ref: 7e926451def20e69909b199adba48e7dceee608d
dir: /DoConfig/fltk/documentation/src/common.dox/
/** \page common Common Widgets and Attributes This chapter describes many of the widgets that are provided with FLTK and covers how to query and set the standard attributes. \section common_buttons Buttons FLTK provides many types of buttons: \li Fl_Button - A standard push button. \li Fl_Check_Button - A button with a check box. \li Fl_Light_Button - A push button with a light. \li Fl_Repeat_Button - A push button that repeats when held. \li Fl_Return_Button - A push button that is activated by the \p Enter key. \li Fl_Round_Button - A button with a radio circle. \image html buttons.png "Figure 3-1: FLTK Button Widgets" \image latex buttons.png "FLTK Button Widgets" width=10cm All of these buttons just need the corresponding <tt><FL/Fl_xyz_Button.H></tt> header file. The constructor takes the bounding box of the button and optionally a label string: \code Fl_Button *button = new Fl_Button(x, y, width, height, "label"); Fl_Light_Button *lbutton = new Fl_Light_Button(x, y, width, height); Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, "label"); \endcode Each button has an associated \p type() which allows it to behave as a push button, toggle button, or radio button: \code button->type(FL_NORMAL_BUTTON); lbutton->type(FL_TOGGLE_BUTTON); rbutton->type(FL_RADIO_BUTTON); \endcode For toggle and radio buttons, the \p value() method returns the current button state (0 = off, 1 = on). The \p set() and \p clear() methods can be used on toggle buttons to turn a toggle button on or off, respectively. Radio buttons can be turned on with the \p setonly() method; this will also turn off other radio buttons in the same group. \section common_text Text FLTK provides several text widgets for displaying and receiving text: \li Fl_Input - A one-line text input field. \li Fl_Output - A one-line text output field. \li Fl_Multiline_Input - A multi-line text input field. \li Fl_Multiline_Output - A multi-line text output field. \li Fl_Text_Display - A multi-line text display widget. \li Fl_Text_Editor - A multi-line text editing widget. \li Fl_Help_View - A HTML text display widget. The Fl_Output and Fl_Multiline_Output widgets allow the user to copy text from the output field but not change it. The \p value() method is used to get or set the string that is displayed: \code Fl_Input *input = new Fl_Input(x, y, width, height, "label"); input->value("Now is the time for all good men..."); \endcode The string is copied to the widget's own storage when you set the \p value() of the widget. The Fl_Text_Display and Fl_Text_Editor widgets use an associated Fl_Text_Buffer class for the value, instead of a simple string. <!-- NEED 4in --> \section common_valuators Valuators Unlike text widgets, valuators keep track of numbers instead of strings. FLTK provides the following valuators: \li Fl_Counter - A widget with arrow buttons that shows the current value. \li Fl_Dial - A round knob. \li Fl_Roller - An SGI-like dolly widget. \li Fl_Scrollbar - A standard scrollbar widget. \li Fl_Slider - A scrollbar with a knob. \li Fl_Value_Slider - A slider that shows the current value. \image html valuators.png "Figure 3-2: FLTK valuator widgets" \image latex valuators.png "FLTK valuator widgets" width=10cm The \p value() method gets and sets the current value of the widget. The \p minimum() and \p maximum() methods set the range of values that are reported by the widget. <!-- NEED 5in --> \section common_groups Groups The Fl_Group widget class is used as a general purpose "container" widget. Besides grouping radio buttons, the groups are used to encapsulate windows, tabs, and scrolled windows. The following group classes are available with FLTK: \li Fl_Double_Window - A double-buffered window on the screen. \li Fl_Gl_Window - An OpenGL window on the screen. \li Fl_Group - The base container class; can be used to group any widgets together. \li Fl_Pack - A collection of widgets that are packed into the group area. \li Fl_Scroll - A scrolled window area. \li Fl_Tabs - Displays child widgets as tabs. \li Fl_Tile - A tiled window area. \li Fl_Window - A window on the screen. \li Fl_Wizard - Displays one group of widgets at a time. \section common_sizeposition Setting the Size and Position of Widgets The size and position of widgets is usually set when you create them. You can access them with the \p x(), \p y(), \p w(), and \p h() methods. You can change the size and position by using the \p position(), \p resize(), and \p size() methods: \code button->position(x, y); group->resize(x, y, width, height); window->size(width, height); \endcode If