ref: 770f3be74eeade974b9c5ccc36b85eaa8f02bf79
dir: /src/Backends/Rendering/SDLSurface.cpp/
#include "../Rendering.h" #include <stddef.h> #include <stdlib.h> #include <string.h> #include <string> #include "SDL.h" #include "../Misc.h" #include "../Shared/SDL2.h" typedef struct RenderBackend_Surface { SDL_Surface *sdlsurface; } RenderBackend_Surface; typedef struct RenderBackend_Glyph { SDL_Surface *sdlsurface; } RenderBackend_Glyph; SDL_Window *window; static SDL_Surface *window_sdlsurface; static RenderBackend_Surface framebuffer; static unsigned char glyph_colour_channels[3]; static SDL_Surface *glyph_destination_sdlsurface; static void RectToSDLRect(const RenderBackend_Rect *rect, SDL_Rect *sdl_rect) { sdl_rect->x = (int)rect->left; sdl_rect->y = (int)rect->top; sdl_rect->w = (int)(rect->right - rect->left); sdl_rect->h = (int)(rect->bottom - rect->top); if (sdl_rect->w < 0) sdl_rect->w = 0; if (sdl_rect->h < 0) sdl_rect->h = 0; } RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen) { window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0); if (window != NULL) { if (fullscreen) if (SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN) < 0) Backend_PrintError("Could not set window to fullscreen: %s", SDL_GetError()); window_sdlsurface = SDL_GetWindowSurface(window); if (window_sdlsurface != NULL) { framebuffer.sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24); if (framebuffer.sdlsurface != NULL) { Backend_PostWindowCreation(); return &framebuffer; } std::string error_message = std::string("Could not create framebuffer surface: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (SDLSurface rendering backend)", error_message.c_str()); } else { std::string error_message = std::string("Could not get SDL surface of the window: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (SDLSurface rendering backend)", error_message.c_str()); } SDL_DestroyWindow(window); } else { std::string error_message = std::string("Could not create window: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (SDLSurface rendering backend)", error_message.c_str()); } return NULL; } void RenderBackend_Deinit(void) { SDL_FreeSurface(framebuffer.sdlsurface); SDL_DestroyWindow(window); } void RenderBackend_DrawScreen(void) { if (SDL_BlitSurface(framebuffer.sdlsurface, NULL, window_sdlsurface, NULL) < 0) Backend_PrintError("Couldn't blit framebuffer surface to window surface: %s", SDL_GetError()); if (SDL_UpdateWindowSurface(window) < 0) Backend_PrintError("Couldn't put window surface on screen: %s", SDL_GetError()); } RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height, bool render_target) { (void)render_target; RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface)); if (surface == NULL) return NULL; surface->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24); if (surface->sdlsurface == NULL) { free(surface); return NULL; } return surface; } void RenderBackend_FreeSurface(RenderBackend_Surface *surface) { if (surface == NULL) return; SDL_FreeSurface(surface->sdlsurface); free(surface); } bool RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface) { (void)surface; return false; } void RenderBackend_RestoreSurface(RenderBackend_Surface *surface) { (void)surface; } unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height) { (void)width; (void)height; if (surface == NULL) return NULL; *pitch = surface->sdlsurface->pitch; return (unsigned char*)surface->sdlsurface->pixels; } void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height) { (void)surface; (void)width; (void)height; } void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key) { if (source_surface == NULL || destination_surface == NULL) return; SDL_Rect source_rect; RectToSDLRect(rect, &source_rect); SDL_Rect destination_rect; destination_rect.x = x; destination_rect.y = y; destination_rect.w = source_rect.w; destination_rect.h = source_rect.h; // Assumes the colour key will always be #000000 (black) if (SDL_SetColorKey(source_surface->sdlsurface, colour_key ? SDL_TRUE : SDL_FALSE, SDL_MapRGB(source_surface->sdlsurface->format, 0, 0, 0)) < 0) Backend_PrintError("Couldn't set color key of surface: %s", SDL_GetError()); if (SDL_BlitSurface(source_surface->sdlsurface, &source_rect, destination_surface->sdlsurface, &destination_rect) < 0) Backend_PrintError("Couldn't blit surface: %s", SDL_GetError()); } void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue) { if (surface == NULL) return; SDL_Rect destination_rect; RectToSDLRect(rect, &destination_rect); if (SDL_FillRect(surface->sdlsurface, &destination_rect, SDL_MapRGB(surface->sdlsurface->format, red, green, blue)) < 0) Backend_PrintError("Couldn't fill rectangle with color: %s", SDL_GetError()); } RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch) { RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)malloc(sizeof(RenderBackend_Glyph)); if (glyph == NULL) return NULL; glyph->sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGBA32); if (glyph->sdlsurface == NULL) { Backend_PrintError("Couldn't create RBG surface: %s", SDL_GetError()); free(glyph); return NULL; } for (unsigned int y = 0; y < height; ++y) { const unsigned char *source_pointer = pixels + y * pitch; unsigned char *destination_pointer = (unsigned char*)glyph->sdlsurface->pixels + y * glyph->sdlsurface->pitch; for (unsigned int x = 0; x < width; ++x) { *destination_pointer++ = 0xFF; *destination_pointer++ = 0xFF; *destination_pointer++ = 0xFF; *destination_pointer++ = *source_pointer++; } } return glyph; } void RenderBackend_UnloadGlyph(RenderBackend_Glyph *glyph) { if (glyph == NULL) return; SDL_FreeSurface(glyph->sdlsurface); free(glyph); } void RenderBackend_PrepareToDrawGlyphs(RenderBackend_Surface *destination_surface, const unsigned char *colour_channels) { if (destination_surface == NULL) return; glyph_destination_sdlsurface = destination_surface->sdlsurface; memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels)); } void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y) { if (glyph == NULL) return; SDL_Rect rect; rect.x = x; rect.y = y; rect.w = glyph->sdlsurface->w; rect.h = glyph->sdlsurface->h; if (SDL_SetSurfaceColorMod(glyph->sdlsurface, glyph_colour_channels[0], glyph_colour_channels[1], glyph_colour_channels[2]) < 0) Backend_PrintError("Couldn't set color value: %s", SDL_GetError()); if (SDL_BlitSurface(glyph->sdlsurface, NULL, glyph_destination_sdlsurface, &rect) < 0) Backend_PrintError("Couldn't blit glyph indivual surface to final glyph surface: %s", SDL_GetError()); } void RenderBackend_FlushGlyphs(void) { } void RenderBackend_HandleRenderTargetLoss(void) { // No problem for us } void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height) { (void)width; (void)height; // https://wiki.libsdl.org/SDL_GetWindowSurface // We need to fetch a new surface pointer window_sdlsurface = SDL_GetWindowSurface(window); if (window_sdlsurface == NULL) Backend_PrintError("Couldn't get SDL surface for window after resize: %s", SDL_GetError()); }