shithub: cstory

ref: 7f75ad6ef8ca9c1a2b87f860e4287b32c14845f3
dir: /src/Draw.cpp/

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#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>

#ifdef WINDOWS
#define RECT WINRECT
#define FindResource WinFindResource	// All these damn name collisions...
#define DrawText WinDrawText
#define LoadFont WinLoadFont
#include <windows.h>
#undef LoadFont
#undef DrawText
#undef FindResource
#undef RECT
#endif

#include "SDL.h"

#include "WindowsWrapper.h"

#include "CommonDefines.h"
#include "Draw.h"
#include "Font.h"
#include "Resource.h"
#include "Tags.h"
#include "Types.h"

struct SURFACE
{
	bool in_use;
	bool needs_updating;
	SDL_Surface *surface;
	SDL_Texture *texture;
};

SDL_Window *gWindow;
SDL_Renderer *gRenderer;

RECT grcGame = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};

int magnification;
bool fullscreen;

SURFACE surf[SURFACE_ID_MAX];

FontObject *gFont;

#define FRAMERATE 20

BOOL Flip_SystemTask()
{
	while (true)
	{
		if (!SystemTask())
			return FALSE;

		// Framerate limiter
		static uint32_t timePrev;
		const uint32_t timeNow = SDL_GetTicks();

		if (timeNow >= timePrev + FRAMERATE)
		{
			if (timeNow >= timePrev + 100)
				timePrev = timeNow;	// If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long
			else
				timePrev += FRAMERATE;

			break;
		}

		SDL_Delay(1);
	}

	SDL_RenderPresent(gRenderer);
	return TRUE;
}

BOOL StartDirectDraw(int lMagnification, int lColourDepth)
{
	(void)lColourDepth;

	// Initialize rendering
	SDL_InitSubSystem(SDL_INIT_VIDEO);

	// Create renderer
	gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);

	if (gRenderer != NULL)
	{
		// Print the name of the renderer SDL2 is using
		SDL_RendererInfo info;
		SDL_GetRendererInfo(gRenderer, &info);
		printf("Renderer: %s\n", info.name);

		switch (lMagnification)
		{
			case 0:
				magnification = 1;
				fullscreen = false;
				break;

			case 1:
				magnification = 2;
				fullscreen = false;
				break;

			case 2:
				magnification = 2;
				fullscreen = true;
				SDL_SetWindowFullscreen(gWindow, SDL_WINDOW_FULLSCREEN);
				break;
		}

	}

	return TRUE;
}

void EndDirectDraw()
{
	// Quit sub-system
	SDL_QuitSubSystem(SDL_INIT_VIDEO);

	// Release all surfaces
	for (int i = 0; i < SURFACE_ID_MAX; i++)
		ReleaseSurface(i);
}

static bool IsEnableBitmap(SDL_RWops *fp)
{
	char str[16];
	const char *extra_text = "(C)Pixel";

	const size_t len = strlen(extra_text);

	fp->seek(fp, -(Sint64)len, RW_SEEK_END);
	fp->read(fp, str, 1, len);
	fp->seek(fp, 0, RW_SEEK_SET);
	return memcmp(str, extra_text, len) == 0;
}

void ReleaseSurface(int s)
{
	// Release the surface we want to release
	if (surf[s].in_use)
	{
		SDL_DestroyTexture(surf[s].texture);
		SDL_FreeSurface(surf[s].surface);
		surf[s].in_use = false;
	}
}

BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no)
{
	BOOL success = FALSE;

#ifdef FIX_BUGS
	if (surf_no >= SURFACE_ID_MAX)
#else
	if (surf_no > SURFACE_ID_MAX)	// OOPS (should be '>=')
#endif
	{
		printf("Tried to create drawable surface at invalid slot (%d - maximum is %d)\n", surf_no, SURFACE_ID_MAX);
	}
	else
	{
		if (surf[surf_no].in_use == true)
		{
			printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no);
		}
		else
		{
			// Create surface
			surf[surf_no].surface = SDL_CreateRGBSurfaceWithFormat(0, bxsize * magnification, bysize * magnification, 0, SDL_PIXELFORMAT_RGB24);
			SDL_SetSurfaceBlendMode(surf[surf_no].surface, SDL_BLENDMODE_NONE);

			if (surf[surf_no].surface == NULL)
			{
				printf("Failed to create drawable surface %d (SDL_CreateRGBSurfaceWithFormat)\nSDL Error: %s\n", surf_no, SDL_GetError());
			}
			else
			{
				surf[surf_no].texture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, bxsize * magnification, bysize * magnification);

