ref: 790a25ba6b48fd4d4ba71e8ec4b8e77ed48344e3
dir: /src/MiniMap.cpp/
#include "MiniMap.h" #include <string.h> #include "WindowsWrapper.h" #include "CommonDefines.h" #include "Draw.h" #include "Escape.h" #include "KeyControl.h" #include "Main.h" #include "Map.h" #include "MapName.h" #include "MyChar.h" #include "Stage.h" void WriteMiniMapLine(int line) { int x; unsigned char a; RECT rcLevel[4] = { {240, 24, 241, 25}, {241, 24, 242, 25}, {242, 24, 243, 25}, {243, 24, 244, 25}, }; for (x = 0; x < gMap.width; ++x) { a = GetAttribute(x, line); // Yup, this really is an if/else chain. // No switch here. if (a == 0) Surface2Surface(x, line, &rcLevel[0], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX); else if (a == 68 || a == 1 || a == 64 || a == 128 || a == 129 || a == 130 || a == 131 || a == 81 || a == 82 || a == 85 || a == 86 || a == 2 || a == 96 || a == 113 || a == 114 || a == 117 || a == 118 || a == 160 || a == 161 || a == 162 || a == 163) Surface2Surface(x, line, &rcLevel[1], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX); else if (a == 67 || a == 99 || a == 80 || a == 83 || a == 84 || a == 87 || a == 96 || // This is already listed above, so this part of the expression is always false a == 112 || a == 115 || a == 116 || a == 119) Surface2Surface(x, line, &rcLevel[2], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX); else Surface2Surface(x, line, &rcLevel[3], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX); } } int MiniMapLoop(void) { int f, line; RECT rcView; RECT rcMiniMap; int my_x; int my_y; unsigned char my_wait; RECT my_rect = {0, 57, 1, 58}; my_x = ((gMC.x / 0x200) + 8) / 16; my_y = ((gMC.y / 0x200) + 8) / 16; for (f = 0; f <= 8; ++f) { GetTrg(); if (gKey & KEY_ESCAPE) { switch (Call_Escape()) { case enum_ESCRETURN_exit: return enum_ESCRETURN_exit; case enum_ESCRETURN_restart: return enum_ESCRETURN_restart; } } PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB); rcView.left = (WINDOW_WIDTH / 2) - (((gMap.width * f) / 8) / 2); rcView.right = (WINDOW_WIDTH / 2) + (((gMap.width * f) / 8) / 2); rcView.top = (WINDOW_HEIGHT / 2) - (((gMap.length * f) / 8) / 2); rcView.bottom = (WINDOW_HEIGHT / 2) + (((gMap.length * f) / 8) / 2); PutMapName(TRUE); CortBox(&rcView, 0); PutFramePerSecound(); if (!Flip_SystemTask()) return enum_ESCRETURN_exit; } rcMiniMap.left = 0; rcMiniMap.right = gMap.width; rcMiniMap.top = 0; rcMiniMap.bottom = gMap.length; rcView.left -= 1; rcView.right = rcView.left + gMap.width + 2; rcView.top -= 1; rcView.bottom = rcView.top + gMap.length + 2; CortBox2(&rcMiniMap, 0, SURFACE_ID_MAP); line = 0; my_wait = 0; while (1) { GetTrg(); if (gKeyTrg & (gKeyOk | gKeyCancel)) break; if (gKey & KEY_ESCAPE) { switch (Call_Escape()) { case enum_ESCRETURN_exit: return enum_ESCRETURN_exit; case enum_ESCRETURN_restart: return enum_ESCRETURN_restart; } } PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB); CortBox(&rcView, 0); if (line < gMap.length) { WriteMiniMapLine(line); ++line; } // I guess Pixel duplicated this block of code because he // wanted the minimap to draw faster? if (line < gMap.length) { WriteMiniMapLine(line); ++line; } PutBitmap3(&grcGame, rcView.left + 1, rcView.top + 1, &rcMiniMap, SURFACE_ID_MAP); PutMapName(TRUE); if (++my_wait / 8 % 2) PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX); PutFramePerSecound(); if (!Flip_SystemTask()) return enum_ESCRETURN_exit; } for (f = 8; f >= -1; --f) { GetTrg(); if (gKey & KEY_ESCAPE) { switch (Call_Escape()) { case enum_ESCRETURN_exit: return enum_ESCRETURN_exit; case enum_ESCRETURN_restart: return enum_ESCRETURN_restart; } } PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB); rcView.left = (WINDOW_WIDTH / 2) - (((gMap.width * f) / 8) / 2); rcView.right = (WINDOW_WIDTH / 2) + (((gMap.width * f) / 8) / 2); rcView.top = (WINDOW_HEIGHT / 2) - (((gMap.length * f) / 8) / 2); rcView.bottom = (WINDOW_HEIGHT / 2) + (((gMap.length * f) / 8) / 2); PutMapName(TRUE); CortBox(&rcView, 0); PutFramePerSecound(); if (!Flip_SystemTask()) return enum_ESCRETURN_exit; } return enum_ESCRETURN_continue; } signed char gMapping[0x80]; BOOL IsMapping(void) { if (!gMapping[gStageNo]) return FALSE; else return TRUE; } void StartMapping(void) { memset(gMapping, FALSE, sizeof(gMapping)); } void SetMapping(int a) { gMapping[a] = TRUE; }