ref: aa9b66eb3677a3a0be7669375869375a472f3f6d
dir: /src/Ending.cpp/
#include "Ending.h" #include <stdint.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "WindowsWrapper.h" #include "Draw.h" #include "Escape.h" #include "Flags.h" #include "Generic.h" #include "KeyControl.h" #include "Main.h" #include "MycParam.h" #include "Organya.h" #include "Stage.h" #include "TextScr.h" #include "Tags.h" CREDIT Credit; STRIP Strip[MAX_STRIP]; ILLUSTRATION Illust; //Update casts void ActionStripper() { for (int s = 0; s < MAX_STRIP; s++) { //Move up if (Strip[s].flag & 0x80 && Credit.mode) Strip[s].y -= 0x100; //Get removed when off-screen if (Strip[s].y <= -0x2000) Strip[s].flag = 0; } } //Draw casts void PutStripper() { for (int s = 0; s < MAX_STRIP; s++) { if (Strip[s].flag & 0x80) { //Draw text RECT rc = {0, 16 * s, 320, 16 * s + 16}; PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, Strip[s].y / 0x200, &rc, SURFACE_ID_CREDIT_CAST); //Draw character rc.left = 24 * (Strip[s].cast % 13); rc.right = rc.left + 24; rc.top = 24 * (Strip[s].cast / 13); rc.bottom = rc.top + 24; PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200 - 24, Strip[s].y / 0x200 - 8, &rc, SURFACE_ID_CASTS); } } } //Create a cast object void SetStripper(int x, int y, char *text, int cast) { for (int s = 0; s < MAX_STRIP; s++) { if (!(Strip[s].flag & 0x80)) { //Initialize cast property Strip[s].flag = 0x80; Strip[s].x = x; Strip[s].y = y; Strip[s].cast = cast; strcpy(Strip[s].str, text); //Draw text RECT rc = {0, 16 * s, 320, 16 * s + 16}; CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST); PutText2(0, 16 * s, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST); break; } } } //Regenerate cast text void RestoreStripper() { for (int s = 0; s < MAX_STRIP; s++) { if (Strip[s].flag & 0x80) { RECT rc = {0, 16 * s, 320, 16 * s + 16}; CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST); PutText2(0, rc.top, Strip[s].str, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST); } } } //Handle the illustration void ActionIllust() { switch (Illust.act_no) { case 0: //Off-screen to the left Illust.x = -0x14000; break; case 1: //Move in from the left Illust.x += 0x5000; if (Illust.x > 0) Illust.x = 0; break; case 2: //Move out from the right Illust.x -= 0x5000; if (Illust.x < -0x14000) Illust.x = -0x14000; break; } } //Draw illustration void PutIllust() { RECT rcIllust = {0, 0, 160, 240}; RECT rcClip = {(WINDOW_WIDTH - 320) / 2, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; PutBitmap3(&rcClip, (Illust.x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE); } //Load illustration void ReloadIllust(int a) { char name[16]; sprintf(name, "CREDIT%02d", a); ReloadBitmap_Resource(name, SURFACE_ID_CREDITS_IMAGE); } //Initialize and release credits void InitCreditScript() { //Clear script state and casts memset(&Credit, 0, sizeof(CREDIT)); memset(Strip, 0, sizeof(Strip)); } void ReleaseCreditScript() { if (Credit.pData) { //Free script data free(Credit.pData); Credit.pData = NULL; } } //Start playing credits bool StartCreditScript() { //Clear previously existing credits data if (Credit.pData) { free(Credit.pData); Credit.pData = NULL; } //Open file char path[PATH_LENGTH]; sprintf(path, "%s/%s", gDataPath, "Credit.tsc"); Credit.size = GetFileSizeLong(path); if (Credit.size == -1) return false; //Allcoate buffer data Credit.pData = (char*)malloc(Credit.size); if (Credit.pData == NULL) return false; FILE *fp = fopen(path, "rb"); if (fp == NULL) { printf("Couldn't open %s", path); return false; } //Read data fread(Credit.pData, 1, Credit.size, fp); EncryptionBinaryData2((uint8_t*)Credit.pData, Credit.size); #ifdef FIX_BUGS // The original game forgot to close the file fclose(fp); #endif //Reset credits Credit.offset = 0; Credit.wait = 0; Credit.mode = 1; Illust.x = -0x14000; Illust.act_no = 0; //Modify cliprect grcGame.left = WINDOW_WIDTH / 2; // These three are non-vanilla: for wide/tallscreen support grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320; grcGame.top = (WINDOW_HEIGHT - 240) / 2; grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240; //Reload casts if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS)) return false; //Clear casts memset(Strip, 0, sizeof(Strip)); return true; } //Get