ref: 8fe1b5d96f22a00fcbf89eedc0489461cbf0a593
dir: /src/TextScr.cpp/
#include <stdint.h> #include <string> #include "CommonDefines.h" #include "TextScr.h" #include "Draw.h" #include "Tags.h" #include "Game.h" #define TSC_BUFFER_SIZE 0x5000 TEXT_SCRIPT gTS; int gNumberTextScript[4]; char text[0x100]; const RECT gRect_line = {0, 0, 216, 16}; //Initialize and end tsc bool InitTextScript2() { //Clear flags gTS.mode = 0; g_GameFlags &= ~0x04; //Create line surfaces for (int i = 0; i < 4; i++) MakeSurface_Generic(gRect_line.right, gRect_line.bottom, i + 30); //Clear text memset(text, 0, sizeof(text)); //Allocate script buffer gTS.data = (char*)malloc(TSC_BUFFER_SIZE); return gTS.data != nullptr; } void EndTextScript() { //Free TSC buffer free(gTS.data); //Release buffers ReleaseSurface(SURFACE_ID_TEXT_BOX); for (int i = 0; i < 4; i++) ReleaseSurface(i + 30); } //Decrypt .tsc void EncryptionBinaryData2(uint8_t *pData, int size) { int val1; int half = size / 2; if (pData[half]) val1 = -pData[half]; else val1 = -7; for (int i = 0; i < size; i++) { if ( i != half ) pData[i] += val1; } } //Load stage .tsc bool LoadTextScript_Stage(char *name) { //Open Head.tsc char path[PATH_LENGTH]; sprintf(path, "%s/%s", gDataPath, "Head.tsc"); SDL_RWops *fp = SDL_RWFromFile(path, "rb"); if (!fp) return false; //Read Head.tsc int head_size = SDL_RWsize(fp); fp->read(fp, gTS.data, 1, head_size); EncryptionBinaryData2((uint8_t*)gTS.data, head_size); gTS.data[head_size] = 0; SDL_RWclose(fp); //Open stage's .tsc sprintf(path, "%s/%s", gDataPath, name); fp = SDL_RWFromFile(path, "rb"); if (!fp) return false; //Read stage's tsc int body_size = SDL_RWsize(fp); fp->read(fp, &gTS.data[head_size], 1, body_size); EncryptionBinaryData2((uint8_t*)&gTS.data[head_size], body_size); gTS.data[head_size + body_size] = 0; SDL_RWclose(fp); //Set parameters gTS.size = head_size + body_size; strcpy(gTS.path, name); return true; }