ref: 9eaba52cafcac7c2f3bfc72d7be1f15893196be1
dir: /DoConfig/fltk/src/cgdebug.h/
// // "$Id$" // // OS X Core Graphics debugging help for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // This file allows easier debugging of Mac OS X Core Graphics // code. This file is normally not included into any FLTK builds, // but since it has proven to be tremendously useful in debugging // the FLTK port to "Quartz", I decided to add this file in case // more bugs show up. // // This header is activated by adding the following // line to "config.h" // #include "src/cgdebug.h" // // Running "./configure" will remove this line from "config.h". // // When used erreanously, Core Graphics prints warnings to // stderr. This is helpful, however it is not possible to // associate a line number or source file with the warning message. // This headr file outputs a trace of CG calls, interweaveing // them with CG warnings. // // Matthias #ifndef CGDEBUG #define CGDEBUG #include <stdio.h> #include <Carbon/Carbon.h> //+BitmapContextCreate //+BitmapContextGetData // ClipCGContextToRegion // QDBeginCGContext // QDEndCGContext //+AddArc //+AddLineToPoint // ClipToRect // ClosePath //+ConcatCTM //+DrawImage // FillPath // FillRect // Flush //+GetCTM // MoveToPoint //+Release // RestoreGState // SaveGState //+ScaleCTM //+SetLineCap //+SetLineDash //+SetLineJoin //+SetLineWidth //+SetRGBFillColor //+SetRGBStrokeColor //+SetShouldAntialias //+SetTextMatrix //+StrokePath //+TranslateCTM inline OSStatus dbgLocation(const char *file, int line) { fprintf(stderr, "%s:%d ", file, line); return 0; } inline OSStatus dbgEndl() { fprintf(stderr, "\n"); return 0; } inline void dbgCGContextClipToRect(CGContextRef a, CGRect b) { CGContextClipToRect(a, b); } #define CGContextClipToRect(a, b) { \ fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \ dbgCGContextClipToRect(a, b); \ fprintf(stderr, "\n"); } inline void dbgCGContextFillRect(CGContextRef a, CGRect b) { CGContextFillRect(a, b); } #define CGContextFillRect(a, b) { \ fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \ dbgCGContextFillRect(a, b); \ fprintf(stderr, "\n"); } inline OSStatus dbgQDEndCGContext(CGrafPtr a, CGContextRef *b) { return QDEndCGContext(a, b); } #define QDEndCGContext(a, b) ( \ dbgLocation(__FILE__, __LINE__) + \ dbgQDEndCGContext(a, b) + \ dbgEndl() ) inline OSStatus dbgQDBeginCGContext(CGrafPtr a, CGContextRef *b) { return QDBeginCGContext(a, b); } #define QDBeginCGContext(a, b) ( \ dbgLocation(__FILE__, __LINE__) + \ dbgQDBeginCGContext(a, b) + \ dbgEndl() ) inline void dbgClipCGContextToRegion(CGContextRef a, const Rect *b, RgnHandle c) { ClipCGContextToRegion(a, b, c); } #define ClipCGContextToRegion(a, b, c) { \ fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \ dbgClipCGContextToRegion(a, b, c); \ fprintf(stderr, "\n"); } inline void dbgCGContextMoveToPoint(CGContextRef context, float x, float y) { CGContextMoveToPoint(context, x, y); } #define CGContextMoveToPoint(a, b, c) { \ fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \ dbgCGContextMoveToPoint(a, b, c); \ fprintf(stderr, "\n"); } inline void dbgCGContextFillPath(CGContextRef context) { CGContextFillPath(context); } #define CGContextFillPath(a) { \ fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \ dbgCGContextFillPath(a); \ fprintf(stderr, "\n"); } inline void dbgCGContextClosePath(CGContextRef context) { CGContextClosePath(context); } #define CGContextClosePath(a) { \ fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \ dbgCGContextClosePath(a); \ fprintf(stderr, "\n"); } inline void dbgCGContextFlush(CGContextRef context) { CGContextFlush(context); } #define CGContextFlush(a) { \ fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \ dbgCGContextFlush(a); \ fprintf(stderr, "\n"); } inline void dbgCGContextSaveGState(CGContextRef context) { CGContextSaveGState(context); } #define CGContextSaveGState(a) { \ fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \ dbgCGContextSaveGState(a); \ fprintf(stderr, "\n"); } inline void dbgCGContextRestoreGState(CGContextRef context) { CGContextRestoreGState(context); } #define CGContextRestoreGState(a) { \ fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \ dbgCGContextRestoreGState(a); \ fprintf(stderr, "\n"); } #endif // // End of "$Id$". //