ref: 9eaba52cafcac7c2f3bfc72d7be1f15893196be1
dir: /DoConfig/fltk/src/glut_compatability.cxx/
// // "$Id$" // // GLUT emulation routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Emulation of Glut using fltk. // GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996. // "This program is freely distributable without licensing fees and is // provided without guarantee or warrantee expressed or implied. This // program is -not- in the public domain." // Although I have copied the GLUT API, none of my code is based on // any Glut implementation details and is therefore covered by the LGPL. #include "flstring.h" #if HAVE_GL # include <FL/glut.H> # ifdef HAVE_GLXGETPROCADDRESSARB # define GLX_GLXEXT_LEGACY # include <GL/glx.h> # endif // HAVE_GLXGETPROCADDRESSARB # if HAVE_DLFCN_H # include <dlfcn.h> # endif // HAVE_DLFCN_H # define MAXWINDOWS 32 # ifdef __APPLE__ # include <FL/x.H> # endif static Fl_Glut_Window *windows[MAXWINDOWS+1]; static void (*glut_idle_func)() = 0; // global glut idle function Fl_Glut_Window *glut_window; int glut_menu; void (*glut_menustate_function)(int); void (*glut_menustatus_function)(int,int,int); static void default_reshape(int w, int h) {glViewport(0,0,w,h);} static void default_display() {} void Fl_Glut_Window::make_current() { glut_window = this; if (shown()) Fl_Gl_Window::make_current(); } static int indraw; void Fl_Glut_Window::draw() { glut_window = this; indraw = 1; if (!valid()) {reshape(pixel_w(),pixel_h()); valid(1);} display(); indraw = 0; } void glutSwapBuffers() { if (!indraw) glut_window->swap_buffers(); } void Fl_Glut_Window::draw_overlay() { glut_window = this; if (!valid()) {reshape(pixel_w(),pixel_h()); valid(1);} overlaydisplay(); } static void domenu(int, int, int); int Fl_Glut_Window::handle(int event) { make_current(); int ex = Fl::event_x(); int ey = Fl::event_y(); float factor = pixels_per_unit(); ex = int(ex * factor + 0.5); ey = int(ey * factor + 0.5); int button; switch (event) { case FL_PUSH: if (keyboard || special) Fl::focus(this); button = Fl::event_button()-1; if (button<0) button = 0; if (button>2) button = 2; if (menu[button]) {domenu(menu[button],ex,ey); return 1;} mouse_down |= 1<<button; if (mouse) {mouse(button,GLUT_DOWN,ex,ey); return 1;} if (motion) return 1; break; case FL_MOUSEWHEEL: button = Fl::event_dy(); while (button < 0) {if (mouse) mouse(3,GLUT_DOWN,ex,ey); ++button;} while (button > 0) {if (mouse) mouse(4,GLUT_DOWN,ex,ey); --button;} return 1; case FL_RELEASE: for (button = 0; button < 3; button++) if (mouse_down & (1<<button)) { if (mouse) mouse(button,GLUT_UP,ex,ey); } mouse_down = 0; return 1; case FL_ENTER: if (entry) {entry(GLUT_ENTERED); return 1;} if (passivemotion) return 1; break; case FL_LEAVE: if (entry) {entry(GLUT_LEFT); return 1;} if (passivemotion) return 1; break; case FL_DRAG: if (motion) {motion(ex, ey); return 1;} break; case FL_MOVE: if (passivemotion) {passivemotion(ex, ey); return 1;} break; case FL_FOCUS: if (keyboard || special) return 1; break; case FL_SHORTCUT: if (!keyboard && !special) break; case FL_KEYBOARD: if (Fl::event_text()[0]) { if (keyboard) {keyboard(Fl::event_text()[0],ex,ey); return 1;} break; } else { if (special) { int k = Fl::event_key(); if (k > FL_F && k <= FL_F_Last) k -= FL_F; special(k,ex,ey); return 1; } break; } case FL_HIDE: if (visibility) visibility(GLUT_NOT_VISIBLE); break; case FL_SHOW: if (visibility) visibility(GLUT_VISIBLE); break; } return Fl_Gl_Window::handle(event); } static int glut_mode = GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH; void Fl_Glut_Window::_init() { for (number=1; number<MAXWINDOWS; number++) if (!windows[number]) break; windows[number] = this; menu[0] = menu[1] = menu[2] = 0; reshape = default_reshape; display = default_display; overlaydisplay = default_display; keyboard = 0; mouse = 0; motion = 0; passivemotion = 0; entry = 0; visibility = 0; special = 0; mouse_down = 0; mode(glut_mode); } /** Creates a glut window, registers to the glut windows list.*/ Fl_Glut_Window::Fl_Glut_Window(int W, int H, const char *t) : Fl_Gl_Window(W,H,t) {_init();} /** Creates a glut window, registers to the glut windows list.