you change a widget's size or position after it is displayed you will have to call \p redraw() on the widget's parent. \section common_colors Colors FLTK stores the colors of widgets as an 32-bit unsigned number that is either an index into a color palette of 256 colors or a 24-bit RGB color. The color palette is \e not the X or MS Windows colormap, but instead is an internal table with fixed contents. See the \ref drawing_colors section of \ref drawing for implementation details. There are symbols for naming some of the more common colors: \li \p FL_BLACK \li \p FL_RED \li \p FL_GREEN \li \p FL_YELLOW \li \p FL_BLUE \li \p FL_MAGENTA \li \p FL_CYAN \li \p FL_WHITE \li \p FL_WHITE Other symbols are used as the default colors for all FLTK widgets. \li \p FL_FOREGROUND_COLOR \li \p FL_BACKGROUND_COLOR \li \p FL_INACTIVE_COLOR \li \p FL_SELECTION_COLOR The full list of named color values can be found in \ref enumerations_colors "FLTK Enumerations". A color value can be created from its RGB components by using the \p %fl_rgb_color() function, and decomposed again with \p Fl::get_color(): \code Fl_Color c = fl_rgb_color(85, 170, 255); // RGB to Fl_Color Fl::get_color(c, r, g, b); // Fl_Color to RGB \endcode The widget color is set using the \p color() method: \code button->color(FL_RED); // set color using named value \endcode Similarly, the label color is set using the \p labelcolor() method: \code button->labelcolor(FL_WHITE); \endcode The Fl_Color encoding maps to a 32-bit unsigned integer representing RGBI, so it is also possible to specify a color using a hex constant as a color map index: \code button->color(0x000000ff); // colormap index #255 (FL_WHITE) \endcode or specify a color using a hex constant for the RGB components: \code button->color(0xff000000); // RGB: red button->color(0x00ff0000); // RGB: green button->color(0x0000ff00); // RGB: blue button->color(0xffffff00); // RGB: white \endcode \note If TrueColor is not available, any RGB colors will be set to the nearest entry in the colormap. \section common_boxtypes Box Types The type Fl_Boxtype stored and returned in Fl_Widget::box() is an enumeration defined in Enumerations.H. Figure 3-3 shows the standard box types included with FLTK. \image html boxtypes.png "Figure 3-3: FLTK box types" \image latex boxtypes.png "FLTK box types" width=12cm \p FL_NO_BOX means nothing is drawn at all, so whatever is already on the screen remains. The <tt>FL_..._FRAME</tt> types only draw their edges, leaving the interior unchanged. The blue color in Figure 3-3 is the area that is not drawn by the frame types. \subsection common_custom_boxtypes Making Your Own Boxtypes You can define your own boxtypes by making a small function that draws the box and adding it to the table of boxtypes. \par The Drawing Function The drawing function is passed the bounding box and background color for the widget: \code void xyz_draw(int x, int y, int w, int h, Fl_Color c) { ... } \endcode <!-- NEED 3in --> A simple drawing function might fill a rectangle with the given color and then draw a black outline: \code void xyz_draw(int x, int y, int w, int h, Fl_Color c) { fl_color(c); fl_rectf(x, y, w, h); fl_color(FL_BLACK); fl_rect(x, y, w, h); } \endcode \anchor common_fl_down Fl_Boxtype fl_down(Fl_Boxtype b) \par fl_down() returns the "pressed" or "down" version of a box. If no "down" version of a given box exists, the behavior of this function is undefined and some random box or frame is returned. See \ref drawing_fl_frame "Drawing Functions" for more details. \anchor common_fl_frame Fl_Boxtype fl_frame(Fl_Boxtype b) \par fl_frame() returns the unfilled, frame-only version of a box. If no frame version of a given box exists, the behavior of this function is undefined and some random box or frame is returned. See \ref drawing_fl_frame "Drawing Functions" for more details. Fl_Boxtype fl_box(Fl_Boxtype b) \par fl_box() returns the filled version of a frame. If no filled version of a given frame exists, the behavior of this function is undefined and some random box or frame is returned. See \ref drawing_fl_frame "Drawing Functions" for more details. \par Adding Your Box Type The Fl::set_boxtype() method adds or replaces the specified box type: \code #define XYZ_BOX FL_FREE_BOXTYPE Fl::set_boxtype(XYZ_BOX, xyz_draw, 1, 1, 2, 2); \endcode The last 4 arguments to Fl::set_boxtype() are the offsets for the \p x, \p y, \p width, and \p height values that should be subtracted when drawing the label inside the box. A complete box design contains four box types in this order: a filled, neutral box (<tt>UP_BOX</tt>), a filled, depressed box (<tt>DOWN_BOX</tt>), and the same as outlines only (<tt>UP_FRAME</tt> and <tt>DOWN_FRAME</tt>). The function \ref common_fl_down "fl_down(Fl_Boxtype)" expects the neutral design on a boxtype with a numerical value evenly dividable by two. \ref common_fl_frame "fl_frame(Fl_Boxtype)" expects the \p UP_BOX design at a value dividable by four. \section common_labels Labels and Label Types The \p label(), \p align(), \p labelfont(), \p labelsize(), \p labeltype(), \p image(), and \p deimage() methods control the labeling of widgets. \par label() The \p label() method sets the string that is displayed for the label. Symbols can be included with the label string by escaping them using the "@" symbol - "@@" displays a single at sign. Figure 3-4 shows the available symbols. \image html symbols.png "Figure 3-4: FLTK label symbols" \image latex symbols.png "FLTK label symbols" width=10cm <!-- NEED 2in --> The @ sign may also be followed by the following optional "formatting" characters, in this order: \li '#' forces square scaling, rather than distortion to the widget's shape. \li +[1-9] or -[1-9] tweaks the scaling a little bigger or smaller. \li '$' flips the symbol horizontally, '\%' flips it vertically. \li [0-9] - rotates by a multiple of 45 degrees. '5' and '6' do no rotation while the others point in the direction of that key on a numeric keypad. '0', followed by four more digits rotates the symbol by that amount in degrees. Thus, to show a very large arrow pointing downward you would use the label string "@+92->". \par align() The \p align() method positions the label. The following constants are defined and may be OR'd together as needed: \li \p FL_ALIGN_CENTER - center the label in the widget. \li \p FL_ALIGN_TOP - align the label at the top of the widget. \li \p FL_ALIGN_BOTTOM - align the label at the bottom of the widget. \li \p FL_ALIGN_LEFT - align the label to the left of the widget. \li \p FL_ALIGN_RIGHT - align the label to the right of the widget. \li \p FL_ALIGN_LEFT_TOP - The label appears to the left of the widget, aligned at the top. Outside labels only. \li \p FL_ALIGN_RIGHT_TOP - The label appears to the right of the widget, aligned at the top. Outside labels only. \li \p FL_ALIGN_LEFT_BOTTOM - The label appears to the left of the widget, aligned at the bottom. Outside labels only. \li \p FL_ALIGN_RIGHT_BOTTOM - The label appears to the right of the widget, aligned at the bottom. Outside labels only. \li \p FL_ALIGN_INSIDE - align the label inside the widget. \li \p FL_ALIGN_CLIP - clip the label to the widget's bounding box. \li \p FL_ALIGN_WRAP - wrap the label text as needed. \li \p FL_ALIGN_TEXT_OVER_IMAGE - show the label text over the image. \li \p FL_ALIGN_IMAGE_OVER_TEXT - show the label image over the text (default). \li \p FL_ALIGN_IMAGE_NEXT_TO_TEXT - The image will appear to the left of the text. \li \p FL_ALIGN_TEXT_NEXT_TO_IMAGE - The image will appear to the right of the text. \li \p FL_ALIGN_IMAGE_BACKDROP - The image will be used as a background for the widget. \anchor common_labeltype \par labeltype() The \p labeltype() method sets the type of the label. The following standard label types are included: \li \p FL_NORMAL_LABEL - draws the text. \li \p FL_NO_LABEL - does nothing. \li \p FL_SHADOW_LABEL - draws a drop shadow under the text. \li \p FL_ENGRAVED_LABEL - draws edges as though the text is engraved. \li \p FL_EMBOSSED_LABEL - draws edges as thought the text is raised. \li \p FL_ICON_LABEL - draws the icon associated with the text. \par image() and deimage() The \p image() and \p deimage() methods set an image that will be displayed with the widget. The \p deimage() method sets the image that is shown when the widget is inactive, while the \p image() method sets the image that is shown when the widget is active. To make an image you use a subclass of \ref ssect_Fl_Image "Fl_Image". \par Making Your Own Label Types Label types are actually indexes into a table of functions that draw them. The primary purpose of this is to use this to draw the labels in ways inaccessible through the fl_font() mechanism (e.g. <tt>FL_ENGRAVED_LABEL</tt>) or with program-generated letters or symbology. \par Label Type Functions To setup your own label type you will need to write two functions: one to draw and one to measure the label. The draw function is called with a pointer to a Fl_Label structure containing the label information, the bounding box for the label, and the label alignment: \code void xyz_draw(const Fl_Label *label, int x, int y, int w, int h, Fl_Align align) { ... } \endcode The label should be drawn \e inside this bounding box, even if \p FL_ALIGN_INSIDE is not enabled. The function is not called if the label value