ref: 7e926451def20e69909b199adba48e7dceee608d
dir: /src/Backends/Rendering/Software.cpp/
#include "../Rendering.h"
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "../../WindowsWrapper.h"
#undef MIN
#undef MAX
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) > (b) ? (a) : (b))
typedef struct Backend_Surface
{
unsigned char *pixels;
unsigned int width;
unsigned int height;
unsigned int pitch;
} Backend_Surface;
typedef struct Backend_Glyph
{
void *pixels;
unsigned int width;
unsigned int height;
unsigned char pixel_mode;
} Backend_Glyph;
static SDL_Window *window;
static SDL_Surface *window_surface;
static SDL_Surface *screen_surface;
static Backend_Surface framebuffer;
static unsigned char GammaCorrect(unsigned char value)
{
/*
Generated with...
for (unsigned int i = 0; i < 0x100; ++i)
lookup[i] = pow(i / 255.0, 1.0 / 1.8) * 255.0;
*/
const unsigned char lookup[0x100] = {
0x00, 0x0B, 0x11, 0x15, 0x19, 0x1C, 0x1F, 0x22, 0x25, 0x27, 0x2A, 0x2C, 0x2E, 0x30, 0x32, 0x34,
0x36, 0x38, 0x3A, 0x3C, 0x3D, 0x3F, 0x41, 0x43, 0x44, 0x46, 0x47, 0x49, 0x4A, 0x4C, 0x4D, 0x4F,
0x50, 0x51, 0x53, 0x54, 0x55, 0x57, 0x58, 0x59, 0x5B, 0x5C, 0x5D, 0x5E, 0x60, 0x61, 0x62, 0x63,
0x64, 0x65, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75,
0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x84,
0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93,
0x94, 0x95, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0x9F, 0xA0,
0xA1, 0xA2, 0xA3, 0xA3, 0xA4, 0xA5, 0xA6, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAA, 0xAB, 0xAC, 0xAD,
0xAD, 0xAE, 0xAF, 0xB0, 0xB0, 0xB1, 0xB2, 0xB3, 0xB3, 0xB4, 0xB5, 0xB6, 0xB6, 0xB7, 0xB8, 0xB8,
0xB9, 0xBA, 0xBB, 0xBB, 0xBC, 0xBD, 0xBD, 0xBE, 0xBF, 0xBF, 0xC0, 0xC1, 0xC2, 0xC2, 0xC3, 0xC4,
0xC4, 0xC5, 0xC6, 0xC6, 0xC7, 0xC8, 0xC8, 0xC9, 0xCA, 0xCA, 0xCB, 0xCC, 0xCC, 0xCD, 0xCE, 0xCE,
0xCF, 0xD0, 0xD0, 0xD1, 0xD2, 0xD2, 0xD3, 0xD4, 0xD4, 0xD5, 0xD6, 0xD6, 0xD7, 0xD7, 0xD8, 0xD9,
0xD9, 0xDA, 0xDB, 0xDB, 0xDC, 0xDC, 0xDD, 0xDE, 0xDE, 0xDF, 0xE0, 0xE0, 0xE1, 0xE1, 0xE2, 0xE3,
0xE3, 0xE4, 0xE4, 0xE5, 0xE6, 0xE6, 0xE7, 0xE7, 0xE8, 0xE9, 0xE9, 0xEA, 0xEA, 0xEB, 0xEC, 0xEC,
0xED, 0xED, 0xEE, 0xEF, 0xEF, 0xF0, 0xF0, 0xF1, 0xF1, 0xF2, 0xF3, 0xF3, 0xF4, 0xF4, 0xF5, 0xF5,
0xF6, 0xF7, 0xF7, 0xF8, 0xF8, 0xF9, 0xF9, 0xFA, 0xFB, 0xFB, 0xFC, 0xFC, 0xFD, 0xFD, 0xFE, 0xFF
}
return lookup[value];
}
SDL_Window* Backend_CreateWindow(const char *title, int width, int height)
{
return SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
}
BOOL Backend_Init(SDL_Window *p_window)
{
window = p_window;
window_surface = SDL_GetWindowSurface(window);
screen_surface = SDL_CreateRGBSurfaceWithFormat(0, window_surface->w, window_surface->h, 0, SDL_PIXELFORMAT_RGB24);
if (screen_surface == NULL)
return FALSE;
framebuffer.pixels = (unsigned char*)screen_surface->pixels;
framebuffer.width = screen_surface->w;
framebuffer.height = screen_surface->h;
framebuffer.pitch = screen_surface->pitch;
return TRUE;
}
void Backend_Deinit(void)
{
SDL_FreeSurface(screen_surface);
}
void Backend_DrawScreen(void)
{
SDL_BlitSurface(screen_surface, NULL, window_surface, NULL);
SDL_UpdateWindowSurface(window);
}
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
{
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
if (surface == NULL)
return NULL;
surface->pixels = (unsigned char*)malloc(width * height * 3);
if (surface->pixels == NULL)
{
free(surface);