number from text (4 digit) int GetScriptNumber(const char *text) { return 1000 * text[0] - 48000 + 100 * text[1] - 4800 + 10 * text[2] - 480 + text[3] - 48; } //Parse credits void ActionCredit_Read() { while (Credit.offset < Credit.size) { //Get character uint8_t character = Credit.pData[Credit.offset]; int a, b, len; switch (character) { case '[': //Create cast //Get the range for the cast text a = ++Credit.offset; while (Credit.pData[a] != ']') { if (IsShiftJIS(Credit.pData[a])) a += 2; else a++; } len = a - Credit.offset; //Copy the text to the cast text char text[40]; memcpy(text, &Credit.pData[Credit.offset], a - Credit.offset); text[len] = 0; //Get cast id Credit.offset = a + 1; len = GetScriptNumber(&Credit.pData[a + 1]); //Create cast object SetStripper(Credit.start_x, (WINDOW_HEIGHT << 9) + 0x1000, text, len); //Change offset Credit.offset += 4; return; case 'j': //Jump to label //Get number b = GetScriptNumber(&Credit.pData[++Credit.offset]); //Change offset Credit.offset += 4; //Jump to specific label while (Credit.offset < Credit.size) { if (Credit.pData[Credit.offset] == 'l') { //what is this a = GetScriptNumber(&Credit.pData[++Credit.offset]); Credit.offset += 4; if (b == a) return; } else if (IsShiftJIS(Credit.pData[Credit.offset])) { Credit.offset += 2; } else { ++Credit.offset; } } return; case '~': //Start fading out music ++Credit.offset; SetOrganyaFadeout(); return; case 'f': //Flag jump //Read numbers XXXX:YYYY a = GetScriptNumber(&Credit.pData[++Credit.offset]); Credit.offset += 5; b = GetScriptNumber(&Credit.pData[Credit.offset]); Credit.offset += 4; //If flag is set if (GetNPCFlag(a)) { //Jump to label while ( Credit.offset < Credit.size ) { if (Credit.pData[Credit.offset] == 'l') { a = GetScriptNumber(&Credit.pData[++Credit.offset]); Credit.offset += 4; if ( b == a ) return; } else if (IsShiftJIS(Credit.pData[Credit.offset])) { Credit.offset += 2; } else { ++Credit.offset; } } } return; case '+': //Change casts x-position Credit.start_x = GetScriptNumber(&Credit.pData[++Credit.offset]) << 9; Credit.offset += 4; return; case '-': //Wait for X amount of frames Credit.wait = GetScriptNumber(&Credit.pData[++Credit.offset]); Credit.offset += 4; Credit.mode = 2; return; case '/': //Stop credits Credit.mode = 0; return; case '!': //Change music a = GetScriptNumber(&Credit.pData[++Credit.offset]); Credit.offset += 4; ChangeMusic(a); return; } //Progress through file ++Credit.offset; } } //Update credits void ActionCredit() { if (Credit.offset < Credit.size) { //Update script, or if waiting, decrement the wait value if (Credit.mode == 1) { ActionCredit_Read(); } else if (Credit.mode == 2 && --Credit.wait <= 0) { Credit.mode = 1; } } } //Change illustration void SetCreditIllust(int a) { ReloadIllust(a); Illust.act_no = 1; } //Slide illustration off-screen void CutCreditIllust() { Illust.act_no = 2; } //Scene of the island falling int Scene_DownIsland(int mode) { //Setup background RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2}; RECT rc_sky = {0, 0, 160, 80}; RECT rc_ground = {160, 48, 320, 80}; //Setup island RECT rc_sprite = {160, 0, 200, 24}; ISLAND_SPRITE sprite; sprite.x = 0x15000; sprite.y = 0x8000; for (int wait = 0; wait < 900; wait++) { //Get pressed keys GetTrg(); //Escape menu if (gKey & 0x8000) { int escRet = Call_Escape(); if (escRet == 0) return 0; if (escRet == 2) return 2; } switch (mode) { case 0: //Move down sprite.y += 0x33; break; case 1: if (wait >= 350) { if (wait >= 500) { if (wait >= 600) { //End scene if (wait == 750) wait = 900; } else { //Move down slow sprite.y += 0xC; } } else { //Move down slower sprite.y += 0x19; } } else { //Move down at normal speed sprite.y += 0x33; } break; } //Draw scene CortBox(&grcFull, 0); PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 80 + (WINDOW_HEIGHT - 240) / 2, &rc_sky, SURFACE_ID_LEVEL_SPRITESET_1); PutBitmap3(&rc_frame, sprite.x / 0x200 - 20 + (WINDOW_WIDTH - 320) / 2, sprite.y / 512 - 12 + (WINDOW_HEIGHT - 240) / 2, &rc_sprite, SURFACE_ID_LEVEL_SPRITESET_1); PutBitmap3(&rc_frame, 80 + (WINDOW_WIDTH - 320) / 2, 128 + (WINDOW_HEIGHT - 240) / 2, &rc_ground, SURFACE_ID_LEVEL_SPRITESET_1); PutTimeCounter(16, 8); //Draw window PutFramePerSecound(); if (!Flip_SystemTask()) return 0; } return 1; }