ref: ac904aa4ae4b78c3f6399beb4fd43424e6e6c267
dir: /src/MycHit.cpp/
#include "MycHit.h" #include <stdint.h> #include "WindowsWrapper.h" #include "Back.h" #include "Boss.h" #include "Caret.h" #include "Game.h" #include "KeyControl.h" #include "Map.h" #include "MyChar.h" #include "MycParam.h" #include "NpChar.h" #include "Sound.h" #include "TextScr.h" void ResetMyCharFlag() { gMC.flag = 0; } void PutlittleStar() { if (!(gMC.cond & 2) && gMC.ym < -0x200) { PlaySoundObject(3, 1); SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0); SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0); } } int JudgeHitMyCharBlock(int x, int y) { int hit = 0; //Left wall if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11 && gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11 && gMC.x - gMC.hit.left < (2 * x + 1) << 12 && gMC.x - gMC.hit.left > x << 13) { //Clip gMC.x = ((2 * x + 1) << 12) + gMC.hit.left; //Halt momentum if (gMC.xm < -0x180) gMC.xm = -0x180; if (!(gKey & gKeyLeft) && gMC.xm < 0) gMC.xm = 0; //Set that a left wall was hit hit |= 1; } //Right wall if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11 && gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11 && gMC.x + gMC.hit.right > (2 * x - 1) << 12 && gMC.x + gMC.hit.left < x << 13) { //Clip gMC.x = ((2 * x - 1) << 12) - gMC.hit.right; //Halt momentum if (gMC.xm > 0x180) gMC.xm = 0x180; if (!(gKey & gKeyRight) && gMC.xm > 0) gMC.xm = 0; //Set that a right wall was hit hit |= 4; } //Ceiling if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600 && gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600 && gMC.y - gMC.hit.top < (2 * y + 1) << 12 && gMC.y - gMC.hit.top > y << 13) { //Clip gMC.y = ((2 * y + 1) << 12) + gMC.hit.top; //Halt momentum if (!(gMC.cond & 2) && gMC.ym < -0x200) PutlittleStar(); if (gMC.ym < 0) gMC.ym = 0; //Set that a ceiling was hit hit |= 2; } //Floor if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600 && gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600 && gMC.y + gMC.hit.bottom > (2 * y - 1) << 12 && gMC.y + gMC.hit.bottom < y << 13) { //Clip gMC.y = ((2 * y - 1) << 12) - gMC.hit.bottom; //Halt momentum if (gMC.ym > 0x400) PlaySoundObject(23, 1); if (gMC.ym > 0) gMC.ym = 0; //Set that a floor was hit hit |= 8; } return hit; } int JudgeHitMyCharTriangleA(int x, int y) { int hit = 0; if (gMC.x < (2 * x + 1) << 12 && gMC.x > (2 * x - 1) << 12 && gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 && gMC.y + gMC.hit.bottom > (2 * y - 1) << 12) { //Clip gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top; //Halt momentum if (!(gMC.cond & 2) && gMC.ym < -0x200) PutlittleStar(); if (gMC.ym < 0) gMC.ym = 0; //Set that hit a ceiling hit |= 2; } return hit; } int JudgeHitMyCharTriangleB(int x, int y) { int hit = 0; if (gMC.x < (2 * x + 1) << 12 && gMC.x > (2 * x - 1) << 12 && gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 && gMC.y + gMC.hit.bottom > (2 * y - 1) << 12) { //Clip gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top; //Halt momentum if (!(gMC.cond & 2) && gMC.ym < -0x200) PutlittleStar(); if (gMC.ym < 0) gMC.ym = 0; //Set that hit a ceiling hit |= 2; } return hit; } int JudgeHitMyCharTriangleC(int x, int y) { int hit = 0; if (gMC.x < (2 * x + 1) << 12 && gMC.x > (2 * x - 1) << 12 && gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 && gMC.y + gMC.hit.bottom > (2 * y - 1) << 12) { //Clip gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top; //Halt momentum if (!(gMC.cond & 2) && gMC.ym < -0x200) PutlittleStar(); if (gMC.ym < 0) gMC.ym = 0; //Set that hit a ceiling hit |= 2; } return hit; } int JudgeHitMyCharTriangleD(int x, int y) { int hit = 0; if (gMC.x < (2 * x + 1) << 12 && gMC.x > (2 * x - 1) << 12 && gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 && gMC.y + gMC.hit.bottom > (2 * y - 1) << 12) { //Clip gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top; //Halt momentum if (!