return NULL;
}
surface->width = width;
surface->height = height;
surface->pitch = width * 3;
return surface;
}
void Backend_FreeSurface(Backend_Surface *surface)
{
if (surface == NULL)
return;
free(surface->pixels);
free(surface);
}
unsigned char* Backend_Lock(Backend_Surface *surface, unsigned int *pitch)
{
if (surface == NULL)
return NULL;
*pitch = surface->pitch;
return surface->pixels;
}
void Backend_Unlock(Backend_Surface *surface)
{
(void)surface;
}
void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
if (source_surface == NULL || destination_surface == NULL)
return;
RECT rect_clamped;
rect_clamped.left = rect->left;
rect_clamped.top = rect->top;
rect_clamped.right = rect->right;
rect_clamped.bottom = rect->bottom;
// Clamp the rect and coordinates so we don't write outside the pixel buffer
long overflow;
overflow = 0 - x;
if (overflow > 0)
{
rect_clamped.left += overflow;
x += overflow;
}
overflow = 0 - y;
if (overflow > 0)
{
rect_clamped.top += overflow;
y += overflow;
}
overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width;
if (overflow > 0)
{
rect_clamped.right -= overflow;
}
overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height;
if (overflow > 0)
{
rect_clamped.bottom -= overflow;
}
if (rect_clamped.bottom - rect_clamped.top <= 0)
return;
if (rect_clamped.right - rect_clamped.left <= 0)
return;
// Do the actual blitting
if (colour_key)
{
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
{
if (source_pointer[0] == 0 && source_pointer[1] == 0 && source_pointer[2] == 0) // Assumes the colour key will always be #000000 (black)
{
source_pointer += 3;
destination_pointer += 3;
}
else
{
*destination_pointer++ = *source_pointer++;
*destination_pointer++ = *source_pointer++;
*destination_pointer++ = *source_pointer++;
}
}
}
}
else
{
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 3);
}
}
}
void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key)
{
Backend_Blit(source_surface, rect, &framebuffer, x, y, colour_key);
}
void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
if (surface == NULL)
return;
RECT rect_clamped;
rect_clamped.left = rect->left;
rect_clamped.top = rect->top;
rect_clamped.right = rect->right;
rect_clamped.bottom = rect->bottom;
// Clamp the rect so it doesn't write outside the pixel buffer
long overflow;
overflow = 0 - rect_clamped.left;
if (overflow > 0)
{
rect_clamped.left += overflow;
}
overflow = 0 - rect_clamped.top;
if (overflow > 0)
{
rect_clamped.top += overflow;
}
overflow = rect_clamped.right - surface->width;
if (overflow > 0)
{
rect_clamped.right -= overflow;
}
overflow = rect_clamped.bottom - surface->height;
if (overflow > 0)
{
rect_clamped.bottom -= overflow;
}
if (rect_clamped.bottom - rect_clamped.top <= 0)
return;
if (rect_clamped.right - rect_clamped.left <= 0)
return;
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 3)];
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
{
*destination_pointer++ = red;
*destination_pointer++ = green;
*destination_pointer++ = blue;
}
}
}
void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
Backend_ColourFill(&framebuffer, rect, red, green, blue);
}
void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect)
{
Backend_Blit(&framebuffer, rect, surface, rect->left, rect->top, FALSE);
}
BOOL Backend_SupportsSubpixelGlyph(void)
{
return TRUE; // It's a software renderer, baby
}
