ref: 9eaba52cafcac7c2f3bfc72d7be1f15893196be1
dir: /DoConfig/fltk/src/fl_vertex.cxx/
// // "$Id$" // // Portable drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2011 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file fl_vertex.cxx \brief Portable drawing code for drawing arbitrary shapes with simple 2D transformations. */ // Portable drawing code for drawing arbitrary shapes with // simple 2D transformations. See also fl_arc.cxx // matt: the Quartz implementation purposely doesn't use the Quartz matrix // operations for reasons of compatibility and maintainability #include <config.h> #include <FL/fl_draw.H> #include <FL/x.H> #include <FL/Fl.H> #include <FL/math.h> #include <stdlib.h> void Fl_Graphics_Driver::push_matrix() { if (sptr==matrix_stack_size) Fl::error("fl_push_matrix(): matrix stack overflow."); else stack[sptr++] = m; } void Fl_Graphics_Driver::pop_matrix() { if (sptr==0) Fl::error("fl_pop_matrix(): matrix stack underflow."); else m = stack[--sptr]; } void Fl_Graphics_Driver::mult_matrix(double a, double b, double c, double d, double x, double y) { matrix o; o.a = a*m.a + b*m.c; o.b = a*m.b + b*m.d; o.c = c*m.a + d*m.c; o.d = c*m.b + d*m.d; o.x = x*m.a + y*m.c + m.x; o.y = x*m.b + y*m.d + m.y; m = o; } void Fl_Graphics_Driver::rotate(double d) { if (d) { double s, c; if (d == 0) {s = 0; c = 1;} else if (d == 90) {s = 1; c = 0;} else if (d == 180) {s = 0; c = -1;} else if (d == 270 || d == -90) {s = -1; c = 0;} else {s = sin(d*M_PI/180); c = cos(d*M_PI/180);} mult_matrix(c,-s,s,c,0,0); } } void Fl_Graphics_Driver::begin_points() {n = 0; what = POINT_;} void Fl_Graphics_Driver::begin_line() {n = 0; what = LINE;} void Fl_Graphics_Driver::begin_loop() {n = 0; what = LOOP;} void Fl_Graphics_Driver::begin_polygon() {n = 0; what = POLYGON;} double Fl_Graphics_Driver::transform_x(double x, double y) {return x*m.a + y*m.c + m.x;} double Fl_Graphics_Driver::transform_y(double x, double y) {return x*m.b + y*m.d + m.y;} double Fl_Graphics_Driver::transform_dx(double x, double y) {return x*m.a + y*m.c;} double Fl_Graphics_Driver::transform_dy(double x, double y) {return x*m.b + y*m.d;} void Fl_Graphics_Driver::transformed_vertex0(COORD_T x, COORD_T y) { if (!n || x != p[n-1].x || y != p[n-1].y) { if (n >= p_size) { p_size = p ? 2*p_size : 16; p = (XPOINT*)realloc((void*)p, p_size*sizeof(*p)); } p[n].x = x; p[n].y = y; n++; } } void Fl_Graphics_Driver::transformed_vertex(double xf, double yf) { #ifdef __APPLE_QUARTZ__ transformed_vertex0(COORD_T(xf), COORD_T(yf)); #else transformed_vertex0(COORD_T(rint(xf)), COORD_T(rint(yf))); #endif } void Fl_Graphics_Driver::vertex(double x,double y) { transformed_vertex0(COORD_T(x*m.a + y*m.c + m.x), COORD_T(x*m.b + y*m.d + m.y)); } void Fl_Graphics_Driver::end_points() { #if defined(USE_X11) if (n>1) XDrawPoints(fl_display, fl_window, fl_gc, p, n, 0); #elif defined(WIN32) for (int i=0; i<n; i++) SetPixel(fl_gc, p[i].x, p[i].y, fl_RGB()); #elif defined(__APPLE_QUARTZ__) if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true); for (int i=0; i<n; i++) { CGContextMoveToPoint(fl_gc, p[i].x, p[i].y); CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y); CGContextStrokePath(fl_gc); } if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false); #else # error unsupported platform #endif } void Fl_Graphics_Driver::end_line() { if (n < 2) { end_points(); return; } #if defined(USE_X11) if (n>1) XDrawLines(fl_display, fl_window, fl_gc, p, n, 0); #elif defined(WIN32) if (n>1) Polyline(fl_gc, p, n); #elif