ref: a1d4d588a866ce31b2abb3c89920ff4173e867ab
dir: /external/SDL2/src/audio/wasapi/SDL_wasapi_win32.c/
/* Simple DirectMedia Layer Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" /* This is code that Windows uses to talk to WASAPI-related system APIs. This is for non-WinRT desktop apps. The C++/CX implementation of these functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp. The code in SDL_wasapi.c is used by both standard Windows and WinRT builds to deal with audio and calls into these functions. */ #if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) #include "../../core/windows/SDL_windows.h" #include "SDL_audio.h" #include "SDL_timer.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "SDL_assert.h" #include "SDL_log.h" #define COBJMACROS #include <mmdeviceapi.h> #include <audioclient.h> #include "SDL_wasapi.h" static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */ /* This is global to the WASAPI target, to handle hotplug and default device lookup. */ static IMMDeviceEnumerator *enumerator = NULL; /* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */ #ifdef PropVariantInit #undef PropVariantInit #endif #define PropVariantInit(p) SDL_zerop(p) /* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */ static HMODULE libavrt = NULL; typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR, LPDWORD); typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE); static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL; static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL; /* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */ static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } }; static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } }; static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } }; static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } }; static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } }; static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 }; static char * GetWasapiDeviceName(IMMDevice *device) { /* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be "SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in its own UIs, like Volume Control, etc. */ char *utf8dev = NULL; IPropertyStore *props = NULL; if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) { PROPVARIANT var; PropVariantInit(&var); if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) { utf8dev = WIN_StringToUTF8(var.pwszVal); } PropVariantClear(&var); IPropertyStore_Release(props); } return utf8dev; } /* We need a COM subclass of IMMNotificationClient for hotplug support, which is easy in C++, but we have to tapdance more to make work in C. Thanks to this page for coaching on how to make this work: https://www.codeproject.com/Articles/13601/COM-in-plain-C */ typedef struct SDLMMNotificationClient { const IMMNotificationClientVtbl *lpVtbl; SDL_atomic_t refcount; } SDLMMNotificationClient; static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv) { if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient))) { *ppv = this; this->lpVtbl->AddRef(this); return S_OK; } *ppv = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis) { SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis; return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1); } static ULONG STDMETHODCALLTYPE SDLMMNotificationClient_Release(IMMNotificationClient *ithis) { /* this is a static object; we don't ever free it. */ SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis; const ULONG retval = SDL_AtomicDecRef(&this->refcount); if (retval == 0) { SDL_AtomicSet(&this->refcount, 0); /* uhh... */ return 0; } return retval - 1; } /* These are the entry points called when WASAPI device endpoints change. */ static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) { if (role != SDL_WASAPI_role) { return S_OK; /* ignore it. */ } /* Increment the "generation," so opened devices will pick this up in their threads. */ switch (flow) { case eRender: SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1); break; case eCapture: SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1); break; case eAll: SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1); SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1); break; default: SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!"); break; } return S_OK; } static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId) { /* we ignore this; devices added here then progress to ACTIVE, if appropriate, in OnDeviceStateChange, making that a better place to deal with device adds. More importantly: the first time you plug in a USB audio device, this callback will fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT). Plugging it back in won't fire this callback again. */ return S_OK; } static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId) { /* See notes in OnDeviceAdded handler about why we ignore this. */ return S_OK; } static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState) { IMMDevice *device = NULL; if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) { IMMEndpoint *endpoint = NULL; if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) { EDataFlow flow; if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) { const SDL_bool iscapture = (flow == eCapture); if (dwNewState == DEVICE_STATE_ACTIVE) { char *utf8dev = GetWasapiDeviceName(device); if (utf8dev) { WASAPI_AddDevice(iscapture, utf8dev, pwstrDeviceId); SDL_free(utf8dev); } } else { WASAPI_RemoveDevice(iscapture, pwstrDeviceId); } } IMMEndpoint_Release(endpoint); } IMMDevice_Release(device); } return