ref: 95e5e859a3d3b2105f4c7c88b1b824cbd01b2d69
dir: /external/fltk/src/Fl_Tree.cxx/
// // "$Id$" // #include <stdio.h> #include <stdlib.h> #include <string.h> #include <FL/Fl_Tree.H> #include <FL/Fl_Preferences.H> ////////////////////// // Fl_Tree.cxx ////////////////////// // // Fl_Tree -- This file is part of the Fl_Tree widget for FLTK // Copyright (C) 2009-2010 by Greg Ercolano. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // INTERNAL: scroller callback (hor+vert scroll) static void scroll_cb(Fl_Widget*,void *data) { ((Fl_Tree*)data)->redraw(); } // INTERNAL: Parse elements from 'path' into an array of null terminated strings // Handles escape characters, ignores multiple /'s. // Path="/aa/bb", returns arr[0]="aa", arr[1]="bb", arr[2]=0. // Caller must call free_path(arr). // static char **parse_path(const char *path) { size_t len = strlen(path); char *cp = new char[(len+1)], *word = cp, *s = cp; // freed below or in free_path() char **ap = new char*[(len+1)], **arr = ap; // overallocates arr[] while (1) { if (*path =='/' || *path == 0) { // handle path sep or eos if (word != s) { *s++ = 0; *arr++= word; word = s; } if ( !*path++) break; else continue; // eos? done, else cont } else if ( *path == '\\' ) { // handle escape if ( *(++path) ) { *s++ = *path++; } else continue; } else { *s++ = *path++; } // handle normal char } *arr = 0; if ( arr == ap ) delete[] cp; // empty arr[]? delete since free_path() can't return ap; } // INTERNAL: Free an array 'arr' returned by parse_path() static void free_path(char **arr) { if ( arr ) { if ( arr[0] ) { delete[] arr[0]; } // deletes cp in parse_path delete[] arr; // deletes ptr array } } #if 0 /* unused code -- STR #3169 */ // INTERNAL: Recursively descend 'item's tree hierarchy // accumulating total child 'count' // static int find_total_children(Fl_Tree_Item *item, int count=0) { count++; for ( int t=0; t<item->children(); t++ ) { count = find_total_children(item->child(t), count); } return(count); } #endif /// Constructor. Fl_Tree::Fl_Tree(int X, int Y, int W, int H, const char *L) : Fl_Group(X,Y,W,H,L) { #if FLTK_ABI_VERSION >= 10303 _root = new Fl_Tree_Item(this); #else _root = new Fl_Tree_Item(_prefs); #endif _root->parent(0); // we are root of tree _root->label("ROOT"); _item_focus = 0; _callback_item = 0; _callback_reason = FL_TREE_REASON_NONE; _scrollbar_size = 0; // 0: uses Fl::scrollbar_size() #if FLTK_ABI_VERSION >= 10301 // NEW _lastselect = 0; #else /*FLTK_ABI_VERSION*/ // OLD: data initialized static inside handle() #endif /*FLTK_ABI_VERSION*/ box(FL_DOWN_BOX); color(FL_BACKGROUND2_COLOR, FL_SELECTION_COLOR); when(FL_WHEN_CHANGED); int scrollsize = _scrollbar_size ? _scrollbar_size : Fl::scrollbar_size(); _vscroll = new Fl_Scrollbar(X+W-scrollsize,Y,scrollsize,H); _vscroll->hide(); _vscroll->type(FL_VERTICAL); _vscroll->step(1); _vscroll->callback(scroll_cb, (void*)this); #if FLTK_ABI_VERSION >= 10303 _hscroll = new Fl_Scrollbar(X,Y+H-scrollsize,W,scrollsize); _hscroll->hide(); _hscroll->type(FL_HORIZONTAL); _hscroll->step(1); _hscroll->callback(scroll_cb, (void*)this); _tox = _tix = X + Fl::box_dx(box()); _toy = _tiy = Y + Fl::box_dy(box()); _tow = _tiw = W - Fl::box_dw(box()); _toh = _tih = H - Fl::box_dh(box()); _tree_w = -1; _tree_h = -1; #endif end(); } /// Destructor. Fl_Tree::~Fl_Tree() { if ( _root ) { delete _root; _root = 0; } } /// Extend the selection between and including \p 'from' and \p 'to' /// depending on direction \p 'dir', \p 'val', and \p 'visible'. /// /// Efficient: does not walk entire tree; starts with \p 'from' and stops /// at \p 'to' while moving in direction \p 'dir'. Dir must be specified though. #if FLTK_ABI_VERSION >= 10303 /// /// If dir cannot be known in advance, such as during SHIFT-click operations, /// the method extend_selection(Fl_Tree_Item*,Fl_Tree_Item*,int,bool) /// should be used. #endif /// /// Handles calling redraw() if anything changed. /// /// \param[in] from Starting item /// \param[in] to Ending item /// \param[in] dir Direction to extend selection (FL_Up or FL_Down) /// \param[in] val 0=deselect, 1=select, 2=toggle /// \param[in] visible true=affect only open(), visible items,<br> /// false=affect open or closed items (default) /// \returns The number of items whose selection states were changed, if any. /// \version 1.3.3 /// int Fl_Tree::extend_selection_dir(Fl_Tree_Item *from, Fl_Tree_Item *to, int dir, int val, bool visible ) { int changed = 0; for (Fl_Tree_Item *item=from; item; item = next_item(item, dir, visible) ) { switch (val) { case 0: if ( deselect(item, when()) ) ++changed; break; case 1: if ( select(item, when()) ) ++changed; break; case 2: select_toggle(item, when()); ++changed; // toggle always involves a change break; } if ( item==to ) break; } return(changed); } /// Extend a selection between \p 'from' and \p 'to' depending on \p 'visible'. /// /// Similar to the more efficient /// extend_selection_dir(Fl_Tree_Item*,Fl_Tree_Item*,int dir,int val,bool vis) /// method, but direction (up or down) doesn't need to be known.<br> /// We're less efficient because we search the tree for to/from, then operate /// on items in between. The more efficient method avoids the "search", /// but necessitates a direction to be specified to find \p 'to'.<br> /// Used by SHIFT-click to extend a selection between two items inclusive.<br> /// Handles calling redraw() if anything changed. /// /// \param[in] from Starting item /// \param[in] to Ending item /// \param[in] val Select or deselect items (0=deselect, 1=select, 2=toggle) /// \param[in] visible true=affect only open(), visible items,<br> /// false=affect open or closed items (default) /// \returns The number of items whose selection states were changed, if any. #if FLTK_ABI_VERSION >= 10303 /// \version 1.3.3 ABI feature int Fl_Tree::extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to, int val, bool visible) { #else /// \note Made public in 1.3.3 ABI // Adding overload if not at least one overload breaks ABI, so avoid // by making a private function until ABI can change.. int Fl_Tree::extend_selection__(Fl_Tree_Item *from, Fl_Tree_Item *to, int val, bool visible) { #endif int changed = 0; if ( from == to ) { if ( visible && !from->is_visible() ) return(0); // do nothing switch (val) { case 0: if ( deselect(from, when()) ) ++changed; break; case 1: if ( select(from, when()) ) ++changed; break; case 2: select_toggle(from, when()); ++changed; // always changed break; } return(changed); } char on = 0; for ( Fl_Tree_Item *item = first(); item; item = item->next_visible(_prefs) ) { if ( visible && !item->is_visible() ) continue; if ( on || (item == from) || (item == to) ) { switch (val) { case 0: if ( deselect(item, when()) ) ++changed; break; case 1: if ( select(item, when()) ) ++changed; break; case 2: select_toggle(item, when()); ++changed; // toggle always involves a change break; } if ( (item == from) || (item == to) ) { on ^= 1; if ( !on ) break; // done } } } return(changed); } #if FLTK_ABI_VERSION >= 10303 // not needed, above overload handles this #else /// Extend a selection between \p 'from' and \p 'to'. /// Extends selection for items and all children, visible ('open') or not. /// Walks entire tree from top to bottom looking for \p 'from' and \p 'to'. /// \version 1.3.0 /// void Fl_Tree::extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to) { const int val = 1; // 0=clr, 1=set, 2=toggle const bool visible = false; // true=only 'open' items, false='open' or 'closed' extend_selection__(from, to, val, visible); // use private method until we can release it } #endif /// Standard FLTK event handler for this widget. /// \todo add Fl_Widget_Tracker (see Fl_Browser_.cxx::handle()) int Fl_Tree::handle(int e) { if (e == FL_NO_EVENT) return(0); // XXX: optimize to prevent slow resizes on large trees! int ret = 0; char is_shift = Fl::event_state() & FL_SHIFT ? 1 : 0; char is_ctrl = Fl::event_state() & FL_CTRL ? 1 : 0; char is_command = Fl::event_state() & FL_COMMAND ? 1 : 0; // ctrl on win/lin, 'Command' on mac #if FLTK_ABI_VERSION >= 10301 // NEW: data inside Fl_Tree #else /*FLTK_ABI_VERSION*/ // OLD: static Fl_Tree_Item *_lastselect = 0; // used to extend selections #endif /*FLTK_ABI_VERSION*/ // Developer note: Fl_Browser_::handle() used for reference here.. // #include <FL/names.h> // for event debugging // fprintf(stderr, "DEBUG: %s (%d)\n", fl_eventnames[e], e); if (e == FL_ENTER || e == FL_LEAVE) return(1); switch (e) { case FL_FOCUS: { // FLTK tests if we want focus. // If a nav key was used to give us focus, and we've got no saved // focus widget, determine which item gets focus depending on nav key. // if ( ! _item_focus ) { // no focus established yet? switch (Fl::event_key()) { // determine if focus was navigated.. case FL_Tab: { // received focus via TAB? int updown = is_shift ? FL_Up : FL_Down; // SHIFT-TAB similar to Up, TAB similar to Down set_item_focus(next_visible_item(0, updown)); break; } case FL_Left: // received focus via LEFT or UP? case FL_Up: { // XK_ISO_Left_Tab set_item_focus(next_visible_item(0, FL_Up)); break; } case FL_Right: // received focus via RIGHT or DOWN? case FL_Down: default: { set_item_focus(next_visible_item(0, FL_Down)); break; } } } if ( visible_focus() ) redraw(); // draw focus change return(1); } case FL_UNFOCUS: { // FLTK telling us some other widget took focus. if ( visible_focus() ) redraw(); // draw focus change return(1); } case FL_KEYBOARD: { // keyboard shortcut // Do shortcuts first or scrollbar will get them... if ( (Fl::focus() == this) && // tree has focus? _prefs.selectmode() > FL_TREE_SELECT_NONE ) { // select mode that supports kb events? if ( !