defined(__APPLE_QUARTZ__) if (n<=1) return; CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, p[0].x, p[0].y); for (int i=1; i<n; i++) CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y); CGContextStrokePath(fl_gc); CGContextSetShouldAntialias(fl_gc, false); #else # error unsupported platform #endif } void Fl_Graphics_Driver::fixloop() { // remove equal points from closed path while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--; } void Fl_Graphics_Driver::end_loop() { fixloop(); if (n>2) transformed_vertex((COORD_T)p[0].x, (COORD_T)p[0].y); end_line(); } void Fl_Graphics_Driver::end_polygon() { fixloop(); if (n < 3) { end_line(); return; } #if defined(USE_X11) if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, Convex, 0); #elif defined(WIN32) if (n>2) { SelectObject(fl_gc, fl_brush()); Polygon(fl_gc, p, n); } #elif defined(__APPLE_QUARTZ__) if (n<=1) return; CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, p[0].x, p[0].y); for (int i=1; i<n; i++) CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y); CGContextClosePath(fl_gc); CGContextFillPath(fl_gc); CGContextSetShouldAntialias(fl_gc, false); #else # error unsupported platform #endif } void Fl_Graphics_Driver::begin_complex_polygon() { begin_polygon(); gap_ = 0; #if defined(WIN32) numcount = 0; #endif } void Fl_Graphics_Driver::gap() { while (n>gap_+2 && p[n-1].x == p[gap_].x && p[n-1].y == p[gap_].y) n--; if (n > gap_+2) { transformed_vertex((COORD_T)p[gap_].x, (COORD_T)p[gap_].y); #if defined(WIN32) counts[numcount++] = n-gap_; #endif gap_ = n; } else { n = gap_; } } void Fl_Graphics_Driver::end_complex_polygon() { gap(); if (n < 3) { end_line(); return; } #if defined(USE_X11) if (n>2) XFillPolygon(fl_display, fl_window, fl_gc, p, n, 0, 0); #elif defined(WIN32) if (n>2) { SelectObject(fl_gc, fl_brush()); PolyPolygon(fl_gc, p, counts, numcount); } #elif defined(__APPLE_QUARTZ__) if (n<=1) return; CGContextSetShouldAntialias(fl_gc, true); CGContextMoveToPoint(fl_gc, p[0].x, p[0].y); for (int i=1; i<n; i++) CGContextAddLineToPoint(fl_gc, p[i].x, p[i].y); CGContextClosePath(fl_gc); CGContextFillPath(fl_gc); CGContextSetShouldAntialias(fl_gc, false); #else # error unsupported platform #endif } // shortcut the closed circles so they use XDrawArc: // warning: these do not draw rotated ellipses correctly! // See fl_arc.c for portable version. void Fl_Graphics_Driver::circle(double x, double y,double r) { double xt = transform_x(x,y); double yt = transform_y(x,y); double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a)); double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d)); int llx = (int)rint(xt-rx); int w = (int)rint(xt+rx)-llx; int lly = (int)rint(yt-ry); int h = (int)rint(yt+ry)-lly; #if defined(USE_X11) (what == POLYGON ? XFillArc : XDrawArc) (fl_display, fl_window, fl_gc, llx, lly, w, h, 0, 360*64); #elif defined(WIN32) if (what==POLYGON) { SelectObject(fl_gc, fl_brush()); Pie(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0); } else Arc(fl_gc, llx, lly, llx+w, lly+h, 0,0, 0,0); #elif defined(__APPLE_QUARTZ__) // Quartz warning: circle won't scale to current matrix! // Last argument must be 0 (counter-clockwise) or it draws nothing under __LP64__ !!!! CGContextSetShouldAntialias(fl_gc, true); CGContextAddArc(fl_gc, xt, yt, (w+h)*0.25f, 0, 2.0f*M_PI, 0); (what == POLYGON ? CGContextFillPath : CGContextStrokePath)(fl_gc); CGContextSetShouldAntialias(fl_gc, false); #else # error unsupported platform #endif } // // End of "$Id$". //