ref: 99fd64462baaa4fb2096b0f9f02aef2791b7fafd
dir: /external/SDL2/include/SDL_opengles2.h/
/* Simple DirectMedia Layer Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_opengles2.h * * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. */ #include "SDL_config.h" #ifndef _MSC_VER #ifdef __IPHONEOS__ #include <OpenGLES/ES2/gl.h> #include <OpenGLES/ES2/glext.h> #else #include <GLES2/gl2platform.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #endif #else /* _MSC_VER */ /* OpenGL ES2 headers for Visual Studio */ #include "SDL_opengles2_khrplatform.h" #include "SDL_opengles2_gl2platform.h" #include "SDL_opengles2_gl2.h" #include "SDL_opengles2_gl2ext.h" #endif /* _MSC_VER */ #ifndef APIENTRY #define APIENTRY GL_APIENTRY #endif