ref: 6e68d605ee9903626b64221607a4577c2c92c6bc
dir: /DoConfig/fltk/src/glut_font.cxx/
// // "$Id$" // // GLUT font routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // The stroked text code was copied from FreeGLUT 2.4.0 which carries // the following notice: // // Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. // // (sort of) emulation of Glut's bitmap drawing functions, using FL's // font stuff. Not all the fonts match! #include <config.h> #if HAVE_GL # include <FL/glut.H> Fl_Glut_Bitmap_Font glutBitmap9By15 = {FL_SCREEN, 15}; Fl_Glut_Bitmap_Font glutBitmap8By13 = {FL_SCREEN, 13}; Fl_Glut_Bitmap_Font glutBitmapTimesRoman10 = {FL_TIMES, 10}; Fl_Glut_Bitmap_Font glutBitmapTimesRoman24 = {FL_TIMES, 24}; Fl_Glut_Bitmap_Font glutBitmapHelvetica10 = {FL_HELVETICA, 10}; Fl_Glut_Bitmap_Font glutBitmapHelvetica12 = {FL_HELVETICA, 12}; Fl_Glut_Bitmap_Font glutBitmapHelvetica18 = {FL_HELVETICA, 18}; void glutBitmapCharacter(void* font, int character) { gl_font(((Fl_Glut_Bitmap_Font *)font)->font,((Fl_Glut_Bitmap_Font *)font)->size); char a[1]; a[0] = character; gl_draw(a,1); } int glutBitmapHeight(void* font) { gl_font(((Fl_Glut_Bitmap_Font *)font)->font,((Fl_Glut_Bitmap_Font *)font)->size); return gl_height(); } int glutBitmapLength(void *font, const unsigned char *string) { gl_font(((Fl_Glut_Bitmap_Font *)font)->font,((Fl_Glut_Bitmap_Font *)font)->size); const char *s = (const char*)string; return int(gl_width(s)+.5); } void glutBitmapString(void *font, const unsigned char *string) { gl_font(((Fl_Glut_Bitmap_Font *)font)->font,((Fl_Glut_Bitmap_Font *)font)->size); const char *s = (const char*)string; gl_draw(s); } int glutBitmapWidth(void* font, int character) { gl_font(((Fl_Glut_Bitmap_Font *)font)->font,((Fl_Glut_Bitmap_Font *)font)->size); return int(gl_width(character)+.5); } /* * Draw a stroke character */ void glutStrokeCharacter(void* fontID, int character) { const Fl_Glut_StrokeChar *schar; const Fl_Glut_StrokeStrip *strip; int i, j; Fl_Glut_StrokeFont* font = (Fl_Glut_StrokeFont *)fontID; if (character < 0 || character >= font->Quantity) return; schar = font->Characters[character]; if (!schar) return; strip = schar->Strips; for (i = 0; i < schar->Number; i++, strip++) { glBegin(GL_LINE_STRIP); for (j = 0; j < strip->Number; j++) glVertex2f(strip->Vertices[j].X, strip->Vertices[j].Y); glEnd(); } glTranslatef(schar->Right, 0.0, 0.0); } void glutStrokeString(void* fontID, const unsigned char *string) { unsigned char c; int i, j; float length = 0.0; Fl_Glut_StrokeFont* font = (Fl_Glut_StrokeFont *)fontID; if (!string || ! *string) return; /* * Step through the string, drawing each character. * A newline will simply translate the next character's insertion * point back to the start of the line and down one line. */ while ((c = *string++) != 0) { if (c < font->Quantity) { if (c == '\n') { glTranslatef(-length, -(float)(font->Height), 0.0); length = 0.0; } else { /* Not an EOL, draw the bitmap character */ const Fl_Glut_StrokeChar *schar = font->Characters[c]; if (schar) { const Fl_Glut_StrokeStrip *strip = schar->Strips; for (i = 0; i < schar->Number; i++, strip++) { glBegin(GL_LINE_STRIP); for (j = 0; j < strip->Number; j++) glVertex2f(strip->Vertices[j].X, strip->Vertices[j].Y); glEnd(); } length += schar->Right; glTranslatef(schar->Right, 0.0, 0.0); } } } } } /* * Return the width in pixels of a stroke character */ int glutStrokeWidth( void* fontID, int character ) { const Fl_Glut_StrokeChar *schar; Fl_Glut_StrokeFont* font = (Fl_Glut_StrokeFont *)fontID; if (character < 0 || character >= font->Quantity) return 0; schar = font->Characters[ character ]; return schar ? (int)(schar->Right + 0.5) : 0; } /* * Return the width of a string drawn using a stroke font */ int glutStrokeLength(void* fontID, const unsigned char* string) { unsigned char c; float length = 0.0; float this_line_length = 0.0; Fl_Glut_StrokeFont* font = (Fl_Glut_StrokeFont *)fontID; if (!string || ! *string) return 0; while ((c = *string++) != 0) { if (c < font->Quantity) { if (c == '\n') { /* EOL; reset the length of this line */ if (length < this_line_length) length = this_line_length; this_line_length = 0.0; } else { /* Not an EOL, increment the length of this line */ const Fl_Glut_StrokeChar *schar = font->Characters[c]; if (schar) this_line_length += schar->Right; } } } if (length < this_line_length) length = this_line_length; return (int)(length + 0.5); } /* * Returns the height of a stroke font */ GLfloat glutStrokeHeight(void* fontID) { Fl_Glut_StrokeFont* font = (Fl_Glut_StrokeFont *)fontID; return font->Height; } #endif // HAVE_GL // // End of "$Id$". //