ref: a1d4d588a866ce31b2abb3c89920ff4173e867ab
dir: /src/MycParam.h/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #pragma once #include "WindowsWrapper.h" typedef struct ARMS_LEVEL { int exp[3]; } ARMS_LEVEL; typedef struct REC { long counter[4]; unsigned char random[4]; } REC; extern ARMS_LEVEL gArmsLevelTable[14]; void AddExpMyChar(int x); void ZeroExpMyChar(void); BOOL IsMaxExpMyChar(void); void DamageMyChar(int damage); void ZeroArmsEnergy_All(void); void AddBulletMyChar(int no, int val); void AddLifeMyChar(int x); void AddMaxLifeMyChar(int val); void PutArmsEnergy(BOOL flash); void PutActiveArmsList(void); void PutMyLife(BOOL flash); void PutMyAir(int x, int y); void PutTimeCounter(int x, int y); BOOL SaveTimeCounter(void); int LoadTimeCounter(void);