shithub: cstory

ref: 7f75ad6ef8ca9c1a2b87f860e4287b32c14845f3
dir: /src/Ending.cpp/

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#include "Ending.h"

#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "WindowsWrapper.h"

#include "Draw.h"
#include "Escape.h"
#include "Flags.h"
#include "Generic.h"
#include "KeyControl.h"
#include "Main.h"
#include "MycParam.h"
#include "Organya.h"
#include "Stage.h"
#include "TextScr.h"
#include "Tags.h"

CREDIT Credit;
STRIP Strip[MAX_STRIP];
ILLUSTRATION Illust;

// Update casts
void ActionStripper()
{
	for (int s = 0; s < MAX_STRIP; s++)
	{
		// Move up
		if (Strip[s].flag & 0x80 && Credit.mode)
			Strip[s].y -= 0x100;
		// Get removed when off-screen
		if (Strip[s].y <= -0x2000)
			Strip[s].flag = 0;
	}
}

// Draw casts
void PutStripper()
{
	for (int s = 0; s < MAX_STRIP; s++)
	{
		if (Strip[s].flag & 0x80)
		{
			// Draw text
			RECT rc = {0, 16 * s, 320, 16 * s + 16};
			PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, Strip[s].y / 0x200, &rc, SURFACE_ID_CREDIT_CAST);

			// Draw character
			rc.left = 24 * (Strip[s].cast % 13);
			rc.right = rc.left + 24;
			rc.top = 24 * (Strip[s].cast / 13);
			rc.bottom = rc.top + 24;
			PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200 - 24, Strip[s].y / 0x200 - 8, &rc, SURFACE_ID_CASTS);
		}
	}
}

// Create a cast object
void SetStripper(int x, int y, const char *text, int cast)
{
	for (int s = 0; s < MAX_STRIP; s++)
	{
		if (!(Strip[s].flag & 0x80))
		{
			// Initialize cast property
			Strip[s].flag = 0x80;
			Strip[s].x = x;
			Strip[s].y = y;
			Strip[s].cast = cast;
			strcpy(Strip[s].str, text);

			// Draw text
			RECT rc = {0, 16 * s, 320, 16 * s + 16};
			CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
			PutText2(0, 16 * s, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
			break;
		}
	}
}

// Regenerate cast text
void RestoreStripper()
{
	for (int s = 0; s < MAX_STRIP; s++)
	{
		if (Strip[s].flag & 0x80)
		{
			RECT rc = {0, 16 * s, 320, 16 * s + 16};
			CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
			PutText2(0, rc.top, Strip[s].str, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
		}
	}
}

// Handle the illustration
void ActionIllust()
{
	switch (Illust.act_no)
	{
		case 0: // Off-screen to the left
			Illust.x = -0x14000;
			break;

		case 1: // Move in from the left
			Illust.x += 0x5000;
			if (Illust.x > 0)
				Illust.x = 0;
			break;

		case 2: // Move out from the right
			Illust.x -= 0x5000;
			if (Illust.x < -0x14000)
				Illust.x = -0x14000;
			break;
	}
}

// Draw illustration
void PutIllust()
{
	RECT rcIllust = {0, 0, 160, 240};
	RECT rcClip = {(WINDOW_WIDTH - 320) / 2, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
	PutBitmap3(&rcClip, (Illust.x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
}

// Load illustration
void ReloadIllust(int a)
{
	char name[16];
	sprintf(name, "CREDIT%02d", a);
	ReloadBitmap_Resource(name, SURFACE_ID_CREDITS_IMAGE);
}

// Initialize and release credits
void InitCreditScript()
{
	// Clear script state and casts
	memset(&Credit, 0, sizeof(CREDIT));
	memset(Strip, 0, sizeof(Strip));
}

void ReleaseCreditScript()
{
	if (Credit.pData)
	{
		// Free script data
		free(Credit.pData);
		Credit.pData = NULL;
	}
}

// Start playing credits
bool StartCreditScript()
{
	// Clear previously existing credits data
	if (Credit.pData)
	{
		free(Credit.pData);
		Credit.pData = NULL;
	}

	// Open file
	char path[PATH_LENGTH];
	sprintf(path, "%s/%s", gDataPath, "Credit.tsc");

	Credit.size = GetFileSizeLong(path);
	if (Credit.size == -1)
		return false;

	// Allocate buffer data
	Credit.pData = (char*)malloc(Credit.size);
	if (Credit.pData == NULL)
		return false;

	FILE *fp = fopen(path, "rb");
	if (fp == NULL)
	{
		printf("Couldn't open %s", path);
		return false;
	}

	// Read data
	fread(Credit.pData, 1, Credit.size, fp);
	EncryptionBinaryData2((uint8_t*)Credit.pData, Credit.size);

#ifdef FIX_BUGS
	// The original game forgot to close the file
	fclose(fp);
#endif

	// Reset credits
	Credit.offset = 0;
	Credit.wait = 0;
	Credit.mode = 1;
	Illust.x = -0x14000;
	Illust.act_no = 0;

	// Modify cliprect
	grcGame.left = WINDOW_WIDTH / 2;
	// These three are non-vanilla: for wide/tallscreen support
	grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320;
	grcGame.top = (WINDOW_HEIGHT - 240) / 2;
	grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240;

	// Reload casts
	if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS))
		return false;

	// Clear casts
	memset(Strip, 0, sizeof(Strip));
	return true;
}

// Get number from text (4 digit)
int GetScriptNumber(const char *text)
{
	return	1000 * text[0] - 48000 +
			100 * text[1] - 4800 +
			10 * text[2] - 480 +
			text[3] - 48;
}

