ref: a1d4d588a866ce31b2abb3c89920ff4173e867ab
dir: /src/Organya.cpp/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. // Some of the original source code for this file can be found here: // https://github.com/shbow/organya/blob/master/source/OrgFile.cpp // https://github.com/shbow/organya/blob/master/source/OrgPlay.cpp // https://github.com/shbow/organya/blob/master/source/Sound.cpp // https://github.com/shbow/organya/blob/master/source/WinTimer.cpp #include "Organya.h" #include <stddef.h> #include <stdlib.h> #include <string.h> #include "WindowsWrapper.h" #include "Backends/Audio.h" #include "Backends/Misc.h" #include "Resource.h" #include "Sound.h" #define PANDUMMY 0xFF #define VOLDUMMY 0xFF #define KEYDUMMY 0xFF #define ALLOCNOTE 4096 #define DEFVOLUME 200//255はVOLDUMMY。MAXは254 #define DEFPAN 6 //曲情報をセットする時のフラグ #define SETALL 0xffffffff//全てをセット #define SETWAIT 0x00000001 #define SETGRID 0x00000002 #define SETALLOC 0x00000004 #define SETREPEAT 0x00000008 #define SETFREQ 0x00000010 #define SETWAVE 0x00000020 #define SETPIPI 0x00000040 // Below are Organya song data structures typedef struct NOTELIST { NOTELIST *from; // Previous address NOTELIST *to; // Next address long x; // Position unsigned char length; // Sound length unsigned char y; // Sound height unsigned char volume; // Volume unsigned char pan; } NOTELIST; // Track data * 8 typedef struct TRACKDATA { unsigned short freq; // Frequency (1000 is default) unsigned char wave_no; // Waveform No. signed char pipi; NOTELIST *note_p; NOTELIST *note_list; } TRACKDATA; // Unique information held in songs typedef struct MUSICINFO { unsigned short wait; unsigned char line; // Number of lines in one measure unsigned char dot; // Number of dots per line unsigned short alloc_note; // Number of allocated notes long repeat_x; // Repeat long end_x; // End of song (Return to repeat) TRACKDATA tdata[MAXTRACK]; } MUSICINFO; // メインクラス。このアプリケーションの中心。(クラスってやつを初めて使う) (Main class. The heart of this application. (Class is used for the first time)) typedef struct OrgData { OrgData(); // コンストラクタ (Constructor) // ~OrgData(); // デストラクタ (Destructor) MUSICINFO info; char track; char mute[MAXTRACK]; unsigned char def_pan; unsigned char def_volume; void InitOrgData(void); void GetMusicInfo(MUSICINFO *mi); // 曲情報を取得 (Get song information) // 曲情報を設定。flagは設定アイテムを指定 (Set song information. flag specifies the setting item) BOOL SetMusicInfo(MUSICINFO *mi,unsigned long flag); BOOL NoteAlloc(unsigned short note_num); // 指定の数だけNoteDataの領域を確保 (Allocate the specified number of NoteData areas.) void ReleaseNote(void); // NoteDataを開放 (Release NoteData) // 以下は再生 (The following is playback) void PlayData(void); void SetPlayPointer(long x); // 再生ポインターを指定の位置に設定 (Set playback pointer to specified position) // 以下はファイル関係 (The following are related to files) BOOL InitMusicData(const char *path); } ORGDATA; AudioBackend_Sound *lpORGANBUFFER[8][8][2] = {NULL}; ///////////////////////////////////////////// //■オルガーニャ■■■■■■■■■■■■/////// (Organya) ///////////////////// // Wave playing and loading typedef struct { short wave_size; short oct_par; short oct_size; } OCTWAVE; OCTWAVE oct_wave[8] = { { 256, 1, 4 }, // 0 Oct { 256, 2, 8 }, // 1 Oct { 128, 4, 12 }, // 2 Oct { 128, 8, 16 }, // 3 Oct { 64, 16, 20 }, // 4 Oct { 32, 32, 24 }, // 5 Oct { 16, 64, 28 }, // 6 Oct { 8,128, 32 }, // 7 Oct }; BOOL MakeSoundObject8(signed char *wavep, signed char track, signed char pipi) { unsigned long i,j,k; unsigned long wav_tp; // WAVテーブルをさすポインタ (Pointer to WAV table) unsigned long wave_size; // 256; unsigned long data_size; unsigned char *wp; unsigned char *wp_sub; int work; if (!audio_backend_initialised) return FALSE; for (j = 0; j < 8; j++) { for (k = 0; k < 2; k++) { wave_size = oct_wave[j].wave_size; if (pipi) data_size = wave_size * oct_wave[j].oct_size; else data_size = wave_size; wp = (unsigned char*)malloc(data_size); if (wp == NULL) return FALSE; // Get wave data wp_sub = wp; wav_tp = 0; for (i = 0; i < data_size; i++) { work = *(wavep + wav_tp); work += 0x80; *wp_sub = (unsigned char)work; wav_tp += 0x100 / wave_size; if (wav_tp > 0xFF) wav_tp -= 0x100; wp_sub++; } lpORGANBUFFER[track][j][k] = AudioBackend_CreateSound(22050, wp, data_size); free(wp); if (lpORGANBUFFER[track][j][k] == NULL) return FALSE; AudioBackend_RewindSound(lpORGANBUFFER[track][j][k]); } } return TRUE; } short freq_tbl[12] = {262, 277, 294, 311, 330, 349, 370, 392, 415, 440, 466, 494}; void ChangeOrganFrequency(unsigned char key, signed char track, long a) { if (!audio_backend_initialised) return; for (int j = 0; j < 8; j++) for (int i = 0; i < 2; i++) AudioBackend_SetSoundFrequency(lpORGANBUFFER[track][j][i], ((oct_wave[j].wave_size * freq_tbl[key]) * oct_wave[j].oct_par) / 8 + (a - 1000)); // 1000を+αのデフォルト値とする (1000 is the default value for + α) } BOOL g_mute[MAXTRACK]; // Used by the debug Mute menu short pan_tbl[13] = {0, 43, 86, 129, 172, 215, 256, 297, 340, 383, 426, 469, 512}; unsigned char old_key[MAXTRACK] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; // 再生中の音 (Sound being played) unsigned char key_on[MAXTRACK]; // キースイッチ (Key switch) unsigned char key_twin[MAXTRACK]; // 今使っているキー(連続時のノイズ防止の為に二つ用意) (Currently used keys (prepared for continuous noise prevention)) void ChangeOrganPan(unsigned char key, unsigned char pan, signed char track) // 512がMAXで256がノーマル (512 is MAX and 256 is normal) { if (!audio_backend_initialised) return; if (old_key[track] != KEYDUMMY) AudioBackend_SetSoundPan(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], (pan_tbl[pan] - 0x100) * 10); } void ChangeOrganVolume(int no, long volume, signed char track) // 300がMAXで300がノーマル (300 is MAX and 300 is normal) { if (!audio_backend_initialised) return; if (old_key[track] != KEYDUMMY) AudioBackend_SetSoundVolume(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], (volume - 0xFF) * 8); } // サウンドの再生 (Play sound) void PlayOrganObject(unsigned char key, int mode, signed char track, long freq) { if (!audio_backend_initialised) return; if (lpORGANBUFFER[track][key / 12][key_twin[track]] != NULL) { switch (mode) { case 0: // 停止 (Stop) if (old_key[track] != 0xFF) { AudioBackend_StopSound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]); AudioBackend_RewindSound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]); } break; case 1: // 再生 (Playback) break; case 2: // 歩かせ停止 (Stop playback) if (old_key[track] != 0xFF) { AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE); old_key[track] = 