is \p NULL. The measure function is called with a pointer to a Fl_Label structure and references to the width and height: \code void xyz_measure(const Fl_Label *label, int &w, int &h) { ... } \endcode The function should measure the size of the label and set \p w and \p h to the size it will occupy. \par Adding Your Label Type The Fl::set_labeltype() method creates a label type using your draw and measure functions: \code #define XYZ_LABEL FL_FREE_LABELTYPE Fl::set_labeltype(XYZ_LABEL, xyz_draw, xyz_measure); \endcode The label type number \p n can be any integer value starting at the constant \p FL_FREE_LABELTYPE. Once you have added the label type you can use the \p labeltype() method to select your label type. The Fl::set_labeltype() method can also be used to overload an existing label type such as \p FL_NORMAL_LABEL. \par Making your own symbols It is also possible to define your own drawings and add them to the symbol list, so they can be rendered as part of any label. To create a new symbol, you implement a drawing function <tt>void drawit(Fl_Color c)</tt> which typically uses the functions described in \ref ssect_Complex to generate a vector shape inside a two-by-two units sized box around the origin. This function is then linked into the symbols table using fl_add_symbol(): \code int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable) \endcode \p name is the name of the symbol without the "@"; \p scalable must be set to 1 if the symbol is generated using scalable vector drawing functions. \code int fl_draw_symbol(const char *name,int x,int y,int w,int h,Fl_Color col) \endcode This function draws a named symbol fitting the given rectangle. \section common_callbacks Callbacks Callbacks are functions that are called when the value of a widget changes. A callback function is sent a Fl_Widget pointer of the widget that changed and a pointer to data that you provide: \code void xyz_callback(Fl_Widget *w, void *data) { ... } \endcode The \p callback() method sets the callback function for a widget. You can optionally pass a pointer to some data needed for the callback: \code int xyz_data; button->callback(xyz_callback, &xyz_data); \endcode Normally callbacks are performed only when the value of the widget changes. You can change this using the Fl_Widget::when() method: \code button->when(FL_WHEN_NEVER); button->when(FL_WHEN_CHANGED); button->when(FL_WHEN_RELEASE); button->when(FL_WHEN_RELEASE_ALWAYS); button->when(FL_WHEN_ENTER_KEY); button->when(FL_WHEN_ENTER_KEY_ALWAYS); button->when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED); \endcode <CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc"> <TR> <TD><B>Note:</B> You cannot delete a widget inside a callback, as the widget may still be accessed by FLTK after your callback is completed. Instead, use the Fl::delete_widget() method to mark your widget for deletion when it is safe to do so. <B>Hint:</B> Many programmers new to FLTK or C++ try to use a non-static class method instead of a static class method or function for their callback. Since callbacks are done outside a C++ class, the <tt>this</tt> pointer is not initialized for class methods. To work around this problem, define a static method in your class that accepts a pointer to the class, and then have the static method call the class method(s) as needed. The data pointer you provide to the \p callback() method of the widget can be a pointer to the instance of your class. \code class Foo { void my_callback(Fl_Widget *w); static void my_static_callback(Fl_Widget *w, void *f) { ((Foo *)f)->my_callback(w); } ... } ... w->callback(my_static_callback, (void *)this); \endcode </TD> </TR> </TABLE></CENTER> \section common_shortcuts Shortcuts Shortcuts are key sequences that activate widgets such as buttons or menu items. The \p shortcut() method sets the shortcut for a widget: \code button->shortcut(FL_Enter); button->shortcut(FL_SHIFT + 'b'); button->shortcut(FL_CTRL + 'b'); button->shortcut(FL_ALT + 'b'); button->shortcut(FL_CTRL + FL_ALT + 'b'); button->shortcut(0); // no shortcut \endcode The shortcut value is the key event value - the ASCII value or one of the special keys described in \ref enumerations_event_key combined with any modifiers like \p Shift , \p Alt , and \p Control. \htmlonly <hr> <table summary="navigation bar" width="100%" border="0"> <tr> <td width="45%" align="LEFT"> <a class="el" href="basics.html"> [Prev] FLTK Basics </a> </td> <td width="10%" align="CENTER"> <a class="el" href="index.html">[Index]</a> </td> <td width="45%" align="RIGHT"> <a class="el" href="editor.html"> Designing a Simple Text Editor [Next] </a> </td> </tr> </table> \endhtmlonly */