ref: 9eaba52cafcac7c2f3bfc72d7be1f15893196be1
dir: /DoConfig/fltk/test/gl_overlay.cxx/
// // "$Id$" // // OpenGL overlay test program for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include <config.h> #include <FL/Fl.H> #include <FL/Fl_Window.H> #include <FL/Fl_Hor_Slider.H> #include <FL/Fl_Toggle_Button.H> #include <FL/math.h> #if !HAVE_GL #include <FL/Fl_Box.H> class shape_window : public Fl_Box { public: int sides; shape_window(int x,int y,int w,int h,const char *l=0) :Fl_Box(FL_DOWN_BOX,x,y,w,h,l){ label("This demo does\nnot work without GL"); } }; #else #include <FL/gl.h> #include <FL/Fl_Gl_Window.H> class shape_window : public Fl_Gl_Window { void draw(); void draw_overlay(); public: int sides; int overlay_sides; shape_window(int x,int y,int w,int h,const char *l=0); }; shape_window::shape_window(int x,int y,int w,int h,const char *l) : Fl_Gl_Window(x,y,w,h,l) { sides = overlay_sides = 3; } void shape_window::draw() { // the valid() property may be used to avoid reinitializing your // GL transformation for each redraw: if (!valid()) { valid(1); glLoadIdentity(); glViewport(0,0,pixel_w(),pixel_h()); } // draw an amazing but slow graphic: glClear(GL_COLOR_BUFFER_BIT); // for (int j=1; j<=1000; j++) { glBegin(GL_POLYGON); for (int j=0; j<sides; j++) { double ang = j*2*M_PI/sides; glColor3f(float(j)/sides,float(j)/sides,float(j)/sides); glVertex3f(cos(ang),sin(ang),0); } glEnd(); // } } void shape_window::draw_overlay() { // the valid() property may be used to avoid reinitializing your // GL transformation for each redraw: if (!valid()) { valid(1); glLoadIdentity(); glViewport(0,0,pixel_w(),pixel_h()); } // draw an amazing graphic: gl_color(FL_RED); glBegin(GL_LINE_LOOP); for (int j=0; j<overlay_sides; j++) { double ang = j*2*M_PI/overlay_sides; glVertex3f(cos(ang),sin(ang),0); } glEnd(); } #endif // when you change the data, as in this callback, you must call redraw(): void sides_cb(Fl_Widget *o, void *p) { shape_window *sw = (shape_window *)p; sw->sides = int(((Fl_Slider *)o)->value()); sw->redraw(); } #if HAVE_GL void overlay_sides_cb(Fl_Widget *o, void *p) { shape_window *sw = (shape_window *)p; sw->overlay_sides = int(((Fl_Slider *)o)->value()); sw->redraw_overlay(); } #endif #include <stdio.h> int main(int argc, char **argv) { Fl::use_high_res_GL(1); Fl_Window window(300, 370); shape_window sw(10, 75, window.w()-20, window.h()-90); //sw.mode(FL_RGB); window.resizable(&sw); Fl_Hor_Slider slider(60, 5, window.w()-70, 30, "Sides:"); slider.align(FL_ALIGN_LEFT); slider.callback(sides_cb,&sw); slider.value(sw.sides); slider.step(1); slider.bounds(3,40); Fl_Hor_Slider oslider(60, 40, window.w()-70, 30, "Overlay:"); oslider.align(FL_ALIGN_LEFT); #if HAVE_GL oslider.callback(overlay_sides_cb,&sw); oslider.value(sw.overlay_sides); #endif oslider.step(1); oslider.bounds(3,40); window.end(); window.show(argc,argv); #if HAVE_GL printf("Can do overlay = %d\n", sw.can_do_overlay()); sw.show(); sw.redraw_overlay(); #else sw.show(); #endif return Fl::run(); } // // End of "$Id$". //