RSS feed
84faec1b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/27 18:33
Resource file overhaul part 1: metadata
6e68d605
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/27 12:11
Merge branch 'master' into accurate
b6322d5e
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/27 12:10
Make LoadBitmap take a pixel buffer instead of an SDL_RWops
c71996c2
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/25 18:18
Merge branch 'master' into accurate
66364275
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/25 18:17
Fix NONPORTABLE builds
868802ba
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/25 17:44
Merge branch 'master' into accurate
43f7087f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/25 17:30
Shut up a warning in the SDLTexture renderer backend
b814890d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/25 17:23
Convert TextScr.cpp to UTF-8
3ab2b112
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/25 17:07
Convert Game.cpp to UTF-8
bee35b57
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/25 16:47
Convert Profile.cpp to UTF-8
ea83d4ba
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/25 16:35
Merge branch 'master' into accurate
aaff8875
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/25 13:18
Remove old dummied-out line
739134e6
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/25 12:50
Shut up a runtime error in the OpenGL renderer
4bc80a28
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/25 12:49
More cleanup
6f71f240
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/22 20:30
Code cleanup
32c55a66
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/21 14:38
KeyControl tweaks
b7d01aae
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/21 14:26
Overhauled the Music ID enum
3e34136f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/21 13:59
Overhauled the NPC_flags, and applied them everywhere
ce8b5651
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/21 12:25
Give the FONT_PIXEL_MODE enums a type
64598dc2
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/21 12:18
Rename Surface_Ids to SurfaceID
940034dc
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/20 08:43
Define GLEW_STATIC when creating a static build
eaae225c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/20 08:41
Remove deprecated GLSL function usage
a69a4cd6
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/20 08:40
Print more OpenGL debug messages
c27d15dd
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/15 14:38
Prevent segfault on shutdown
cb4a9d40
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/15 14:38
Added missing GLEW headers
22dc6836
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/14 13:57
Shut up a warning
56adcd9d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/14 13:06
Convert SDLTexture glyphs to static textures
4f057dd7
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/14 12:30
Revert "Split glyph surface creation and pixel upload"
f354b84f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/14 12:26
Revert "Glyphs now regenerate with the rest of the game's textures"
add4e693
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/13 16:45
Made Sound.cpp more accurate
8f5370ea
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/13 16:03
Fix the MSVC2003 build, and add RestoreTextScript to the...
e708dc3a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/13 15:48
Make the surface_metadata struct match the original
aa6174b3
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/13 14:32
Glyphs now regenerate with the rest of the game's textures
5da3b72f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/13 14:02
Split glyph surface creation and pixel upload
29c84ae2
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/13 02:36
Fixes
dddf9688
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/13 01:14
Backend_SupportsSubpixelGlyph -> Backend_SupportsSubpixelGlyphs
03f797a2
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/13 01:11
Pretty sure these #includes aren't needed
59735a61
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/13 01:03
Minor style change
16b2f6a4
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/13 00:42
Added enums for the surface types
d47f6834
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/13 00:36
Ported the Windows version's surface regeneration
2c9fbc76
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/12 23:07
Render backend API simplification part 4: OpenGL3
1ca240d8
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/12 22:54
Render backend simplification part 3: SDLTexture
1b6804bb
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/12 22:52
Fix BackupSurface
5f0249de
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/12 21:44
Render backend API simplification part 2: SDLSurface
3f8ead09
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/12 21:31
Renderer backend simplification part 1: Draw.cpp and Software.cpp
e094f2ff
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/11 01:22
Renderer backend fixes
3a10bf57
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/10 20:04
Fix building the OpenGL3 with the Makefile
c4599bc1
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/10 18:47
Allow third-party in-source files to go in the external folder
cdbcd5f6
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/10 17:47
Added a local copy of GLEW
85f58d7d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/10 15:50
Rendering backend API naming improvements
2b86db32
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/10 15:31
Backend_Blit always uses a colour key
64f2a782
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/10 15:23
OpenGL: Remove SetFramebufferTarget
fc0653e5
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/10 14:05
Back to OpenGL 3.2 (I really want the core profile)
3b20c5f3
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/10 14:01
Implement vertex batching in the OpenGL renderer
d5ceed4f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/09 16:04
Some minor OpenGL cleanup
7146288e
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/09 15:19
Sod it, fall back on compatibility mode if it's available
4afe7f4b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/09 12:25
Use orphaning to slightly speed up rendering GPU-side
5712c4ad
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/09 11:58
Use an appropriate usage specifier for glBufferData
b1a706c3
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/09 11:55
Call glFramebufferTexture2D as rarely as possible
ac273d2d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/08 01:22
Make the ShiftJIS->Unicode translation table *slightly* less ugly
8acd46bc
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/08 00:58
Move the font gamma-correction up to Font.cpp
7e926451
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/07 22:59
Optimise the gamma-correction
fc102cd5
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/07 18:33
Add subpixel font rendering to the OpenGL backend
7e04741c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/07 18:31
Correct the rendering backend glyph API, and add a missing #include
b56a49a1
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/01 09:37
Reapply SDL2 modifications
ff61c099
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/01 09:36
Updated SDL2 to 2.0.10
6a040c22
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/01 09:32
Add missing #includes to rendering backends
6d8c5c1d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/01 09:29
Updated local copy of Freetype to 2.10.1
d8aec418
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/08/01 09:11
OpenGL: Use a struct for defining 2D coordinates
67b3143e
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 21:26
OpenGL: Only enable blending for glyphs
cf94736c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 20:38
OpenGL: Free VAO and VBO
d8d971c4
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 20:34
Added another bugfix
f0c062cd
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 20:08
OpenGL: Clamp textures
706aff0c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 19:43
Remove more redundant OpenGL code
607bbfce
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 19:12
Remove some debug prints
90ffbacd
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 19:07
Put OpenGL in 'forward-compatible' mode
4769397c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 19:03
Clean up OpenGL error callback print
24dcd355
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 19:01
More OpenGL cleanup and tweaks
ff5a0189
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 18:50
OpenGL: Ditch index buffer
350ba46f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 18:48
Some OpenGL cleanup
eb62a809
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 18:38
Change references to OpenGL 2.1 to 3.2
4c024b54
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 18:33
Migrated OpenGL backend to OpenGL 3.2
2c953106
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 17:00
Move away from Legacy OpenGL shader variables
e447c9fb
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 02:36
Missed some matrix code
74c29dbe
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 02:35
Disable texture coordinates entirely when colour-filling
106827c2
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 01:49
No more Legacy OpenGL ModelView matrix
bd731321
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 00:54
Use triangle fans instead of quads
eab2a80a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 00:52
Remove some vestigal matrix code
42765792
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/31 00:41
Shut up some warnings
3973419c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/30 23:51
Fix Makefile when building SDLSurface backend
a5fd0ceb
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/30 23:39
Use specialised shaders for everything
d9929a8e
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/30 23:04
This shouldn't be needed anymore
92476bd3
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/30 23:00
Made the OpenGL 2.1 backend use custom shaders
f0809fb9
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/30 22:57
Change colour_buffer assignments
9cc1a5a0
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/30 22:55
Change colour_buffer to unsigned bytes instead of floats
64f7a2ea
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/30 22:52
Use GL_LUMINANCE_ALPHA instead of GL_ALPHA
348a691c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/30 22:49
GLU is unneeded
03b33adb
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/29 14:11
Switch OpenGL 2.1 backend to use vertex arrays
0b874153
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/29 10:33
Free the string returned by SDL_GetBasePath
2d73fd8b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2019/07/26 23:42
Use GLEW to check if OpenGL 2.1 is supported
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