*/ Fl_Glut_Window::Fl_Glut_Window(int X,int Y,int W,int H, const char *t) : Fl_Gl_Window(X,Y,W,H,t) {_init();} static int initargc; static char **initargv; void glutInit(int *argc, char **argv) { initargc = *argc; initargv = new char*[*argc+1]; int i,j; for (i=0; i<=*argc; i++) initargv[i] = argv[i]; for (i=j=1; i<*argc; ) { if (Fl::arg(*argc,argv,i)); else argv[j++] = argv[i++]; } argv[j] = 0; *argc = j; } void glutInitDisplayMode(unsigned int mode) { glut_mode = mode; } void glutMainLoop() {Fl::run();} //////////////////////////////////////////////////////////////// static int initx=0, inity=0, initw=300, inith=300, initpos=0; void glutInitWindowPosition(int x, int y) { initx = x; inity = y; initpos = 1; } void glutInitWindowSize(int w, int h) { initw = w; inith = h; } int glutCreateWindow(char *title) { return glutCreateWindow((const char*)title); } int glutCreateWindow(const char *title) { Fl_Glut_Window *W; if (initpos) { W = new Fl_Glut_Window(initx,inity,initw,inith,title); initpos = 0; } else { W = new Fl_Glut_Window(initw,inith,title); } W->resizable(W); if (initargc) { W->show(initargc,initargv); initargc = 0; } else { W->show(); } W->valid(0); W->context_valid(0); W->make_current(); return W->number; } int glutCreateSubWindow(int win, int x, int y, int w, int h) { Fl_Glut_Window *W = new Fl_Glut_Window(x,y,w,h,0); windows[win]->add(W); if (windows[win]->shown()) W->show(); W->make_current(); return W->number; } /** Destroys the glut window, first unregister it from the glut windows list */ Fl_Glut_Window::~Fl_Glut_Window() { if (glut_window == this) glut_window = 0; windows[number] = 0; } void glutDestroyWindow(int win) { // should destroy children!!! delete windows[win]; } void glutPostWindowRedisplay(int win) { windows[win]->redraw(); } void glutSetWindow(int win) { windows[win]->make_current(); } //////////////////////////////////////////////////////////////// #include <FL/Fl_Menu_Item.H> struct menu { void (*cb)(int); Fl_Menu_Item *m; int size; int alloc; }; #define MAXMENUS 32 static menu menus[MAXMENUS+1]; static void domenu(int n, int ex, int ey) { glut_menu = n; menu *m = &menus[n]; if (glut_menustate_function) glut_menustate_function(1); if (glut_menustatus_function) glut_menustatus_function(1,ex,ey); const Fl_Menu_Item* g = m->m->popup(Fl::event_x(), Fl::event_y(), 0); if (g && g->callback_) ((void (*)(int))(g->callback_))(int(g->argument())); if (glut_menustatus_function) glut_menustatus_function(0,ex,ey); if (glut_menustate_function) glut_menustate_function(0); } int glutCreateMenu(void (*cb)(int)) { int i; for (i=1; i<MAXMENUS; i++) if (!menus[i].cb) break; menu *m = &menus[i]; m->cb = cb; return glut_menu = i; } void glutDestroyMenu(int n) { menu *m = &menus[n]; delete[] m->m; m->m = 0; m->cb = 0; m->size = m->alloc = 0; } static Fl_Menu_Item* additem(menu *m) { if (m->size+1 >= m->alloc) { m->alloc = m->size*2+10; Fl_Menu_Item* nm = new Fl_Menu_Item[m->alloc]; for (int i=0; i<m->size; i++) nm[i] = m->m[i]; delete[] m->m; m->m = nm; } int n = m->size++; m->m[n+1].text = 0; Fl_Menu_Item* i = &(m->m[n]); i->shortcut_ = 0; i->flags = 0; i->labeltype_ = i->labelfont_ = i->labelsize_ = i->labelcolor_ = 0; return i; } void glutAddMenuEntry(char *label, int value) { menu *m = &menus[glut_menu]; Fl_Menu_Item* i = additem(m); i->text = label; i->callback_ = (Fl_Callback*)(m->cb); i->argument(value); } void glutAddSubMenu(char *label, int submenu) { menu *m = &menus[glut_menu]; Fl_Menu_Item* i = additem(m); i->text = label; i->callback_ = 0; i->user_data_ = (void *)(menus[submenu].m); i->flags = FL_PUP_SUBMENU; } void glutChangeToMenuEntry(int item, char *label, int value) { menu *m = &menus[glut_menu]; Fl_Menu_Item* i = &m->m[item-1]; i->text = label; i->callback_ = (Fl_Callback*)(m->cb); i->argument(value); i->flags = 0; } void glutChangeToSubMenu(int item, char *label, int submenu) { menu *m = &menus[glut_menu]; Fl_Menu_Item* i = &m->m[item-1]; i->text = label; i->callback_ = 0; i->user_data_ = (void *)(menus[submenu].m); i->flags = FL_PUP_SUBMENU; } void glutRemoveMenuItem(int