ref: 8fe1b5d96f22a00fcbf89eedc0489461cbf0a593
dir: /src/MyChar.h/
#pragma once #include <stdint.h> #include "WindowsWrapper.h" struct MYCHAR { uint8_t cond; unsigned int flag; int direct; int up; int down; int unit; int equip; int x; int y; int tgt_x; int tgt_y; int index_x; int index_y; int xm; int ym; int ani_wait; int ani_no; RECT hit; RECT view; RECT rect; RECT rect_arms; int level; int exp_wait; int exp_count; uint8_t shock; uint8_t no_life; uint8_t rensha; uint8_t bubble; int16_t life; int16_t star; int16_t max_life; int16_t a; int lifeBr; int lifeBr_count; int air; int air_get; char sprash; char ques; char boost_sw; int boost_cnt; }; extern MYCHAR gMC; void InitMyChar(); void AnimationMyChar(bool bKey); void ShowMyChar(bool bShow); void GetMyCharPosition(int *x, int *y); void SetMyCharPosition(int x, int y); void MoveMyChar(int x, int y);