_item_focus ) { // no current focus item? set_item_focus(first_visible_item()); // use first vis item if ( Fl::event_key() == FL_Up || // Up or down? Fl::event_key() == FL_Down ) // ..if so, already did 'motion' return(1); // ..so just return. } if ( _item_focus ) { int ekey = Fl::event_key(); switch (ekey) { case FL_Enter: // ENTER: toggle open/close case FL_KP_Enter: { open_toggle(_item_focus, when()); // toggle item in focus return(1); // done, we handled key } case ' ': // SPACE: change selection state switch ( _prefs.selectmode() ) { case FL_TREE_SELECT_NONE: break; // ignore, let group have shot at event case FL_TREE_SELECT_SINGLE: case FL_TREE_SELECT_SINGLE_DRAGGABLE: if ( is_ctrl ) { // CTRL-SPACE: (single mode) toggle if ( ! _item_focus->is_selected() ) { select_only(_item_focus, when()); } else { deselect_all(0, when()); } } else { select_only(_item_focus, when()); // SPACE: (single mode) select only } _lastselect = _item_focus; return(1); // done, we handled key case FL_TREE_SELECT_MULTI: if ( is_ctrl ) { select_toggle(_item_focus, when()); // CTRL-SPACE: (multi mode) toggle selection } else { select(_item_focus, when()); // SPACE: (multi-mode) select } _lastselect = _item_focus; return(1); // done, we handled key } break; case FL_Right: // RIGHT: open children (if any) case FL_Left: { // LEFT: close children (if any) if ( _item_focus ) { if ( ekey == FL_Right && _item_focus->is_close() ) { open(_item_focus); // open closed item ret = 1; } else if ( ekey == FL_Left && _item_focus->is_open() ) { close(_item_focus); // close open item ret = 1; } return(1); } break; } case FL_Up: // UP: next item up, or extend selection up case FL_Down: { // DOWN: next item down, or extend selection down set_item_focus(next_visible_item(_item_focus, ekey)); // next item up|dn if ( _item_focus ) { // item in focus? // Autoscroll int itemtop = _item_focus->y(); int itembot = _item_focus->y()+_item_focus->h(); if ( itemtop < y() ) { show_item_top(_item_focus); } if ( itembot > y()+h() ) { show_item_bottom(_item_focus); } // Extend selection if ( _prefs.selectmode() == FL_TREE_SELECT_MULTI && // multiselect on? is_shift && // shift key? ! _item_focus->is_selected() ) { // not already selected? select(_item_focus, when()); // extend selection.. _lastselect = _item_focus; } return(1); } break; } case 'a': case 'A': { if ( is_command ) { // ^A (win/linux), Meta-A (mac) switch ( _prefs.selectmode() ) { case FL_TREE_SELECT_NONE: case FL_TREE_SELECT_SINGLE: case FL_TREE_SELECT_SINGLE_DRAGGABLE: break; case FL_TREE_SELECT_MULTI: // Do a 'select all' select_all(); _lastselect = first_visible_item(); take_focus(); return(1); } } break; } } } } break; } } // Let Fl_Group take a shot at handling the event if (Fl_Group::handle(e)) { return(1); // handled? don't continue below } // Handle events the child FLTK widgets didn't need // fprintf(stderr, "Fl_Tree::handle(): Event was %s (%d)\n", fl_eventnames[e], e); // DEBUGGING if ( ! _root ) return(ret); static int last_my = 0; switch ( e ) { case FL_PUSH: { // clicked on tree last_my = Fl::event_y(); // save for dragging direction.. if (Fl::visible_focus() && handle(FL_FOCUS)) Fl::focus(this); #if FLTK_ABI_VERSION >= 10303 Fl_Tree_Item *item = _root->find_clicked(_prefs, 0); #else Fl_Tree_Item *item = _root->find_clicked(_prefs); #endif if ( !item ) { // clicked, but not on an item? _lastselect = 0; switch ( _prefs.selectmode() ) { case FL_TREE_SELECT_NONE: break; case FL_TREE_SELECT_SINGLE: case FL_TREE_SELECT_SINGLE_DRAGGABLE: case FL_TREE_SELECT_MULTI: deselect_all(); break; } break; } set_item_focus(item); // becomes new focus widget, calls redraw() if needed ret |= 1; // handled if ( Fl::event_button() == FL_LEFT_MOUSE ) { if ( item->event_on_collapse_icon(_prefs) ) { // collapse icon clicked? open_toggle(item); // toggle open (handles redraw) } else if ( item->event_on_label(_prefs) && // label clicked? (!item->widget() || !Fl::event_inside(item->widget())) ) { // not inside widget switch ( _prefs.selectmode() ) { case FL_TREE_SELECT_NONE: break; case FL_TREE_SELECT_SINGLE: case FL_TREE_SELECT_SINGLE_DRAGGABLE: select_only(item, when()); // select only this item (handles redraw) _lastselect = item; break; case FL_TREE_SELECT_MULTI: { if ( is_shift ) { // SHIFT+PUSH? if ( _lastselect ) { int val = is_ctrl ? 2 : 1; bool visible = true; #if FLTK_ABI_VERSION >= 10303 extend_selection(_lastselect, item, val, visible); #else extend_selection__(_lastselect, item, val, visible); #endif } else { select(item); // add to selection } } else if ( is_ctrl ) { // CTRL+PUSH? select_toggle(item, when()); // toggle selection state } else { select_only(item, when()); } _lastselect = item; break; } } } } break; } case FL_DRAG: { // Do scrolling first.. // Detect up/down dragging int my = Fl::event_y(); int dir = (my>last_my) ? FL_Down : FL_Up; last_my = my; // Handle autoscrolling if ( my < y() ) { // Above top? dir = FL_Up; // ..going up int p = vposition()-(y()-my); // ..position above us if ( p < 0 ) p = 0; // ..don't go above 0 vposition(p); // ..scroll to new position } else if ( my > (y()+h()) ) { // Below bottom? dir = FL_Down; // ..going down int p = vposition()+(my-y()-h()); // ..position below us if ( p > (int)_vscroll->maximum() ) // ..don't go below bottom p = (int)_vscroll->maximum(); vposition(p); // ..scroll to new position } // Now handle the event.. // During drag, only interested in left-mouse operations. // if ( Fl::event_button() != FL_LEFT_MOUSE ) break; #if FLTK_ABI_VERSION >= 10303 Fl_Tree_Item *item = _root->find_clicked(_prefs, 1); // item we're on, vertically #else Fl_Tree_Item *item = _root->find_clicked(_prefs); // item we're on, vertically #endif if ( !item ) break; // not near item? ignore drag event ret |= 1; // acknowledge event if (_prefs.selectmode() != FL_TREE_SELECT_SINGLE_DRAGGABLE) set_item_focus(item); // becomes new focus item if (item==_lastselect) break; // same item as before? avoid reselect // Handle selection behavior switch ( _prefs.selectmode() ) { case FL_TREE_SELECT_NONE: break; // no selection changes case FL_TREE_SELECT_SINGLE: { select_only(item, when()); // select only this item (handles redraw) break; } case FL_TREE_SELECT_SINGLE_DRAGGABLE: { item = _lastselect; // Keep the source intact redraw(); break; } case FL_TREE_SELECT_MULTI: { Fl_Tree_Item *from = next_visible_item(_lastselect, dir); // avoid reselecting item Fl_Tree_Item *to = item; int val = is_ctrl ? 2 : 1; // toggle_select() or just select()? bool visible = true; extend_selection_dir(from, to, dir, val, visible); break; } } _lastselect = item; // save current item for later break; } case FL_RELEASE: if (_prefs.selectmode() == FL_TREE_SELECT_SINGLE_DRAGGABLE && Fl::event_button() == FL_LEFT_MOUSE) { #if FLTK_ABI_VERSION >= 10303 Fl_Tree_Item *item = _root->find_clicked(_prefs, 1); // item we're on, vertically #else Fl_Tree_Item *item = _root->find_clicked(_prefs); // item we're on, vertically #endif if (item && _lastselect && item != _lastselect && Fl::event_x() >= item->label_x()) { //printf("Would drag '%s' to '%s'\n", _lastselect->label(), item->label()); // Are we dropping above or below the target item? const int h = Fl::event_y() - item->y(); const int mid = item->h() / 2; const bool before = h < mid; //printf("Dropping %s it\n", before ? "before" : "after"); // Do nothing if it would be a no-op if ((before && prev(item) != _lastselect) || (!before && next(item) != _lastselect)) { Fl_Tree_Item *parent = item->parent(); if (parent) { int pos = parent->find_child(item); if (!before) pos++; // Special case: trying to drop right before a folder if (item->children() && item->is_open() && !before) { parent = item; pos = 0; } // If we're moving inside the same parent, use the below/above methods if (_lastselect->parent() == parent) { if (before) { _lastselect->move_above(item); } else { _lastselect->move_below(item); } } else { _lastselect->move_into(parent, pos); } redraw(); do_callback_for_item(_lastselect, FL_TREE_REASON_DRAGGED); } } } redraw(); } // End single-drag check ret |= 1; break; } return(ret); } #if FLTK_ABI_VERSION >= 10303 // nothing #else // Redraw timeout callback // (Only need this hack for old ABI 10302 and older) // static void redraw_soon(void *data) { ((Fl_Tree*)data)->redraw(); Fl::remove_timeout(redraw_soon, data); } #endif #if FLTK_ABI_VERSION >= 10303 /// Recalculate widget dimensions and scrollbar visibility, /// normally managed automatically. /// /// Low overhead way to update the tree widget's outer/inner dimensions /// and re-determine scrollbar visibility based on these changes without /// recalculating the entire size of the tree data. /// /// Assumes that either the tree's size in _tree_w/_tree_h are correct /// so that scrollbar visibility can be calculated easily, or are both /// zero indicating scrollbar visibility can't be calculated yet. /// /// This method is called when the widget is resize()ed or if the /// scrollbar's sizes are changed (affects tree widget's inner dimensions /// tix/y/w/h), and also used by calc_tree(). /// \version 1.3.3 ABI feature /// void Fl_Tree::calc_dimensions() { // Calc tree outer xywh // Area of the tree widget /outside/ scrollbars // _tox = x() + Fl::box_dx(box()); _toy = y() + Fl::box_dy(box()); _tow = w() - Fl::box_dw(box()); _toh = h() - Fl::box_dh(box()); // Scrollbar visiblity + positions // Calc this ONLY if tree_h and tree_w have been calculated. // Zero values for these indicate calc in progress, but not done yet. // if ( _tree_h >= 0 && _tree_w >= 0 ) { int scrollsize = _scrollbar_size ? _scrollbar_size : Fl::scrollbar_size(); int vshow = _tree_h > _toh ? 1 : 0; int hshow = _tree_w > _tow ? 1 : 0; // See if one scroller's appearance affects the other's visibility if ( hshow && !vshow && (_tree_h > (_toh-scrollsize)) ) vshow = 1; if ( vshow && !hshow && (_tree_w > (_tow-scrollsize)) ) hshow = 1; // vertical scrollbar visibility if ( vshow ) { _vscroll->show(); _vscroll->resize(_tox+_tow-scrollsize, _toy, scrollsize, h()-Fl::box_dh(box()) - (hshow ? scrollsize : 0)); } else { _vscroll->hide(); _vscroll->value(0); } // horizontal scrollbar visibility if ( hshow ) { _hscroll->show(); _hscroll->resize(_tox, _toy+_toh-scrollsize, _tow - (vshow ? scrollsize : 0), scrollsize); } else { _hscroll->hide(); _hscroll->value(0); } // Calculate inner dimensions // The area the tree occupies inside the scrollbars and margins // _tix = _tox; _tiy = _toy; _tiw = _tow - (_vscroll->visible() ? _vscroll->w() : 0); _tih = _toh - (_hscroll->visible() ? _hscroll->h() : 0); // Scrollbar tab sizes _vscroll->slider_size(float(_tih) / float(_tree_h)); _vscroll->range(0.0, _tree_h - _tih); _hscroll->slider_size(float(_tiw) / float(_tree_w)); _hscroll->range(0.0, _tree_w - _tiw); } else { // Best we can do without knowing tree_h/tree_w _tix = _tox; _tiy = _toy; _tiw = _tow; _tih = _toh; } } /// Recalculates the tree's sizes and scrollbar visibility, /// normally managed automatically. /// /// On return: /// /// - _tree_w will be the overall pixel width of the entire viewable tree /// - _tree_h will be the overall pixel height "" /// - scrollbar visibility and pan sizes are updated /// - internal _tix/_tiy/_tiw/_tih dimensions are updated /// /// _tree_w/_tree_h include the tree's margins (e.g. marginleft()), /// whether items are open or closed, label contents and font sizes, etc. /// /// The tree hierarchy's size is managed separately from the widget's /// size as an optimization; this way resize() on the widget doesn't /// involve recalculating the tree's hierarchy needlessly, as widget /// size has no bearing on the tree hierarchy. /// /// The tree hierarchy's size only changes when items are added/removed, /// open/closed, label contents or font sizes changed, margins changed, etc. /// /// This calculation involves walking the *entire* tree from top to bottom, /// potentially a slow calculation if the tree has many items (potentially /// hundreds of thousands), and should therefore be called sparingly. /// /// For this reason, recalc_tree() is used as a way to /schedule/ /// calculation when changes affect the tree hierarchy's size. /// /// Apps may want to call this method directly if the app makes changes /// to the tree's geometry, then immediately needs to work with the tree's /// new dimensions before an actual redraw (and recalc) occurs. (This /// use by an app should only rarely be needed) /// void Fl_Tree::calc_tree() { // Set tree width and height to zero, and recalc just _tox/_toy/_tow/_toh for now. _tree_w = _tree_h = -1; calc_dimensions(); if ( !