ref: 9eaba52cafcac7c2f3bfc72d7be1f15893196be1
dir: /DoConfig/fltk/src/Fl_Tree_Item.cxx/
// // "$Id$" // #include <stdio.h> #include <stdlib.h> #include <string.h> #include <FL/Fl_Widget.H> #include <FL/Fl_Tree_Item.H> #include <FL/Fl_Tree_Prefs.H> #include <FL/Fl_Tree.H> ////////////////////// // Fl_Tree_Item.cxx ////////////////////// // // Fl_Tree -- This file is part of the Fl_Tree widget for FLTK // Copyright (C) 2009-2010 by Greg Ercolano. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /////////////////////////////////////////////////////////////////////////// 80 / // Was the last event inside the specified xywh? static int event_inside(const int xywh[4]) { return(Fl::event_inside(xywh[0],xywh[1],xywh[2],xywh[3])); } /// Constructor. /// Makes a new instance of Fl_Tree_Item using defaults from \p 'prefs'. #if FLTK_ABI_VERSION >= 10303 /// \deprecated in 1.3.3 ABI -- you must use Fl_Tree_Item(Fl_Tree*) for proper horizontal scrollbar behavior. #endif /// Fl_Tree_Item::Fl_Tree_Item(const Fl_Tree_Prefs &prefs) { _Init(prefs, 0); } // Initialize the tree item // Used by constructors // void Fl_Tree_Item::_Init(const Fl_Tree_Prefs &prefs, Fl_Tree *tree) { #if FLTK_ABI_VERSION >= 10303 _tree = tree; #endif _label = 0; _labelfont = prefs.labelfont(); _labelsize = prefs.labelsize(); _labelfgcolor = prefs.labelfgcolor(); _labelbgcolor = prefs.labelbgcolor(); _widget = 0; #if FLTK_ABI_VERSION >= 10301 _flags = OPEN|VISIBLE|ACTIVE; #else /*FLTK_ABI_VERSION*/ _open = 1; _visible = 1; _active = 1; _selected = 0; #endif /*FLTK_ABI_VERSION*/ _xywh[0] = 0; _xywh[1] = 0; _xywh[2] = 0; _xywh[3] = 0; _collapse_xywh[0] = 0; _collapse_xywh[1] = 0; _collapse_xywh[2] = 0; _collapse_xywh[3] = 0; _label_xywh[0] = 0; _label_xywh[1] = 0; _label_xywh[2] = 0; _label_xywh[3] = 0; _usericon = 0; #if FLTK_ABI_VERSION >= 10304 _userdeicon = 0; #endif _userdata = 0; _parent = 0; #if FLTK_ABI_VERSION >= 10303 _children.manage_item_destroy(1); // let array's dtor manage destroying Fl_Tree_Items #endif #if FLTK_ABI_VERSION >= 10301 _prev_sibling = 0; _next_sibling = 0; #endif /*FLTK_ABI_VERSION*/ } #if FLTK_ABI_VERSION >= 10303 /// Constructor. /// Makes a new instance of Fl_Tree_Item for \p 'tree'. /// /// This must be used instead of the older, deprecated Fl_Tree_Item(Fl_Tree_Prefs) /// constructor for proper horizontal scrollbar calculation. /// /// \version 1.3.3 ABI feature /// Fl_Tree_Item::Fl_Tree_Item(Fl_Tree *tree) { _Init(tree->_prefs, tree); } #endif // DTOR Fl_Tree_Item::~Fl_Tree_Item() { if ( _label ) { free((void*)_label); _label = 0; } _widget = 0; // Fl_Group will handle destruction _usericon = 0; // user handled allocation #if FLTK_ABI_VERSION >= 10304 _userdeicon = 0; // user handled allocation #endif #if FLTK_ABI_VERSION >= 10303 // focus item? set to null if ( _tree && this == _tree->_item_focus ) { _tree->_item_focus = 0; } #endif //_children.clear(); // array's destructor handles itself } /// Copy constructor. Fl_Tree_Item::Fl_Tree_Item(const Fl_Tree_Item *o) { #if FLTK_ABI_VERSION >= 10303 _tree = o->_tree; #endif _label = o->label() ? strdup(o->label()) : 0; _labelfont = o->labelfont(); _labelsize = o->labelsize(); _labelfgcolor = o->labelfgcolor(); _labelbgcolor = o->labelbgcolor(); _widget = o->widget(); #if FLTK_ABI_VERSION >= 10301 _flags = o->_flags; #else /*FLTK_ABI_VERSION*/ _open = o->_open; _visible = o->_visible; _active = o->_active; _selected = o->_selected; #endif /*FLTK_ABI_VERSION*/ _xywh[0] = o->_xywh[0]; _xywh[1] = o->_xywh[1]; _xywh[2] = o->_xywh[2]; _xywh[3] = o->_xywh[3]; _collapse_xywh[0] = o->_collapse_xywh[0]; _collapse_xywh[1] = o->_collapse_xywh[1]; _collapse_xywh[2] = o->_collapse_xywh[2]; _collapse_xywh[3] = o->_collapse_xywh[3]; _label_xywh[0] = o->_label_xywh[0]; _label_xywh[1] = o->_label_xywh[1]; _label_xywh[2] = o->_label_xywh[2]; _label_xywh[3] = o->_label_xywh[3]; _usericon = o->usericon(); _userdata = o->user_data(); _parent = o->_parent; #if FLTK_ABI_VERSION >= 10301 _prev_sibling = 0; // do not copy ptrs! use update_prev_next() _next_sibling = 0; // do not copy ptrs! use update_prev_next() #endif /*FLTK_ABI_VERSION*/ } /// Print the tree as 'ascii art' to stdout. /// Used mainly for debugging. /// void Fl_Tree_Item::show_self(const char *indent) const { const char *thelabel = label() ? label() : "(NULL)"; #if FLTK_ABI_VERSION >= 10301 printf("%s-%s (%d children, this=%p, parent=%p, prev=%p, next=%p, depth=%d)\n", indent,thelabel,children(),(void*)this, (void*)_parent, _prev_sibling, _next_sibling, depth()); #else /*FLTK_ABI_VERSION*/ printf("%s-%s (%d children, this=%p, parent=%p depth=%d)\n", indent,thelabel,children(),(void*)this, (void*)_parent, depth()); #endif /*FLTK_ABI_VERSION*/ if ( children() ) { char *i2 = new char [strlen(indent)+2]; strcpy(i2, indent); strcat(i2, " |"); for ( int t=0; t<children(); t++ ) { child(t)->show_self(i2); } delete[] i2; } fflush(stdout); } /// Set the label to \p 'name'. /// Makes and manages an internal copy of \p 'name'. /// void Fl_Tree_Item::label(const char *name) { if ( _label ) { free((void*)_label); _label = 0; } _label = name ? strdup(name) : 0; recalc_tree(); // may change label geometry } /// Return the label. const char *Fl_Tree_Item::label() const { return(_label); } /// Return const child item for the specified 'index'. const Fl_Tree_Item *Fl_Tree_Item::child(int index) const { return(_children[index]); } /// Clear all the children for this item. void Fl_Tree_Item::clear_children() { _children.clear(); recalc_tree(); // may change tree geometry } /// Return the index of the immediate child of this item /// that has the label \p 'name'. /// /// \returns index of found item, or -1 if not found. /// \version 1.3.0 release /// int Fl_Tree_Item::find_child(const char *name) { if ( name ) { for ( int t=0; t<children(); t++ ) if ( child(t)->label() ) if ( strcmp(child(t)->label(), name) == 0 ) return(t); } return(-1); } /// Return the /immediate/ child of current item /// that has the label \p 'name'. /// /// \returns const found item, or 0 if not found. /// \version 1.3.3 /// const Fl_Tree_Item* Fl_Tree_Item::find_child_item(const char *name) const { if ( name ) for ( int t=0; t<children(); t++ ) if ( child(t)->label() ) if ( strcmp(child(t)->label(), name) == 0 ) return(child(t)); return(0); } /// Non-const version of Fl_Tree_Item::find_child_item(const char *name) const. Fl_Tree_Item* Fl_Tree_Item::find_child_item(const char *name) { // "Effective C++, 3rd Ed", p.23. Sola fide, Amen. return(const_cast<Fl_Tree_Item*>( static_cast<const Fl_Tree_Item &>(*this).find_child_item(name))); } /// Find child item by descending array \p 'arr' of names. /// Does not include self in search. /// Only Fl_Tree should need this method. /// /// \returns item, or 0 if not found /// \version 1.3.0 release /// const Fl_Tree_Item *Fl_Tree_Item::find_child_item(char **arr) const { for ( int t=0; t<children(); t++ ) { if ( child(t)->label() ) { if ( strcmp(child(t)->label(), *arr) == 0 ) { // match? if ( *(arr+1) ) { // more in arr? descend return(_children[t]->find_child_item(arr+1)); } else { // end of arr? done return(_children[t]); } } } } return(0); } /// Non-const version of Fl_Tree_Item::find_child_item(char **arr) const. Fl_Tree_Item *Fl_Tree_Item::find_child_item(char **arr) { // "Effective C++, 3rd Ed", p.23. Sola fide, Amen. return(const_cast<Fl_Tree_Item*>( static_cast<const