shithub: cstory

ref: b1090cd8f90ac49646b4269a86a056dedba59f00
dir: /src/MapName.h/

View raw version
#pragma once

#include "WindowsWrapper.h"

typedef struct MAP_NAME
{
	BOOL flag;
	int wait;
	char name[0x20];
} MAP_NAME;

extern MAP_NAME gMapName;

void ReadyMapName(const char *str);
void PutMapName(BOOL bMini);
void StartMapName(void);
void RestoreMapName(void);