ref: aa6147bf1c3ab5d88a80abffc0c515f5abfbd814
dir: /mkfile/
</$objtype/mkfile
CFLAGS=-Fpw -I/sys/include/npe -I/sys/include/npe/SDL2 -D__plan9__ -D__${objtype}__ -DFIX_BUGS
BIN=/$objtype/bin/games
TARG=cstory
OFILES=\
src/ArmsItem.$O\
src/Back.$O\
src/Bitmap.$O\
src/Boss.$O\
src/BossAlmo1.$O\
src/BossAlmo2.$O\
src/BossBallos.$O\
src/BossFrog.$O\
src/BossIronH.$O\
src/BossLife.$O\
src/BossOhm.$O\
src/BossPress.$O\
src/BossTwinD.$O\
src/BossX.$O\
src/BulHit.$O\
src/Bullet.$O\
src/Caret.$O\
src/Config.$O\
src/Draw.$O\
src/Ending.$O\
src/Escape.$O\
src/Fade.$O\
src/File.$O\
src/Flags.$O\
src/Flash.$O\
src/Font.$O\
src/Frame.$O\
src/Game.$O\
src/Generic.$O\
src/GenericLoad.$O\
src/Input.$O\
src/KeyControl.$O\
src/Main.$O\
src/Map.$O\
src/MapName.$O\
src/MiniMap.$O\
src/MyChar.$O\
src/MycHit.$O\
src/MycParam.$O\
src/NpcAct000.$O\
src/NpcAct020.$O\
src/NpcAct040.$O\
src/NpcAct060.$O\
src/NpcAct080.$O\
src/NpcAct100.$O\
src/NpcAct120.$O\
src/NpcAct140.$O\
src/NpcAct160.$O\
src/NpcAct180.$O\
src/NpcAct200.$O\
src/NpcAct220.$O\
src/NpcAct240.$O\
src/NpcAct260.$O\
src/NpcAct280.$O\
src/NpcAct300.$O\
src/NpcAct320.$O\
src/NpcAct340.$O\
src/NpChar.$O\
src/NpcHit.$O\
src/NpcTbl.$O\
src/Organya.$O\
src/PixTone.$O\
src/Profile.$O\
src/Random.$O\
src/Resource.$O\
src/SelStage.$O\
src/Shoot.$O\
src/Sound.$O\
src/Stage.$O\
src/Star.$O\
src/TextScr.$O\
src/Triangle.$O\
src/ValueView.$O\
src/Backends/Platform/9front.$O\
src/Backends/Audio/9front.$O\
src/Backends/Controller/9front.$O\
src/Backends/Rendering/9front.$O\
ASSETS=\
src/Resource/BITMAP/Credit01.bmp.h\
src/Resource/BITMAP/Credit02.bmp.h\
src/Resource/BITMAP/Credit03.bmp.h\
src/Resource/BITMAP/Credit04.bmp.h\
src/Resource/BITMAP/Credit05.bmp.h\
src/Resource/BITMAP/Credit06.bmp.h\
src/Resource/BITMAP/Credit07.bmp.h\
src/Resource/BITMAP/Credit08.bmp.h\
src/Resource/BITMAP/Credit09.bmp.h\
src/Resource/BITMAP/Credit10.bmp.h\
src/Resource/BITMAP/Credit11.bmp.h\
src/Resource/BITMAP/Credit12.bmp.h\
src/Resource/BITMAP/Credit14.bmp.h\
src/Resource/BITMAP/Credit15.bmp.h\
src/Resource/BITMAP/Credit16.bmp.h\
src/Resource/BITMAP/Credit17.bmp.h\
src/Resource/BITMAP/Credit18.bmp.h\
src/Resource/BITMAP/pixel.bmp.h\
src/Resource/BITMAP/pixel_jp.bmp.h\
src/Resource/CURSOR/CURSOR_IKA.png.h\
src/Resource/CURSOR/CURSOR_NORMAL.png.h\
src/Resource/ICON/GLFW_ICON.ico.h\
src/Resource/ICON/ICON_MINI.png.h\
src/Resource/ORG/Access.org.h\
src/Resource/ORG/Anzen.org.h\
src/Resource/ORG/Balcony.org.h\
src/Resource/ORG/Ballos.org.h\
src/Resource/ORG/BreakDown.org.h\
src/Resource/ORG/Cemetery.org.h\
src/Resource/ORG/Curly.org.h\
src/Resource/ORG/Dr.org.h\
src/Resource/ORG/Ending.org.h\
src/Resource/ORG/Escape.org.h\
src/Resource/ORG/Fanfale1.org.h\
src/Resource/ORG/Fanfale2.org.h\
src/Resource/ORG/Fanfale3.org.h\
src/Resource/ORG/FireEye.org.h\
src/Resource/ORG/Gameover.org.h\
src/Resource/ORG/Ginsuke.org.h\
src/Resource/ORG/Grand.org.h\
src/Resource/ORG/Gravity.org.h\
src/Resource/ORG/Hell.org.h\
src/Resource/ORG/Jenka.org.h\
src/Resource/ORG/Jenka2.org.h\
src/Resource/ORG/Kodou.org.h\
src/Resource/ORG/LastBtl.org.h\
src/Resource/ORG/LastBtl3.org.h\
src/Resource/ORG/LastCave.org.h\
src/Resource/ORG/MDown2.org.h\
src/Resource/ORG/Marine.org.h\
src/Resource/ORG/Maze.org.h\
src/Resource/ORG/Mura.org.h\
src/Resource/ORG/Oside.org.h\
src/Resource/ORG/Plant.org.h\
src/Resource/ORG/Requiem.org.h\
src/Resource/ORG/Toroko.org.h\
src/Resource/ORG/Vivi.org.h\
src/Resource/ORG/Wanpak2.org.h\
src/Resource/ORG/Wanpaku.org.h\
src/Resource/ORG/Weed.org.h\
src/Resource/ORG/White.org.h\
src/Resource/ORG/XXXX.org.h\
src/Resource/ORG/Zonbie.org.h\
src/Resource/ORG/ironH.org.h\
src/Resource/ORG/quiet.org.h\
src/Resource/WAVE/Wave.dat.h\
CLEANFILES=\
$OFILES\
$O.bin2h\
bin2h/bin2h.$O\
$ASSETS\
</sys/src/cmd/mkone
%.$O: %.cpp
$CC $CFLAGS -o $stem.$O $stem.cpp
%.$O: %.c
$CC $CFLAGS -o $stem.$O $stem.c
$O.bin2h: bin2h/bin2h.$O
$LD $LDFLAGS -o $target $prereq
src/Resource/%.h: $O.bin2h assets/resources/$stem
$O.bin2h assets/resources/$stem $target
src/Resource.$O: $ASSETS
install:V: $BIN/$TARG
mkdir -p /sys/games/lib/cstory
dircp game_english /sys/games/lib/cstory/