ref: b1bb48148bac5d0da24aa239e6588f5eac2f58d2
dir: /Makefile/
RELEASE = 0 ifeq ($(RELEASE), 0) CXXFLAGS := -O0 -g -static -mconsole FILENAME = debug else CXXFLAGS := -O3 -s -static FILENAME = release endif ifeq ($(JAPANESE), 1) CXXFLAGS += -DJAPANESE endif ifeq ($(FIX_BUGS), 1) CXXFLAGS += -DFIX_BUGS endif CXXFLAGS += `sdl2-config --cflags` LIBS += `sdl2-config --static-libs` -lSDL2_ttf -lfreetype -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10 # For an accurate result to the original's code, compile in alphabetical order SOURCES = \ Back \ Config \ Draw \ Ending \ Escape \ Flags \ Game \ Generic \ GenericLoad \ Input \ KeyControl \ Main \ Map \ MapName \ NpChar \ NpcTbl \ Organya \ PixTone \ Profile \ Resource \ Sound \ Stage \ TextScr \ Triangle \ OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES))) all: build/$(FILENAME).exe build/$(FILENAME).exe: $(OBJECTS) @mkdir -p $(@D) @g++ $(CXXFLAGS) $^ -o $@ $(LIBS) @echo Finished compiling: $@ obj/$(FILENAME)/%.o: src/%.cpp @mkdir -p $(@D) @echo Compiling $^ @g++ $(CXXFLAGS) $^ -o $@ -c clean: @rm -rf build obj