(gMC.cond & 2) && gMC.ym < -0x200) PutlittleStar(); if (gMC.ym < 0) gMC.ym = 0; //Set that hit a ceiling hit |= 2; } return hit; } int JudgeHitMyCharTriangleE(int x, int y) { int hit = 0x10000; if (gMC.x < (2 * x + 1) << 12 && gMC.x > (2 * x - 1) << 12 && gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 && gMC.y - gMC.hit.top < (2 * y + 1) << 12) { //Clip gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom; //Halt momentum if (gMC.ym > 0x400) PlaySoundObject(23, 1); if (gMC.ym > 0) gMC.ym = 0; //Set that hit this slope hit = 0x10028; } return hit; } int JudgeHitMyCharTriangleF(int x, int y) { int hit = 0x20000; if (gMC.x < (2 * x + 1) << 12 && gMC.x > (2 * x - 1) << 12 && gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 && gMC.y - gMC.hit.top < (2 * y + 1) << 12) { //Clip gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom; //Halt momentum if (gMC.ym > 0x400) PlaySoundObject(23, 1); if (gMC.ym > 0) gMC.ym = 0; //Set that hit this slope hit = 0x20028; } return hit; } int JudgeHitMyCharTriangleG(int x, int y) { int hit = 0x40000; if (gMC.x < (2 * x + 1) << 12 && gMC.x > (2 * x - 1) << 12 && gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 && gMC.y - gMC.hit.top < (2 * y + 1) << 12) { //Clip gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom; //Halt momentum if (gMC.ym > 0x400) PlaySoundObject(23, 1); if (gMC.ym > 0) gMC.ym = 0; //Set that hit this slope hit = 0x40018; } return hit; } int JudgeHitMyCharTriangleH(int x, int y) { int hit = 0x80000; if (gMC.x < (2 * x + 1) << 12 && gMC.x > (2 * x - 1) << 12 && gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 && gMC.y - gMC.hit.top < (2 * y + 1) << 12) { //Clip gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom; //Halt momentum if (gMC.ym > 0x400) PlaySoundObject(23, 1); if (gMC.ym > 0) gMC.ym = 0; //Set that hit this slope hit = 0x80018; } return hit; } int JudgeHitMyCharWater(int x, int y) { int hit = 0; if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600 && gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600 && gMC.y - gMC.hit.top < ((2 * y + 1) << 12) - 0x600 && gMC.y + gMC.hit.bottom > y << 13) hit = 0x100; return hit; } int JudgeHitMyCharDamage(int x, int y) { int hit = 0; if (gMC.x - 0x800 < (4 * x + 1) << 11 && gMC.x + 0x800 > (4 * x - 1) << 11 && gMC.y - 0x800 < (y << 13) + 0x600 && gMC.y + 0x800 > (y << 13) - 0x600) hit = 0x400; return hit; } int JudgeHitMyCharDamageW(int x, int y) { int hit = 0; if (gMC.x - 0x800 < (4 * x + 1) << 11 && gMC.x + 0x800 > (4 * x - 1) << 11 && gMC.y - 0x800 < (y << 13) + 0x600 && gMC.y + 0x800 > (y << 13) - 0x600) hit = 0xD00; return hit; } int JudgeHitMyCharVectLeft(int x, int y) { int hit = 0; if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10 && gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10 && gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10 && gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10) hit = 0x1000; return hit; } int JudgeHitMyCharVectUp(int x, int y) { int hit = 0; if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10 && gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10 && gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10 && gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10) hit = 0x2000; return hit; } int JudgeHitMyCharVectRight(int x, int y) { int hit = 0; if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10 && gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10 && gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10 && gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10) hit = 0x4000; return hit; } int JudgeHitMyCharVectDown(int x, int y) { int hit = 0; if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10 && gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10 && gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10 && gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10) hit = 0x8000; return hit; } void HitMyCharMap() { int x = gMC.x / 0x2000; int y = gMC.y / 0x2000; int offy[4]; int offx[4]; offx[0] = 0; offx[1] = 1; offx[2] = 0; offx[3] = 1; offy[0] = 0; offy[1] = 0; offy[2] = 1; offy[3] = 1; uint8_t atrb[4]; for (int i = 0; i < 4; i++) { atrb[i] = GetAttribute(x + offx[i], y + offy[i]); switch (atrb[i]) { //Water case 0x02: gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; //Block case 0x05: case 0x41: case 0x43: case 0x46: gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]); break; //Spikes case 0x42: gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]); break; //Slopes case 0x50: gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]); break; case 0x51: gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]); break; case 0x52: gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]); break; case 0x53: gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]); break; case 0x54: gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]); break; case 0x55: gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]); break; case 0x56: gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]); break; case 0x57: gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]); break; //Water and water blocks case 0x60: gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x61: gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; //Water spikes case 0x62: gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]); break; //Water slopes case 0x70: gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x71: gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x72: gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x73: gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x74: gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x75: gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x76: gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x77: gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; //Wind case 0x80: gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]); break; case 0x81: gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]); break; case 0x82: gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]); break; case 0x83: gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]); break; //Water current case 0xA0: gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0xA1: gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0xA2: gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0xA3: gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; default: break; } } if (gMC.y > gWaterY + 0x800) gMC.flag |= 0x100; } int JudgeHitMyCharNPC(NPCHAR *npc) { int hit = 0; if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - 0x600 && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + 0x600 && gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x - gMC.hit.right > npc->x) { if (gMC.xm < 0x200) gMC.xm += 0x200; hit |= 1; } if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - 0x600 && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + 0x600 && gMC.x + gMC.hit.right - 0x200 > npc->x - npc->hit.back && gMC.x + gMC.hit.right - 0x200 < npc->x) { if (gMC.xm > -0x200) gMC.xm -= 0x200; hit |= 4; } if (gMC.x - gMC.hit.right < npc->x + npc->hit.back - 0x600 && gMC.x + gMC.hit.right > npc->x - npc->hit.back + 0x600 && gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y) { if (gMC.ym < 0) gMC.ym = 0; hit |= 2; } if (gMC.x - gMC.hit.right < npc->x + npc->hit.back - 0x600 && gMC.x + gMC.hit.right > npc->x - npc->hit.back + 0x600 && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + 0x600) { if (npc->bits & npc_bouncy) { gMC.ym = npc->ym - 0x200; hit |= 8; } else if (!(gMC.flag & 8) && gMC.ym > npc->ym) { gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200; gMC.ym = npc->ym; gMC.x += npc->xm; hit |= 8; } } return hit; } int JudgeHitMyCharNPC3(NPCHAR *npc) { if (npc->direct) { if (gMC.x + 0x400 > npc->x - npc->hit.back && gMC.x - 0x400 < npc->x + npc->hit.front && gMC.y + 0x400 > npc->y - npc->hit.top && gMC.y - 0x400 < npc->y + npc->hit.bottom) return 1; } else { if (gMC.x + 0x400 > npc->x - npc->hit.front && gMC.x - 0x400 < npc->x + npc->hit.back && gMC.y + 0x400 > npc->y - npc->hit.top && gMC.y - 0x400 < npc->y + npc->hit.bottom) return 1; } return 0; } int JudgeHitMyCharNPC4(NPCHAR *npc) { //TODO: comment this int hit = 0; long double v1, v2; if (npc->x <= gMC.x) v1 = (long double)(gMC.x - npc->x); else v1 = (long double)(npc->x - gMC.x); float fx1 = (float)v1; if (npc->y <= gMC.y) v2 = (long double)(gMC.y - npc->y); else v2 = (long double)(npc->y - gMC.y); float fx2 = (float)npc->hit.back; if (0.0 == fx1) fx1 = 1.0; if (0.0 == fx2) fx2 = 1.0; float fy1 = (float)v2; float fy2 = (float)npc->hit.top; if (fy1 / fx1 <= fy2 / fx2) { if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top) { if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x - gMC.hit.right > npc->x) { if ( gMC.xm < npc->xm ) gMC.xm = npc->xm; gMC.x = npc->hit.back + npc->x + gMC.hit.right; hit |= 1; } if (gMC.x + gMC.hit.right > npc->x - npc->hit.back && gMC.hit.right + gMC.x < npc->x) { if ( gMC.xm > npc->xm ) gMC.xm = npc->xm; gMC.x = npc->x - npc->hit.back - gMC.hit.right; hit |= 4; } } } else if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x + gMC.hit.right > npc->x - npc->hit.back) { if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y) { if (gMC.ym >= npc->ym) { if (gMC.ym < 0) gMC.ym = 0; } else { gMC.y = npc->hit.bottom + npc->y + gMC.hit.top + 0x200; gMC.ym = npc->ym; } hit |= 2; } if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + 0x600) { if (gMC.ym - npc->ym > 0x400) PlaySoundObject(23, 1); if (gMC.unit == 1) { gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200; hit |= 8; } else if (npc->bits & npc_bouncy) { gMC.ym = npc->ym - 0x200; hit |= 8; } else if (!(gMC.flag & 8) && gMC.ym > npc->ym) { gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200; gMC.ym = npc->ym; gMC.x += npc->xm; hit |= 8; } } } return hit; } void HitMyCharNpChar() { if ((gMC.cond & 0x80) && !(gMC.cond & 2)) { int hit; for (int i = 0; i < NPC_MAX; i++) { if (gNPC[i].cond & 0x80) { if (gNPC[i].bits & npc_solidSoft) { hit = JudgeHitMyCharNPC(&gNPC[i]); gMC.flag |= hit; } else if (gNPC[i].bits & npc_solidHard) { hit = JudgeHitMyCharNPC4(&gNPC[i]); gMC.flag |= hit; } else { hit = JudgeHitMyCharNPC3(&gNPC[i]); } //Special NPCs (pickups) if (hit && gNPC[i].code_char == 1) { PlaySoundObject(14, 1); AddExpMyChar(gNPC[i].exp); gNPC[i].cond = 0; } if (hit && gNPC[i].code_char == 86) { PlaySoundObject(42, 1); AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp); gNPC[i].cond = 0; } if (hit && gNPC[i].code_char == 87) { PlaySoundObject(20, 1); AddLifeMyChar(gNPC[i].exp); gNPC[i].cond = 0; } //Run event on contact if (!(g_GameFlags & 4) && hit && gNPC[i].bits & npc_eventTouch) StartTextScript(gNPC[i].code_event); //NPC damage if (g_GameFlags & 2 && !(gNPC[i].bits & npc_interact)) { if (gNPC[i].bits & npc_rearTop) { if (hit & 4 && gNPC[i].xm < 0) DamageMyChar(gNPC[i].damage); if (hit & 1 && gNPC[i].xm > 0) DamageMyChar(gNPC[i].damage); if (hit & 8 && gNPC[i].ym < 0) DamageMyChar(gNPC[i].damage); if (hit & 2 && gNPC[i].ym > 0) DamageMyChar(gNPC[i].damage); } else if (hit && gNPC[i].damage && !(g_GameFlags & 4)) { DamageMyChar(gNPC[i].damage); } } //Interaction if (!(g_GameFlags & 4) && hit && gMC.cond & 1 && gNPC[i].bits & npc_interact) { StartTextScript(gNPC[i].code_event); gMC.xm = 0; gMC.ques = 0; } } } //Create question mark when NPC hasn't been interacted with if (gMC.ques) SetCaret(gMC.x, gMC.y, 9, 0); } } void HitMyCharBoss() { if ((gMC.cond & 0x80) && !(gMC.cond & 2)) { for (int b = 0; b < BOSS_MAX; b++) { if (gBoss[b].cond & 0x80) { int hit; if (gBoss[b].bits & npc_solidSoft) { hit = JudgeHitMyCharNPC(&gBoss[b]); gMC.flag |= hit; } else if (gBoss[b].bits & npc_solidHard) { hit = JudgeHitMyCharNPC4(&gBoss[b]); gMC.flag |= hit; } else { hit = JudgeHitMyCharNPC3(&gBoss[b]); } if (!(g_GameFlags & 4) && hit && gBoss[b].bits & npc_eventTouch) { StartTextScript(gBoss[b].code_event); gMC.ques = 0; } if (gBoss[b].bits & npc_rearTop) { if (hit & 4 && gBoss[b].xm < 0) DamageMyChar(gBoss[b].damage); if (hit & 1 && gBoss[b].xm > 0) DamageMyChar(gBoss[b].damage); } else if (hit && gBoss[b].damage && !(g_GameFlags & 4)) { DamageMyChar(gBoss[b].damage); } if (!(g_GameFlags & 4) && hit && (gMC.cond & 1) && gBoss[b].bits & npc_interact) { StartTextScript(gBoss[b].code_event); gMC.xm = 0; gMC.ques = 0; } } } if (gMC.ques) SetCaret(gMC.x, gMC.y, 9, 0); } }