ref: 7e926451def20e69909b199adba48e7dceee608d
dir: /src/Backends/Rendering/Software.cpp/
#include "../Rendering.h" #include <stddef.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "../../WindowsWrapper.h" #undef MIN #undef MAX #define MIN(a,b) ((a) < (b) ? (a) : (b)) #define MAX(a,b) ((a) > (b) ? (a) : (b)) typedef struct Backend_Surface { unsigned char *pixels; unsigned int width; unsigned int height; unsigned int pitch; } Backend_Surface; typedef struct Backend_Glyph { void *pixels; unsigned int width; unsigned int height; unsigned char pixel_mode; } Backend_Glyph; static SDL_Window *window; static SDL_Surface *window_surface; static SDL_Surface *screen_surface; static Backend_Surface framebuffer; static unsigned char GammaCorrect(unsigned char value) { /* Generated with... for (unsigned int i = 0; i < 0x100; ++i) lookup[i] = pow(i / 255.0, 1.0 / 1.8) * 255.0; */ const unsigned char lookup[0x100] = { 0x00, 0x0B, 0x11, 0x15, 0x19, 0x1C, 0x1F, 0x22, 0x25, 0x27, 0x2A, 0x2C, 0x2E, 0x30, 0x32, 0x34, 0x36, 0x38, 0x3A, 0x3C, 0x3D, 0x3F, 0x41, 0x43, 0x44, 0x46, 0x47, 0x49, 0x4A, 0x4C, 0x4D, 0x4F, 0x50, 0x51, 0x53, 0x54, 0x55, 0x57, 0x58, 0x59, 0x5B, 0x5C, 0x5D, 0x5E, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA3, 0xA4, 0xA5, 0xA6, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAA, 0xAB, 0xAC, 0xAD, 0xAD, 0xAE, 0xAF, 0xB0, 0xB0, 0xB1, 0xB2, 0xB3, 0xB3, 0xB4, 0xB5, 0xB6, 0xB6, 0xB7, 0xB8, 0xB8, 0xB9, 0xBA, 0xBB, 0xBB, 0xBC, 0xBD, 0xBD, 0xBE, 0xBF, 0xBF, 0xC0, 0xC1, 0xC2, 0xC2, 0xC3, 0xC4, 0xC4, 0xC5, 0xC6, 0xC6, 0xC7, 0xC8, 0xC8, 0xC9, 0xCA, 0xCA, 0xCB, 0xCC, 0xCC, 0xCD, 0xCE, 0xCE, 0xCF, 0xD0, 0xD0, 0xD1, 0xD2, 0xD2, 0xD3, 0xD4, 0xD4, 0xD5, 0xD6, 0xD6, 0xD7, 0xD7, 0xD8, 0xD9, 0xD9, 0xDA, 0xDB, 0xDB, 0xDC, 0xDC, 0xDD, 0xDE, 0xDE, 0xDF, 0xE0, 0xE0, 0xE1, 0xE1, 0xE2, 0xE3, 0xE3, 0xE4, 0xE4, 0xE5, 0xE6, 0xE6, 0xE7, 0xE7, 0xE8, 0xE9, 0xE9, 0xEA, 0xEA, 0xEB, 0xEC, 0xEC, 0xED, 0xED, 0xEE, 0xEF, 0xEF, 0xF0, 0xF0, 0xF1, 0xF1, 0xF2, 0xF3, 0xF3, 0xF4, 0xF4, 0xF5, 0xF5, 0xF6, 0xF7, 0xF7, 0xF8, 0xF8, 0xF9, 0xF9, 0xFA, 0xFB, 0xFB, 0xFC, 0xFC, 0xFD, 0xFD, 0xFE, 0xFF } return lookup[value]; } SDL_Window* Backend_CreateWindow(const char *title, int width, int height) { return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0); } BOOL Backend_Init(SDL_Window *p_window) { window = p_window; window_surface = SDL_GetWindowSurface(window); screen_surface = SDL_CreateRGBSurfaceWithFormat(0, window_surface->w, window_surface->h, 0, SDL_PIXELFORMAT_RGB24); if (screen_surface == NULL) return FALSE; framebuffer.pixels = (unsigned char*)screen_surface->pixels; framebuffer.width = screen_surface->w; framebuffer.height = screen_surface->h; framebuffer.pitch = screen_surface->pitch; return TRUE; } void Backend_Deinit(void) { SDL_FreeSurface(screen_surface); } void Backend_DrawScreen(void) { SDL_BlitSurface(screen_surface, NULL, window_surface, NULL); SDL_UpdateWindowSurface(window); } Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height) { Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface)); if (surface == NULL) return NULL; surface->pixels = (unsigned char*)malloc(width * height * 3); if (surface->pixels == NULL) { free(surface); return NULL; } surface->width = width; surface->height = height; surface->pitch = width * 3; return surface; } void Backend_FreeSurface(Backend_Surface *surface) { if (surface == NULL) return; free(surface->pixels); free(surface); } unsigned char* Backend_Lock(Backend_Surface *surface, unsigned int *pitch) { if (surface == NULL) return NULL; *pitch = surface->pitch; return surface->pixels; } void Backend_Unlock(Backend_Surface *surface) { (void)surface; } void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key) { if (source_surface == NULL || destination_surface == NULL) return; RECT rect_clamped; rect_clamped.left = rect->left; rect_clamped.top = rect->top; rect_clamped.right = rect->right; rect_clamped.bottom = rect->bottom; // Clamp the rect and coordinates so we don't write outside the pixel buffer long overflow; overflow = 0 - x; if (overflow > 0) { rect_clamped.left += overflow; x += overflow; } overflow = 0 - y; if (overflow > 0) { rect_clamped.top += overflow; y += overflow; } overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width; if (overflow > 0) { rect_clamped.right -= overflow; } overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height; if (overflow > 0) { rect_clamped.bottom -= overflow; } if (rect_clamped.bottom - rect_clamped.top <= 0) return; if (rect_clamped.right - rect_clamped.left <= 0) return; // Do the actual blitting if (colour_key) { for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j) { unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)]; unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)]; for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i) { if (source_pointer[0] == 0 && source_pointer[1] == 0 && source_pointer[2] == 0) // Assumes the colour key will always be #000000 (black) { source_pointer += 3; destination_pointer += 3; } else { *destination_pointer++ = *source_pointer++; *destination_pointer++ = *source_pointer++; *destination_pointer++ = *source_pointer++; } } } } else { for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j) { unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)]; unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)]; memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 3); } } } void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key) { Backend_Blit(source_surface, rect, &framebuffer, x, y, colour_key); } void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue) { if (surface == NULL) return; RECT rect_clamped; rect_clamped.left = rect->left; rect_clamped.top = rect->top; rect_clamped.right = rect->right; rect_clamped.bottom = rect->bottom; // Clamp the rect so it doesn't write outside the pixel buffer long overflow; overflow = 0 - rect_clamped.left; if (overflow > 0) { rect_clamped.left += overflow; } overflow = 0 - rect_clamped.top; if (overflow > 0) { rect_clamped.top += overflow; } overflow = rect_clamped.right - surface->width; if (overflow > 0) { rect_clamped.right -= overflow; } overflow = rect_clamped.bottom - surface->height; if (overflow > 0) { rect_clamped.bottom -= overflow; } if (rect_clamped.bottom - rect_clamped.top <= 0) return; if (rect_clamped.right - rect_clamped.left <= 0) return; for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j) { unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 3)]; for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i) { *destination_pointer++ = red; *destination_pointer++ = green; *destination_pointer++ = blue; } } } void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue) { Backend_ColourFill(&framebuffer, rect, red, green, blue); } void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect) { Backend_Blit(&framebuffer, rect, surface, rect->left, rect->top, FALSE); } BOOL Backend_SupportsSubpixelGlyph(void) { return TRUE; // It's a software renderer, baby } Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned short total_greys, unsigned char pixel_mode) { Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph)); if (glyph == NULL) return NULL; switch (pixel_mode) { case FONT_PIXEL_MODE_LCD: { glyph->pixels = malloc(width * height * sizeof(double) * 3); if (glyph->pixels == NULL) { free(glyph); return NULL; } double *destination_pointer = (double*)glyph->pixels; for (unsigned int y = 0; y < height; ++y) { const unsigned char *source_pointer = pixels + y * pitch; for (unsigned int x = 0; x < width; ++x) { for (unsigned int i = 0; i < 3; ++i) { *destination_pointer++ = GammaCorrect(*source_pointer++); } } } break; } case FONT_PIXEL_MODE_GRAY: { glyph->pixels = malloc(width * height * sizeof(double)); if (glyph->pixels == NULL) { free(glyph); return NULL; } double *destination_pointer = (double*)glyph->pixels; for (unsigned int y = 0; y < height; ++y) { const unsigned char *source_pointer = pixels + y * pitch; for (unsigned int x = 0; x < width; ++x) { *destination_pointer++ = GammaCorrect((*source_pointer++ * 0xFF) / (total_greys - 1)); } } break; } case FONT_PIXEL_MODE_MONO: { glyph->pixels = malloc(width * height); if (glyph->pixels == NULL) { free(glyph); return NULL; } for (unsigned int y = 0; y < height; ++y) { const unsigned char *source_pointer = pixels + y * pitch; unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width; memcpy(destination_pointer, source_pointer, width); } break; } } glyph->width = width; glyph->height = height; glyph->pixel_mode = pixel_mode; return glyph; } void Backend_UnloadGlyph(Backend_Glyph *glyph) { if (glyph == NULL) return; free(glyph->pixels); free(glyph); } void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours) { if (glyph == NULL || surface == NULL) return; switch (glyph->pixel_mode) { case FONT_PIXEL_MODE_LCD: for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy) { for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix) { const double *font_pixel = (double*)glyph->pixels + (iy * glyph->width + ix) * 3; if (font_pixel[0] || font_pixel[1] || font_pixel[2]) { unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3; for (unsigned int j = 0; j < 3; ++j) { const double alpha = font_pixel[j]; bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0 - alpha))); // Alpha blending } } } } break; case FONT_PIXEL_MODE_GRAY: for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy) { for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix) { const double alpha = ((double*)glyph->pixels)[iy * glyph->width + ix]; if (alpha) { unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3; for (unsigned int j = 0; j < 3; ++j) bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0 - alpha))); // Alpha blending } } } break; case FONT_PIXEL_MODE_MONO: for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy) { for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix) { if (((unsigned char*)glyph->pixels)[iy * glyph->width + ix]) { unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3; for (unsigned int j = 0; j < 3; ++j) bitmap_pixel[j] = colours[j]; } } } break; } } void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours) { Backend_DrawGlyph(&framebuffer, glyph, x, y, colours); } void Backend_HandleDeviceLoss(void) { // No problem for us } void Backend_HandleWindowResize(void) { // https://wiki.libsdl.org/SDL_GetWindowSurface // We need to fetch a new surface pointer window_surface = SDL_GetWindowSurface(window); }