0xFF; } break; case -1: if (old_key[track] == 0xFF) // 新規鳴らす (New sound) { ChangeOrganFrequency(key % 12, track, freq); // 周波数を設定して (Set the frequency) AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE); old_key[track] = key; key_on[track] = 1; } else if (key_on[track] == 1 && old_key[track] == key) // 同じ音 (Same sound) { // 今なっているのを歩かせ停止 (Stop playback now) AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE); key_twin[track]++; if (key_twin[track] > 1) key_twin[track] = 0; AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE); } else // 違う音を鳴らすなら (If you make a different sound) { AudioBackend_PlaySound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]], FALSE); // 今なっているのを歩かせ停止 (Stop playback now) key_twin[track]++; if (key_twin[track] > 1) key_twin[track] = 0; ChangeOrganFrequency(key % 12, track, freq); // 周波数を設定して (Set the frequency) AudioBackend_PlaySound(lpORGANBUFFER[track][key / 12][key_twin[track]], TRUE); old_key[track] = key; } break; } } } // オルガーニャオブジェクトを開放 (Open Organya object) void ReleaseOrganyaObject(signed char track) { if (!audio_backend_initialised) return; for (int i = 0; i < 8; i++) { if (lpORGANBUFFER[track][i][0] != NULL) { AudioBackend_DestroySound(lpORGANBUFFER[track][i][0]); lpORGANBUFFER[track][i][0] = NULL; } if (lpORGANBUFFER[track][i][1] != NULL) { AudioBackend_DestroySound(lpORGANBUFFER[track][i][1]); lpORGANBUFFER[track][i][1] = NULL; } } } // 波形データをロード (Load waveform data) signed char wave_data[100][0x100]; BOOL InitWaveData100(void) { const unsigned long *lpdword; // リソースのアドレス (Resource address) if (!audio_backend_initialised) return FALSE; // リソースの検索 (Search for resources) lpdword = (unsigned long*)FindResource("WAVE100", "WAVE", NULL); if (lpdword == NULL) return FALSE; memcpy(wave_data, lpdword, 100 * 0x100); return TRUE; } // 波形を100個の中から選択して作成 (Select from 100 waveforms to create) BOOL MakeOrganyaWave(signed char track, signed char wave_no, signed char pipi) { if (!audio_backend_initialised) return FALSE; if (wave_no > 99) return FALSE; ReleaseOrganyaObject(track); MakeSoundObject8(wave_data[wave_no], track, pipi); return TRUE; } ///////////////////////////////////////////// //■オルガーニャドラムス■■■■■■■■/////// (Organya drums) ///////////////////// void ChangeDramFrequency(unsigned char key, signed char track) { if (!audio_backend_initialised) return; AudioBackend_SetSoundFrequency(lpSECONDARYBUFFER[150 + track], key * 800 + 100); } void ChangeDramPan(unsigned char pan, signed char track) { if (!audio_backend_initialised) return; AudioBackend_SetSoundPan(lpSECONDARYBUFFER[150 + track], (pan_tbl[pan] - 0x100) * 10); } void ChangeDramVolume(long volume, signed char track) { if (!audio_backend_initialised) return; AudioBackend_SetSoundVolume(lpSECONDARYBUFFER[150 + track], (volume - 0xFF) * 8); } // サウンドの再生 (Play sound) void PlayDramObject(unsigned char key, int mode, signed char track) { if (!audio_backend_initialised) return; if (lpSECONDARYBUFFER[150 + track] != NULL) { switch (mode) { case 0: // 停止 (Stop) AudioBackend_StopSound(lpSECONDARYBUFFER[150 + track]); AudioBackend_RewindSound(lpSECONDARYBUFFER[150 + track]); break; case 1: // 再生 (Playback) AudioBackend_StopSound(lpSECONDARYBUFFER[150 + track]); AudioBackend_RewindSound(lpSECONDARYBUFFER[150 + track]); ChangeDramFrequency(key, track); // 周波数を設定して (Set the frequency) AudioBackend_PlaySound(lpSECONDARYBUFFER[150 + track], FALSE); break; case 2: // 歩かせ停止 (Stop playback) break; case -1: break; } } } ORGDATA org_data; static void OrganyaCallback(void) { org_data.PlayData(); } OrgData::OrgData(void) { for (int i = 0; i < MAXTRACK; i++) { info.tdata[i].note_list = NULL; info.tdata[i].note_p = NULL; } } void OrgData::InitOrgData(void) { track = 0; info.alloc_note = ALLOCNOTE; // とりあえず10000個確保 (For the time being, secure 10,000 pieces) info.dot = 4; info.line = 4; info.wait = 128; info.repeat_x = info.dot * info.line * 0; info.end_x = info.dot * info.line * 255; for (int i = 0; i < MAXTRACK; i++) { info.tdata[i].freq = 1000; info.tdata[i].wave_no = 0; info.tdata[i].pipi = 0; } NoteAlloc(info.alloc_note); SetMusicInfo(&info, SETALL); def_pan = DEFPAN; def_volume = DEFVOLUME; } // 曲情報を設定。flagはアイテムを指定 (Set song information. flag specifies an item) BOOL OrgData::SetMusicInfo(MUSICINFO *mi, unsigned long flag) { //char str[32]; // Leftover debug junk int i; if (flag & SETGRID) // グリッドを有効に (Enable grid) { info.dot = mi->dot; info.line = mi->line; } if (flag & SETWAIT) { info.wait = mi->wait; //itoa(mi->wait, str, 10); // Leftover debug junk } if (flag & SETREPEAT) { info.repeat_x = mi->repeat_x; info.end_x = mi->end_x; } if (flag & SETFREQ) { for (i = 0; i < MAXMELODY; i++) { info.tdata[i].freq = mi->tdata[i].freq; info.tdata[i].pipi = info.tdata[i].pipi; // Just sets info.tdata[i].pipi to itself (SETPIPI already sets pipi, so maybe this line shouldn't be here in the first place) } } if (flag & SETWAVE) for (i = 0; i < MAXTRACK; i++) info.tdata[i].wave_no = mi->tdata[i].wave_no; if (flag & SETPIPI) for (i = 0; i < MAXTRACK; i++) info.tdata[i].pipi = mi->tdata[i].pipi; return TRUE; } // 指定の数だけNoteDataの領域を確保(初期化) (Allocate the specified number of NoteData areas (initialization)) BOOL OrgData::NoteAlloc(unsigned short alloc) { int i,j; for (j = 0; j < MAXTRACK; j++) { info.tdata[j].wave_no = 0; info.tdata[j].note_list = NULL; // コンストラクタにやらせたい (I want the constructor to do it) info.tdata[j].note_p = (NOTELIST*)malloc(sizeof(NOTELIST) * alloc); if (info.tdata[j].note_p == NULL) { for (i = 0; i < MAXTRACK; i++) { if (info.tdata[i].note_p != NULL) { free(info.tdata[i].note_p); #ifdef FIX_BUGS info.tdata[i].note_p = NULL; #else info.tdata[j].note_p = NULL; // Uses j instead of i #endif } } return FALSE; } for (i = 0; i < alloc; i++) { (info.tdata[j].note_p + i)->from = NULL; (info.tdata[j].note_p + i)->to = NULL; (info.tdata[j].note_p + i)->length = 0; (info.tdata[j].note_p + i)->pan = PANDUMMY; (info.tdata[j].note_p + i)->volume = VOLDUMMY; (info.tdata[j].note_p + i)->y = KEYDUMMY; } } for (j = 0; j < MAXMELODY; j++) MakeOrganyaWave(j, info.tdata[j].wave_no, info.tdata[j].pipi); track = 0; // 今はここに書いておく (Write here now) return TRUE; } // NoteDataを開放 (Release NoteData) void OrgData::ReleaseNote(void) { for (int i = 0; i < MAXTRACK; i++) { if (info.tdata[i].note_p != NULL) { free(info.tdata[i].note_p); info.tdata[i].note_p = NULL; } } } char pass[7] = "Org-01"; char pass2[7] = "Org-02"; // Pipi BOOL