Fl_Tree_Item &>(*this).find_child_item(arr))); } /// Find item by descending array of \p 'names'. /// Includes self in search. /// Only Fl_Tree should need this method. Use Fl_Tree::find_item() instead. /// /// \returns const item, or 0 if not found /// const Fl_Tree_Item *Fl_Tree_Item::find_item(char **names) const { if ( ! *names ) return(0); if ( label() && strcmp(label(), *names) == 0 ) { // match self? ++names; // skip self if ( *names == 0 ) return(this); // end of names, found ourself } if ( children() ) { // check children.. return(find_child_item(names)); } return(0); } /// Non-const version of Fl_Tree_Item::find_item(char **names) const. Fl_Tree_Item *Fl_Tree_Item::find_item(char **names) { // "Effective C++, 3rd Ed", p.23. Sola fide, Amen. return(const_cast<Fl_Tree_Item*>( static_cast<const Fl_Tree_Item &>(*this).find_item(names))); } /// Find the index number for the specified \p 'item' /// in the current item's list of children. /// /// \returns the index, or -1 if not found. /// int Fl_Tree_Item::find_child(Fl_Tree_Item *item) { for ( int t=0; t<children(); t++ ) if ( item == child(t) ) return(t); return(-1); } /// Add a new child to this item with the name \p 'new_label' /// and defaults from \p 'prefs'. /// An internally managed copy is made of the label string. /// Adds the item based on the value of prefs.sortorder(). /// \returns the item added /// \version 1.3.0 release /// Fl_Tree_Item *Fl_Tree_Item::add(const Fl_Tree_Prefs &prefs, const char *new_label) { return(add(prefs, new_label, (Fl_Tree_Item*)0)); } /// Add \p 'item' as immediate child with \p 'new_label' /// and defaults from \p 'prefs'. /// If \p 'item' is NULL, a new item is created. /// An internally managed copy is made of the label string. /// Adds the item based on the value of prefs.sortorder(). /// \returns the item added /// \version 1.3.3 /// Fl_Tree_Item *Fl_Tree_Item::add(const Fl_Tree_Prefs &prefs, const char *new_label, Fl_Tree_Item *item) { #if FLTK_ABI_VERSION >= 10303 if ( !item ) { item = new Fl_Tree_Item(_tree); item->label(new_label); } #else if ( !item ) { item = new Fl_Tree_Item(prefs); item->label(new_label); } #endif recalc_tree(); // may change tree geometry item->_parent = this; switch ( prefs.sortorder() ) { case FL_TREE_SORT_NONE: { _children.add(item); return(item); } case FL_TREE_SORT_ASCENDING: { for ( int t=0; t<_children.total(); t++ ) { Fl_Tree_Item *c = _children[t]; if ( c->label() && strcmp(c->label(), new_label) > 0 ) { _children.insert(t, item); return(item); } } _children.add(item); return(item); } case FL_TREE_SORT_DESCENDING: { for ( int t=0; t<_children.total(); t++ ) { Fl_Tree_Item *c = _children[t]; if ( c->label() && strcmp(c->label(), new_label) < 0 ) { _children.insert(t, item); return(item); } } _children.add(item); return(item); } } return(item); } /// Descend into the path specified by \p 'arr', and add a new child there. /// Should be used only by Fl_Tree's internals. /// Adds the item based on the value of prefs.sortorder(). /// \returns the item added. /// \version 1.3.0 release /// Fl_Tree_Item *Fl_Tree_Item::add(const Fl_Tree_Prefs &prefs, char **arr) { return add(prefs, arr, 0); } /// Descend into path specified by \p 'arr' and add \p 'newitem' there. /// Should be used only by Fl_Tree's internals. /// If item is NULL, a new item is created. /// Adds the item based on the value of prefs.sortorder(). /// \returns the item added. /// \version 1.3.3 ABI feature /// Fl_Tree_Item *Fl_Tree_Item::add(const Fl_Tree_Prefs &prefs, char **arr, Fl_Tree_Item *newitem) { if ( !*arr ) return 0; // See if we can find an existing child with name requested. Fl_Tree_Item *child = find_child_item(*arr); if ( child ) { // Child found? if ( *(arr+1) == 0 ) { // ..and at end of path? if ( !newitem ) { // ..and no item specified? return 0; // ..error: child exists already } else { // Child found, end of path, item specified return child->add(prefs, newitem->label(), newitem); } } // Child found: more path elements to go or item specified? // Descend into child to handle add.. return child->add(prefs, arr+1, newitem); // recurse } // No child found, see if we reached end of path. // If so, add as an immediate child, done if ( *(arr+1) == 0 ) // end of path? return add(prefs, *arr, newitem); // add as immediate child // No child found, but more to path? // If so, create new child to handle add() Fl_Tree_Item *newchild; return (newchild=add(prefs, *arr)) // create new immediate child ? newchild->add(prefs,arr+1,newitem) // it worked? recurse to add : 0; // failed? error } /** Insert a new item named \p 'new_label' into current item's children at a specified position \p 'pos'. If \p pos is out of range the new item is - prepended if \p pos \< 0 or - appended if \p pos \> item->children(). \returns the new item inserted \see Fl_Tree::insert() */ Fl_Tree_Item *Fl_Tree_Item::insert(const Fl_Tree_Prefs &prefs, const char *new_label, int pos) { #if FLTK_ABI_VERSION >= 10303 Fl_Tree_Item *item = new Fl_Tree_Item(_tree); #else Fl_Tree_Item *item = new Fl_Tree_Item(prefs); #endif item->label(new_label); item->_parent = this; _children.insert(pos, item); recalc_tree(); // may change tree geometry return(item); } /// Insert a new item named \p 'new_label' above this item. /// \returns the new item inserted, or 0 if an error occurred. /// Fl_Tree_Item *Fl_Tree_Item::insert_above(const Fl_Tree_Prefs &prefs, const char *new_label) { Fl_Tree_Item *p = _parent; if ( ! p ) return(0); // Walk our parent's children to find ourself for ( int t=0; t<p->children(); t++ ) { Fl_Tree_Item *c = p->child(t); if ( this == c ) { return(p->insert(prefs, new_label, t)); } } return(0); } /// Deparent child at index position \p 'pos'. /// This creates an "orphaned" item that is still allocated, /// but has no parent or siblings. Normally the caller would /// want to immediately reparent the orphan elsewhere. /// /// A successfully orphaned item will have its parent() /// and prev_sibling()/next_sibling() set to NULL. /// /// \returns /// - pointer to orphaned item on success /// - NULL on error (could not deparent the item) /// Fl_Tree_Item* Fl_Tree_Item::deparent(int pos) { Fl_Tree_Item *orphan = _children[pos]; if ( _children.deparent(pos) < 0 ) return NULL; return orphan; } /// Reparent specified item as a child of ourself at position \p 'pos'. /// Typically 'newchild' was recently orphaned with deparent(). /// /// \returns /// - 0: on success /// - -1: on error (e.g. if \p 'pos' out of range) with no changes made. /// int Fl_Tree_Item::reparent(Fl_Tree_Item *newchild, int pos) { int ret; if ( (ret = _children.reparent(newchild, this, pos)) < 0 ) return ret; newchild->parent(this); // take custody return 0; } /// Move the item 'from' to sibling position of 'to'. /// /// \returns /// - 0: Success /// - -1: range error (e.g. if \p 'to' or \p 'from' out of range). /// - (Other return values reserved for future use) /// int Fl_Tree_Item::move(int to, int from) { return _children.move(to, from); } /// Move the current item above/below/into the specified 'item', /// where \p 'op' determines the type of move: /// /// - 0: move above \p 'item' (\p 'pos' ignored) /// - 1: move below \p 'item' (\p 'pos' ignored) /// - 2: move into \p 'item' as a child (at optional position \p 'pos') /// /// \returns 0 on success. a negative number on error: /// - -1: one of