ref: a394f7a6115653b70987ee7ac208ea3c2f0f8bc0
dir: /README.md/
# Cave Story Engine 2 Cave Story Engine 2 is a decompilation of Cave Story. ![Screenshot](screenshot.png) ## Building ### Makefile (MinGW-w64) Run 'make' in this folder, preferably with some of the following settings: * `RELEASE=1` - Compile a release build (optimised, stripped, etc.) * `STATIC=1` - Produce a statically-linked executable (so you don't need to bundle DLL files) * `JAPANESE=1` - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) * `FIX_BUGS=1` - Fix bugs in the game (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt)) * `DEBUG_SAVE=1` - Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window ### Visual Studio .NET 2003 Project files for Visual Studio .NET 2003 are available in the base folder. Visual Studio .NET 2003 was used by Pixel to create the original `Doukutsu.exe`, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable. The tool for this can be found in the 'devilution' folder. ## Licensing Being a decompilation, the majority of the code in this project belongs to Daisuke "Pixel" Amaya - not us. We've yet to agree on a license for our own code.