ref: 7f75ad6ef8ca9c1a2b87f860e4287b32c14845f3
dir: /src/Profile.h/
#pragma once
#include <stdint.h>
#include "WindowsWrapper.h"
#include "ArmsItem.h"
#include "SelStage.h"
struct PROFILE
{
char code[8];
int stage;
int music;
int x;
int y;
int direct;
int16_t max_life;
int16_t star;
int16_t life;
int16_t a;
int select_arms;
int select_item;
int equip;
int unit;
int counter;
ARMS arms[8];
ITEM items[32];
PERMIT_STAGE permitstage[8];
signed char permit_mapping[0x80];
char FLAG[4];
uint8_t flags[1000];
};
BOOL IsProfile();
BOOL SaveProfile(const char *name);
BOOL LoadProfile(const char *name);
BOOL InitializeGame();