the items has no parent /// - -2: item's index could not be determined /// - -3: bad 'op' /// - -4: index range error /// - -5: could not deparent /// - -6: could not reparent at \p 'pos' /// - (Other return values reserved for future use.) /// int Fl_Tree_Item::move(Fl_Tree_Item *item, int op, int pos) { Fl_Tree_Item *from_parent, *to_parent; int from, to; switch (op) { case 0: // "above" from_parent = this->parent(); to_parent = item->parent(); from = from_parent->find_child(this); to = to_parent->find_child(item); break; case 1: // "below" from_parent = this->parent(); to_parent = item->parent(); from = from_parent->find_child(this); to = to_parent->find_child(item); break; case 2: // "into" from_parent = this->parent(); to_parent = item; from = from_parent->find_child(this); to = pos; break; default: return -3; } if ( !from_parent || !to_parent ) return -1; if ( from < 0 || to < 0 ) return -2; if ( from_parent == to_parent ) { // same parent? switch (op) { // 'to' offsets due to scroll case 0: if ( from < to && to > 0 ) --to; break; case 1: if ( from > to && to < to_parent->children() ) ++to; break; } if ( from_parent->move(to, from) < 0 ) // simple move among siblings return -4; } else { // different parent? if ( to > to_parent->children() ) // try to prevent a reparent() error return -4; if ( from_parent->deparent(from) == NULL ) // deparent self from current parent return -5; if ( to_parent->reparent(this, to) < 0 ) { // reparent self to new parent at position 'to' to_parent->reparent(this, 0); // failed? shouldn't happen, reparent at 0 return -6; } } return 0; } /// Move the current item above the specified 'item'. /// This is the equivalent of calling move(item,0,0). /// /// \returns 0 on success.<br> /// On error returns a negative value; /// see move(Fl_Tree_Item*,int,int) for possible error codes. /// int Fl_Tree_Item::move_above(Fl_Tree_Item *item) { return move(item, 0, 0); } /// Move the current item below the specified 'item'. /// This is the equivalent of calling move(item,1,0). /// /// \returns 0 on success.<br> /// On error returns a negative value; /// see move(Fl_Tree_Item*,int,int) for possible error codes. /// int Fl_Tree_Item::move_below(Fl_Tree_Item *item) { return move(item, 1, 0); } /// Parent the current item as a child of the specified \p 'item'. /// This is the equivalent of calling move(item,2,pos). /// /// \returns 0 on success.<br> /// On error returns a negative value; /// see move(Fl_Tree_Item*,int,int) for possible error codes. /// int Fl_Tree_Item::move_into(Fl_Tree_Item *item, int pos) { return move(item, 2, pos); } #if FLTK_ABI_VERSION >= 10303 /// Return the parent tree's prefs. /// \returns a reference to the parent tree's Fl_Tree_Prefs /// \version 1.3.3 ABI feature /// const Fl_Tree_Prefs& Fl_Tree_Item::prefs() const { return(_tree->_prefs); } /// Replace the current item with a new item. /// /// The current item is destroyed if successful. /// No checks are made to see if an item with the same name exists. /// /// This method can be used to, for example, install 'custom' items /// into the tree derived from Fl_Tree_Item; see draw_item_content(). /// /// \param[in] newitem The new item to replace the current item /// \returns newitem on success, NULL if could not be replaced. /// \see Fl_Tree_Item::draw_item_content(), Fl_Tree::root(Fl_Tree_Item*) /// \version 1.3.3 ABI feature /// Fl_Tree_Item *Fl_Tree_Item::replace(Fl_Tree_Item *newitem) { Fl_Tree_Item *p = parent(); if ( !p ) { // no parent? then we're the tree's root.. _tree->root(newitem); // ..tell tree to replace root return newitem; } // has parent? ask parent to replace us return p->replace_child(this, newitem); } /// Replace existing child \p 'olditem' with \p 'newitem'. /// /// The \p 'olditem' is destroyed if successful. /// Can be used to put custom items (derived from Fl_Tree_Item) into the tree. /// No checks are made to see if an item with the same name exists. /// /// \param[in] olditem The item to be found and replaced /// \param[in] newitem The new item to take the place of \p 'olditem' /// \returns newitem on success and \p 'olditem' is destroyed. /// NULL on error if \p 'olditem' was not found /// as an immediate child. /// \see replace(), Fl_Tree_Item::draw() /// \version 1.3.3 ABI feature /// Fl_Tree_Item *Fl_Tree_Item::replace_child(Fl_Tree_Item *olditem, Fl_Tree_Item *newitem) { int pos = find_child(olditem); // find our index for olditem if ( pos == -1 ) return(NULL); newitem->_parent = this; // replace in array (handles stitching neighboring items) _children.replace(pos, newitem); recalc_tree(); // newitem may have changed tree geometry return newitem; } #endif /// Remove \p 'item' from the current item's children. /// \returns 0 if removed, -1 if item not an immediate child. /// int Fl_Tree_Item::remove_child(Fl_Tree_Item *item) { for ( int t=0; t<children(); t++ ) { if ( child(t) == item ) { item->clear_children(); _children.remove(t); recalc_tree(); // may change tree geometry return(0); } } return(-1); } /// Remove immediate child (and its children) by its label \p 'name'. /// If more than one item matches \p 'name', only the first /// matching item is removed. /// \param[in] name The label name of the immediate child to remove /// \returns 0 if removed, -1 if not found. /// \version 1.3.3 /// int Fl_Tree_Item::remove_child(const char *name) { for ( int t=0; t<children(); t++ ) { if ( child(t)->label() ) { if ( strcmp(child(t)->label(), name) == 0 ) { _children.remove(t); recalc_tree(); // may change tree geometry return(0); } } } return(-1); } /// Swap two of our children, given two child index values \p 'ax' and \p 'bx'. /// Use e.g. for sorting.<br> /// This method is FAST, and does not involve lookups.<br> /// No range checking is done on either index value. /// \param[in] ax,bx the index of the items to swap /// void Fl_Tree_Item::swap_children(int ax, int bx) { _children.swap(ax, bx); } /// Swap two of our immediate children, given item pointers. /// Use e.g. for sorting. /// /// This method is SLOW because it involves linear lookups.<br> /// For speed, use swap_children(int,int) instead. /// /// \param[in] a,b The item ptrs of the two items to swap. /// Both must be immediate children of the current item. /// \returns /// - 0 : OK /// - -1 : failed: item \p 'a' or \p 'b' is not our child. /// int Fl_Tree_Item::swap_children(Fl_Tree_Item *a, Fl_Tree_Item *b) { int ax = -1, bx = -1; for ( int t=0; t<children(); t++ ) { // find index for a and b if ( _children[t] == a ) { ax = t; if ( bx != -1 ) break; else continue; } if ( _children[t] == b ) { bx = t; if ( ax != -1 ) break; else continue; } } if ( ax == -1 || bx == -1 ) return(-1); // not found? fail swap_children(ax,bx); return(0); } /// Internal: Horizontal connector line based on preference settings. /// \param[in] x1 The left hand X position of the horizontal connector /// \param[in] x2 The right hand X position of the horizontal connector /// \param[in] y The vertical position of the horizontal connector /// \param[in] prefs The Fl_Tree prefs /// void Fl_Tree_Item::draw_horizontal_connector(int x1, int x2, int y, const Fl_Tree_Prefs &prefs) { fl_color(prefs.connectorcolor()); switch ( prefs.connectorstyle() ) { case FL_TREE_CONNECTOR_SOLID: y |= 1; // force alignment w/dot pattern fl_line(x1,y,x2,y); return; case FL_TREE_CONNECTOR_DOTTED: { y |= 1; // force