_root ) return; // Walk the tree to determine its width and height. // We need this to compute scrollbars.. // By the end, 'Y' will be the lowest point on the tree // int X = _tix + _prefs.marginleft() + _hscroll->value(); int Y = _tiy + _prefs.margintop() - _vscroll->value(); int W = _tiw; // Adjust root's X/W if connectors off if (_prefs.connectorstyle() == FL_TREE_CONNECTOR_NONE) { X -= _prefs.openicon()->w(); W += _prefs.openicon()->w(); } int xmax = 0, render = 0, ytop = Y; fl_font(_prefs.labelfont(), _prefs.labelsize()); _root->draw(X, Y, W, 0, xmax, 1, render); // descend into tree without drawing (render=0) // Save computed tree width and height _tree_w = _prefs.marginleft() + xmax - X; // include margin in tree's width _tree_h = _prefs.margintop() + Y - ytop; // include margin in tree's height // Calc tree dims again; now that tree_w/tree_h are known, scrollbars are calculated. calc_dimensions(); } #endif void Fl_Tree::resize(int X,int Y,int W, int H) { fix_scrollbar_order(); Fl_Group::resize(X,Y,W,H); #if FLTK_ABI_VERSION >= 10303 calc_dimensions(); #endif init_sizes(); } #if FLTK_ABI_VERSION >= 10303 /// Standard FLTK draw() method, handles drawing the tree widget. void Fl_Tree::draw() { fix_scrollbar_order(); // Has tree recalc been scheduled? If so, do it if ( _tree_w == -1 ) calc_tree(); else calc_dimensions(); // Let group draw box+label but *NOT* children. // We handle drawing children ourselves by calling each item's draw() { // Draw group's bg + label if ( damage() & ~FL_DAMAGE_CHILD) { // redraw entire widget? Fl_Group::draw_box(); Fl_Group::draw_label(); } if ( ! _root ) return; // These values are changed during drawing // By end, 'Y' will be the lowest point on the tree int X = _tix + _prefs.marginleft() - _hscroll->value(); int Y = _tiy + _prefs.margintop() - _vscroll->value(); int W = _tiw - X + _tix; // Adjust root's X/W if connectors off if (_prefs.connectorstyle() == FL_TREE_CONNECTOR_NONE) { X -= _prefs.openicon()->w(); W += _prefs.openicon()->w(); } // Draw entire tree, starting with root fl_push_clip(_tix,_tiy,_tiw,_tih); { int xmax = 0; fl_font(_prefs.labelfont(), _prefs.labelsize()); _root->draw(X, Y, W, // descend into tree here to draw it (Fl::focus()==this)?_item_focus:0, // show focus item ONLY if Fl_Tree has focus xmax, 1, 1); } fl_pop_clip(); } // Draw scrollbars last draw_child(*_vscroll); draw_child(*_hscroll); // That little tile between the scrollbars if ( _vscroll->visible() && _hscroll->visible() ) { fl_color(_vscroll->color()); fl_rectf(_hscroll->x()+_hscroll->w(), _vscroll->y()+_vscroll->h(), _vscroll->w(), _hscroll->h()); } // Draw dragging line if (_prefs.selectmode() == FL_TREE_SELECT_SINGLE_DRAGGABLE && Fl::pushed() == this) { Fl_Tree_Item *item = _root->find_clicked(_prefs, 1); // item we're on, vertically if (item && item != _item_focus) { // Are we dropping above or before the target item? const int h = Fl::event_y() - item->y(); const int mid = item->h() / 2; const bool before = h < mid; fl_color(FL_BLACK); int tgt = item->y() + (before ? 0 : item->h()); fl_line(item->x(), tgt, item->x() + item->w(), tgt); } } } #else /// Standard FLTK draw() method, handles drawing the tree widget. void Fl_Tree::draw() { int ytoofar = draw_tree(); // See if we're scrolled below bottom of tree // This can happen if someone just closed a large item. // If so, change scroller as needed. // if ( _vscroll->visible() && ytoofar > 0 ) { int scrollval = _vscroll->value(); int ch = h() - Fl::box_dh(box()); int range2 = scrollval - ytoofar; int size2 = ch + range2; if ( range2 < 0 ) { _vscroll->value(0); _vscroll->hide(); } else { _vscroll->slider_size(float(ch)/float(size2)); _vscroll->range(0.0,range2); _vscroll->value(range2); } Fl::add_timeout(.10, redraw_soon, (void*)this); // use timer to trigger redraw; we can't } // Draw dragging line if (_prefs.selectmode() == FL_TREE_SELECT_SINGLE_DRAGGABLE && Fl::pushed() == this) { Fl_Tree_Item *item = _root->find_clicked(_prefs); // item we're on, vertically if (item && item != _item_focus) { // Are we dropping above or before the target item? const int h = Fl::event_y() - item->y(); const int mid = item->h() / 2; const bool before = h < mid; fl_color(FL_BLACK); int tgt = item->y() + (before ? 0 : item->h()); fl_line(item->x(), tgt, item->x() + item->w(), tgt); } } } // This method is undocumented, and has been removed in ABI 1.3.3 int Fl_Tree::draw_tree() { int ret = 0; fix_scrollbar_order(); // Let group draw box+label but *NOT* children. // We handle drawing children ourselves by calling each item's draw() // int cx = x() + Fl::box_dx(box()); int cy = y() + Fl::box_dy(box()); int cw = w() - Fl::box_dw(box()); int ch = h() - Fl::box_dh(box()); { // Handle group's bg if ( damage() & ~FL_DAMAGE_CHILD) { // redraw entire widget? Fl_Group::draw_box(); Fl_Group::draw_label(); } if ( ! _root ) return(0); // These values are changed during drawing // By end, 'Y' will be the lowest point on the tree int X = cx + _prefs.marginleft(); int Y = cy + _prefs.margintop() - (_vscroll->visible() ? _vscroll->value() : 0); int W = cw - _prefs.marginleft(); // - _prefs.marginright(); // Adjust root's X/W if connectors off if (_prefs.connectorstyle() == FL_TREE_CONNECTOR_NONE) { X -= _prefs.openicon()->w(); W += _prefs.openicon()->w(); } int Ysave = Y; fl_push_clip(cx,cy,cw,ch); { fl_font(_prefs.labelfont(), _prefs.labelsize()); _root->draw(X, Y, W, this, (Fl::focus()==this)?_item_focus:0, // show focus item ONLY if Fl_Tree has focus _prefs); } fl_pop_clip(); // Show vertical scrollbar? { #if FLTK_ABI_VERSION >= 10301 // NEW int SY = Y + _prefs.marginbottom(); #else /*FLTK_ABI_VERSION*/ // OLD int SY = Y; #endif /*FLTK_ABI_VERSION*/ int ydiff = (SY+_prefs.margintop())-Ysave; // ydiff=size of tree int ytoofar = (cy+ch) - SY; // ytoofar -- if >0, scrolled beyond bottom if ( ytoofar > 0 ) ydiff += ytoofar; if ( Ysave<cy || ydiff>ch || int(_vscroll->value())>1 ) { _vscroll->visible(); int scrollsize = _scrollbar_size ? _scrollbar_size : Fl::scrollbar_size(); int sx = x()+w()-Fl::box_dx(box())-scrollsize; int sy = y()+Fl::box_dy(box()); int sw = scrollsize; int sh = h()-Fl::box_dh(box()); _vscroll->show(); _vscroll->resize(sx,sy,sw,sh); _vscroll->slider_size(float(ch)/float(ydiff)); _vscroll->range(0.0,ydiff-ch); ret = ytoofar; } else { _vscroll->Fl_Slider::value(0); _vscroll->hide(); ret = 0; } } } draw_child(*_vscroll); // draw scroll last return(ret); } #endif /// Print the tree as 'ascii art' to stdout. /// Used mainly for debugging. /// \todo should be const /// \version 1.3.0 /// void Fl_Tree::show_self() { if ( ! _root ) return; _root->show_self(); } /// Set the label for the root item to \p 'new_label'. /// /// Makes an internally managed copy of 'new_label'. /// void Fl_Tree::root_label(const char *new_label) { if ( ! _root ) return; _root->label(new_label); } /// Returns the root item. Fl_Tree_Item* Fl_Tree::root() { return(_root); } /// Sets the root item to \p 'newitem'. /// /// If a root item already exists, clear() is called first to clear it /// before replacing it with newitem. /// #if FLTK_ABI_VERSION >= 10303 /// Use this to install a custom item (derived from Fl_Tree_Item) as the root /// of the tree. This allows the derived class to implement custom drawing /// by overriding Fl_Tree_Item::draw_item_content(). /// #endif /// \version 1.3.3 /// void Fl_Tree::root(Fl_Tree_Item *newitem) { if ( _root ) clear(); _root = newitem; } /// Adds a new item, given a menu style \p 'path'. /// Any parent nodes that don't already exist are created automatically. /// Adds the item based on the value of sortorder(). /// If \p 'item' is NULL, a new item is created. /// /// To specify items or submenus that contain slashes ('/' or '\') /// use an escape character to protect them, e.g. /// \code /// tree->add("/Holidays/Photos/12\\/25\\/2010"); // Adds item "12/25/2010" /// tree->add("/Pathnames/c:\\\\Program Files\\\\MyApp"); // Adds item "c:\Program Files\MyApp" /// \endcode /// \param[in] path The path to the item, e.g. "Flintstone/Fred". /// \param[in] item The new item to be added. /// If NULL, a new item is created with /// a name that is the last element in \p 'path'. /// \returns The new item added, or 0 on error. /// \version 1.3.3 /// Fl_Tree_Item* Fl_Tree::add(const char *path, Fl_Tree_Item *item) { // Tree has no root? make one if ( ! _root ) { #if FLTK_ABI_VERSION >= 10303 _root = new Fl_Tree_Item(this); #else _root = new Fl_Tree_Item(_prefs); #endif _root->parent(0); _root->label("ROOT"); } // Find parent item via path char **arr = parse_path(path); item = _root->add(_prefs, arr, item); free_path(arr); return(item); } #if FLTK_ABI_VERSION >= 10303 // do nothing here: add(path,item) where item defaults to 0 takes its place #else /// Adds a new item given a menu style \p 'path'. /// Same as calling add(path, NULL); /// \param[in] path The path to the item to be created, e.g. "Flintstone/Fred". /// \returns The new item added, or 0 on error. /// \see add(const char*,Fl_Tree_Item*) /// \version 1.3.0 release /// Fl_Tree_Item* Fl_Tree::add(const char *path) { return add(path, 0); } #endif /// Add a new child item labeled \p 'name' to the specified \p 'parent_item'. /// /// \param[in] parent_item The parent item the new child item will be added to. /// Must not be NULL. /// \param[in] name The label for the new item /// \returns The new item added. /// \version 1.3.0 release /// Fl_Tree_Item* Fl_Tree::add(Fl_Tree_Item *parent_item, const char *name) { return(parent_item->add(_prefs, name)); } /// Inserts a new item \p 'name' above the specified Fl_Tree_Item \p 'above'. /// Example: /// \code /// tree->add("Aaa/000"); // "000" is index 0 in Aaa's children /// tree->add("Aaa/111"); // "111" is index 1 in Aaa's children /// tree->add("Aaa/222"); // "222" is index 2 in Aaa's children /// .. /// // How to use insert_above() to insert a new item above Aaa/222 /// Fl_Tree_Item *item = tree->find_item("Aaa/222"); // get item Aaa/222 /// if (item) tree->insert_above(item, "New item"); // insert new item above it /// \endcode /// /// \param[in] above -- the item above which to insert the new item. Must not be NULL. /// \param[in] name -- the name of the new item /// \returns The new item added, or 0 if 'above' could not be found. /// \see insert() /// Fl_Tree_Item* Fl_Tree::insert_above(Fl_Tree_Item *above, const char *name) { return(above->insert_above(_prefs, name)); } /// Insert a new item \p 'name' into \p 'item's children at position \p 'pos'. /// /// If \p pos is out of range the new item is /// - prepended if \p pos \< 0 or /// - appended if \p pos \> item->children(). /// /// Note: \p pos == children() is not considered out of range: the item is /// appended to the child list. /// Example: /// \code /// tree->add("Aaa/000"); // "000" is index 0 in Aaa's children /// tree->add("Aaa/111"); // "111" is index 1 in Aaa's children /// tree->add("Aaa/222"); // "222" is index 2 in Aaa's children /// .. /// // How to use insert() to insert a new item between Aaa/111 + Aaa/222 /// Fl_Tree_Item *item = tree->find_item("Aaa"); // get parent item Aaa /// if (item) tree->insert(item, "New item", 2); // insert as a