				if (surf[surf_no].texture == NULL)
				{
					printf("Failed to create drawable surface %d (SDL_CreateTexture)\nSDL Error: %s\n", surf_no, SDL_GetError());
					SDL_FreeSurface(surf[surf_no].surface);
				}
				else
				{
					surf[surf_no].in_use = true;
					success = TRUE;
				}
			}
		}
	}

	return success;
}

static void FlushSurface(Surface_Ids surf_no)
{
	unsigned char *raw_pixels;
	int pitch;
	SDL_LockTexture(surf[surf_no].texture, NULL, (void**)&raw_pixels, &pitch);

	for (int h = 0; h < surf[surf_no].surface->h; ++h)
	{
		for (int w = 0; w < surf[surf_no].surface->w; ++w)
		{
			unsigned char *src_pixel = (unsigned char*)surf[surf_no].surface->pixels + (h * surf[surf_no].surface->pitch) + (w * 3);
			unsigned char *dst_pixel = (unsigned char*)raw_pixels + (h * pitch) + (w * 4);

			dst_pixel[0] = src_pixel[0];
			dst_pixel[1] = src_pixel[1];
			dst_pixel[2] = src_pixel[2];

			if (src_pixel[0] || src_pixel[1] || src_pixel[2])	// Colour-key
				dst_pixel[3] = 0xFF;
			else
				dst_pixel[3] = 0;
		}
	}

	SDL_UnlockTexture(surf[surf_no].texture);
}

static bool LoadBitmap(SDL_RWops *fp, Surface_Ids surf_no, bool create_surface)
{
	bool success = false;

	if (surf_no >= SURFACE_ID_MAX)
	{
		printf("Tried to load bitmap at invalid slot (%d - maximum is %d\n", surf_no, SURFACE_ID_MAX);
	}
	else
	{
		if (create_surface && surf[surf_no].in_use)
		{
			printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no);
		}
		else
		{
			SDL_Surface *surface = SDL_LoadBMP_RW(fp, 0);

			if (surface == NULL)
			{
				printf("Couldn't load bitmap for surface id %d\nSDL Error: %s\n", surf_no, SDL_GetError());
			}
			else
			{
				if (create_surface == false || MakeSurface_Generic(surface->w, surface->h, surf_no))
				{
					if (magnification == 1)
					{
						SDL_Rect dst_rect = {0, 0, surface->w, surface->h};
						SDL_BlitSurface(surface, NULL, surf[surf_no].surface, &dst_rect);
						surf[surf_no].needs_updating = true;
						printf(" ^ Successfully loaded\n");
						success = true;
					}
					else
					{
						SDL_Surface *converted_surface = SDL_ConvertSurface(surface, surf[surf_no].surface->format, 0);

						if (converted_surface == NULL)
						{
							printf("Couldn't convert bitmap to surface format (surface id %d)\nSDL Error: %s\n", surf_no, SDL_GetError());
						}
						else
						{
							// Upscale the bitmap to the game's native resolution (SDL_BlitScaled is buggy, so we have to do it on our own)
							for (int h = 0; h < converted_surface->h; ++h)
							{
								const unsigned char *src_row = (unsigned char*)converted_surface->pixels + h * converted_surface->pitch;
								unsigned char *dst_row = (unsigned char*)surf[surf_no].surface->pixels + h * surf[surf_no].surface->pitch * magnification;

								const unsigned char *src_ptr = src_row;
								unsigned char *dst_ptr = dst_row;

								for (int w = 0; w < converted_surface->w; ++w)
								{
									for (int i = 0; i < magnification; ++i)
									{
										*dst_ptr++ = src_ptr[0];
										*dst_ptr++ = src_ptr[1];
										*dst_ptr++ = src_ptr[2];
									}

									src_ptr += 3;
								}

								for (int i = 1; i < magnification; ++i)
									memcpy(dst_row + i * surf[surf_no].surface->pitch, dst_row, surf[surf_no].surface->w * 3);
							}

							SDL_FreeSurface(converted_surface);
							surf[surf_no].needs_updating = true;
							printf(" ^ Successfully loaded\n");
							success = true;
						}
					}
				}

				SDL_FreeSurface(surface);
			}
		}
	}

	fp->close(fp);

	return success;
}

static BOOL LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_surface)
{
	char path[PATH_LENGTH];
	SDL_RWops *fp;

	// Attempt to load PBM
	sprintf(path, "%s/%s.pbm", gDataPath, name);
	fp = SDL_RWFromFile(path, "rb");
	if (fp)
	{
		if (!IsEnableBitmap(fp))
		{
			printf("Tried to load bitmap to surface %d, but it's missing the '(C)Pixel' string\n", surf_no);
			fp->close(fp);
		}
		else
		{
			printf("Loading surface (as .pbm) from %s for surface id %d\n", path, surf_no);
			if (LoadBitmap(fp, surf_no, create_surface))
				return TRUE;
		}
	}

