ref: 5c6b71e3a1b2f09155ea04263c268e3279e5c943
dir: /src/KeyControl.h/
#pragma once enum KeyBind { //The movement keys go in the order of left, right, up and down KEY_LEFT = 0x00000001, KEY_RIGHT = 0x00000002, KEY_UP = 0x00000004, KEY_DOWN = 0x00000008, //Map key KEY_MAP = 0x00000010, //Okay and cancel / Jump and Shoot keys KEY_X = 0x00000020, KEY_Z = 0x00000040, //Left and right weapon switch keys KEY_ARMS = 0x00000080, KEY_ARMSREV = 0x00000100, //Unused? KEY_SHIFT = 0x00000200, //Function keys KEY_F1 = 0x00000400, KEY_F2 = 0x00000800, //Inventory KEY_ITEM = 0x00001000, //Escape key KEY_ESCAPE = 0x00008000, //The alt movement keys go in the order of left, up, right and down KEY_ALT_LEFT = 0x00010000, KEY_ALT_DOWN = 0x00020000, KEY_ALT_RIGHT = 0x00040000, KEY_ALT_UP = 0x00180000, //Alt up actually has 2 seperate keys, but they're kind of merged together KEY_L = 0x00080000, KEY_PLUS = 0x00100000 }; extern long gKey; extern long gKeyTrg; extern long gKeyJump; extern long gKeyShot; extern long gKeyArms; extern long gKeyArmsRev; extern long gKeyItem; extern long gKeyMap; extern long gKeyOk; extern long gKeyCancel; extern long gKeyLeft; extern long gKeyUp; extern long gKeyRight; extern long gKeyDown; void GetTrg(void);