alignment w/dot pattern x1 |= 1; for ( int xx=x1; xx<=x2; xx+=2 ) { fl_point(xx, y); } return; } case FL_TREE_CONNECTOR_NONE: return; } } /// Internal: Vertical connector line based on preference settings. /// \param[in] x The x position of the vertical connector /// \param[in] y1 The top of the vertical connector /// \param[in] y2 The bottom of the vertical connector /// \param[in] prefs The Fl_Tree prefs /// void Fl_Tree_Item::draw_vertical_connector(int x, int y1, int y2, const Fl_Tree_Prefs &prefs) { fl_color(prefs.connectorcolor()); switch ( prefs.connectorstyle() ) { case FL_TREE_CONNECTOR_SOLID: y1 |= 1; // force alignment w/dot pattern y2 |= 1; // force alignment w/dot pattern fl_line(x,y1,x,y2); return; case FL_TREE_CONNECTOR_DOTTED: { y1 |= 1; // force alignment w/dot pattern y2 |= 1; // force alignment w/dot pattern for ( int yy=y1; yy<=y2; yy+=2 ) { fl_point(x, yy); } return; } case FL_TREE_CONNECTOR_NONE: return; } } #if FLTK_ABI_VERSION >= 10303 /// Find the item that the last event was over. /// If \p 'yonly' is 1, only check event's y value, don't care about x. /// \param[in] prefs The parent tree's Fl_Tree_Prefs /// \param[in] yonly -- 0: check both event's X and Y values. /// -- 1: only check event's Y value, don't care about X. /// \returns pointer to clicked item, or NULL if none found /// \version 1.3.3 ABI feature /// const Fl_Tree_Item *Fl_Tree_Item::find_clicked(const Fl_Tree_Prefs &prefs, int yonly) const { if ( ! is_visible() ) return(0); if ( is_root() && !prefs.showroot() ) { // skip event check if we're root but root not being shown } else { // See if event is over us if ( yonly ) { if ( Fl::event_y() >= _xywh[1] && Fl::event_y() <= (_xywh[1]+_xywh[3]) ) { return(this); } } else { if ( event_inside(_xywh) ) { // event within this item? return(this); // found } } } if ( is_open() ) { // open? check children of this item for ( int t=0; t<children(); t++ ) { const Fl_Tree_Item *item; if ( (item = _children[t]->find_clicked(prefs, yonly)) != NULL) // recurse into child for descendents return(item); // found? } } return(0); } /// Non-const version of Fl_Tree_Item::find_clicked(const Fl_Tree_Prefs&,int) const Fl_Tree_Item *Fl_Tree_Item::find_clicked(const Fl_Tree_Prefs &prefs, int yonly) { // "Effective C++, 3rd Ed", p.23. Sola fide, Amen. return(const_cast<Fl_Tree_Item*>( static_cast<const Fl_Tree_Item &>(*this).find_clicked(prefs, yonly))); } #else /// Find the item that the last event was over. /// \param[in] prefs The parent tree's Fl_Tree_Prefs /// \returns pointer to clicked item, or NULL if none found /// \version 1.3.0 /// const Fl_Tree_Item *Fl_Tree_Item::find_clicked(const Fl_Tree_Prefs &prefs) const { if ( ! is_visible() ) return(0); if ( is_root() && !prefs.showroot() ) { // skip event check if we're root but root not being shown } else { // See if event is over us if ( event_inside(_xywh) ) { // event within this item? return(this); // found } } if ( is_open() ) { // open? check children of this item for ( int t=0; t<children(); t++ ) { const Fl_Tree_Item *item; if ( (item = _children[t]->find_clicked(prefs)) != NULL) // recurse into child for descendents return(item); // found? } } return(0); } /// Non-const version of Fl_Tree_Item::find_clicked(const Fl_Tree_Prefs&) const. Fl_Tree_Item *Fl_Tree_Item::find_clicked(const Fl_Tree_Prefs &prefs) { // "Effective C++, 3rd Ed", p.23. Sola fide, Amen. return(const_cast<Fl_Tree_Item*>( static_cast<const Fl_Tree_Item &>(*this).find_clicked(prefs))); } #endif static void draw_item_focus(Fl_Boxtype B, Fl_Color fg, Fl_Color bg, int X, int Y, int W, int H) { if (!Fl::visible_focus()) return; switch (B) { case FL_DOWN_BOX: case FL_DOWN_FRAME: case FL_THIN_DOWN_BOX: case FL_THIN_DOWN_FRAME: X ++; Y ++; default: break; } fl_color(fl_contrast(fg, bg)); #if defined(USE_X11) || defined(__APPLE_QUARTZ__) fl_line_style(FL_DOT); fl_rect(X + Fl::box_dx(B), Y + Fl::box_dy(B), W - Fl::box_dw(B) - 1, H - Fl::box_dh(B) - 1); fl_line_style(FL_SOLID); #else // Some platforms don't implement dotted line style, so draw // every other pixel around the focus area... // // Also, QuickDraw (MacOS) does not support line styles specifically, // and the hack we use in fl_line_style() will not draw horizontal lines // on odd-numbered rows... int i, xx, yy; X += Fl::box_dx(B); Y += Fl::box_dy(B); W -= Fl::box_dw(B) + 2; H -= Fl::box_dh(B) + 2; for (xx = 0, i = 1; xx < W; xx ++, i ++) if (i & 1) fl_point(X + xx, Y); for (yy = 0; yy < H; yy ++, i ++) if (i & 1) fl_point(X + W, Y + yy); for (xx = W; xx > 0; xx --, i ++) if (i & 1) fl_point(X + xx, Y + H); for (yy = H; yy > 0; yy --, i ++) if (i & 1) fl_point(X, Y + yy); #endif } /// Return the item's 'visible' height. Takes into account the item's: /// - visibility (if !is_visible(), returns 0) /// - labelfont() height: if label() != NULL /// - widget() height: if widget() != NULL /// - openicon() height (if not NULL) /// - usericon() height (if not NULL) /// Does NOT include Fl_Tree::linespacing(); /// \returns maximum pixel height /// int Fl_Tree_Item::calc_item_height(const Fl_Tree_Prefs &prefs) const { if ( ! is_visible() ) return(0); int H = 0; if ( _label ) { fl_font(_labelfont, _labelsize); // fl_descent() needs this :/ H = _labelsize + fl_descent() + 1; // at least one pixel space below descender } #if FLTK_ABI_VERSION >= 10301 if ( widget() && (prefs.item_draw_mode() & FL_TREE_ITEM_HEIGHT_FROM_WIDGET) && H < widget()->h()) { H = widget()->h(); } #endif /*FLTK_ABI_VERSION*/ if ( has_children() && prefs.openicon() && H<prefs.openicon()->h() ) H = prefs.openicon()->h(); if ( usericon() && H<usericon()->h() ) H = usericon()->h(); return(H); } #if FLTK_ABI_VERSION >= 10303 // These methods held for 1.3.3 ABI: all need 'tree()' back-reference. /// Returns the recommended foreground color used for drawing this item. /// \see draw_item_content() /// \version 1.3.3 ABI ABI /// Fl_Color Fl_Tree_Item::drawfgcolor() const { return is_selected() ? fl_contrast(_labelfgcolor, tree()->selection_color()) : (is_active() && tree()->active_r()) ? _labelfgcolor : fl_inactive(_labelfgcolor); } /// Returns the recommended background color used for drawing this item. /// \see draw_item_content() /// \version 1.3.3 ABI /// Fl_Color Fl_Tree_Item::drawbgcolor() const { const Fl_Color unspecified = 0xffffffff; return is_selected() ? is_active() && tree()->active_r() ? tree()->selection_color() : fl_inactive(tree()->selection_color()) : _labelbgcolor == unspecified ? tree()->color() : _labelbgcolor; } /// Draw the item content /// /// This method can be overridden to implement custom drawing /// by filling the label_[xywh]() area with content. /// /// A minimal example of how to override draw_item_content() /// and draw just a normal item's background and label ourselves: /// /// \code /// class MyTreeItem : public Fl_Tree_Item { /// public: /// MyTreeItem() { } /// ~MyTreeItem() { } /// // DRAW OUR CUSTOM CONTENT FOR THE ITEM /// int draw_item_content(int render) { /// // Our item's dimensions + text content /// int X=label_x(), Y=label_y(), W=label_w(), H=label_h(); /// const char *text = label() ? label() : ""; /// // Rendering? Do any drawing that's needed /// if ( render ) { /// // Draw bg -- a filled rectangle /// fl_color(drawbgcolor()); fl_rectf(X,Y,W,H); /// // Draw label /// fl_font(labelfont(), labelsize()); // use item's label font/size /// fl_color(drawfgcolor()); // use recommended fg color /// fl_draw(text, X,Y,W,H, FL_ALIGN_LEFT); // draw the item's label /// } /// // Rendered or not, we must calculate content's max X position /// int lw=0, lh=0; /// fl_measure(text, lw, lh); // get width of label text /// return X + lw; // return X + label width /// } /// }; /// \endcode /// /// You can draw anything you want inside draw_item_content() /// using any of the fl_draw.H functions, as long as it's /// within the label's xywh area. /// /// To add instances of your custom item to the tree, you can use: /// /// \code /// // Example #1: using add() /// MyTreeItem *bart = new MyTreeItem(..); // class derived from Fl_Tree_Item /// tree->add("/Simpsons/Bart", bart); // Add item as /Simpsons/Bart /// \endcode /// /// ..or you can insert or replace existing items: /// /// \code /// // Example #2: using replace() /// MyTreeItem *marge = new MyTreeItem(..); // class derived from Fl_Tree_Item /// item = tree->add("/Simpsons/Marge"); // create item /// item->replace(mi); // replace it with our own /// \endcode /// /// \param[in] render Whether we should render content (1), or just tally /// the geometry (0). Fl_Tree may want only to find the widest /// item in the tree for scrollbar calculations. /// /// \returns the right-most X coordinate, or 'xmax' of content we drew, /// i.e. the "scrollable" content. /// The tree uses the largest xmax to determine the maximum /// width of the tree's content (needed for e.g. computing the /// horizontal scrollbar's size). /// \version 1.3.3 ABI feature /// int Fl_Tree_Item::draw_item_content(int render) { Fl_Color fg = drawfgcolor(); Fl_Color bg = drawbgcolor(); const Fl_Tree_Prefs &prefs = tree()->prefs(); int xmax = label_x(); // Background for this item, only if different from tree's bg if ( render && (bg != tree()->color() || is_selected()) ) { if ( is_selected() ) { // Selected? Use selectbox() style fl_draw_box(prefs.selectbox(), label_x(), label_y(), label_w(), label_h(), bg); } else { // Not Selected? use plain filled rectangle fl_color(bg); fl_rectf(label_x(), label_y(), label_w(), label_h()); } if ( widget() ) widget()->damage(FL_DAMAGE_ALL); // if there's a child widget, we just damaged it } // Draw label if ( _label && ( !widget() || (prefs.item_draw_mode() & FL_TREE_ITEM_DRAW_LABEL_AND_WIDGET) ) ) { if ( render ) { fl_color(fg); fl_font(_labelfont, _labelsize); } int lx = label_x()+(_label ? prefs.labelmarginleft() : 0); int ly = label_y()+(label_h()/2)+(_labelsize/2)-fl_descent()/2; int lw=0, lh=0; fl_measure(_label, lw, lh); // get box around text (including white space) if ( render ) fl_draw(_label, lx, ly); xmax = lx + lw; // update max width of drawn item } return xmax; } /// Draw this item and its children. /// /// \param[in] X Horizontal position for item being drawn /// \param[in,out] Y Vertical position for item being drawn, /// returns new position for next item /// \param[in] W Recommended width for item /// \param[in] itemfocus The tree's current focus item (if any) /// \param[in,out] tree_item_xmax The tree's running xmax (right-most edge so far). /// Mainly used by parent tree when render==0 to /// calculate tree's max width. /// \param[in] lastchild Is this item the last child in a subtree? /// \param[in] render Whether or not to render the item: /// 0: no rendering, just calculate size w/out drawing. /// 1: render item as well as size calc /// /// \version 1.3.3 ABI feature: modified parameters /// void Fl_Tree_Item::draw(int X, int &Y, int W, Fl_Tree_Item *itemfocus, int &tree_item_xmax, int lastchild, int render) { Fl_Tree_Prefs &prefs = _tree->_prefs; if ( !is_visible() ) return; int tree_top = tree()->_tiy; int tree_bot = tree_top + tree()->_tih; int H = calc_item_height(prefs); // height of item int H2 = H + prefs.linespacing(); // height of item with line spacing // Update the xywh of this item _xywh[0] = X; _xywh[1] = Y; _xywh[2] = W; _xywh[3] = H; // Determine collapse icon's xywh // Note: calculate collapse icon's xywh for possible mouse click detection. // We don't care about items clipped off the viewport; they won't get mouse events. // int item_y_center = Y+(H/2); _collapse_xywh[2] = prefs.openicon()->w(); int &icon_w = _collapse_xywh[2]; _collapse_xywh[0] = X + (icon_w + prefs.connectorwidth())/2 - 3; int &icon_x = _collapse_xywh[0]; _collapse_xywh[1] = item_y_center - (prefs.openicon()->h()/2); int &icon_y = _collapse_xywh[1]; _collapse_xywh[3] = prefs.openicon()->h(); // Horizontal connector values // Must calculate these even if(clipped) because 'draw children' code (below) // needs hconn_x_center value. (Otherwise, these calculations could be 'clipped') // int hconn_x = X+icon_w/2-1; int hconn_x2 = hconn_x + prefs.connectorwidth(); int hconn_x_center = X + icon_w + ((hconn_x2 - (X + icon_w)) / 2); int cw1 = icon_w+prefs.connectorwidth()/2, cw2 = prefs.connectorwidth(); int conn_w = cw1>cw2 ? cw1 : cw2; // Usericon position int uicon_x = X+(icon_w/2-1+conn_w) + ( (usericon() || prefs.usericon()) ? prefs.usericonmarginleft() : 0); int uicon_w = usericon() ? usericon()->w() : prefs.usericon() ? prefs.usericon()->w() : 0; // Label xywh _label_xywh[0] = uicon_x + uicon_w + prefs.labelmarginleft(); _label_xywh[1] = Y; _label_xywh[2] = tree()->_tix + tree()->_tiw - _label_xywh[0]; _label_xywh[3] = H; // Begin calc of this item's max width.. // It might not even be visible, so start at zero. // int xmax = 0; // Recalc widget position // Do this whether clipped or not, so that when scrolled, // the widgets move to appropriate 'offscreen' positions // (so that they don't get mouse events, etc) // if ( widget() ) { int wx = uicon_x + uicon_w + (_label ? prefs.labelmarginleft() : 0); int wy = label_y(); int ww = widget()->w(); // use widget's width int wh = (prefs.item_draw_mode() & FL_TREE_ITEM_HEIGHT_FROM_WIDGET) ? widget()->h() : H; if ( _label && (prefs.item_draw_mode() & FL_TREE_ITEM_DRAW_LABEL_AND_WIDGET) ) { fl_font(_labelfont, _labelsize); // fldescent() needs this int lw=0, lh=0; fl_measure(_label,lw,lh); // get box around text (including white space) wx += (lw + prefs.widgetmarginleft()); } if ( widget()->x() != wx || widget()->y() != wy || widget()->w() != ww || widget()->h() != wh ) { widget()->resize(wx,wy,ww,wh); // we'll handle redraw below } } char clipped = ((Y+H) < tree_top) || (Y>tree_bot) ? 1 : 0; if (!render) clipped = 0; // NOT rendering? Then don't clip, so we calc unclipped items #if FLTK_ABI_VERSION >= 10304 char active = (is_active() && tree()->active_r()) ? 1 : 0; #endif char drawthis = ( is_root() && prefs.showroot() == 0 ) ? 