ref: 8eb4e29b1041507e5824ac719be6a8a4c0f72f6c
dir: /external/SDL2/test/testdrawchessboard.c/
/* Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely. This file is created by : Nitin Jain (nitin.j4@samsung.com) */ /* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */ #include <stdlib.h> #include <stdio.h> #ifdef __EMSCRIPTEN__ #include <emscripten/emscripten.h> #endif #include "SDL.h" SDL_Window *window; SDL_Renderer *renderer; SDL_Surface *surface; int done; void DrawChessBoard(SDL_Renderer * renderer) { int row = 0,column = 0,x = 0; SDL_Rect rect, darea; /* Get the Size of drawing surface */ SDL_RenderGetViewport(renderer, &darea); for( ; row < 8; row++) { column = row%2; x = column; for( ; column < 4+(row%2); column++) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF); rect.w = darea.w/8; rect.h = darea.h/8; rect.x = x * rect.w; rect.y = row * rect.h; x = x + 2; SDL_RenderFillRect(renderer, &rect); } } } void loop() { SDL_Event e; while (SDL_PollEvent(&e)) { /* Re-create when window has been resized */ if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) { SDL_DestroyRenderer(renderer); surface = SDL_GetWindowSurface(window); renderer = SDL_CreateSoftwareRenderer(surface); /* Clear the rendering surface with the specified color */ SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); SDL_RenderClear(renderer); } if (e.type == SDL_QUIT) { done = 1; #ifdef __EMSCRIPTEN__ emscripten_cancel_main_loop(); #endif return; } if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) { done = 1; #ifdef __EMSCRIPTEN__ emscripten_cancel_main_loop(); #endif return; } } DrawChessBoard(renderer); /* Got everything on rendering surface, now Update the drawing image on window screen */ SDL_UpdateWindowSurface(window); } int main(int argc, char *argv[]) { /* Enable standard application logging */ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); /* Initialize SDL */ if(SDL_Init(SDL_INIT_VIDEO) != 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError()); return 1; } /* Create window and renderer for given surface */ window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE); if(!window) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError()); return 1; } surface = SDL_GetWindowSurface(window); renderer = SDL_CreateSoftwareRenderer(surface); if(!renderer) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError()); return 1; } /* Clear the rendering surface with the specified color */ SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); SDL_RenderClear(renderer); /* Draw the Image on rendering surface */ done = 0; #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(loop, 0, 1); #else while (!done) { loop(); } #endif SDL_Quit(); return 0; }