shithub: cstory

ref: 69a2357ca3f5787d2fcfb314b52c8bb4887d003c
dir: /src/Sound.h/

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#pragma once
#include <stdint.h>

class SOUNDBUFFER
{
	public:
		SOUNDBUFFER(size_t bufSize);
		~SOUNDBUFFER();
		
		void Release();
		
		void Lock(uint8_t **buffer, size_t *size);
		void Unlock();
		
		void SetCurrentPosition(uint32_t dwNewPosition);
		void SetFrequency(uint32_t dwFrequency);
		void SetVolume(int32_t lVolume);
		void SetPan(int32_t lPan);
		void Play(bool bLooping);
		void Stop();
		
		void Mix(float *buffer, int len);
		
		SOUNDBUFFER *next;
	
	private:
		uint8_t *data;
		size_t size;
		
		bool playing;
		bool looping;
		bool looped;
		
		double frequency;
		double volume;
		double volume_l;
		double volume_r;
		double samplePosition;
};

//Music ID enum
enum MUSIC_IDS
{
	mus_Silence = 0x0,
	mus_MischievousRobot = 0x1,
	mus_Safety = 0x2,
	mus_GameOver = 0x3,
	mus_Gravity = 0x4,
	mus_OnToGrasstown = 0x5,
	mus_Meltdown2 = 0x6,
	mus_EyesOfFlame = 0x7,
	mus_Gestation = 0x8,
	mus_MimigaTown = 0x9,
	mus_GetItem = 0xA,
	mus_BalrogsTheme = 0xB,
	mus_Cemetary = 0xC,
	mus_Plant = 0xD,
	mus_Pulse = 0xE,
	mus_Victory = 0xF,
	mus_GetLifeCapsule = 0x10,
	mus_Tyrant = 0x11,
	mus_Run = 0x12,
	mus_Jenka1 = 0x13,
	mus_LabyrinthFight = 0x14,
	mus_Access = 0x15,
	mus_Oppression = 0x16,
	mus_Geothermal = 0x17,
	mus_CaveStory = 0x18,
	mus_Moonsong = 0x19,
	mus_Herosend = 0x1A,
	mus_ScorchingBack = 0x1B,
	mus_Quiet = 0x1C,
	mus_FinalCave = 0x1D,
	mus_Balcony = 0x1E,
	mus_Charge = 0x1F,
	mus_LastBattle = 0x20,
	mus_TheWayBackHome = 0x21,
	mus_Zombie = 0x22,
	mus_BreakDown = 0x23,
	mus_RunningHell = 0x24,
	mus_Jenka2 = 0x25,
	mus_LivingWaterway = 0x26,
	mus_SealChamber = 0x27,
	mus_TorokosTheme = 0x28,
	mus_White = 0x29,
};

#define SOUND_NO 0x100
extern SOUNDBUFFER* lpSECONDARYBUFFER[SOUND_NO];

bool InitDirectSound();
void EndDirectSound();
void PlaySoundObject(int no, int mode);
void ChangeSoundFrequency(int no, uint32_t rate);
void ChangeSoundVolume(int no, int32_t volume);
void ChangeSoundPan(int no, int32_t pan);