0 : 1; if ( !clipped ) { Fl_Color fg = drawfgcolor(); Fl_Color bg = drawbgcolor(); // See if we should draw this item // If this item is root, and showroot() is disabled, don't draw. // 'clipped' is an optimization to prevent drawing anything offscreen. // if ( drawthis ) { // draw this item at all? if ( (tree()->damage() & ~FL_DAMAGE_CHILD) || !render ) { // non-child damage? // Draw connectors if ( render && prefs.connectorstyle() != FL_TREE_CONNECTOR_NONE ) { // Horiz connector between center of icon and text // if this is root, the connector should not dangle in thin air on the left if (is_root()) draw_horizontal_connector(hconn_x_center, hconn_x2, item_y_center, prefs); else draw_horizontal_connector(hconn_x, hconn_x2, item_y_center, prefs); // Small vertical line down to children if ( has_children() && is_open() ) draw_vertical_connector(hconn_x_center, item_y_center, Y+H2, prefs); // Connectors for last child if ( !is_root() ) { if ( lastchild ) draw_vertical_connector(hconn_x, Y, item_y_center, prefs); else draw_vertical_connector(hconn_x, Y, Y+H2, prefs); } } // Draw collapse icon if ( render && has_children() && prefs.showcollapse() ) { // Draw icon image #if FLTK_ABI_VERSION >= 10304 if ( is_open() ) { if ( active ) prefs.closeicon()->draw(icon_x,icon_y); else prefs.closedeicon()->draw(icon_x,icon_y); } else { if ( active ) prefs.openicon()->draw(icon_x,icon_y); else prefs.opendeicon()->draw(icon_x,icon_y); } #else if ( is_open() ) { prefs.closeicon()->draw(icon_x,icon_y); } else { prefs.openicon()->draw(icon_x,icon_y); } #endif } // Draw user icon (if any) #if FLTK_ABI_VERSION >= 10304 if ( render && usericon() ) { // Item has user icon? Use it int uicon_y = item_y_center - (usericon()->h() >> 1); if ( active ) usericon()->draw(uicon_x,uicon_y); else if ( userdeicon() ) userdeicon()->draw(uicon_x,uicon_y); } else if ( render && prefs.usericon() ) { // Prefs has user icon? Use it int uicon_y = item_y_center - (prefs.usericon()->h() >> 1); if ( active ) prefs.usericon()->draw(uicon_x,uicon_y); else if ( prefs.userdeicon() ) prefs.userdeicon()->draw(uicon_x,uicon_y); } #else if ( render && usericon() ) { // Item has user icon? Use it int uicon_y = item_y_center - (usericon()->h() >> 1); usericon()->draw(uicon_x,uicon_y); } else if ( render && prefs.usericon() ) { // Prefs has user icon? Use it int uicon_y = item_y_center - (prefs.usericon()->h() >> 1); prefs.usericon()->draw(uicon_x,uicon_y); } #endif // Draw item's content xmax = draw_item_content(render); } // end non-child damage // Draw child FLTK widget? if ( widget() ) { if (render) tree()->draw_child(*widget()); // let group handle drawing child if ( widget()->label() && render ) tree()->draw_outside_label(*widget());// label too xmax = widget()->x() + widget()->w(); // update max width of widget } // Draw focus box around item's bg last if ( render && this == itemfocus && Fl::visible_focus() && Fl::focus() == tree() && prefs.selectmode() != FL_TREE_SELECT_NONE ) { draw_item_focus(FL_NO_BOX,fg,bg,label_x()+1,label_y()+1,label_w()-1,label_h()-1); } } // end drawthis } // end clipped if ( drawthis ) Y += H2; // adjust Y (even if clipped) // Manage tree_item_xmax if ( xmax > tree_item_xmax ) tree_item_xmax = xmax; // Draw child items (if any) if ( has_children() && is_open() ) { int child_x = drawthis ? (hconn_x_center - (icon_w/2) + 1) // offset children to right, : X; // unless didn't drawthis int child_w = W - (child_x-X); int child_y_start = Y; for ( int t=0; t<children(); t++ ) { int lastchild = ((t+1)==children()) ? 1 : 0; _children[t]->draw(child_x, Y, child_w, itemfocus, tree_item_xmax, lastchild, render); } if ( has_children() && is_open() ) { Y += prefs.openchild_marginbottom(); // offset below open child tree } if ( ! lastchild ) { // Special 'clipped' calculation. (intentional variable shadowing) int clipped = ((child_y_start < tree_top) && (Y < tree_top)) || ((child_y_start > tree_bot) && (Y > tree_bot)); if (render && !clipped ) draw_vertical_connector(hconn_x, child_y_start, Y, prefs); } } } #else /// Draw this item and its children. /// /// \param[in] X Horizontal position for item being drawn /// \param[in,out] Y Vertical position for item being drawn, /// returns new position for next item /// \param[in] W Recommended width of item /// \param[in] tree The parent tree /// \param[in] itemfocus The tree's current focus item (if any) /// \param[in] prefs The tree's preferences /// \param[in] lastchild Is this item the last child in a subtree? /// /// \version 1.3.0 release, removed 1.3.3 ABI /// void Fl_Tree_Item::draw(int X, int &Y, int W, Fl_Widget *tree, Fl_Tree_Item *itemfocus, const Fl_Tree_Prefs &prefs, int lastchild) { if ( ! is_visible() ) return; int tree_top = tree->y(); int tree_bot = tree_top + tree->h(); int H = calc_item_height(prefs); // height of item int H2 = H + prefs.linespacing(); // height of item with line spacing // Update the xywh of this item _xywh[0] = X; _xywh[1] = Y; _xywh[2] = W; _xywh[3] = H; // Determine collapse icon's xywh // Note: calculate collapse icon's xywh for possible mouse click detection. // We don't care about items clipped off the viewport; they won't get mouse events. // int item_y_center = Y+(H/2); _collapse_xywh[2] = prefs.openicon()->w(); int &icon_w = _collapse_xywh[2]; _collapse_xywh[0] = X + (icon_w + prefs.connectorwidth())/2 - 3; int &icon_x = _collapse_xywh[0]; _collapse_xywh[1] = item_y_center - (prefs.openicon()->h()/2); int &icon_y = _collapse_xywh[1]; _collapse_xywh[3] = prefs.openicon()->h(); // Horizontal connector values // XXX: Must calculate these even if(clipped) because 'draw children' code (below) // needs hconn_x_center value. (Otherwise, these calculations could be 'clipped') // int hconn_x = X+icon_w/2-1; int hconn_x2 = hconn_x + prefs.connectorwidth(); int hconn_x_center = X + icon_w + ((hconn_x2 - (X + icon_w)) / 2); int cw1 = icon_w+prefs.connectorwidth()/2, cw2 = prefs.connectorwidth(); int conn_w = cw1>cw2 ? cw1 : cw2; // Background position int &bg_x = _label_xywh[0] = X+(icon_w/2-1+conn_w); int &bg_y = _label_xywh[1] = Y; int &bg_w = _label_xywh[2] = W-(icon_w/2-1+conn_w); int &bg_h = _label_xywh[3] = H; // Usericon position int uicon_x = bg_x + ( (usericon() || prefs.usericon()) ? prefs.usericonmarginleft() : 0); int uicon_w = usericon() ? usericon()->w() : prefs.usericon() ? prefs.usericon()->w() : 0; // Label position int label_x = uicon_x + uicon_w + (_label ? prefs.labelmarginleft() : 0); // Recalc widget position // Do this whether clipped or not, so that when scrolled, // the widgets move to appropriate 'offscreen' positions // (so that they don't get mouse events, etc) // if ( widget() ) { int wx = label_x; int wy = bg_y; int ww = widget()->w(); // use widget's width #if FLTK_ABI_VERSION >= 10301 int wh = (prefs.item_draw_mode() & FL_TREE_ITEM_HEIGHT_FROM_WIDGET) ? widget()->h() : H; if ( _label && (prefs.item_draw_mode() & FL_TREE_ITEM_DRAW_LABEL_AND_WIDGET) ) { #else /*FLTK_ABI_VERSION*/ int wh = H; // lock widget's height to item height if ( _label && !widget() ) { // back compat: don't draw label if widget() present #endif /*FLTK_ABI_VERSION*/ fl_font(_labelfont, _labelsize); // fldescent() needs this int lw=0, lh=0; fl_measure(_label,lw,lh); // get box around text (including white space) #if FLTK_ABI_VERSION >= 10301 // NEW wx += (lw + prefs.widgetmarginleft()); #else /*FLTK_ABI_VERSION*/ // OLD wx += (lw + 3); #endif /*FLTK_ABI_VERSION*/ } if ( widget()->x() != wx || widget()->y() != wy || widget()->w() != ww || widget()->h() != wh ) { widget()->resize(wx,wy,ww,wh); // we'll handle redraw below } } char clipped = ((Y+H) < tree_top) || (Y>tree_bot) ? 1 : 0; char drawthis = ( is_root() && prefs.showroot() == 0 ) ? 0 : 1; char active = (is_active() && tree->active_r()) ? 