ref: 72a5f366547e12cab97eca00df1a09d4e178033e
dir: /src/Backends/Rendering/Window/Software/SDL2.cpp/
#include "../Software.h"
#include <stddef.h>
#include <string>
#include "SDL.h"
#include "../../../Misc.h"
#include "../../../Shared/SDL.h"
SDL_Window *window;
static SDL_Surface *window_sdlsurface;
static SDL_Surface *framebuffer_sdlsurface;
bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen)
{
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
if (window != NULL)
{
if (fullscreen)
if (SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN) < 0)
Backend_PrintError("Couldn't set window to fullscreen: %s", SDL_GetError());
window_sdlsurface = SDL_GetWindowSurface(window);
if (window_sdlsurface != NULL)
{
framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
if (framebuffer_sdlsurface != NULL)
{
SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear
Backend_PostWindowCreation();
return true;
}
else
{
std::string error_message = std::string("Couldn't create framebuffer surface: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str());
SDL_DestroyWindow(window);
}
}
else
{
std::string error_message = std::string("Couldn't get SDL surface associated with window: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str());
}
}
else
{
std::string error_message = std::string("Couldn't create window: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str());
}
return false;
}
void WindowBackend_Software_DestroyWindow(void)
{
SDL_FreeSurface(framebuffer_sdlsurface);
SDL_DestroyWindow(window);
}
unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{
*pitch = framebuffer_sdlsurface->pitch;
return (unsigned char*)framebuffer_sdlsurface->pixels;
}
void WindowBackend_Software_Display(void)
{
SDL_UnlockSurface(framebuffer_sdlsurface);
if (SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL) < 0)
Backend_PrintError("Couldn't blit framebuffer surface to window surface: %s", SDL_GetError());
SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear
if (SDL_UpdateWindowSurface(window) < 0)
Backend_PrintError("Couldn't copy window surface to the screen: %s", SDL_GetError());
}
void WindowBackend_Software_HandleWindowResize(size_t width, size_t height)
{
(void)width;
(void)height;
// https://wiki.libsdl.org/SDL_GetWindowSurface
// We need to fetch a new surface pointer
window_sdlsurface = SDL_GetWindowSurface(window);
if (window_sdlsurface == NULL)
Backend_PrintError("Couldn't get SDL surface associated with window: %s", SDL_GetError());
}