child of Aaa at index #2 /// \endcode /// /// \param[in] item The existing item to insert new child into. Must not be NULL. /// \param[in] name The label for the new item /// \param[in] pos The position of the new item in the child list /// \returns The new item added. /// \see insert_above() /// Fl_Tree_Item* Fl_Tree::insert(Fl_Tree_Item *item, const char *name, int pos) { return(item->insert(_prefs, name, pos)); } /// Remove the specified \p 'item' from the tree. /// \p item may not be NULL. /// If it has children, all those are removed too. /// If item being removed has focus, no item will have focus. /// \returns 0 if done, -1 if 'item' not found. /// int Fl_Tree::remove(Fl_Tree_Item *item) { // Item being removed is focus item? zero focus if ( item == _item_focus ) _item_focus = 0; #if FLTK_ABI_VERSION >= 10301 if ( item == _lastselect ) _lastselect = 0; #endif /*FLTK_ABI_VERSION*/ if ( item == _root ) { clear(); } else { Fl_Tree_Item *parent = item->parent(); // find item's parent if ( ! parent ) return(-1); parent->remove_child(item); // remove child + children } return(0); } /// Clear the entire tree's children, including the root. /// The tree will be left completely empty. /// void Fl_Tree::clear() { if ( ! _root ) return; _root->clear_children(); delete _root; _root = 0; _item_focus = 0; #if FLTK_ABI_VERSION >= 10301 _lastselect = 0; #endif /*FLTK_ABI_VERSION*/ } /// Clear all the children for \p 'item'. /// Item may not be NULL. /// void Fl_Tree::clear_children(Fl_Tree_Item *item) { if ( item->has_children() ) { item->clear_children(); redraw(); // redraw only if there were children to clear } } /// Find the item, given a menu style path, e.g. "/Parent/Child/item". /// There is both a const and non-const version of this method. /// Const version allows pure const methods to use this method /// to do lookups without causing compiler errors. /// /// To specify items or submenus that contain slashes ('/' or '\') /// use an escape character to protect them, e.g. /// /// \code /// tree->add("/Holidays/Photos/12\\/25\\/2010"); // Adds item "12/25/2010" /// tree->add("/Pathnames/c:\\\\Program Files\\\\MyApp"); // Adds item "c:\Program Files\MyApp" /// \endcode /// /// \param[in] path -- the tree item's pathname to be found (e.g. "Flintstones/Fred") /// \returns The item, or NULL if not found. /// \see item_pathname() /// const Fl_Tree_Item *Fl_Tree::find_item(const char *path) const { if ( ! _root ) return(NULL); char **arr = parse_path(path); const Fl_Tree_Item *item = _root->find_item(arr); free_path(arr); return(item); } /// Non-const version of Fl_Tree::find_item(const char *path) const Fl_Tree_Item *Fl_Tree::find_item(const char *path) { // "Effective C++, 3rd Ed", p.23. Sola fide, Amen. return(const_cast<Fl_Tree_Item*>( static_cast<const Fl_Tree&>(*this).find_item(path))); } // Handle safe 'reverse string concatenation'. // In the following we build the pathname from right-to-left, // since we start at the child and work our way up to the root. // #define SAFE_RCAT(c) { \ slen += 1; if ( slen >= pathnamelen ) { pathname[0] = '\0'; return(-2); } \ *s-- = c; \ } /// Return \p 'pathname' of size \p 'pathnamelen' for the specified \p 'item'. /// /// If \p 'item' is NULL, root() is used.<br> /// The tree's root will be included in the pathname if showroot() is on.<br> /// Menu items or submenus that contain slashes ('/' or '\') in their names /// will be escaped with a backslash. This is symmetrical with the add() /// function which uses the same escape pattern to set names. /// /// \param[out] pathname The string to use to return the pathname /// \param[in] pathnamelen The maximum length of the string (including NULL). Must not be zero. /// \param[in] item The item whose pathname is to be returned. /// \returns /// - 0 : OK (\p pathname returns the item's pathname) /// - -1 : item not found (pathname="") /// - -2 : pathname not large enough (pathname="") /// \see find_item() /// int Fl_Tree::item_pathname(char *pathname, int pathnamelen, const Fl_Tree_Item *item) const { pathname[0] = '\0'; item = item ? item : _root; if ( !item ) return(-1); // Build pathname starting at end char *s = (pathname+pathnamelen-1); int slen = 0; // length of string compiled so far (including NULL) SAFE_RCAT('\0'); while ( item ) { if ( item->is_root() && showroot() == 0 ) break; // don't include root in path if showroot() off // Find name of current item const char *name = item->label() ? item->label() : "???"; // name for this item int len = (int) strlen(name); // Add name to end of pathname[] for ( --len; len>=0; len-- ) { SAFE_RCAT(name[len]); // rcat name of item if ( name[len] == '/' || name[len] == '\\' ) { SAFE_RCAT('\\'); // escape front or back slashes within name } } SAFE_RCAT('/'); // rcat leading slash item = item->parent(); // move up tree (NULL==root) } if ( *(++s) == '/' ) { ++s; --slen; } // leave off leading slash from pathname if ( s != pathname ) memmove(pathname, s, slen); // Shift down right-aligned string return(0); } #if FLTK_ABI_VERSION >= 10303 /// Find the item that was last clicked on. /// You should use callback_item() instead, which is fast, /// and is meant to be used within a callback to determine the item clicked. /// /// This method walks the entire tree looking for the first item that is /// under the mouse. (The value of the \p 'yonly' flag affects whether /// both x and y events are checked, or just y) /// /// Use this method /only/ if you've subclassed Fl_Tree, and are receiving /// events before Fl_Tree has been able to process and update callback_item(). /// /// \param[in] yonly -- 0: check both event's X and Y values. /// -- 1: only check event's Y value, don't care about X. /// \returns The item clicked, or NULL if no item was under the current event. /// \version 1.3.0 /// \version 1.3.3 ABI feature: added yonly parameter /// const Fl_Tree_Item* Fl_Tree::find_clicked(int yonly) const { if ( ! _root ) return(NULL); return(_root->find_clicked(_prefs, yonly)); } /// Non-const version of Fl_Tree::find_clicked(int yonly) const. Fl_Tree_Item *Fl_Tree::find_clicked(int yonly) { // "Effective C++, 3rd Ed", p.23. Sola fide, Amen. return(const_cast<Fl_Tree_Item*>( static_cast<const Fl_Tree&>(*this).find_clicked(yonly))); } #else /// Find the item that was last clicked on. /// You should use callback_item() instead, which is fast, /// and is meant to be used within a callback to determine the item clicked. /// /// This method walks the entire tree looking for the first item that is /// under the mouse, i.e. at Fl::event_x() / Fl::event_y(). /// /// Use this method /only/ if you've subclassed Fl_Tree, and are receiving /// events before Fl_Tree has been able to process and update callback_item(). /// /// \returns The item clicked, or NULL if no item was under the current event. /// \version 1.3.0 /// const Fl_Tree_Item* Fl_Tree::find_clicked() const { if ( ! _root ) return(NULL); return(_root->find_clicked(_prefs)); } /// Non-const version of Fl_Tree::find_clicked() const. /// \version 1.3.0 Fl_Tree_Item *Fl_Tree::find_clicked() { // "Effective C++, 3rd Ed", p.23. Sola fide, Amen. return(const_cast<Fl_Tree_Item*>( static_cast<const Fl_Tree&>(*this).find_clicked())); } #endif /// Set the item that was last clicked. /// Should only be used by subclasses needing to change this value. /// Normally Fl_Tree manages this value. /// /// \deprecated in 1.3.3 ABI -- use callback_item() instead. /// void Fl_Tree::item_clicked(Fl_Tree_Item* item) { _callback_item = item; } /// Return the item that was last clicked. /// /// Valid only from within the callback(). /// /// \returns The item clicked, or 0 if none. /// 0 may also be used to indicate several items were clicked/changed. /// \deprecated in 1.3.3 ABI -- use callback_item() instead. /// Fl_Tree_Item* Fl_Tree::item_clicked() { return(_callback_item); } /// Returns next open(), visible item above (\p dir==FL_Up) /// or below (\p dir==FL_Down) the specified \p 'item', or 0 if no more items. /// /// If \p 'item' is 0, returns last() if \p 'dir' is FL_Up, /// or first() if \p dir is FL_Down. /// /// \code /// // Walk down the tree (forwards) /// for ( Fl_Tree_Item *i=tree->first_visible_item(); i; i=tree->next_visible_item(i, FL_Down) ) /// printf("Item: %s\n", i->label()); /// /// // Walk up the tree (backwards) /// for ( Fl_Tree_Item *i=tree->last_visible_item(); i; i=tree->next_visible_item(i, FL_Up) ) /// printf("Item: %s\n", i->label()); /// \endcode /// \param[in] item The item above/below which we'll find the next visible item /// \param[in] dir The direction to search. Can be FL_Up or FL_Down. /// \returns The item found, or 0 if there's no visible items above/below the specified \p item. /// \version 1.3.3 /// Fl_Tree_Item *Fl_Tree::next_visible_item(Fl_Tree_Item *item, int dir) { return next_item(item, dir, true); } /// Returns the first item in the tree, or 0 if none. /// /// Use this to walk the tree in the forward direction, e.g. /// \code /// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) /// printf("Item: %s\n", item->label()); /// \endcode /// /// \returns First item in tree, or 0 if none (tree empty). /// \see first(), next(), last(), prev() /// Fl_Tree_Item* Fl_Tree::first() { return(_root); // first item always root } /// Returns the first open(), visible item in the tree, or 0 if none. /// \deprecated in 1.3.3 ABI -- use first_visible_item() instead. /// Fl_Tree_Item* Fl_Tree::first_visible() { return(first_visible_item()); } /// Returns the first open(), visible item in the tree, or 0 if none. /// \returns First visible item in tree, or 0 if none. /// \see first_visible_item(), last_visible_item(), next_visible_item() /// \version 1.3.3 /// Fl_Tree_Item* Fl_Tree::first_visible_item() { Fl_Tree_Item *i = showroot() ? first() : next(first()); while ( i ) { if ( i->visible() ) return(i); i = next(i); } return(0); } /// Return the next item after \p 'item', or 0 if no more items. /// /// Use this code to walk the entire tree: /// \code /// for ( Fl_Tree_Item *i = tree->first(); i; i = tree->next(i) ) /// printf("Item: %s\n", i->label()); /// \endcode /// /// \param[in] item The item to use to find the next item. If NULL, returns 0. /// \returns Next item in tree, or 0 if at last item. /// /// \see first(), next(), last(), prev() /// Fl_Tree_Item *Fl_Tree::next(Fl_Tree_Item *item) { if ( ! item ) return(0); return(item->next()); } /// Return the previous item before \p 'item', or 0 if no more items. /// /// This can be used to walk the tree in reverse, e.g. /// \code /// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->prev(item) ) /// printf("Item: %s\n", item->label()); /// \endcode /// /// \param[in] item The item to use to find the previous item. If NULL, returns 0. /// \returns Previous item in tree, or 0 if at first item. /// /// \see first(), next(), last(), prev() /// Fl_Tree_Item *Fl_Tree::prev(Fl_Tree_Item *item) { if ( ! item ) return(0); return(item->prev()); } /// Returns the last item in the tree. /// /// This can be used to walk the tree in reverse, e.g. /// /// \code /// for ( Fl_Tree_Item *item = tree->last(); item; item = tree->prev() ) /// printf("Item: %s\n", item->label()); /// \endcode /// /// \returns Last item in the tree, or 0 if none (tree empty). /// \see first(), next(), last(), prev() /// Fl_Tree_Item* Fl_Tree::last() { if ( ! _root ) return(0); Fl_Tree_Item *item = _root; while ( item->has_children() ) { item = item->child(item->children()-1); } return(item); } /// Returns the last open(), visible item in the tree. /// \deprecated in 1.3.3 -- use last_visible_item() instead. /// Fl_Tree_Item* Fl_Tree::last_visible() { return(last_visible_item()); } /// Returns the last open(), visible item in the tree. /// \returns Last visible item in the tree, or 0 if none. /// \see first_visible_item(), last_visible_item(), next_visible_item() /// \version 1.3.3 /// Fl_Tree_Item* Fl_Tree::last_visible_item() { Fl_Tree_Item *item = last(); while ( item ) { if ( item->visible() ) { if ( item == _root && !showroot() ) { return(0); } else { return(item); } } item = prev(item); } return(item); } /// Returns the first selected item in the tree. /// /// Use this to walk the tree from top to bottom /// looking for all the selected items, e.g. /// /// \code /// // Walk tree forward, from top to bottom /// for ( Fl_Tree_Item *i=tree->first_selected_item(); i; i=tree->next_selected_item(i) ) /// printf("Selected item: %s\n", i->label()); /// \endcode /// /// \returns The first selected item, or 0 if none. /// \see first_selected_item(), last_selected_item(), next_selected_item() /// Fl_Tree_Item *Fl_Tree::first_selected_item() { return(next_selected_item(0)); } #if FLTK_ABI_VERSION >= 10303 // nothing #else /// Returns the next selected item after \p 'item'. /// If \p item is 0, search starts at the first item (root). /// /// This is a convenience method; equivalent to next_selected_item(item, FL_Down); /// /// Use this to walk the tree forward (downward) looking for all the selected items, e.g. /// \code /// for ( Fl_Tree_Item *i = tree->first_selected_item(); i; i = tree->next_selected_item(i) ) /// printf("Selected item: %s\n", i->label()); /// \endcode /// /// \param[in] item The item to use to find the next selected item. If NULL, first() is used. /// \returns The next selected item, or 0 if there are no more selected items. /// \see first_selected_item(), last_selected_item(), next_selected_item() /// Fl_Tree_Item *Fl_Tree::next_selected_item(Fl_Tree_Item *item) { return(next_selected_item(item, FL_Down)); } #endif /// Returns the last selected item in the tree. /// /// Use this to walk the tree in reverse from bottom to top /// looking for all the selected items, e.g. /// /// \code /// // Walk tree in reverse, from bottom to top /// for ( Fl_Tree_Item *i=tree->last_selected_item(); i; i=tree->next_selected_item(i, FL_Up) ) /// printf("Selected item: %s\n", i->label()); /// \endcode /// /// \returns The last selected item, or 0 if none. /// \see first_selected_item(), last_selected_item(), next_selected_item() /// \version 1.3.3 /// Fl_Tree_Item *Fl_Tree::last_selected_item() { return(next_selected_item(0, FL_Up)); } /// Returns next item after \p 'item' in direction \p 'dir' /// depending on \p 'visible'. /// /// Next item will be above (if dir==FL_Up) or below (if dir==FL_Down). /// If \p 'visible' is true, only items whose parents are open() will be returned. /// If \p 'visible' is false, even items whose parents are close()ed will be returned. /// /// If \p item is 0, the return value will be the result of this truth table: /// <PRE> /// visible=true visible=false /// ------------------- ------------- /// dir=FL_Up: last_visible_item() last() /// dir=FL_Down: first_visible_item() first() /// </PRE> /// /// \par Example use: /// \code /// // Walk down the tree showing open(), visible items /// for ( Fl_Tree_Item *i=tree->first_visible_item(); i; i=tree->next_item(i, FL_Down, true) ) /// printf("Item: %s\n", i->label()); /// /// // Walk up the tree showing open(), visible items /// for ( Fl_Tree_Item *i=tree->last_visible_item(); i; i=tree->next_item(i, FL_Up, true) ) /// printf("Item: %s\n", i->label()); /// /// // Walk down the tree showing all items (open or closed) /// for ( Fl_Tree_Item *i=tree->first(); i; i=tree->next_item(i, FL_Down, false) ) /// printf("Item: %s\n", i->label()); /// /// // Walk up the tree showing all items (open or closed) /// for ( Fl_Tree_Item *i=tree->last(); i; i=tree->next_item(i, FL_Up, false) ) /// printf("Item: %s\n", i->label()); /// \endcode /// /// \param[in] item The item to use to find the next item. If NULL, returns 0. /// \param[in] dir Can be FL_Up or FL_Down (default=FL_Down or 'next') /// \param[in] visible true=return only open(), visible items,<br> /// false=return open or closed items (default) /// \returns Next item in tree in the direction and visibility specified, /// or 0 if no more items of specified visibility in that direction. /// \see first(), last(), next(),<BR> /// first_visible_item(), last_visible_item(), next_visible_item(),<BR> /// first_selected_item(), last_selected_item(), next_selected_item() /// \version 1.3.3 /// Fl_Tree_Item *Fl_Tree::next_item(Fl_Tree_Item *item, int dir, bool visible) { if ( ! item ) { // no start item? if ( visible ) { item = ( dir == FL_Up ) ? last_visible_item() : // wrap to bottom first_visible_item(); // wrap to top } else { item = ( dir == FL_Up ) ? last() : // wrap to bottom first(); // wrap to top } if ( ! item ) return(0); if ( item->visible_r() ) return(item); // return first/last visible item } switch (dir) { case FL_Up: if ( visible ) return(item->prev_visible(_prefs)); else return(item->prev()); case FL_Down: if ( visible ) return(item->next_visible(_prefs)); else return(item->next()); } return(0); // unknown dir } /// Returns the next selected item above or below \p 'item', depending on \p 'dir'. /// If \p 'item' is 0, search starts at either first() or last(), depending on \p 'dir': /// first() if \p 'dir' is FL_Down (default), last() if \p 'dir' is FL_Up. /// /// Use this to walk the tree looking for all the selected items, e.g. /// \code /// // Walk down the tree (forwards) /// for ( Fl_Tree_Item *i=tree->first_selected_item(); i; i=tree->next_selected_item(i, FL_Down) ) /// printf("Item: %s\n", i->label()); /// /// // Walk up the tree (backwards) /// for ( Fl_Tree_Item *i=tree->last_selected_item(); i; i=tree->next_selected_item(i, FL_Up) ) /// printf("Item: %s\n", i->label()); /// \endcode /// /// \param[in] item The item above or below which we'll find the next selected item. /// If NULL, first() is used if FL_Down, last() if FL_Up. /// (default=NULL) /// \param[in] dir The direction to go. /// FL_Up for moving up the tree, /// FL_Down for down the tree (default) /// \returns The next selected item, or 0 if there are no more selected items. /// \see first_selected_item(), last_selected_item(), next_selected_item() /// \version 1.3.3 /// Fl_Tree_Item *Fl_Tree::next_selected_item(Fl_Tree_Item *item, int dir) { switch (dir) { case FL_Down: if ( ! item ) { if ( ! (item = first()) ) return(0); if ( item->is_selected() ) return(item); } while ( (item = item->next()) ) if ( item->is_selected() ) return(item); return(0); case FL_Up: if ( ! item ) { if ( ! (item = last()) ) return(0); if ( item->is_selected() ) return(item); } while ( (item = item->prev()) ) if ( item->is_selected() ) return(item); return(0); } return(0); } #if FLTK_ABI_VERSION >= 10303 /* reason for this: Fl_Tree_Item_Array::manage_item_destroy() */ /// Returns the currently selected items as an array of \p 'ret_items'. /// /// Example: /// \code /// // Get selected items as an array /// Fl_Tree_Item_Array items; /// tree->get_selected_items(items); /// // Manipulate the returned array /// for ( int t=0; t<items.total(); t++ ) { /// Fl_Tree_Item &item = items[t]; /// ..do stuff with each selected item.. /// } /// \endcode /// /// \param[out] ret_items The returned array of selected items. /// \returns The number of items in the returned array. /// \see first_selected_item(), next_selected_item() /// \version 1.3.3 ABI feature /// int Fl_Tree::get_selected_items(Fl_Tree_Item_Array &ret_items) { ret_items.clear(); for ( Fl_Tree_Item *i=first_selected_item(); i; i=next_selected_item(i) ) { ret_items.add(i); } return ret_items.total(); } #endif /// Open the specified \p 'item'. /// /// This causes the item's children (if any) to be shown.<br> /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item to be opened. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - callback() is not invoked /// - 1 - callback() is invoked if item changed (default), /// callback_reason() will be FL_TREE_REASON_OPENED /// \returns /// - 1 -- item was opened /// - 0 -- item was already open, no change /// /// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason() /// int Fl_Tree::open(Fl_Tree_Item *item, int docallback) { if ( item->is_open() ) return(0); item->open(); // handles recalc_tree() redraw(); if ( docallback ) { do_callback_for_item(item, FL_TREE_REASON_OPENED); } return(1); } /// Opens the item specified by \p 'path'. /// /// This causes the item's children (if any) to be shown.<br> /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. open("Holidays/12\\/25\\/2010"). /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - callback() is not invoked /// - 1 - callback() is invoked if item changed (default), /// callback_reason() will be FL_TREE_REASON_OPENED /// \returns /// - 1 -- OK: item opened /// - 0 -- OK: item was already open, no change /// - -1 -- ERROR: item was not found /// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason() /// int Fl_Tree::open(const char *path, int docallback) { Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(open(item, docallback)); // handles recalc_tree() } /// Toggle the open state of \p 'item'. /// /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item whose open state is to be toggled. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - callback() is not invoked /// - 1 - callback() is invoked (default), callback_reason() will be either /// FL_TREE_REASON_OPENED or FL_TREE_REASON_CLOSED /// /// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason() /// void Fl_Tree::open_toggle(Fl_Tree_Item *item, int docallback) { if ( item->is_open() ) { close(item, docallback); // handles recalc_tree() } else { open(item, docallback); // handles recalc_tree() } } /// Closes the specified \p 'item'. /// /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item to be closed. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - callback() is not invoked /// - 1 - callback() is invoked if item changed (default), /// callback_reason() will be FL_TREE_REASON_CLOSED /// \returns /// - 1 -- item was closed /// - 0 -- item was already closed, no change /// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason() /// int Fl_Tree::close(Fl_Tree_Item *item, int docallback) { if ( item->is_close() ) return(0); item->close(); // handles recalc_tree() redraw(); if ( docallback ) { do_callback_for_item(item, FL_TREE_REASON_CLOSED); } return(1); } /// Closes the item specified by \p 'path'. /// /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. close("Holidays/12\\/25\\/2010"). /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - callback() is not invoked /// - 1 - callback() is invoked if item changed (default), /// callback_reason() will be FL_TREE_REASON_CLOSED /// \returns /// - 1 -- OK: item closed /// - 0 -- OK: item was already closed, no change /// - -1 -- ERROR: item was not found /// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason() /// int Fl_Tree::close(const char *path, int docallback) { Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(close(item, docallback)); // handles recalc_tree() } /// See if \p 'item' is open. /// /// Items that are 'open' are themselves not necessarily visible; /// one of the item's parents might be closed. /// /// \param[in] item -- the item to be tested. Must not be NULL. /// \returns /// - 1 : item is open /// - 0 : item is closed /// int Fl_Tree::is_open(Fl_Tree_Item *item) const { return(item->is_open()?1:0); } /// See if item specified by \p 'path' is open. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. is_open("Holidays/12\\/25\\/2010"). /// /// Items that are 'open' are themselves not necessarily visible; /// one of the item's parents might be closed. /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \returns /// - 1 - OK: item is open /// - 0 - OK: item is closed /// - -1 - ERROR: item was not found /// \see Fl_Tree_Item::visible_r() /// int Fl_Tree::is_open(const char *path) const { const Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(item->is_open()?1:0); } /// See if the specified \p 'item' is closed. /// /// \param[in] item -- the item to be tested. Must not be NULL. /// \returns /// - 1 : item is closed /// - 0 : item is open /// int Fl_Tree::is_close(Fl_Tree_Item *item) const { return(item->is_close()); } /// See if item specified by \p 'path' is closed. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. is_close("Holidays/12\\/25\\/2010"). /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \returns /// - 1 - OK: item is closed /// - 0 - OK: item is open /// - -1 - ERROR: item was not found /// int Fl_Tree::is_close(const char *path) const { const Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(item->is_close()?1:0); } /// Select the specified \p 'item'. Use 'deselect()' to deselect it. /// /// Invokes the callback depending on the value of optional parameter \p docallback.<br> /// Handles calling redraw() if anything changed. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item to be selected. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked if item changed state, /// callback_reason() will be FL_TREE_REASON_SELECTED /// \returns /// - 1 - item's state was changed /// - 0 - item was already selected, no change was made /// int Fl_Tree::select(Fl_Tree_Item *item, int docallback) { int alreadySelected = item->is_selected(); if ( !alreadySelected ) { item->select(); set_changed(); if ( docallback ) { do_callback_for_item(item, FL_TREE_REASON_SELECTED); } redraw(); return(1); } #if FLTK_ABI_VERSION >= 10301 // NEW if ( alreadySelected ) { if ( (item_reselect_mode() == FL_TREE_SELECTABLE_ALWAYS) && docallback ) { do_callback_for_item(item, FL_TREE_REASON_RESELECTED); } } #endif /*FLTK_ABI_VERSION*/ return(0); } /// Select the item specified by \p 'path'. /// /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. select("Holidays/12\\/25\\/2010"). /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked if item changed state (default), /// callback_reason() will be FL_TREE_REASON_SELECTED /// \returns /// - 1 : OK: item's state was changed /// - 0 : OK: item was already selected, no change was made /// - -1 : ERROR: item was not found /// int Fl_Tree::select(const char *path, int docallback) { Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(select(item, docallback)); } /// Toggle the select state of the specified \p 'item'. /// /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item to be selected. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked (default), callback_reason() will be /// either FL_TREE_REASON_SELECTED or FL_TREE_REASON_DESELECTED /// void Fl_Tree::select_toggle(Fl_Tree_Item *item, int docallback) { item->select_toggle(); set_changed(); if ( docallback ) { do_callback_for_item(item, item->is_selected() ? FL_TREE_REASON_SELECTED : FL_TREE_REASON_DESELECTED); } redraw(); } /// Deselect the specified \p item. /// /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item -- the item to be deselected. Must not be NULL. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked if item changed state (default), /// callback_reason() will be FL_TREE_REASON_DESELECTED /// \returns /// - 0 - item was already deselected, no change was made /// - 1 - item's state was changed /// int Fl_Tree::deselect(Fl_Tree_Item *item, int docallback) { if ( item->is_selected() ) { item->deselect(); set_changed(); if ( docallback ) { do_callback_for_item(item, FL_TREE_REASON_DESELECTED); } redraw(); return(1); } return(0); } /// Deselect an item specified by \p 'path'. /// /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. deselect("Holidays/12\\/25\\/2010"). /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked if item changed state (default), /// callback_reason() will be FL_TREE_REASON_DESELECTED /// \returns /// - 1 - OK: item's state was changed /// - 0 - OK: item was already deselected, no change was made /// - -1 - ERROR: item was not found /// int Fl_Tree::deselect(const char *path, int docallback) { Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(deselect(item, docallback)); } /// Deselect \p 'item' and all its children. /// /// If item is NULL, first() is used.<br> /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item The item that will be deselected (along with all its children). /// If NULL, first() is used. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked for each item that changed state (default), /// callback_reason() will be FL_TREE_REASON_DESELECTED /// \returns Count of how many items were actually changed to the deselected state. /// int Fl_Tree::deselect_all(Fl_Tree_Item *item, int docallback) { item = item ? item : first(); // NULL? use first() if ( ! item ) return(0); int count = 0; // Deselect item if ( item->is_selected() ) if ( deselect(item, docallback) ) ++count; // Deselect its children for ( int t=0; t<item->children(); t++ ) { count += deselect_all(item->child(t), docallback); // recurse } return(count); } /// Select only the specified item, deselecting all others that might be selected. /// /// If \p 'selitem' is 0, first() is used.<br> /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] selitem The item to be selected. If NULL, first() is used. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked for each item that changed state (default), /// callback_reason() will be either FL_TREE_REASON_SELECTED or /// FL_TREE_REASON_DESELECTED /// \returns The number of items whose selection states were changed, if any. /// int Fl_Tree::select_only(Fl_Tree_Item *selitem, int docallback) { selitem = selitem ? selitem : first(); // NULL? use first() if ( ! selitem ) return(0); int changed = 0; // Deselect everything first. // Prevents callbacks from seeing more than one item selected. // for ( Fl_Tree_Item *item = first(); item; item = item->next() ) { if ( item == selitem ) continue; // don't do anything to selitem yet.. if ( item->is_selected() ) { deselect(item, docallback); ++changed; } } #if FLTK_ABI_VERSION >= 10301 // Should we 'reselect' item if already selected? if ( selitem->is_selected() && (item_reselect_mode()==FL_TREE_SELECTABLE_ALWAYS) ) { // Selection unchanged, so no ++changed select(selitem, docallback); // do callback with reason=reselect } else if ( !selitem->is_selected() ) { // Item was not already selected, select and indicate changed select(selitem, docallback); ++changed; } #else if ( !selitem->is_selected() ) { // All items deselected, now select the one we want select(selitem, docallback); ++changed; } #endif return(changed); } /// Select \p 'item' and all its children. /// /// If item is NULL, first() is used.<br> /// Invokes the callback depending on the value of optional /// parameter \p 'docallback'.<br> /// Handles calling redraw() if anything changed. /// /// The callback can use callback_item() and callback_reason() respectively to determine /// the item changed and the reason the callback was called. /// /// \param[in] item The item that will be selected (along with all its children). /// If NULL, first() is used. /// \param[in] docallback -- A flag that determines if the callback() is invoked or not: /// - 0 - the callback() is not invoked /// - 1 - the callback() is invoked for each item that changed state (default), /// callback_reason() will be FL_TREE_REASON_SELECTED /// \returns Count of how many items were actually changed to the selected state. /// int Fl_Tree::select_all(Fl_Tree_Item *item, int docallback) { item = item ? item : first(); // NULL? use first() if ( ! item ) return(0); int count = 0; // Select item if ( !item->is_selected() ) if ( select(item, docallback) ) ++count; // Select its children for ( int t=0; t<item->children(); t++ ) { count += select_all(item->child(t), docallback); // recurse } return(count); } /// Get the item that currently has keyboard focus. Fl_Tree_Item* Fl_Tree::get_item_focus() const { return(_item_focus); } /// Set the item that currently should have keyboard focus. /// /// Handles calling redraw() to update the focus box (if it is visible). /// /// \param[in] item The item that should take focus. If NULL, none will have focus. /// void Fl_Tree::set_item_focus(Fl_Tree_Item *item) { if ( _item_focus != item ) { // changed? _item_focus = item; // update if ( visible_focus() ) redraw(); // redraw to update focus box } } /// See if the specified \p 'item' is selected. /// /// \param[in] item -- the item to be tested. Must not be NULL. /// /// \return /// - 1 : item selected /// - 0 : item deselected /// int Fl_Tree::is_selected(Fl_Tree_Item *item) const { return(item->is_selected()?1:0); } /// See if item specified by \p 'path' is selected. /// /// Items or submenus that themselves contain slashes ('/' or '\') /// should be escaped, e.g. is_selected("Holidays/12\\/25\\/2010"). /// /// \param[in] path -- the tree item's pathname (e.g. "Flintstones/Fred") /// \returns /// - 1 : item selected /// - 0 : item deselected /// - -1 : item was not found /// int Fl_Tree::is_selected(const char *path) { Fl_Tree_Item *item = find_item(path); if ( ! item ) return(-1); return(is_selected(item)); } /// Get the default label fontsize used for creating new items. Fl_Fontsize Fl_Tree::item_labelsize() const { return(_prefs.labelsize()); } /// Set the default label font size used for creating new items. /// To change the font size on a per-item basis, use Fl_Tree_Item::labelsize(Fl_Fontsize) /// void Fl_Tree::item_labelsize(Fl_Fontsize val) { _prefs.labelsize(val); } /// Get the default font face used for creating new items. Fl_Font Fl_Tree::item_labelfont() const { return(_prefs.labelfont()); } /// Set the default font face used for creating new items. /// To