item) { menu *m = &menus[glut_menu]; if (item > m->size || item < 1) return; for (int i = item-1; i <= m->size; i++) m->m[i] = m->m[i+1]; m->size--; } //////////////////////////////////////////////////////////////// int glutGet(GLenum type) { switch (type) { case GLUT_RETURN_ZERO: return 0; case GLUT_WINDOW_X: return glut_window->x(); case GLUT_WINDOW_Y: return glut_window->y(); case GLUT_WINDOW_WIDTH: return glut_window->pixel_w(); case GLUT_WINDOW_HEIGHT: return glut_window->pixel_h(); case GLUT_WINDOW_PARENT: if (glut_window->parent()) return ((Fl_Glut_Window *)(glut_window->parent()))->number; else return 0; //case GLUT_WINDOW_NUM_CHILDREN: //case GLUT_WINDOW_CURSOR: return case GLUT_SCREEN_WIDTH: return Fl::w(); case GLUT_SCREEN_HEIGHT: return Fl::h(); //case GLUT_SCREEN_WIDTH_MM: //case GLUT_SCREEN_HEIGHT_MM: case GLUT_MENU_NUM_ITEMS: return menus[glut_menu].size; case GLUT_DISPLAY_MODE_POSSIBLE: return Fl_Gl_Window::can_do(glut_mode); case GLUT_INIT_WINDOW_X: return initx; case GLUT_INIT_WINDOW_Y: return inity; case GLUT_INIT_WINDOW_WIDTH: return initw; case GLUT_INIT_WINDOW_HEIGHT: return inith; case GLUT_INIT_DISPLAY_MODE: return glut_mode; //case GLUT_ELAPSED_TIME: case GLUT_WINDOW_BUFFER_SIZE: if (glutGet(GLUT_WINDOW_RGBA)) return glutGet(GLUT_WINDOW_RED_SIZE)+ glutGet(GLUT_WINDOW_GREEN_SIZE)+ glutGet(GLUT_WINDOW_BLUE_SIZE)+ glutGet(GLUT_WINDOW_ALPHA_SIZE); else return glutGet(GLUT_WINDOW_COLORMAP_SIZE); case GLUT_VERSION: return 20400; default: {GLint p; glGetIntegerv(type, &p); return p;} } } int glutLayerGet(GLenum type) { switch (type) { case GLUT_OVERLAY_POSSIBLE: return glut_window->can_do_overlay(); //case GLUT_LAYER_IN_USE: //case GLUT_HAS_OVERLAY: case GLUT_TRANSPARENT_INDEX: return 0; // true for SGI case GLUT_NORMAL_DAMAGED: return glut_window->damage(); case GLUT_OVERLAY_DAMAGED: return 1; // kind of works... default: return 0; } } int glutDeviceGet(GLenum type) { switch (type) { case GLUT_HAS_KEYBOARD : return 1; case GLUT_HAS_MOUSE : return 1; case GLUT_NUM_MOUSE_BUTTONS : return 3; default : return 0; } } // Get extension function address... GLUTproc glutGetProcAddress(const char *procName) { # ifdef WIN32 return (GLUTproc)wglGetProcAddress((LPCSTR)procName); # elif (HAVE_DLSYM && HAVE_DLFCN_H) char symbol[1024]; snprintf(symbol, sizeof(symbol), "_%s", procName); # ifdef RTLD_DEFAULT return (GLUTproc)dlsym(RTLD_DEFAULT, symbol); # else // No RTLD_DEFAULT support, so open the current a.out symbols... static void *rtld_default = 0; if (!rtld_default) rtld_default = dlopen(0, RTLD_LAZY); if (rtld_default) return (GLUTproc)dlsym(rtld_default, symbol); else return 0; # endif // RTLD_DEFAULT # elif defined(HAVE_GLXGETPROCADDRESSARB) return (GLUTproc)glXGetProcAddressARB((const GLubyte *)procName); # else return (GLUTproc)0; # endif // WIN32 } // Parse the GL_EXTENSIONS string to see if the named extension is // supported. // // This code was copied from FreeGLUT 2.4.0 which carries the // following notice: // // Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. int glutExtensionSupported( const char* extension ) { if (!extension || strchr(extension, ' ')) return 0; const char *extensions, *start; const int len = strlen( extension ); start = extensions = (const char *) glGetString(GL_EXTENSIONS); if (!extensions) return 0; for (;;) { const char *p = strstr(extensions, extension); if (!p) return 0; /* not found */ /* check that the match isn't a super string */ if ((p == start || p[-1] == ' ') && (p[len] == ' ' || p[len] == 0)) return 1; /* skip the false match and continue */ extensions = p + len; } } // Add a mechanism to handle adding/removing the glut idle function // without depending on the (deprecated) set_idle method. void glutIdleFunc(void (*f)()) { // no change if(glut_idle_func == f) return; // remove current idle if(glut_idle_func) Fl::remove_idle((void (*)(void *))glut_idle_func); // install new idle func - if one was passed if(f) Fl::add_idle((void (*)(void *))f); // record new idle func - even if it is NULL glut_idle_func = f; } // glutIdleFunc #endif // HAVE_GL // // End of "$Id$". //