	// Attempt to load BMP
	sprintf(path, "%s/%s.bmp", gDataPath, name);
	fp = SDL_RWFromFile(path, "rb");
	if (fp)
	{
		printf("Loading surface (as .bmp) from %s for surface id %d\n", path, surf_no);
		if (LoadBitmap(fp, surf_no, create_surface))
			return TRUE;
	}

	printf("Failed to open file %s\n", name);
	return FALSE;
}

static BOOL LoadBitmap_Resource(const char *res, Surface_Ids surf_no, bool create_surface)
{
	size_t size;
	const unsigned char *data = FindResource(res, "BITMAP", &size);

	if (data)
	{
		SDL_RWops *fp = SDL_RWFromConstMem(data, size);

		printf("Loading surface from resource %s for surface id %d\n", res, surf_no);
		if (LoadBitmap(fp, surf_no, create_surface))
			return TRUE;
	}

	printf("Failed to open resource %s\n", res);
	return FALSE;
}

BOOL MakeSurface_File(const char *name, Surface_Ids surf_no)
{
	return LoadBitmap_File(name, surf_no, true);
}

BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no)
{
	return LoadBitmap_Resource(res, surf_no, true);
}

BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no)
{
	return LoadBitmap_File(name, surf_no, false);
}

BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no)
{
	return LoadBitmap_Resource(res, surf_no, false);
}

static SDL_Rect RectToSDLRect(RECT *rect)
{
	SDL_Rect SDLRect = {rect->left, rect->top, rect->right - rect->left, rect->bottom - rect->top};
	if (SDLRect.w < 0)
		SDLRect.w = 0;
	if (SDLRect.h < 0)
		SDLRect.h = 0;
	return SDLRect;
}

static SDL_Rect RectToSDLRectScaled(RECT *rect)
{
	SDL_Rect SDLRect = RectToSDLRect(rect);
	SDLRect.x *= magnification;
	SDLRect.y *= magnification;
	SDLRect.w *= magnification;
	SDLRect.h *= magnification;
	return SDLRect;
}

void BackupSurface(Surface_Ids surf_no, RECT *rect)
{
	// Get renderer size
	int w, h;
	SDL_GetRendererOutputSize(gRenderer, &w, &h);

	// Get texture of what's currently rendered on screen
	SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, SDL_PIXELFORMAT_RGB24);
	SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
	SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_RGB24, surface->pixels, surface->pitch);

	// Get rects
	SDL_Rect frameRect = RectToSDLRectScaled(rect);

	SDL_BlitSurface(surface, &frameRect, surf[surf_no].surface, &frameRect);
	surf[surf_no].needs_updating = true;

	// Free surface
	SDL_FreeSurface(surface);
}

static void DrawBitmap(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no, bool transparent)
{
	if (surf[surf_no].needs_updating)
	{
		FlushSurface(surf_no);
		surf[surf_no].needs_updating = false;
	}

	// Get SDL_Rects
	SDL_Rect clipRect = RectToSDLRectScaled(rcView);
	SDL_Rect frameRect = RectToSDLRectScaled(rect);

	// Get dest rect
	SDL_Rect destRect = {x * magnification, y * magnification, frameRect.w, frameRect.h};

	// Set cliprect
	SDL_RenderSetClipRect(gRenderer, &clipRect);

	SDL_SetTextureBlendMode(surf[surf_no].texture, transparent ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE);

	// Draw to screen
	if (SDL_RenderCopy(gRenderer, surf[surf_no].texture, &frameRect, &destRect) < 0)
		printf("Failed to draw texture %d\nSDL Error: %s\n", surf_no, SDL_GetError());

	// Undo cliprect
	SDL_RenderSetClipRect(gRenderer, NULL);
}

void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no) // Transparency
{
	DrawBitmap(rcView, x, y, rect, surf_no, true);
}

void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no) // No Transparency
{
	DrawBitmap(rcView, x, y, rect, surf_no, false);
}

void Surface2Surface(int x, int y, RECT *rect, int to, int from)
{
	// Get rects
	SDL_Rect rcSet = {x * magnification, y * magnification, (rect->right - rect->left) * magnification, (rect->bottom - rect->top) * magnification};
	SDL_Rect frameRect = RectToSDLRectScaled(rect);

	SDL_BlitSurface(surf[from].surface, &frameRect, surf[to].surface, &rcSet);
	surf[to].needs_updating = true;
}

unsigned long GetCortBoxColor(unsigned long col)
{
	// This comes in BGR, and goes out BGR
	return col;
}

void CortBox(RECT *rect, uint32_t col)
{
	// Get rect
	SDL_Rect destRect = RectToSDLRectScaled(rect);