1 : 0; if ( !clipped ) { const Fl_Color unspecified = 0xffffffff; Fl_Color fg = is_selected() ? fl_contrast(_labelfgcolor, tree->selection_color()) : active ? _labelfgcolor : fl_inactive(_labelfgcolor); Fl_Color bg = is_selected() ? active ? tree->selection_color() : fl_inactive(tree->selection_color()) : _labelbgcolor == unspecified ? tree->color() : _labelbgcolor; // See if we should draw this item // If this item is root, and showroot() is disabled, don't draw. // 'clipped' is an optimization to prevent drawing anything offscreen. // if ( drawthis ) { // draw this item at all? if ( tree->damage() & ~FL_DAMAGE_CHILD ) { // non-child damage? // Draw connectors if ( prefs.connectorstyle() != FL_TREE_CONNECTOR_NONE ) { // Horiz connector between center of icon and text // if this is root, the connector should not dangle in thin air on the left if (is_root()) draw_horizontal_connector(hconn_x_center, hconn_x2, item_y_center, prefs); else draw_horizontal_connector(hconn_x, hconn_x2, item_y_center, prefs); // Small vertical line down to children if ( has_children() && is_open() ) draw_vertical_connector(hconn_x_center, item_y_center, Y+H2, prefs); // Connectors for last child if ( !is_root() ) { if ( lastchild ) draw_vertical_connector(hconn_x, Y, item_y_center, prefs); else draw_vertical_connector(hconn_x, Y, Y+H2, prefs); } } // Draw collapse icon if ( has_children() && prefs.showcollapse() ) { // Draw icon image #if FLTK_ABI_VERSION >= 10304 if ( is_open() ) { if ( active ) prefs.closeicon()->draw(icon_x,icon_y); else prefs.closedeicon()->draw(icon_x,icon_y); } else { if ( active ) prefs.openicon()->draw(icon_x,icon_y); else prefs.opendeicon()->draw(icon_x,icon_y); } #else if ( is_open() ) { prefs.closeicon()->draw(icon_x,icon_y); } else { prefs.openicon()->draw(icon_x,icon_y); } #endif } // Draw background for the item.. only if different from tree's bg color if ( bg != tree->color() || is_selected() ) { if ( is_selected() ) { // Selected? Use selectbox() style fl_draw_box(prefs.selectbox(),bg_x,bg_y,bg_w,bg_h,bg); } else { // Not Selected? use plain filled rectangle fl_color(bg); fl_rectf(bg_x,bg_y,bg_w,bg_h); } if ( widget() ) widget()->damage(FL_DAMAGE_ALL); // if there's a child widget, we just damaged it } // Draw user icon (if any) #if FLTK_ABI_VERSION >= 10304 if ( usericon() ) { // Item has user icon? Use it int uicon_y = item_y_center - (usericon()->h() >> 1); if ( active ) usericon()->draw(uicon_x,uicon_y); else if ( userdeicon() ) userdeicon()->draw(uicon_x,uicon_y); } else if ( prefs.usericon() ) { // Prefs has user icon? Use it int uicon_y = item_y_center - (prefs.usericon()->h() >> 1); if ( active ) prefs.usericon()->draw(uicon_x,uicon_y); else if ( userdeicon() ) prefs.userdeicon()->draw(uicon_x,uicon_y); } #else if ( usericon() ) { // Item has user icon? Use it int uicon_y = item_y_center - (usericon()->h() >> 1); usericon()->draw(uicon_x,uicon_y); } else if ( prefs.usericon() ) { // Prefs has user icon? Use it int uicon_y = item_y_center - (prefs.usericon()->h() >> 1); prefs.usericon()->draw(uicon_x,uicon_y); } #endif // Draw label #if FLTK_ABI_VERSION >= 10301 if ( _label && ( !widget() || (prefs.item_draw_mode() & FL_TREE_ITEM_DRAW_LABEL_AND_WIDGET) ) ) #else /*FLTK_ABI_VERSION*/ if ( _label && !widget() ) // back compat: don't draw label if widget() present #endif /*FLTK_ABI_VERSION*/ { fl_color(fg); fl_font(_labelfont, _labelsize); int label_y = Y+(H/2)+(_labelsize/2)-fl_descent()/2; fl_draw(_label, label_x, label_y); } } // end non-child damage // Draw child FLTK widget? if ( widget() ) { ((Fl_Tree*)tree)->draw_child(*widget()); // let group handle drawing child if ( widget()->label() ) ((Fl_Tree*)tree)->draw_outside_label(*widget()); // label too } // Draw focus box around item's bg last if ( this == itemfocus && Fl::visible_focus() && Fl::focus() == tree && prefs.selectmode() != FL_TREE_SELECT_NONE ) { draw_item_focus(FL_NO_BOX,fg,bg,bg_x+1,bg_y+1,bg_w-1,bg_h-1); } } // end drawthis } // end clipped if ( drawthis ) Y += H2; // adjust Y (even if clipped) // Draw child items (if any) if ( has_children() && is_open() ) { int child_x = drawthis ? (hconn_x_center - (icon_w/2) + 1) // offset children to right, : X; // unless didn't drawthis int child_w = W - (child_x-X); int child_y_start = Y; for ( int t=0; t<children(); t++ ) { int lastchild = ((t+1)==children()) ? 1 : 0; _children[t]->draw(child_x, Y, child_w, tree, itemfocus, prefs, lastchild); } if ( has_children() && is_open() ) { Y += prefs.openchild_marginbottom(); // offset below open child tree } if ( ! lastchild ) { // Special 'clipped' calculation. (intentional variable shadowing) int clipped = ((child_y_start < tree_top) && (Y < tree_top)) || ((child_y_start > tree_bot) && (Y > tree_bot)); if (!clipped) draw_vertical_connector(hconn_x, child_y_start, Y, prefs); } } } #endif /// Was the event on the 'collapse' button of this item? /// int Fl_Tree_Item::event_on_collapse_icon(const Fl_Tree_Prefs &prefs) const { if ( is_visible() && is_active() && has_children() && prefs.showcollapse() ) { return(event_inside(_collapse_xywh) ? 1 : 0); } else { return(0); } } /// Was event on the label() of this item? /// int Fl_Tree_Item::event_on_label(const Fl_Tree_Prefs &prefs) const { if ( is_visible() && is_active() ) { return(event_inside(_label_xywh) ? 1 : 0); } else { return(0); } } /// Internal: Show the FLTK widget() for this item and all children. /// Used by open() to re-show widgets that were hidden by a previous close() /// void Fl_Tree_Item::show_widgets() { if ( _widget ) _widget->show(); if ( is_open() ) { for ( int t=0; t<_children.total(); t++ ) { _children[t]->show_widgets(); } } } /// Internal: Hide the FLTK widget() for this item and all children. /// Used by close() to hide widgets. /// void Fl_Tree_Item::hide_widgets() { if ( _widget ) _widget->hide(); for ( int t=0; t<_children.total(); t++ ) { _children[t]->hide_widgets(); } } /// Open this item and all its children. void Fl_Tree_Item::open() { set_flag(OPEN,1); // Tell children to show() their widgets for ( int t=0; t<_children.total(); t++ ) { _children[t]->show_widgets(); } recalc_tree(); // may change tree geometry } /// Close this item and all its children. void Fl_Tree_Item::close() { set_flag(OPEN,0); // Tell children to hide() their widgets for ( int t=0; t<_children.total(); t++ ) { _children[t]->hide_widgets(); } recalc_tree(); // may change tree geometry } /// Returns how many levels deep this item is in the hierarchy. /// /// For instance; root has a depth of zero, and its immediate children /// would have a depth of 1, and so on. Use e.g. for determining the /// horizontal indent of this item during drawing. /// int Fl_Tree_Item::depth() const { int count = 0; const Fl_Tree_Item *item = parent(); while ( item ) { ++count; item = item->parent(); } return(count); } /// Return the next item in the tree. /// /// This method can be used to walk the tree forward. /// For an example of how to use this method, see Fl_Tree::first(). /// /// \returns the next item in the tree, or 0 if there's no more items. /// Fl_Tree_Item *Fl_Tree_Item::next() { Fl_Tree_Item *p, *c = this; if ( c->has_children() ) { return(c->child(0)); } #if FLTK_ABI_VERSION >= 10301 // NEW while ( ( p = c->parent() ) != NULL ) { // loop upwards through parents if ( c->_next_sibling ) // not last child? return(c->_next_sibling); // return next child c = p; // child becomes parent to move up generation } // loop: moves up to next parent #else /*FLTK_ABI_VERSION*/ // OLD while ( ( p = c->parent() ) != NULL ) { // loop upwards through parents int t = p->find_child(c); // find our position in parent's children[] array if ( ++t < p->children() ) // not last child? return(p->child(t)); // return next child c = p; // child becomes parent to move up generation } // loop: moves up to next parent #endif /*FLTK_ABI_VERSION*/ return(0); // hit root? done } /// Return the previous item in the tree. /// /// This method can be used to walk the tree backwards. /// For an example of how to use this method, see Fl_Tree::last(). /// /// \returns the previous item in the tree, /// or 0 if there's no item above this one (hit the root). /// Fl_Tree_Item *Fl_Tree_Item::prev() { #if FLTK_ABI_VERSION >= 10301 // NEW if ( !parent() ) return(0); // hit root? done if ( !