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned short total_greys, unsigned char pixel_mode)
{
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
if (glyph == NULL)
return NULL;
switch (pixel_mode)
{
case FONT_PIXEL_MODE_LCD:
{
glyph->pixels = malloc(width * height * sizeof(double) * 3);
if (glyph->pixels == NULL)
{
free(glyph);
return NULL;
}
double *destination_pointer = (double*)glyph->pixels;
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
for (unsigned int x = 0; x < width; ++x)
{
for (unsigned int i = 0; i < 3; ++i)
{
*destination_pointer++ = GammaCorrect(*source_pointer++);
}
}
}
break;
}
case FONT_PIXEL_MODE_GRAY:
{
glyph->pixels = malloc(width * height * sizeof(double));
if (glyph->pixels == NULL)
{
free(glyph);
return NULL;
}
double *destination_pointer = (double*)glyph->pixels;
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
for (unsigned int x = 0; x < width; ++x)
{
*destination_pointer++ = GammaCorrect((*source_pointer++ * 0xFF) / (total_greys - 1));
}
}
break;
}
case FONT_PIXEL_MODE_MONO:
{
glyph->pixels = malloc(width * height);
if (glyph->pixels == NULL)
{
free(glyph);
return NULL;
}
for (unsigned int y = 0; y < height; ++y)
{
const unsigned char *source_pointer = pixels + y * pitch;
unsigned char *destination_pointer = (unsigned char*)glyph->pixels + y * width;
memcpy(destination_pointer, source_pointer, width);
}
break;
}
}
glyph->width = width;
glyph->height = height;
glyph->pixel_mode = pixel_mode;
return glyph;
}
void Backend_UnloadGlyph(Backend_Glyph *glyph)
{
if (glyph == NULL)
return;
free(glyph->pixels);
free(glyph);
}
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{
if (glyph == NULL || surface == NULL)
return;
switch (glyph->pixel_mode)
{
case FONT_PIXEL_MODE_LCD:
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
{
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
{
const double *font_pixel = (double*)glyph->pixels + (iy * glyph->width + ix) * 3;
if (font_pixel[0] || font_pixel[1] || font_pixel[2])
{
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
for (unsigned int j = 0; j < 3; ++j)
{
const double alpha = font_pixel[j];
bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0 - alpha))); // Alpha blending
}
}
}
}
break;
case FONT_PIXEL_MODE_GRAY:
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
{
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
{
const double alpha = ((double*)glyph->pixels)[iy * glyph->width + ix];
if (alpha)
{
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
for (unsigned int j = 0; j < 3; ++j)
bitmap_pixel[j] = (unsigned char)((colours[j] * alpha) + (bitmap_pixel[j] * (1.0 - alpha))); // Alpha blending
}
}
}
break;
case FONT_PIXEL_MODE_MONO:
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, surface->height); ++iy)
{
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, surface->width); ++ix)
{
if (((unsigned char*)glyph->pixels)[iy * glyph->width + ix])
{
unsigned char *bitmap_pixel = surface->pixels + (y + iy) * surface->pitch + (x + ix) * 3;
for (unsigned int j = 0; j < 3; ++j)
bitmap_pixel[j] = colours[j];
}
}
}
break;
}
}
void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
{
Backend_DrawGlyph(&framebuffer, glyph, x, y, colours);
}
void Backend_HandleDeviceLoss(void)
{
// No problem for us
}
void Backend_HandleWindowResize(void)
{
// https://wiki.libsdl.org/SDL_GetWindowSurface
// We need to fetch a new surface pointer
window_surface = SDL_GetWindowSurface(window);
}