change the font face on a per-item basis, use Fl_Tree_Item::labelfont(Fl_Font) /// void Fl_Tree::item_labelfont(Fl_Font val) { _prefs.labelfont(val); } /// Get the default label foreground color used for creating new items. Fl_Color Fl_Tree::item_labelfgcolor(void) const { return(_prefs.labelfgcolor()); } /// Set the default label foreground color used for creating new items. /// To change the foreground color on a per-item basis, use Fl_Tree_Item::labelfgcolor(Fl_Color) /// void Fl_Tree::item_labelfgcolor(Fl_Color val) { _prefs.labelfgcolor(val); } /// Get the default label background color used for creating new items. /// If the color is 0xffffffff, it is 'transparent'. Fl_Color Fl_Tree::item_labelbgcolor(void) const { return(_prefs.labelbgcolor()); } /// Set the default label background color used for creating new items. /// A special case is made for color 0xffffffff (default) which is treated as 'transparent'. /// To change the background color on a per-item basis, use Fl_Tree_Item::labelbgcolor(Fl_Color) /// void Fl_Tree::item_labelbgcolor(Fl_Color val) { _prefs.labelbgcolor(val); } /// Get the connector color used for tree connection lines. Fl_Color Fl_Tree::connectorcolor() const { return(_prefs.connectorcolor()); } /// Set the connector color used for tree connection lines. void Fl_Tree::connectorcolor(Fl_Color val) { _prefs.connectorcolor(val); } /// Get the amount of white space (in pixels) that should appear /// between the widget's left border and the tree's contents. /// int Fl_Tree::marginleft() const { return(_prefs.marginleft()); } /// Set the amount of white space (in pixels) that should appear /// between the widget's left border and the left side of the tree's contents. /// void Fl_Tree::marginleft(int val) { _prefs.marginleft(val); redraw(); recalc_tree(); } /// Get the amount of white space (in pixels) that should appear /// between the widget's top border and the top of the tree's contents. /// int Fl_Tree::margintop() const { return(_prefs.margintop()); } /// Sets the amount of white space (in pixels) that should appear /// between the widget's top border and the top of the tree's contents. /// void Fl_Tree::margintop(int val) { _prefs.margintop(val); redraw(); recalc_tree(); } #if FLTK_ABI_VERSION >= 10301 /// Get the amount of white space (in pixels) that should appear /// below the last visible item when the vertical scroller is scrolled to the bottom. /// int Fl_Tree::marginbottom() const { return(_prefs.marginbottom()); } /// Sets the amount of white space (in pixels) that should appear /// below the last visible item when the vertical scroller is scrolled to the bottom. /// void Fl_Tree::marginbottom(int val) { _prefs.marginbottom(val); redraw(); recalc_tree(); } #endif /*FLTK_ABI_VERSION*/ /// Get the amount of white space (in pixels) that should appear /// between items in the tree. /// int Fl_Tree::linespacing() const { return(_prefs.linespacing()); } /// Sets the amount of white space (in pixels) that should appear /// between items in the tree. /// void Fl_Tree::linespacing(int val) { _prefs.linespacing(val); redraw(); recalc_tree(); } /// Get the amount of white space (in pixels) that should appear /// below an open child tree's contents. /// int Fl_Tree::openchild_marginbottom() const { return(_prefs.openchild_marginbottom()); } /// Set the amount of white space (in pixels) that should appear /// below an open child tree's contents. /// void Fl_Tree::openchild_marginbottom(int val) { _prefs.openchild_marginbottom(val); redraw(); recalc_tree(); } /// Get the amount of white space (in pixels) that should appear /// to the left of the usericon. int Fl_Tree::usericonmarginleft() const { return(_prefs.usericonmarginleft()); } /// Set the amount of white space (in pixels) that should appear /// to the left of the usericon. void Fl_Tree::usericonmarginleft(int val) { _prefs.usericonmarginleft(val); redraw(); recalc_tree(); } /// Get the amount of white space (in pixels) that should appear /// to the left of the label text. int Fl_Tree::labelmarginleft() const { return(_prefs.labelmarginleft()); } /// Set the amount of white space (in pixels) that should appear /// to the left of the label text. void Fl_Tree::labelmarginleft(int val) { _prefs.labelmarginleft(val); redraw(); recalc_tree(); } #if FLTK_ABI_VERSION >= 10301 /// Get the amount of white space (in pixels) that should appear /// to the left of the child fltk widget (if any). int Fl_Tree::widgetmarginleft() const { return(_prefs.widgetmarginleft()); } /// Set the amount of white space (in pixels) that should appear /// to the left of the child fltk widget (if any). void Fl_Tree::widgetmarginleft(int val) { _prefs.widgetmarginleft(val); redraw(); recalc_tree(); } #endif /*FLTK_ABI_VERSION*/ /// Gets the width of the horizontal connection lines (in pixels) /// that appear to the left of each tree item's label. /// int Fl_Tree::connectorwidth() const { return(_prefs.connectorwidth()); } /// Sets the width of the horizontal connection lines (in pixels) /// that appear to the left of each tree item's label. /// void Fl_Tree::connectorwidth(int val) { _prefs.connectorwidth(val); redraw(); recalc_tree(); } /// Returns the Fl_Image being used as the default user icon for all /// newly created items. /// Returns zero if no icon has been set, which is the default. /// Fl_Image* Fl_Tree::usericon() const { return(_prefs.usericon()); } /// Sets the Fl_Image to be used as the default user icon for all /// newly created items. /// /// If you want to specify user icons on a per-item basis, /// use Fl_Tree_Item::usericon() instead. /// /// \param[in] val -- The new image to be used, or /// zero to disable user icons. /// void Fl_Tree::usericon(Fl_Image *val) { _prefs.usericon(val); redraw(); recalc_tree(); } /// Returns the icon to be used as the 'open' icon. /// If none was set, the internal default is returned, /// a simple '[+]' icon. /// Fl_Image* Fl_Tree::openicon() const { return(_prefs.openicon()); } /// Sets the icon to be used as the 'open' icon. /// This overrides the built in default '[+]' icon. /// /// \param[in] val -- The new image, or zero to use the default [+] icon. /// void Fl_Tree::openicon(Fl_Image *val) { _prefs.openicon(val); redraw(); recalc_tree(); } /// Returns the icon to be used as the 'close' icon. /// If none was set, the internal default is returned, /// a simple '[-]' icon. /// Fl_Image* Fl_Tree::closeicon() const { return(_prefs.closeicon()); } /// Sets the icon to be used as the 'close' icon. /// This overrides the built in default '[-]' icon. /// /// \param[in] val -- The new image, or zero to use the default [-] icon. /// void Fl_Tree::closeicon(Fl_Image *val) { _prefs.closeicon(val); redraw(); recalc_tree(); } /// Returns 1 if the collapse icon is enabled, 0 if not. /// \see showcollapse(int) int Fl_Tree::showcollapse() const { return(_prefs.showcollapse()); } /// Set if we should show the collapse icon or not. /// If collapse icons are disabled, the user will not be able /// to interactively collapse items in the tree, unless the application /// provides some other means via open() and close(). /// /// \param[in] val 1: shows collapse icons (default),\n /// 0: hides collapse icons. /// void Fl_Tree::showcollapse(int val) { _prefs.showcollapse(val); redraw(); recalc_tree(); } /// Returns 1 if the root item is to be shown, or 0 if not. int Fl_Tree::showroot() const { return(_prefs.showroot()); } /// Set if the root item should be shown or not. /// \param[in] val 1 -- show the root item (default)\n /// 0 -- hide the root item. /// void Fl_Tree::showroot(int val) { _prefs.showroot(val); redraw(); recalc_tree(); } /// Returns the line drawing style for inter-connecting items. Fl_Tree_Connector Fl_Tree::connectorstyle() const { return(_prefs.connectorstyle()); } /// Sets the line drawing style for inter-connecting items. /// See ::Fl_Tree_Connector for possible values. /// void Fl_Tree::connectorstyle(Fl_Tree_Connector val) { _prefs.connectorstyle(val); redraw(); } /// Set the default sort order used when items are added to the tree. /// See ::Fl_Tree_Sort for possible values. /// Fl_Tree_Sort Fl_Tree::sortorder() const { return(_prefs.sortorder()); } /// Gets the sort order used to add items to the tree. void Fl_Tree::sortorder(Fl_Tree_Sort val) { _prefs.sortorder(val); // no redraw().. only affects new add()itions } /// Sets the style of box used to draw selected items. /// This is an fltk ::Fl_Boxtype. /// The default is influenced by FLTK's current Fl::scheme() /// Fl_Boxtype Fl_Tree::selectbox() const { return(_prefs.selectbox()); } /// Gets the style of box used to draw selected items. /// This is an fltk ::Fl_Boxtype. /// The default is influenced by FLTK's current Fl::scheme() /// void Fl_Tree::selectbox(Fl_Boxtype val) { _prefs.selectbox(val); redraw(); } /// Gets the tree's current selection mode. /// See ::Fl_Tree_Select for possible values. /// Fl_Tree_Select Fl_Tree::selectmode() const { return(_prefs.selectmode()); } /// Sets the tree's selection mode. /// See ::Fl_Tree_Select for possible values. /// void Fl_Tree::selectmode(Fl_Tree_Select val) { _prefs.selectmode(val); } #if FLTK_ABI_VERSION >= 10301 /// Returns the current item re/selection mode. /// \version 1.3.1 ABI feature /// Fl_Tree_Item_Reselect_Mode Fl_Tree::item_reselect_mode() const { return(_prefs.item_reselect_mode()); } /// Sets the item re/selection mode. /// See ::Fl_Tree_Item_Reselect_Mode for possible values. /// \version 1.3.1 ABI feature /// void Fl_Tree::item_reselect_mode(Fl_Tree_Item_Reselect_Mode mode) { _prefs.item_reselect_mode(mode); } /// Get the 'item draw mode' used for the tree. /// \version 1.3.1 ABI feature /// Fl_Tree_Item_Draw_Mode Fl_Tree::item_draw_mode() const { return(_prefs.item_draw_mode()); } /// Set the 'item draw mode' used for the tree to \p 'mode'. /// /// This affects how items in the tree are drawn, /// such as when a widget() is defined. /// See ::Fl_Tree_Item_Draw_Mode for possible values. /// \version 1.3.1 ABI feature /// void Fl_Tree::item_draw_mode(Fl_Tree_Item_Draw_Mode mode) { _prefs.item_draw_mode(mode); } /// Set the 'item draw mode' used for the tree to integer \p 'mode'. /// /// This affects how items in the tree are drawn, /// such as when a widget() is defined. /// See ::Fl_Tree_Item_Draw_Mode for possible values. /// \version 1.3.1 ABI feature /// void Fl_Tree::item_draw_mode(int mode) { _prefs.item_draw_mode(Fl_Tree_Item_Draw_Mode(mode)); } #endif /// See if \p 'item' is currently displayed on-screen (visible within the widget). /// /// This can be used to detect if the item is scrolled off-screen. /// Checks to see if the item's vertical position is within the top and bottom /// edges of the display window. This does NOT take into account the hide() / show() /// or open() / close() status of the item. /// /// \param[in] item The item to be checked. If NULL, first() is used. /// \returns 1 if displayed, 0 if scrolled off screen or no items are in tree. /// int Fl_Tree::displayed(Fl_Tree_Item *item) { item = item ? item : first(); if (!item) return(0); return( (item->y() >= y()) && (item->y() <= (y()+h()-item->h())) ? 