ref: adb09e19b7cbb4f2fc8c9766d96e0ebcd9cb5ee6
dir: /external/SDL2/Xcode-iOS/Demos/src/common.c/
/* * common.c * written by Holmes Futrell * use however you want */ #include "common.h" #include "SDL.h" #include <stdlib.h> /* Produces a random int x, min <= x <= max following a uniform distribution */ int randomInt(int min, int max) { return min + rand() % (max - min + 1); } /* Produces a random float x, min <= x <= max following a uniform distribution */ float randomFloat(float min, float max) { return rand() / (float) RAND_MAX *(max - min) + min; } void fatalError(const char *string) { printf("%s: %s\n", string, SDL_GetError()); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, string, SDL_GetError(), NULL); exit(1); } static Uint64 prevTime = 0; double updateDeltaTime(void) { Uint64 curTime; double deltaTime; if (prevTime == 0) { prevTime = SDL_GetPerformanceCounter(); } curTime = SDL_GetPerformanceCounter(); deltaTime = (double) (curTime - prevTime) / (double) SDL_GetPerformanceFrequency(); prevTime = curTime; return deltaTime; }