S_OK; } static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key) { return S_OK; /* we don't care about these. */ } static const IMMNotificationClientVtbl notification_client_vtbl = { SDLMMNotificationClient_QueryInterface, SDLMMNotificationClient_AddRef, SDLMMNotificationClient_Release, SDLMMNotificationClient_OnDeviceStateChanged, SDLMMNotificationClient_OnDeviceAdded, SDLMMNotificationClient_OnDeviceRemoved, SDLMMNotificationClient_OnDefaultDeviceChanged, SDLMMNotificationClient_OnPropertyValueChanged }; static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, { 1 } }; int WASAPI_PlatformInit(void) { HRESULT ret; /* just skip the discussion with COM here. */ if (!WIN_IsWindowsVistaOrGreater()) { return SDL_SetError("WASAPI support requires Windows Vista or later"); } if (FAILED(WIN_CoInitialize())) { return SDL_SetError("WASAPI: CoInitialize() failed"); } ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID) &enumerator); if (FAILED(ret)) { WIN_CoUninitialize(); return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret); } libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */ if (libavrt) { pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW"); pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics"); } return 0; } void WASAPI_PlatformDeinit(void) { if (enumerator) { IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client); IMMDeviceEnumerator_Release(enumerator); enumerator = NULL; } if (libavrt) { FreeLibrary(libavrt); libavrt = NULL; } pAvSetMmThreadCharacteristicsW = NULL; pAvRevertMmThreadCharacteristics = NULL; WIN_CoUninitialize(); } void WASAPI_PlatformThreadInit(_THIS) { /* this thread uses COM. */ if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */ this->hidden->coinitialized = SDL_TRUE; } /* Set this thread to very high "Pro Audio" priority. */ if (pAvSetMmThreadCharacteristicsW) { DWORD idx = 0; this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx); } } void WASAPI_PlatformThreadDeinit(_THIS) { /* Set this thread back to normal priority. */ if (this->hidden->task && pAvRevertMmThreadCharacteristics) { pAvRevertMmThreadCharacteristics(this->hidden->task); this->hidden->task = NULL; } if (this->hidden->coinitialized) { WIN_CoUninitialize(); this->hidden->coinitialized = SDL_FALSE; } } int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery) { LPCWSTR devid = this->hidden->devid; IMMDevice *device = NULL; HRESULT ret; if (devid == NULL) { const EDataFlow dataflow = this->iscapture ? eCapture : eRender; ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device); } else { ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, &device); } if (FAILED(ret)) { SDL_assert(device == NULL); this->hidden->client = NULL; return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret); } /* this is not async in standard win32, yay! */ ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client); IMMDevice_Release(device); if (FAILED(ret)) { SDL_assert(this->hidden->client == NULL); return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret); } SDL_assert(this->hidden->client != NULL); if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */ return -1; } return 0; /* good to go. */ } typedef struct { LPWSTR devid; char *devname; } EndpointItem; static int sort_endpoints(const void *_a, const void *_b) { LPWSTR a = ((const EndpointItem *) _a)->devid; LPWSTR b = ((const EndpointItem *) _b)->devid; if (!a && b) { return -1; } else if (a && !b) { return 1; } while (SDL_TRUE) { if (*a < *b) { return -1; } else if (*a > *b) { return 1; } else if (*a == 0) { break; } a++; b++; } return 0; } static void WASAPI_EnumerateEndpointsForFlow(const SDL_bool iscapture) { IMMDeviceCollection *collection = NULL; EndpointItem *items; UINT i, total; /* Note that WASAPI separates "adapter devices" from "audio endpoint devices" ...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */ if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) { return; } if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) { IMMDeviceCollection_Release(collection); return; } items = (EndpointItem *) SDL_calloc(total, sizeof (EndpointItem)); if (!items) { return; /* oh well. */ } for (i = 0; i < total; i++) { EndpointItem *item = items + i; IMMDevice *device = NULL; if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) { if (SUCCEEDED(IMMDevice_GetId(device, &item->devid))) { item->devname = GetWasapiDeviceName(device); } IMMDevice_Release(device); } } /* sort the list of devices by their guid so list is consistent between runs */ SDL_qsort(items, total, sizeof (*items), sort_endpoints); /* Send the sorted list on to the SDL's higher level. */ for (i = 0; i < total; i++) { EndpointItem *item = items + i; if ((item->devid) && (item->devname)) { WASAPI_AddDevice(iscapture, item->devname, item->devid); } SDL_free(item->devname); CoTaskMemFree(item->devid); } SDL_free(items); IMMDeviceCollection_Release(collection); } void WASAPI_EnumerateEndpoints(void) { WASAPI_EnumerateEndpointsForFlow(SDL_FALSE); /* playback */ WASAPI_EnumerateEndpointsForFlow(SDL_TRUE); /* capture */ /* if this fails, we just won't get hotplug events. Carry on anyhow. */ IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client); } void WASAPI_PlatformDeleteActivationHandler(void *handler) { /* not asynchronous. */ SDL_assert(!"This function should have only been called on WinRT."); } #endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */ /* vi: set ts=4 sw=4 expandtab: */