1 : 0); } /// Adjust the vertical scrollbar so that \p 'item' is visible /// \p 'yoff' pixels from the top of the Fl_Tree widget's display. /// /// For instance, yoff=0 will position the item at the top. /// /// If yoff is larger than the vertical scrollbar's limit, /// the value will be clipped. So if yoff=100, but scrollbar's max /// is 50, then 50 will be used. /// /// \param[in] item The item to be shown. If NULL, first() is used. /// \param[in] yoff The pixel offset from the top for the displayed position. /// /// \see show_item_top(), show_item_middle(), show_item_bottom() /// void Fl_Tree::show_item(Fl_Tree_Item *item, int yoff) { item = item ? item : first(); if (!item) return; int newval = item->y() - y() - yoff + (int)_vscroll->value(); if ( newval < _vscroll->minimum() ) newval = (int)_vscroll->minimum(); if ( newval > _vscroll->maximum() ) newval = (int)_vscroll->maximum(); _vscroll->value(newval); redraw(); } /// Adjust the vertical scrollbar to show \p 'item' at the top /// of the display IF it is currently off-screen (for instance show_item_top()). /// If it is already on-screen, no change is made. /// /// \param[in] item The item to be shown. If NULL, first() is used. /// /// \see show_item_top(), show_item_middle(), show_item_bottom() /// void Fl_Tree::show_item(Fl_Tree_Item *item) { item = item ? item : first(); if (!item) return; if ( displayed(item) ) return; show_item_top(item); } /// Adjust the vertical scrollbar so that \p 'item' is at the top of the display. /// /// \param[in] item The item to be shown. If NULL, first() is used. /// void Fl_Tree::show_item_top(Fl_Tree_Item *item) { item = item ? item : first(); if (item) show_item(item, 0); } /// Adjust the vertical scrollbar so that \p 'item' is in the middle of the display. /// /// \param[in] item The item to be shown. If NULL, first() is used. /// void Fl_Tree::show_item_middle(Fl_Tree_Item *item) { item = item ? item : first(); #if FLTK_ABI_VERSION >= 10303 if (item) show_item(item, (_tih/2)-(item->h()/2)); #else if (item) show_item(item, (h()/2)-(item->h()/2)); #endif } /// Adjust the vertical scrollbar so that \p 'item' is at the bottom of the display. /// /// \param[in] item The item to be shown. If NULL, first() is used. /// void Fl_Tree::show_item_bottom(Fl_Tree_Item *item) { item = item ? item : first(); #if FLTK_ABI_VERSION >= 10303 if (item) show_item(item, _tih-item->h()); #else if (item) show_item(item, h()-item->h()); #endif } /// Displays \p 'item', scrolling the tree as necessary. /// \param[in] item The item to be displayed. If NULL, first() is used. /// void Fl_Tree::display(Fl_Tree_Item *item) { item = item ? item : first(); if (item) show_item_middle(item); } /// Returns the vertical scroll position as a pixel offset. /// The position returned is how many pixels of the tree are scrolled off the top edge /// of the screen. /// \see vposition(int), hposition(), hposition(int) /// int Fl_Tree::vposition() const { return((int)_vscroll->value()); } /// Sets the vertical scroll offset to position \p 'pos'. /// The position is how many pixels of the tree are scrolled off the top edge /// of the screen. /// \param[in] pos The vertical position (in pixels) to scroll the tree to. /// \see vposition(), hposition(), hposition(int) /// void Fl_Tree::vposition(int pos) { if (pos < 0) pos = 0; if (pos > _vscroll->maximum()) pos = (int)_vscroll->maximum(); if (pos == _vscroll->value()) return; _vscroll->value(pos); redraw(); } /// Returns the horizontal scroll position as a pixel offset. /// The position returned is how many pixels of the tree are scrolled off the left edge /// of the screen. /// \see hposition(int), vposition(), vposition(int) /// \note Must be using FLTK ABI 1.3.3 or higher for this to be effective. /// int Fl_Tree::hposition() const { #if FLTK_ABI_VERSION >= 10303 return((int)_hscroll->value()); #else return(0); #endif } /// Sets the horizontal scroll offset to position \p 'pos'. /// The position is how many pixels of the tree are scrolled off the left edge /// of the screen. /// \param[in] pos The vertical position (in pixels) to scroll the tree to. /// \see hposition(), vposition(), vposition(int) /// \note Must be using FLTK ABI 1.3.3 or higher for this to be effective. /// void Fl_Tree::hposition(int pos) { #if FLTK_ABI_VERSION >= 10303 if (pos < 0) pos = 0; if (pos > _hscroll->maximum()) pos = (int)_hscroll->maximum(); if (pos == _hscroll->value()) return; _hscroll->value(pos); redraw(); #endif } /// See if widget \p 'w' is one of the Fl_Tree widget's scrollbars. /// Use this to skip over the scrollbars when walking the child() array. Example: /// \code /// for ( int i=0; i<tree->children(); i++ ) { // walk children /// Fl_Widget *w = tree->child(i); /// if ( tree->is_scrollbar(w) ) continue; // skip scrollbars /// ..do work here.. /// } /// \endcode /// \param[in] w Widget to test /// \returns 1 if \p w is a scrollbar, 0 if not. /// \todo should be const /// int Fl_Tree::is_scrollbar(Fl_Widget *w) { #if FLTK_ABI_VERSION >= 10303 return( (w==_vscroll || w==_hscroll) ? 1 : 0 ); #else return( (w==_vscroll) ? 1 : 0 ); #endif } /// Gets the default size of scrollbars' troughs for this widget /// in pixels. /// /// If this value is zero (default), this widget will use the global /// Fl::scrollbar_size() value as the scrollbar's width. /// /// \returns Scrollbar size in pixels, or 0 if the global Fl::scrollbar_size() is being used. /// \see Fl::scrollbar_size(int) /// int Fl_Tree::scrollbar_size() const { return(_scrollbar_size); } /// Sets the pixel size of the scrollbars' troughs to \p 'size' /// for this widget, in pixels. /// /// Normally you should not need this method, and should use the global /// Fl::scrollbar_size(int) instead to manage the size of ALL /// your widgets' scrollbars. This ensures your application /// has a consistent UI, and is the default behavior. Normally /// this is what you want. /// /// Only use this method if you really need to override just THIS /// instance of the widget's scrollbar size. (This need should be rare.) /// /// Setting \p size to the special value of 0 causes the widget to /// track the global Fl::scrollbar_size(), which is the default. /// /// \param[in] size Sets the scrollbar size in pixels.\n /// If 0 (default), scrollbar size tracks the global Fl::scrollbar_size() /// \see Fl::scrollbar_size() /// void Fl_Tree::scrollbar_size(int size) { _scrollbar_size = size; int scrollsize = _scrollbar_size ? _scrollbar_size : Fl::scrollbar_size(); if ( _vscroll->w() != scrollsize ) { _vscroll->resize(x()+w()-scrollsize, h(), scrollsize, _vscroll->h()); } #if FLTK_ABI_VERSION >= 10303 if ( _hscroll->h() != scrollsize ) { _hscroll->resize(x(), y()+h()-scrollsize, _hscroll->w(), scrollsize); } // Changing scrollbar size affects _tiw/_tih + may affect scrollbar visibility calc_dimensions(); #endif } /// See if the vertical scrollbar is currently visible. /// \returns 1 if scrollbar visible, 0 if not. /// int Fl_Tree::is_vscroll_visible() const { return(_vscroll->visible() ? 1 : 0); } /// See if the horizontal scrollbar is currently visible. /// \returns 1 if scrollbar visible, 0 if not. /// \note Must be using FLTK ABI 1.3.3 or higher for this to be effective. /// int Fl_Tree::is_hscroll_visible() const { #if FLTK_ABI_VERSION >= 10303 return(_hscroll->visible() ? 1 : 0); #else return 0; #endif } /// Do the callback for the specified \p 'item' using \p 'reason', /// setting the callback_item() and callback_reason(). /// void Fl_Tree::do_callback_for_item(Fl_Tree_Item* item, Fl_Tree_Reason reason) { callback_reason(reason); callback_item(item); do_callback((Fl_Widget*)this, user_data()); } /// Sets the item that was changed for this callback. /// Used internally to pass the item that invoked the callback. /// void Fl_Tree::callback_item(Fl_Tree_Item* item) { _callback_item = item; } /// Gets the item that caused the callback. /// The callback() can use this value to see which item changed. /// Fl_Tree_Item* Fl_Tree::callback_item() { return(_callback_item); } /// Sets the reason for this callback. /// Used internally to pass the reason the callback was invoked. /// void Fl_Tree::callback_reason(Fl_Tree_Reason reason) { _callback_reason = reason; } /// Gets the reason for this callback. /// /// The callback() can use this value to see why it was called. Example: /// \code /// void MyTreeCallback(Fl_Widget *w, void *userdata) { /// Fl_Tree *tree = (Fl_Tree*)w; /// Fl_Tree_Item *item = tree->callback_item(); // the item changed (can be NULL if more than one item was changed!) /// switch ( tree->callback_reason() ) { // reason callback was invoked /// case FL_TREE_REASON_OPENED: ..item was opened.. /// case FL_TREE_REASON_CLOSED: ..item was closed.. /// case FL_TREE_REASON_SELECTED: ..item was selected.. /// case FL_TREE_REASON_RESELECTED: ..item was reselected (double-clicked, etc).. /// case FL_TREE_REASON_DESELECTED: ..item was deselected.. /// } /// } /// \endcode /// /// \see item_reselect_mode() -- enables FL_TREE_REASON_RESELECTED events /// Fl_Tree_Reason Fl_Tree::callback_reason() const { return(_callback_reason); } /** * Read a preferences database into the tree widget. * A preferences database is a hierarchical collection of data which can be * directly loaded into the tree view for inspection. * \param[in] prefs the Fl_Preferences database */ void Fl_Tree::load(Fl_Preferences &prefs) { int i, j, n, pn = (int) strlen(prefs.path()); char *p; const char *path = prefs.path(); if (strcmp(path, ".")==0) path += 1; // root path is empty else path += 2; // child path starts with "./" n = prefs.groups(); for (i=0; i<n; i++) { Fl_Preferences prefsChild(prefs, i); add(prefsChild.path()+2); // children always start with "./" load(prefsChild); } n = prefs.entries(); for (i=0; i<n; i++) { // We must remove all fwd slashes in the key and value strings. Replace with backslash. char *key = strdup(prefs.entry(i)); int kn = (int) strlen(key); for (j=0; j<kn; j++) { if (key[j]=='/') key[j]='\\'; } char *val; prefs.get(key, val, ""); int vn = (int) strlen(val); for (j=0; j<vn; j++) { if (val[j]=='/') val[j]='\\'; } if (vn<40) { size_t sze = pn + strlen(key) + vn; p = (char*)malloc(sze+5); sprintf(p, "%s/%s = %s", path, key, val); } else { size_t sze = pn + strlen(key) + 40; p = (char*)malloc(sze+5); sprintf(p, "%s/%s = %.40s...", path, key, val); } add(p[0]=='/'?p+1:p); free(p); free(val); free(key); } } /// Ensure the scrollbars are the last children void Fl_Tree::fix_scrollbar_order() { Fl_Widget** a = (Fl_Widget**)array(); if (a[children()-1] != _vscroll) { int i,j; #if FLTK_ABI_VERSION >= 10303 for (i = j = 0; j < children(); j++) { if (a[j] != _vscroll && a[j] != _hscroll ) a[i++] = a[j]; } a[i++] = _hscroll; a[i++] = _vscroll; #else for (i = j = 0; j < children(); j++) { if (a[j] != _vscroll) a[i++] = a[j]; } a[i++] = _vscroll; #endif } } /// Schedule tree to recalc the entire tree size. /// \note Must be using FLTK ABI 1.3.3 or higher for this to be effective. /// void Fl_Tree::recalc_tree() { #if FLTK_ABI_VERSION >= 10303 _tree_w = _tree_h = -1; #endif } // // End of "$Id$". //