ref: b56a49a1d590e4a1efac0ea93af08faee746daa2
dir: /src/Input.cpp/
#include "Input.h" #include <stddef.h> #include <string.h> #include "SDL.h" #include "WindowsWrapper.h" #define JOYSTICK_DEADZONE 10000 SDL_Joystick *joystick; // This was probably a name that was given by Simon, but it fits the rest of Pixel's names so it's fine. void ReleaseDirectInput() { // Close opened joystick (if exists) if (joystick) { SDL_QuitSubSystem(SDL_INIT_JOYSTICK); SDL_JoystickClose(joystick); joystick = NULL; } } BOOL InitDirectInput() { // Open first available joystick SDL_InitSubSystem(SDL_INIT_JOYSTICK); for (int i = 0; i < SDL_NumJoysticks(); i++) { joystick = SDL_JoystickOpen(i); // Break as soon as a joystick is properly opened if (joystick) break; } return TRUE; } BOOL GetJoystickStatus(JOYSTICK_STATUS *pStatus) { // Clear status memset(pStatus, 0, sizeof(JOYSTICK_STATUS)); if (joystick) { Sint16 x = SDL_JoystickGetAxis(joystick, 0); Sint16 y = SDL_JoystickGetAxis(joystick, 1); pStatus->bLeft = x <= -JOYSTICK_DEADZONE; pStatus->bRight = x >= JOYSTICK_DEADZONE; pStatus->bUp = y <= -JOYSTICK_DEADZONE; pStatus->bDown = y >= JOYSTICK_DEADZONE; int numButtons = SDL_JoystickNumButtons(joystick); if (numButtons > 32) numButtons = 32; for (int button = 0; button < numButtons; button++) pStatus->bButton[button] = SDL_JoystickGetButton(joystick, button) != 0; return TRUE; } return FALSE; } BOOL ResetJoystickStatus() { return TRUE; }