gBoss[bos_].y, gBoss[bos_].view.back, 16); break; } gBoss[bos_].cond = 0; } } else { if (gBoss[bos].shock < 14) { SetCaret(gBul[bul].x, gBul[bul].y, CARET_HURT_PARTICLES, DIR_LEFT); SetCaret(gBul[bul].x, gBul[bul].y, CARET_HURT_PARTICLES, DIR_LEFT); SetCaret(gBul[bul].x, gBul[bul].y, CARET_HURT_PARTICLES, DIR_LEFT); PlaySoundObject(gBoss[bos_].hit_voice, SOUND_MODE_PLAY); } gBoss[bos].shock = 8; gBoss[bos_].shock = 8; gBoss[bos_].damage_view -= gBul[bul].damage; } --gBul[bul].life; if (gBul[bul].life < 1) gBul[bul].cond = 0; } else if (gBul[bul].code_bullet == 13 || gBul[bul].code_bullet == 14 || gBul[bul].code_bullet == 15 || gBul[bul].code_bullet == 28 || gBul[bul].code_bullet == 29 || gBul[bul].code_bullet == 30) { --gBul[bul].life; } else { if (!(gBul[bul].bbits & 0x10)) { SetCaret(gBul[bul].x, gBul[bul].y, CARET_PROJECTILE_DISSIPATION, DIR_RIGHT); PlaySoundObject(31, SOUND_MODE_PLAY); gBul[bul].cond = 0; continue; } } } } } } void ActBossChar_0(void) { } BOSSFUNCTION gpBossFuncTbl[10] = { ActBossChar_0, ActBossChar_Omega, ActBossChar_Frog, ActBossChar_MonstX, ActBossChar_Core, ActBossChar_Ironhead, ActBossChar_Twin, ActBossChar_Undead, ActBossChar_Press, ActBossChar_Ballos }; void ActBossChar(void) { int code_char; int bos; if (!(gBoss[0].cond & 0x80)) return; code_char = gBoss[0].code_char; gpBossFuncTbl[code_char](); for (bos = 0; bos < BOSS_MAX; ++bos) if (gBoss[bos].shock) --gBoss[bos].shock; } void HitBossMap(void) { int x, y; unsigned char atrb[16]; int judg; int offx[16]; int offy[16]; int b, j; offx[0] = 0; offx[1] = 1; offx[2] = 0; offx[3] = 1; offx[4] = 2; offx[5] = 2; offx[6] = 2; offx[7] = 0; offx[8] = 1; offx[9] = -1; offx[10] = -1; offx[11] = -1; offx[12] = -1; offx[13] = 0; offx[14] = 1; offx[15] = 2; offy[0] = 0; offy[1] = 0; offy[2] = 1; offy[3] = 1; offy[4] = 0; offy[5] = 1; offy[6] = 2; offy[7] = 2; offy[8] = 2; offy[9] = -1; offy[10] = 0; offy[11] = 1; offy[12] = 2; offy[13] = -1; offy[14] = -1; offy[15] = -1; for (b = 0; b < BOSS_MAX; ++b) { if (!(gBoss[b].cond & 0x80)) continue; if (gBoss[b].bits & NPC_IGNORE_SOLIDITY) continue; if (gBoss[b].size >= 3) { judg = 16; x = gBoss[b].x / 0x10 / 0x200; y = gBoss[b].y / 0x10 / 0x200; } else { judg = 4; x = gBoss[b].x / 0x10 / 0x200; y = gBoss[b].y / 0x10 / 0x200; } gBoss[b].flag = 0; for (j = 0; j < judg; ++j) { atrb[j] = GetAttribute(x + offx[j], y + offy[j]); switch (atrb[j]) { case 0x44: if (gBoss[b].bits & NPC_IGNORE_TILE_44) break; // Fallthrough case 0x05: case 0x41: case 0x43: JadgeHitNpCharBlock(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x50: JudgeHitNpCharTriangleA(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x51: JudgeHitNpCharTriangleB(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x52: JudgeHitNpCharTriangleC(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x53: JudgeHitNpCharTriangleD(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x54: JudgeHitNpCharTriangleE(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x55: JudgeHitNpCharTriangleF(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x56: JudgeHitNpCharTriangleG(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x57: JudgeHitNpCharTriangleH(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x02: case 0x60: case 0x61: case 0x64: JadgeHitNpCharBlock(&gBoss[b], x + offx[j], y + offy[j]); JudgeHitNpCharWater(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x70: JudgeHitNpCharTriangleA(&gBoss[b], x + offx[j], y + offy[j]); JudgeHitNpCharWater(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x71: JudgeHitNpCharTriangleB(&gBoss[b], x + offx[j], y + offy[j]); JudgeHitNpCharWater(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x72: JudgeHitNpCharTriangleC(&gBoss[b], x + offx[j], y + offy[j]); JudgeHitNpCharWater(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x73: JudgeHitNpCharTriangleD(&gBoss[b], x + offx[j], y + offy[j]); JudgeHitNpCharWater(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x74: JudgeHitNpCharTriangleE(&gBoss[b], x + offx[j], y + offy[j]); JudgeHitNpCharWater(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x75: JudgeHitNpCharTriangleF(&gBoss[b], x + offx[j], y + offy[j]); JudgeHitNpCharWater(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x76: JudgeHitNpCharTriangleG(&gBoss[b], x + offx[j], y + offy[j]); JudgeHitNpCharWater(&gBoss[b], x + offx[j], y + offy[j]); break; case 0x77: JudgeHitNpCharTriangleH(&gBoss[b], x + offx[j], y + offy[j]); JudgeHitNpCharWater(&gBoss[b], x + offx[j], y + offy[j]); break; } } } }