ref: 8f1bc269f071e2e5eb607ecb26133656fc850527
dir: /DoConfig/fltk/src/Fl_File_Icon.cxx/
// // "$Id$" // // Fl_File_Icon routines. // // KDE icon code donated by Maarten De Boer. // // Copyright 1999-2010 by Michael Sweet. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Contents: // // Fl_File_Icon::Fl_File_Icon() - Create a new file icon. // Fl_File_Icon::~Fl_File_Icon() - Remove a file icon. // Fl_File_Icon::add() - Add data to an icon. // Fl_File_Icon::find() - Find an icon based upon a given file. // Fl_File_Icon::draw() - Draw an icon. // Fl_File_Icon::label() - Set the widgets label to an icon. // Fl_File_Icon::labeltype() - Draw the icon label. // // // Include necessary header files... // #include <stdio.h> #include <stdlib.h> #include <FL/fl_utf8.h> #include "flstring.h" #include <errno.h> #include <sys/types.h> #include <sys/stat.h> #if (defined(WIN32) && ! defined(__CYGWIN__)) || defined(__EMX__) # include <io.h> # define F_OK 0 #else # include <unistd.h> #endif /* WIN32 || __EMX__ */ #include <FL/Fl_File_Icon.H> #include <FL/Fl_Widget.H> #include <FL/fl_draw.H> #include <FL/filename.H> // // Define missing POSIX/XPG4 macros as needed... // #ifndef S_ISDIR # define S_ISBLK(m) (((m) & S_IFMT) == S_IFBLK) # define S_ISCHR(m) (((m) & S_IFMT) == S_IFCHR) # define S_ISDIR(m) (((m) & S_IFMT) == S_IFDIR) # define S_ISFIFO(m) (((m) & S_IFMT) == S_IFIFO) # define S_ISLNK(m) (((m) & S_IFMT) == S_IFLNK) #endif /* !S_ISDIR */ // // Icon cache... // Fl_File_Icon *Fl_File_Icon::first_ = (Fl_File_Icon *)0; /** Creates a new Fl_File_Icon with the specified information. \param[in] p filename pattern \param[in] t file type \param[in] nd number of data values \param[in] d data values */ Fl_File_Icon::Fl_File_Icon(const char *p, /* I - Filename pattern */ int t, /* I - File type */ int nd, /* I - Number of data values */ short *d) /* I - Data values */ { // Initialize the pattern and type... pattern_ = p; type_ = t; // Copy icon data as needed... if (nd) { num_data_ = nd; alloc_data_ = nd + 1; data_ = (short *)calloc(sizeof(short), nd + 1); memcpy(data_, d, nd * sizeof(short)); } else { num_data_ = 0; alloc_data_ = 0; } // And add the icon to the list of icons... next_ = first_; first_ = this; } /** The destructor destroys the icon and frees all memory that has been allocated for it. */ Fl_File_Icon::~Fl_File_Icon() { Fl_File_Icon *current, // Current icon in list *prev; // Previous icon in list // Find the icon in the list... for (current = first_, prev = (Fl_File_Icon *)0; current != this && current != (Fl_File_Icon *)0; prev = current, current = current->next_) {/*empty*/} // Remove the icon from the list as needed... if (current) { if (prev) prev->next_ = current->next_; else first_ = current->next_; } // Free any memory used... if (alloc_data_) free(data_); } /** Adds a keyword value to the icon array, returning a pointer to it. \param[in] d data value */ short * // O - Pointer to new data value Fl_File_Icon::add(short d) // I - Data to add { short *dptr; // Pointer to new data value // Allocate/reallocate memory as needed if ((num_data_ + 1) >= alloc_data_) { alloc_data_ += 128; if (alloc_data_ == 128) dptr = (short *)malloc(sizeof(short) * alloc_data_); else dptr = (short *)realloc(data_, sizeof(short) * alloc_data_); if (dptr == NULL) return (NULL); data_ = dptr; } // Store the new data value and return data_[num_data_++] = d; data_[num_data_] = END; return (data_ + num_data_ - 1); } /** Finds an icon that matches the given filename and file type. \param[in] filename name of file \param[in] filetype enumerated file type \return matching file icon or NULL */ Fl_File_Icon * // O - Matching file icon or NULL Fl_File_Icon::find(const char *filename,// I - Name of file */ int filetype) // I - Enumerated file type { Fl_File_Icon *current; // Current file in list #ifndef WIN32 struct stat fileinfo; // Information on file #endif // !WIN32 const char *name; // Base name of filename // Get file information if needed... if (filetype == ANY) { #ifdef WIN32 if (filename[strlen(filename) - 1] == '/') filetype = DIRECTORY; else if (fl_filename_isdir(filename)) filetype = DIRECTORY; else filetype = PLAIN; #else if (!fl_stat(filename, &fileinfo)) { if (S_ISDIR(fileinfo.st_mode)) filetype = DIRECTORY; # ifdef S_IFIFO else if (S_ISFIFO(fileinfo.st_mode)) filetype = FIFO; # endif // S_IFIFO # if defined(S_ICHR) && defined(S_IBLK) else if (S_ISCHR(fileinfo.st_mode) || S_ISBLK(fileinfo.st_mode)) filetype = DEVICE; # endif // S_ICHR && S_IBLK # ifdef S_ILNK else if (S_ISLNK(fileinfo.st_mode)) filetype = LINK; # endif // S_ILNK else filetype = PLAIN; } else filetype = PLAIN; #endif // WIN32 } // Look at the base name in the filename name = fl_filename_name(filename); // Loop through the available file types and return any match that // is found... for (current = first_; current != (Fl_File_Icon *)0; current = current->next_) if ((current->type_ == filetype || current->type_ == ANY) && (fl_filename_match(filename, current->pattern_) || fl_filename_match(name, current->pattern_))) break; // Return the match (if any)... return (current); } /** Draws an icon in the indicated area. \param[in] x, y, w, h position and size \param[in] ic icon color \param[in] active status, default is active [non-zero] */ void Fl_File_Icon::draw(int x, // I - Upper-lefthand X int y, // I - Upper-lefthand Y int w, // I - Width of bounding box int h, // I - Height of bounding box Fl_Color ic, // I - Icon color... int active) // I - Active or inactive? { Fl_Color c, // Current color oc; // Outline color short *d, // Pointer to data *dend; // End of data... short *prim; // Pointer to start of primitive... double scale; // Scale of icon // Don't try to draw a NULL array! if (num_data_ == 0) return; // Setup the transform matrix as needed... scale = w < h ? w : h; fl_push_matrix(); fl_translate((float)x + 0.5 * ((float)w - scale), (float)y + 0.5 * ((float)h + scale)); fl_scale(scale, -scale); // Loop through the array until we see an unmatched END... d = data_; dend = data_ + num_data_; prim = NULL; c = ic; if (active) fl_color(c); else fl_color(fl_inactive(c)); while (d < dend) switch (*d) { case END : if (prim) switch (*prim) { case LINE : fl_end_line(); break; case CLOSEDLINE : fl_end_loop(); break; case POLYGON : fl_end_complex_polygon(); break; case OUTLINEPOLYGON : fl_end_complex_polygon(); oc = (Fl_Color)((((unsigned short *)prim)[1] << 16) | ((unsigned short *)prim)[2]); if (active) { if (oc == FL_ICON_COLOR) fl_color(ic); else fl_color(oc); } else { if (oc == FL_ICON_COLOR) fl_color(fl_inactive(ic)); else fl_color(fl_inactive(oc)); } fl_begin_loop(); prim += 3; while (*prim == VERTEX) { fl_vertex(prim[1] * 0.0001, prim[2] * 0.0001); prim += 3; } fl_end_loop(); fl_color(c); break; } prim = NULL; d ++; break; case COLOR : c = (Fl_Color)((((unsigned short *)d)[1] << 16) | ((unsigned short *)d)[2]); if (c == FL_ICON_COLOR) c = ic; if (!active) c = fl_inactive(c); fl_color(c); d += 3; break; case LINE : prim = d; d ++; fl_begin_line(); break; case CLOSEDLINE : prim = d; d ++; fl_begin_loop(); break; case POLYGON : prim = d; d ++; fl_begin_complex_polygon(); break; case OUTLINEPOLYGON : prim = d; d += 3; fl_begin_complex_polygon(); break; case VERTEX : if (prim) fl_vertex(d[1] * 0.0001, d[2] * 0.0001); d += 3; break; default : // Ignore invalid data... d ++; } // If we still have an open primitive, close it... if (prim) switch (*prim) { case LINE : fl_end_line(); break; case CLOSEDLINE : fl_end_loop(); break; case POLYGON : fl_end_polygon(); break; case OUTLINEPOLYGON : fl_end_polygon(); oc = (Fl_Color)((((unsigned short *)prim)[1] << 16) | ((unsigned short *)prim)[2]); if (active) { if (oc == FL_ICON_COLOR) fl_color(ic); else fl_color(oc); } else { if (oc == FL_ICON_COLOR) fl_color(fl_inactive(ic)); else fl_color(fl_inactive(oc)); } fl_begin_loop(); prim += 3; while (*prim == VERTEX) { fl_vertex(prim[1] * 0.0001, prim[2] * 0.0001); prim += 3; } fl_end_loop(); fl_color(c); break; } // Restore the transform matrix fl_pop_matrix(); } /** Applies the icon to the widget, registering the Fl_File_Icon label type as needed. \param[in] w widget for which this icon will become the label */ void Fl_File_Icon::label(Fl_Widget *w) // I - Widget to label { Fl::set_labeltype(_FL_ICON_LABEL, labeltype, 0); w->label(_FL_ICON_LABEL, (const char*)this); } /** Draw the icon label. \param[in] o label data \param[in] x, y, w, h position and size of label \param[in] a label alignment [not used] */ void Fl_File_Icon::labeltype(const Fl_Label *o, // I - Label data int x, // I - X position of label int y, // I - Y position of label int w, // I - Width of label int h, // I - Height of label Fl_Align a) // I - Label alignment (not used) { Fl_File_Icon *icon; // Pointer to icon data (void)a; icon = (Fl_File_Icon *)(o->value); if (icon) icon->draw(x, y, w, h, (Fl_Color)(o->color)); } // // End of "$Id$". //