	// Set colour and draw
	const unsigned char col_red = col & 0x0000FF;
	const unsigned char col_green = (col & 0x00FF00) >> 8;
	const unsigned char col_blue = (col & 0xFF0000) >> 16;
	SDL_SetRenderDrawColor(gRenderer, col_red, col_green, col_blue, 0xFF);
	SDL_RenderFillRect(gRenderer, &destRect);
}

void CortBox2(RECT *rect, uint32_t col, Surface_Ids surf_no)
{
	// Get rect
	SDL_Rect destRect = RectToSDLRectScaled(rect);

	// Set colour and draw
	const unsigned char col_red = col & 0x0000FF;
	const unsigned char col_green = (col & 0x00FF00) >> 8;
	const unsigned char col_blue = (col & 0xFF0000) >> 16;
	SDL_FillRect(surf[surf_no].surface, &destRect, SDL_MapRGB(surf[surf_no].surface->format, col_red, col_green, col_blue));
	surf[surf_no].needs_updating = true;
}

#ifdef WINDOWS
static unsigned char* GetFontFromWindows(size_t *data_size, const char *font_name, unsigned int fontWidth, unsigned int fontHeight)
{
	unsigned char* buffer = NULL;

#ifdef JAPANESE
	const DWORD charset = SHIFTJIS_CHARSET;
#else
	const DWORD charset = DEFAULT_CHARSET;
#endif

	HFONT hfont = CreateFontA(fontHeight, fontWidth, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, charset, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FIXED_PITCH | FF_DONTCARE, font_name);

	if (hfont != NULL)
	{
		HDC hdc = CreateCompatibleDC(NULL);

		if (hdc != NULL)
		{
			SelectObject(hdc, hfont);
			const DWORD size = GetFontData(hdc, 0, 0, NULL, 0);

			if (size != GDI_ERROR)
			{
				buffer = (unsigned char*)malloc(size);

				if (data_size != NULL)
					*data_size = size;

				if (GetFontData(hdc, 0, 0, buffer, size) != size)
				{
					free(buffer);
					buffer = NULL;
				}
			}

			DeleteDC(hdc);
		}
	}

	return buffer;
}
#endif

void InitTextObject(const char *font_name)
{
	// Get font size
	unsigned int fontWidth, fontHeight;

	// The original did this, but Windows would downscale it to 5/10 anyway.
/*	if (magnification == 1)
	{
		fontWidth = 6;
		fontHeight = 12;
	}
	else
	{
		fontWidth = 5 * magnification;
		fontHeight = 10 * magnification;
	}*/

	fontWidth = 5 * magnification;
	fontHeight = 10 * magnification;

	size_t data_size;
#ifdef WINDOWS
	// Actually use the font Config.dat specifies
	unsigned char *data;
	data = GetFontFromWindows(&data_size, font_name, fontWidth, fontHeight);
	if (data)
	{
		gFont = LoadFontFromData(data, data_size, fontWidth, fontHeight);
		free(data);
	}

	if (gFont)
		return;

#ifndef JAPANESE
	// Fall back on a default font
	data = GetFontFromWindows(&data_size, "Courier New", fontWidth, fontHeight);
	if (data)
	{
		gFont = LoadFontFromData(data, data_size, fontWidth, fontHeight);
		free(data);
	}

	if (gFont)
		return;
#endif
#endif
	// Fall back on the built-in font
	(void)font_name;
	const unsigned char *res_data = FindResource("DEFAULT_FONT", "FONT", &data_size);

	if (res_data != NULL)
		gFont = LoadFontFromData(res_data, data_size, fontWidth, fontHeight);
}

void PutText(int x, int y, const char *text, uint32_t color)
{
	int surface_width, surface_height;
	SDL_GetRendererOutputSize(gRenderer, &surface_width, &surface_height);

	SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGB24);
	SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_RGB24, surface->pixels, surface->pitch);

	DrawText(gFont, (unsigned char*)surface->pixels, surface->pitch, surface->w, surface->h, x * magnification, y * magnification, color, text, strlen(text));

	SDL_Texture *screen_texture = SDL_CreateTextureFromSurface(gRenderer, surface);
	SDL_FreeSurface(surface);
	SDL_RenderCopy(gRenderer, screen_texture, NULL, NULL);
	SDL_DestroyTexture(screen_texture);
}

void PutText2(int x, int y, const char *text, uint32_t color, Surface_Ids surf_no)
{
	DrawText(gFont, (unsigned char*)surf[surf_no].surface->pixels, surf[surf_no].surface->pitch, surf[surf_no].surface->w, surf[surf_no].surface->h, x * magnification, y * magnification, color, text, strlen(text));
	surf[surf_no].needs_updating = true;
}

void EndTextObject()
{
	// Destroy font
	UnloadFont(gFont);
	gFont = NULL;
}