ref: 9eaba52cafcac7c2f3bfc72d7be1f15893196be1
dir: /DoConfig/fltk/src/Fl_Tree_Item_Array.cxx/
// // "$Id$" // #include <stdio.h> #include <stdlib.h> #include <string.h> #include <FL/Fl_Tree_Item_Array.H> #include <FL/Fl_Tree_Item.H> ////////////////////// // Fl_Tree_Item_Array.cxx ////////////////////// // // Fl_Tree -- This file is part of the Fl_Tree widget for FLTK // Copyright (C) 2009-2010 by Greg Ercolano. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /// Constructor; creates an empty array. /// /// The optional 'chunksize' can be specified to optimize /// memory allocation for potentially large arrays. Default chunksize is 10. /// Fl_Tree_Item_Array::Fl_Tree_Item_Array(int new_chunksize) { _items = 0; _total = 0; _size = 0; #if FLTK_ABI_VERSION >= 10303 _flags = 0; #endif _chunksize = new_chunksize; } /// Destructor. Calls each item's destructor, destroys internal _items array. Fl_Tree_Item_Array::~Fl_Tree_Item_Array() { clear(); } /// Copy constructor. Makes new copy of array, with new instances of each item. Fl_Tree_Item_Array::Fl_Tree_Item_Array(const Fl_Tree_Item_Array* o) { _items = (Fl_Tree_Item**)malloc(o->_size * sizeof(Fl_Tree_Item*)); _total = 0; _size = o->_size; _chunksize = o->_chunksize; #if FLTK_ABI_VERSION >= 10303 _flags = o->_flags; #endif for ( int t=0; t<o->_total; t++ ) { #if FLTK_ABI_VERSION >= 10303 if ( _flags & MANAGE_ITEM ) { _items[t] = new Fl_Tree_Item(o->_items[t]); // make new copy of item ++_total; _items[t]->update_prev_next(t); // update uses _total's current value } else { _items[t] = o->_items[t]; // copy ptr only ++_total; } #else _items[t] = new Fl_Tree_Item(o->_items[t]); // make new copy of item ++_total; _items[t]->update_prev_next(t); // update uses _total's current value #endif } } /// Clear the entire array. /// /// Each item will be deleted (destructors will be called), /// and the array will be cleared. total() will return 0. /// void Fl_Tree_Item_Array::clear() { if ( _items ) { for ( int t=0; t<_total; t++ ) { #if FLTK_ABI_VERSION >= 10303 if ( _flags & MANAGE_ITEM ) #endif { delete _items[t]; _items[t] = 0; } } free((void*)_items); _items = 0; } _total = _size = 0; } // Internal: Enlarge the items array. // // Adjusts size/items memory allocation as needed. // Does NOT change total. // void Fl_Tree_Item_Array::enlarge(int count) { int newtotal = _total + count; // new total if ( newtotal >= _size ) { // more than we have allocated? if ( (newtotal/150) > _chunksize ) _chunksize *= 10; // Increase size of array int newsize = _size + _chunksize; Fl_Tree_Item **newitems = (Fl_Tree_Item**)malloc(newsize * sizeof(Fl_Tree_Item*)); if ( _items ) { // Copy old array -> new, delete old memmove(newitems, _items, _size * sizeof(Fl_Tree_Item*)); free((void*)_items); _items = 0; } // Adjust items/sizeitems _items = newitems; _size = newsize; } } /// Insert an item at index position \p pos. /// /// Handles enlarging array if needed, total increased by 1. /// If \p pos \>= total(), the item is appended to the array. /// If \p pos \< 0, the item is prepended (works like pos == 0). /// void Fl_Tree_Item_Array::insert(int pos, Fl_Tree_Item *new_item) { if (pos < 0) pos = 0; else if (pos > _total) pos = _total; enlarge(1); // printf("*** POS=%d TOTAL-1=%d NITEMS=%d\n", pos, _total-1, (_total-pos)); if ( pos <= (_total - 1) ) { // need to move memory around? int nitems = _total - pos; memmove(&_items[pos+1], &_items[pos], sizeof(Fl_Tree_Item*) * nitems); } _items[pos] = new_item; _total++; #if FLTK_ABI_VERSION >= 10303 if ( _flags & MANAGE_ITEM ) #endif { _items[pos]->update_prev_next(pos); // adjust item's prev/next and its neighbors } } /// Add an item* to the end of the array. /// /// Assumes the item was created with 'new', and will remain /// allocated.. Fl_Tree_Item_Array will handle calling the /// item's destructor when the array is cleared or the item remove()'ed. /// void Fl_Tree_Item_Array::add(Fl_Tree_Item *val) { insert(_total, val); } /// Replace the item at \p index with \p newitem. /// /// Old item at index position will be destroyed, /// and the new item will take it's place, and stitched into the linked list. /// void Fl_Tree_Item_Array::replace(int index, Fl_Tree_Item *newitem) { if ( _items[index] ) { // delete if non-zero #if FLTK_ABI_VERSION >= 10303 if ( _flags & MANAGE_ITEM ) #endif // Destroy old item delete _items[index]; } _items[index] = newitem; // install new item #if FLTK_ABI_VERSION >= 10303 if ( _flags & MANAGE_ITEM ) #endif { // Restitch into linked list _items[index]->update_prev_next(index); } } /// Remove the item at \param[in] index from the array. /// /// The item will be delete'd (if non-NULL), so its destructor will be called. /// void Fl_Tree_Item_Array::remove(int index) { if ( _items[index] ) { // delete if non-zero #if FLTK_ABI_VERSION >= 10303 if ( _flags & MANAGE_ITEM ) #endif delete _items[index]; } _items[index] = 0; _total--; for ( int i=index; i<_total; i++ ) { // reshuffle the array _items[i] = _items[i+1]; } #if FLTK_ABI_VERSION >= 10303 if ( _flags & MANAGE_ITEM ) #endif { if ( index < _total ) { // removed item not last? _items[index]->update_prev_next(index); // update next item's prev/next and neighbors } else if ( ((index-1) >= 0) && // removed item IS last? ((index-1) < _total)) { _items[index-1]->update_prev_next(index-1);// update prev item's prev/next and neighbors } } } /// Remove the item from the array. /// /// \returns 0 if removed, or -1 if the item was not in the array. /// int Fl_Tree_Item_Array::remove(Fl_Tree_Item *item) { for ( int t=0; t<_total; t++ ) { if ( item == _items[t] ) { remove(t); return(0); } } return(-1); } #if FLTK_ABI_VERSION >= 10301 /// Swap the two items at index positions \p ax and \p bx. void Fl_Tree_Item_Array::swap(int ax, int bx) { Fl_Tree_Item *asave = _items[ax]; _items[ax] = _items[bx]; _items[bx] = asave; #if FLTK_ABI_VERSION >= 10303 if ( _flags & MANAGE_ITEM ) #endif { // Adjust prev/next ptrs _items[ax]->update_prev_next(ax); _items[bx]->update_prev_next(bx); } } #endif /* FLTK_ABI_VERSION */ /// Move item at 'from' to new position 'to' in the array. /// Due to how the moving an item shuffles the array around, /// a positional 'move' implies things that may not be obvious: /// - When 'from' moved lower in tree, appears BELOW item that was at 'to'. /// - When 'from' moved higher in tree, appears ABOVE item that was at 'to'. /// /// \returns 0 on success, -1 on range error (e.g. if \p 'to' or \p 'from' out of range) /// int Fl_Tree_Item_Array::move(int to, int from) { if ( from == to ) return 0; // nop if ( to<0 || to>=_total || from<0 || from>=_total ) return -1; Fl_Tree_Item *item = _items[from]; // Remove item.. if ( from < to ) for ( int t=from; t<to && t<(_total+1); t++ ) _items[t] = _items[t+1]; else for ( int t=from; t>to && t>0; t-- ) _items[t] = _items[t-1]; // Move to new position _items[to] = item; // Update all children for ( int r=0; r<_total; r++ ) // XXX: excessive to do all children, _items[r]->update_prev_next(r); // XXX: but avoids weird boundary issues return 0; } /// Deparent item at \p 'pos' from our list of children. /// Similar to a remove() without the destruction of the item. /// This creates an orphaned item (still allocated, has no parent) /// which soon after is typically reparented elsewhere. /// /// \returns 0 on success, -1 on error (e.g. if \p 'pos' out of range) /// int Fl_Tree_Item_Array::deparent(int pos) { if ( pos>=_total || pos<0 ) return -1; // Save item being deparented, and its two nearest siblings Fl_Tree_Item *item = _items[pos]; Fl_Tree_Item *prev = item->prev_sibling(); Fl_Tree_Item *next = item->next_sibling(); // Remove from parent's list of children _total -= 1; for ( int t=pos; t<_total; t++ ) _items[t] = _items[t+1]; // delete, no destroy // Now an orphan: remove association with old parent and siblings item->update_prev_next(-1); // become an orphan // Adjust bereaved siblings if ( prev ) prev->update_prev_next(pos-1); if ( next ) next->update_prev_next(pos); return 0; } /// Reparent specified item as a child of ourself. /// Typically 'newchild' was recently orphaned with deparent(). /// /// \returns 0 on success, -1 on error (e.g. if \p 'pos' out of range) /// int Fl_Tree_Item_Array::reparent(Fl_Tree_Item *item, Fl_Tree_Item* newparent, int pos) { if ( pos<0 || pos>_total ) return -1; // Add item to new parent enlarge(1); _total += 1; for ( int t=_total-1; t>pos; --t ) // shuffle array to make room for new entry _items[t] = _items[t-1]; _items[pos] = item; // insert new entry // Attach to new parent and siblings _items[pos]->parent(newparent); // reparent (update_prev_next() needs this) _items[pos]->update_prev_next(pos); // find new siblings return 0; } // // End of "$Id$". //