// Parse credits
void ActionCredit_Read()
{
	while (Credit.offset < Credit.size)
	{
		// Get character
		uint8_t character = Credit.pData[Credit.offset];

		int a, b, len;
		switch (character)
		{
			case '[': // Create cast
				// Get the range for the cast text
				a = ++Credit.offset;

				while (Credit.pData[a] != ']')
				{
					if (IsShiftJIS(Credit.pData[a]))
						a += 2;
					else
						a++;
				}

				len = a - Credit.offset;

				// Copy the text to the cast text
				char text[40];
				memcpy(text, &Credit.pData[Credit.offset], a - Credit.offset);
				text[len] = 0;

				// Get cast id
				Credit.offset = a + 1;
				len = GetScriptNumber(&Credit.pData[a + 1]);

				// Create cast object
				SetStripper(Credit.start_x, (WINDOW_HEIGHT << 9) + 0x1000, text, len);

				// Change offset
				Credit.offset += 4;
				return;

			case 'j': // Jump to label
				// Get number
				b = GetScriptNumber(&Credit.pData[++Credit.offset]);

				// Change offset
				Credit.offset += 4;

				// Jump to specific label
				while (Credit.offset < Credit.size)
				{
					if (Credit.pData[Credit.offset] == 'l')
					{
						// What is this
						a = GetScriptNumber(&Credit.pData[++Credit.offset]);
						Credit.offset += 4;
						if (b == a)
							return;
					}
					else if (IsShiftJIS(Credit.pData[Credit.offset]))
					{
						Credit.offset += 2;
					}
					else
					{
						++Credit.offset;
					}
				}

				return;

			case '~': // Start fading out music
				++Credit.offset;
				SetOrganyaFadeout();
				return;

			case 'f': // Flag jump
				// Read numbers XXXX:YYYY
				a = GetScriptNumber(&Credit.pData[++Credit.offset]);
				Credit.offset += 5;
				b = GetScriptNumber(&Credit.pData[Credit.offset]);
				Credit.offset += 4;

				// If flag is set
				if (GetNPCFlag(a))
				{
					// Jump to label
					while (Credit.offset < Credit.size)
					{
						if (Credit.pData[Credit.offset] == 'l')
						{
							a = GetScriptNumber(&Credit.pData[++Credit.offset]);
							Credit.offset += 4;
							if (b == a)
								return;
						}
						else if (IsShiftJIS(Credit.pData[Credit.offset]))
						{
							Credit.offset += 2;
						}
						else
						{
							++Credit.offset;
						}
					}
				}
				return;

			case '+': // Change casts x-position
				Credit.start_x = GetScriptNumber(&Credit.pData[++Credit.offset]) << 9;
				Credit.offset += 4;
				return;

			case '-': // Wait for X amount of frames
				Credit.wait = GetScriptNumber(&Credit.pData[++Credit.offset]);
				Credit.offset += 4;
				Credit.mode = 2;
				return;

			case '/': // Stop credits
				Credit.mode = 0;
				return;

			case '!': // Change music
				a = GetScriptNumber(&Credit.pData[++Credit.offset]);
				Credit.offset += 4;
				ChangeMusic(a);
				return;
		}

		// Progress through file
		++Credit.offset;
	}
}

// Update credits
void ActionCredit()
{
	if (Credit.offset < Credit.size)
	{
		// Update script, or if waiting, decrement the wait value
		if (Credit.mode == 1)
		{
			ActionCredit_Read();
		}
		else if (Credit.mode == 2 && --Credit.wait <= 0)
		{
			Credit.mode = 1;
		}
	}
}

// Change illustration
void SetCreditIllust(int a)
{
	ReloadIllust(a);
	Illust.act_no = 1;
}

// Slide illustration off-screen
void CutCreditIllust()
{
	Illust.act_no = 2;
}

// Scene of the island falling
int Scene_DownIsland(int mode)
{
	// Setup background
	RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
	RECT rc_sky = {0, 0, 160, 80};
	RECT rc_ground = {160, 48, 320, 80};

	// Setup island
	RECT rc_sprite = {160, 0, 200, 24};

	ISLAND_SPRITE sprite;
	sprite.x = 0x15000;
	sprite.y = 0x8000;

	for (int wait = 0; wait < 900; wait++)
	{
		// Get pressed keys
		GetTrg();

		// Escape menu
		if (gKey & 0x8000)
		{
			int escRet = Call_Escape();
			if (escRet == 0)
				return 0;
			if (escRet == 2)
				return 2;
		}

		switch (mode)
		{
			case 0:
				// Move down
				sprite.y += 0x33;
				break;

			case 1:
				if (wait >= 350)
				{
					if (wait >= 500)
					{
						if (wait >= 600)
						{
							// End scene
							if (wait == 750)
								wait = 900;
						}
						else
						{
							// Move down slow
							sprite.y += 0xC;
						}
					}
					else
					{
						// Move down slower
						sprite.y += 0x19;
					}
				}
				else
				{
					// Move down at normal speed
					sprite.y += 0x33;
				}
				break;
		}

		// Draw scene
		CortBox(&grcFull, 0);
		PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 80 + (WINDOW_HEIGHT - 240) / 2, &rc_sky, SURFACE_ID_LEVEL_SPRITESET_1);
		PutBitmap3(&rc_frame, sprite.x / 0x200 - 20 + (WINDOW_WIDTH - 320) / 2, sprite.y / 512 - 12 + (WINDOW_HEIGHT - 240) / 2, &rc_sprite, SURFACE_ID_LEVEL_SPRITESET_1);
		PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 128 + (WINDOW_HEIGHT - 240) / 2, &rc_ground, SURFACE_ID_LEVEL_SPRITESET_1);
		PutTimeCounter(16, 8);

		// Draw window
		PutFramePerSecound();
		if (!Flip_SystemTask())
			return 0;
	}

	return 1;
}