_prev_sibling ) { // are we first child? return(parent()); // return parent } // Tricky: in the following example our current position // in the tree is 'j', and we need to move "up one" to 'i': // // ROOT // |-- a // b-- c // | d-- e // | | f // | | // | g-- h // | i // j // // We do this via b->g->i: // 1. Find j's prev_sibling (b) _ // 2. Find b's 'last child' (g) |_ while loop // 3. Find g's 'last child' (i) _| // Fl_Tree_Item *p = _prev_sibling; // focus on our prev sibling while ( p->has_children() ) { // item has children? p = p->child(p->children()-1); // descend hierarchy finding deepest 'last child' } return(p); #else /*FLTK_ABI_VERSION*/ // OLD Fl_Tree_Item *p=parent(); // start with parent if ( ! p ) return(0); // hit root? done int t = p->find_child(this); // find our position in parent's children[] array if ( --t == -1 ) { // are we first child? return(p); // return immediate parent } p = p->child(t); // take parent's previous child while ( p->has_children() ) { // has children? p = p->child(p->children()-1); // take last child } return(p); #endif /*FLTK_ABI_VERSION*/ } /// Return this item's next sibling. /// /// Moves to the next item below us at the same level (sibling). /// Use this to move down the tree without changing depth(). /// effectively skipping over this item's children/descendents. /// /// \returns item's next sibling, or 0 if none. /// Fl_Tree_Item *Fl_Tree_Item::next_sibling() { #if FLTK_ABI_VERSION >= 10301 // NEW return(_next_sibling); #else /*FLTK_ABI_VERSION*/ // OLD if ( !parent() ) return(0); // No parent (root)? We have no siblings int index = parent()->find_child(this); // find our position in parent's child() array if ( index == -1 ) return(0); // parent doesn't know us? weird if ( (index+1) < parent()->children() ) // is there a next child? return(parent()->child(index+1)); // return next child if there's one below us return(0); // no siblings below us #endif /*FLTK_ABI_VERSION*/ } /// Return this item's previous sibling. /// /// Moves to the previous item above us at the same level (sibling). /// Use this to move up the tree without changing depth(). /// /// \returns This item's previous sibling, or 0 if none. /// Fl_Tree_Item *Fl_Tree_Item::prev_sibling() { #if FLTK_ABI_VERSION >= 10301 // NEW return(_prev_sibling); #else /*FLTK_ABI_VERSION*/ // OLD if ( !parent() ) return(0); // No parent (root)? We have no siblings int index = parent()->find_child(this); // find next position up in parent's child() array if ( index == -1 ) return(0); // parent doesn't know us? weird if ( index > 0 ) return(parent()->child(index-1)); // return previous child if there's one above us return(0); // no siblings above us #endif /*FLTK_ABI_VERSION*/ } /// Update our _prev_sibling and _next_sibling pointers to point to neighbors /// given \p index as being our current position in the parent's item array. /// Call this whenever items in the array are added/removed/moved/swapped/etc. /// \param[in] index Our index# in the parent.<br> /// Special case if index=-1: become an orphan; null out all parent/sibling associations. /// void Fl_Tree_Item::update_prev_next(int index) { #if FLTK_ABI_VERSION >= 10301 // NEW if ( index == -1 ) { // special case: become an orphan _parent = 0; _prev_sibling = 0; _next_sibling = 0; return; } int pchildren = parent() ? parent()->children() : 0; int index_prev = index-1; int index_next = index+1; // Get pointers to prev+next items Fl_Tree_Item *item_prev = (index_prev>=0)&&(index_prev<pchildren) ? parent()->child(index_prev) : 0; Fl_Tree_Item *item_next = (index_next>=0)&&(index_next<pchildren) ? parent()->child(index_next) : 0; // Adjust our prev+next ptrs _prev_sibling = item_prev; _next_sibling = item_next; // Adjust neighbors to point to us if ( item_prev ) item_prev->_next_sibling = this; if ( item_next ) item_next->_prev_sibling = this; #else /*FLTK_ABI_VERSION*/ // OLD // -- does nothing -- #endif /*FLTK_ABI_VERSION*/ } /// Return the next open(), visible() item. /// (If this item has children and is closed, children are skipped) /// /// This method can be used to walk the tree forward, skipping items /// that are not currently open/visible to the user. /// /// \returns the next open() visible() item below us, /// or 0 if there's no more items. /// \version 1.3.3 /// Fl_Tree_Item *Fl_Tree_Item::next_visible(Fl_Tree_Prefs &prefs) { Fl_Tree_Item *item = this; while ( 1 ) { item = item->next(); if ( !item ) return 0; if ( item->is_root() && !prefs.showroot() ) continue; if ( item->visible_r() ) return(item); } } /// Same as next_visible(). /// \deprecated in 1.3.3 for confusing name, use next_visible() instead Fl_Tree_Item *Fl_Tree_Item::next_displayed(Fl_Tree_Prefs &prefs) { return next_visible(prefs); } /// Return the previous open(), visible() item. /// (If this item above us has children and is closed, its children are skipped) /// /// This method can be used to walk the tree backward, /// skipping items that are not currently open/visible to the user. /// /// \returns the previous open() visible() item above us, /// or 0 if there's no more items. /// Fl_Tree_Item *Fl_Tree_Item::prev_visible(Fl_Tree_Prefs &prefs) { Fl_Tree_Item *c = this; while ( c ) { c = c->prev(); // previous item if ( !c ) break; // no more items? done if ( c->is_root() ) // root return((prefs.showroot()&&c->visible()) ? c : 0); // return root if visible if ( !c->visible() ) continue; // item not visible? skip // Check all parents to be sure none are closed. // If closed, move up to that level and repeat until sure none are closed. Fl_Tree_Item *p = c->parent(); while (1) { if ( !p || p->is_root() ) return(c); // hit top? then we're displayed, return c if ( p->is_close() ) c = p; // found closed parent? make it current p = p->parent(); // continue up tree } } return(0); // hit end: no more items } /// Same as prev_visible(). /// \deprecated in 1.3.3 for confusing name, use prev_visible() /// Fl_Tree_Item *Fl_Tree_Item::prev_displayed(Fl_Tree_Prefs &prefs) { return prev_visible(prefs); } /// See if item and all its parents are open() and visible(). /// \returns /// 1 -- item and its parents are open() and visible() /// 0 -- item (or one of its parents) are invisible or close()ed. /// int Fl_Tree_Item::visible_r() const { if ( !visible() ) return(0); for (const Fl_Tree_Item *p=parent(); p; p=p->parent())// move up through parents if (!p->visible() || p->is_close()) return(0); // any parent not visible or closed? return(1); } /// Call this when our geometry is changed. (Font size, label contents, etc) /// Schedules tree to recalculate itself, as changes to us may affect tree /// widget's scrollbar visibility and tab sizes. /// \version 1.3.3 ABI /// void Fl_Tree_Item::recalc_tree() { #if FLTK_ABI_VERSION >= 10303 _tree->recalc_tree(); #endif } // // End of "$Id$". //