OrgData::InitMusicData(const char *path) { #define READ_LE16(p) ((p[1] << 8) | p[0]); p += 2 #define READ_LE32(p) ((p[3] << 24) | (p[2] << 16) | (p[1] << 8) | p[0]); p += 4 NOTELIST *np; int i,j; char pass_check[6]; char ver = 0; unsigned short note_num[MAXTRACK]; const unsigned char *p = FindResource(path, "ORG", NULL); if (p == NULL) return FALSE; memcpy(&pass_check[0], p, 6); p += 6; if(memcmp(pass_check, pass, 6) == 0) ver = 1; if(memcmp(pass_check, pass2, 6) == 0) ver = 2; if(ver == 0) return FALSE; // 曲の情報を設定 (Set song information) info.wait = READ_LE16(p); info.line = *p++; info.dot = *p++; info.repeat_x = READ_LE32(p); info.end_x = READ_LE32(p); for (i = 0; i < MAXTRACK; i++) { info.tdata[i].freq = READ_LE16(p); info.tdata[i].wave_no = *p++; if (ver == 1) info.tdata[i].pipi = 0; else info.tdata[i].pipi = *p; ++p; note_num[i] = READ_LE16(p); } // 音符のロード (Loading notes) for (j = 0; j < MAXTRACK; j++) { // 最初の音符はfromがNULLとなる (The first note has from as NULL) if (note_num[j] == 0) { info.tdata[j].note_list = NULL; continue; } // リストを作る (Make a list) np = info.tdata[j].note_p; info.tdata[j].note_list = info.tdata[j].note_p; np->from = NULL; np->to = (np + 1); np++; for (i = 1; i < note_num[j]; i++) { np->from = (np - 1); np->to = (np + 1); np++; } // 最後の音符のtoはNULL (The last note to is NULL) np--; np->to = NULL; // 内容を代入 (Assign content) np = info.tdata[j].note_p; // X座標 (X coordinate) for (i = 0; i < note_num[j]; i++) { np->x = READ_LE32(p); np++; } np = info.tdata[j].note_p; // Y座標 (Y coordinate) for (i = 0; i < note_num[j]; i++) { np->y = *p++; np++; } np = info.tdata[j].note_p; // 長さ (Length) for (i = 0; i < note_num[j]; i++) { np->length = *p++; np++; } np = info.tdata[j].note_p; // ボリューム (Volume) for (i = 0; i < note_num[j]; i++) { np->volume = *p++; np++; } np = info.tdata[j].note_p; // パン (Pan) for (i = 0; i < note_num[j]; i++) { np->pan = *p++; np++; } } // データを有効に (Enable data) for (j = 0; j < MAXMELODY; j++) MakeOrganyaWave(j,info.tdata[j].wave_no, info.tdata[j].pipi); // Pixel ripped out some code so he could use PixTone sounds as drums, but he left this dead code for (j = MAXMELODY; j < MAXTRACK; j++) { i = info.tdata[j].wave_no; //InitDramObject(dram_name[i], j - MAXMELODY); } SetPlayPointer(0); // 頭出し (Cue) return TRUE; } // 曲情報を取得 (Get song information) void OrgData::GetMusicInfo(MUSICINFO *mi) { mi->dot = info.dot; mi->line = info.line; mi->alloc_note = info.alloc_note; mi->wait = info.wait; mi->repeat_x = info.repeat_x; mi->end_x = info.end_x; for (int i = 0; i < MAXTRACK; i++) { mi->tdata[i].freq = info.tdata[i].freq; mi->tdata[i].wave_no = info.tdata[i].wave_no; mi->tdata[i].pipi = info.tdata[i].pipi; } } // Play data long PlayPos; // Called 'play_p' in the source code release NOTELIST *np[MAXTRACK]; long now_leng[MAXMELODY]; int Volume = 100; int TrackVol[MAXTRACK]; BOOL bFadeout = FALSE; void OrgData::PlayData(void) { int i; // Handle fading out if (bFadeout && Volume) Volume -= 2; if (Volume < 0) Volume = 0; // メロディの再生 (Play melody) for (i = 0; i < MAXMELODY; i++) { if (np[i] != NULL && PlayPos == np[i]->x) { if (!g_mute[i] && np[i]->y != KEYDUMMY) // 音が来た。 (The sound has come.) { PlayOrganObject(np[i]->y, -1, i, info.tdata[i].freq); now_leng[i] = np[i]->length; } if (np[i]->pan != PANDUMMY) ChangeOrganPan(np[i]->y, np[i]->pan, i); if (np[i]->volume != VOLDUMMY) TrackVol[i] = np[i]->volume; np[i] = np[i]->to; // 次の音符を指す (Points to the next note) } if (now_leng[i] == 0) PlayOrganObject(0, 2, i, info.tdata[i].freq); if (now_leng[i] > 0) now_leng[i]--; if (np[i]) ChangeOrganVolume(np[i]->y, TrackVol[i] * Volume / 0x7F, i); } // ドラムの再生 (Drum playback) for (i = MAXMELODY; i < MAXTRACK; i++) { if (np[i] != NULL && PlayPos == np[i]->x) // 音が来た。 (The sound has come.) { if (np[i]->y != KEYDUMMY && !g_mute[i]) // ならす (Tame) PlayDramObject(np[i]->y, 1, i - MAXMELODY); if (np[i]->pan != PANDUMMY) ChangeDramPan(np[i]->pan, i - MAXMELODY); if (np[i]->volume != VOLDUMMY) TrackVol[i] = np[i]->volume; np[i] = np[i]->to; // 次の音符を指す (Points to the next note) } if (np[i]) ChangeDramVolume(TrackVol[i] * Volume / 0x7F, i - MAXMELODY); } // Looping PlayPos++; if (PlayPos >= info.end_x) { PlayPos = info.repeat_x; SetPlayPointer(PlayPos); } } void OrgData::SetPlayPointer(long x) { for (int i = 0; i < MAXTRACK; i++) { np[i] = info.tdata[i].note_list; while (np[i] != NULL && np[i]->x < x) np[i] = np[i]->to; // 見るべき音符を設定 (Set note to watch) } PlayPos = x; } // Start and end organya BOOL StartOrganya(const char *path_wave) // The argument is ignored for some reason { if (!audio_backend_initialised) return FALSE; if (!InitWaveData100()) return FALSE; org_data.InitOrgData(); AudioBackend_SetOrganyaCallback(OrganyaCallback); return TRUE; } // Load organya file BOOL LoadOrganya(const char *name) { if (!audio_backend_initialised) return FALSE; if (!org_data.InitMusicData(name)) return FALSE; Volume = 100; bFadeout = 0; #ifdef FIX_BUGS return TRUE; #else return FALSE; // Err... isn't this meant to be 'TRUE'? #endif } void SetOrganyaPosition(unsigned int x) { if (!audio_backend_initialised) return; org_data.SetPlayPointer(x); Volume = 100; bFadeout = FALSE; } unsigned int GetOrganyaPosition(void) { if (!audio_backend_initialised) return 0; return PlayPos; } void PlayOrganyaMusic(void) { if (!audio_backend_initialised) return; AudioBackend_SetOrganyaTimer(org_data.info.wait); } BOOL ChangeOrganyaVolume(signed int volume) { if (!audio_backend_initialised) return FALSE; if (volume < 0 || volume > 100) return FALSE; Volume = volume; return TRUE; } void StopOrganyaMusic(void) { if (!audio_backend_initialised) return; AudioBackend_SetOrganyaTimer(0); // Stop notes for (int i = 0; i < MAXMELODY; i++) PlayOrganObject(0, 2, i, 0); memset(old_key, 255, sizeof(old_key)); memset(key_on, 0, sizeof(key_on)); memset(key_twin, 0, sizeof(key_twin)); // Put the main thread to sleep for 100 milliseconds... but why? // Really, what's the point? All this does is cause an annoying // stutter when a new song loads. // I'd guess it avoids a race-condition with the Organya thread, // but the earlier QuitMMTimer call already disables it. Backend_Delay(100); } void SetOrganyaFadeout(void) { bFadeout = TRUE; } void EndOrganya(void) { if (!audio_backend_initialised) return; AudioBackend_SetOrganyaTimer(0); // Release everything related to org org_data.ReleaseNote(); for (int i = 0; i < MAXMELODY; i++) { PlayOrganObject(0, 0, i, 0); ReleaseOrganyaObject(i); } }