shithub: cstory

ref: a8c4955b75a16fae40fe051b942cf9816ce3b358
dir: /src/Escape.cpp/

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#include "Escape.h"

#include "WindowsWrapper.h"

#include "CommonDefines.h"
#include "Draw.h"
#include "KeyControl.h"
#include "Main.h"

int Call_Escape()
{
	RECT rc = {0, 128, 208, 144};
	
	while (1)
	{
		//Get pressed keys
		GetTrg();
		
		if (gKeyTrg & KEY_ESCAPE) //Escape is pressed, quit game
		{
			gKeyTrg = 0;
			return 0;
		}
		if (gKeyTrg & KEY_F1) //F1 is pressed, continue
		{
			gKeyTrg = 0;
			return 1;
		}
		if (gKeyTrg & KEY_F2) //F2 is pressed, reset
		{
			gKeyTrg = 0;
			return 2;
		}
		
		//Draw screen
		CortBox(&grcFull, 0x000000);
		PutBitmap3(&grcFull, (WINDOW_WIDTH - 208) / 2, (WINDOW_HEIGHT - 16) / 2, &rc, SURFACE_ID_TEXT_BOX);
		PutFramePerSecound();

		if (!Flip_SystemTask())
		{
			//Quit if window is closed
			gKeyTrg = 0;
			return 0;
		}
	}
	
	return 0;
}