ref: b56a49a1d590e4a1efac0ea93af08faee746daa2
dir: /src/NpChar.h/
#pragma once #include "WindowsWrapper.h" #include "Draw.h" #define NPC_MAX 0x200 enum NPC_flags { npc_solidSoft = 0x1, //Pushes quote out npc_ignore44 = 0x2, //Ignores tile 44 (No NPC) npc_invulnerable = 0x4, //Can't get hit npc_ignoreSolid = 0x8, //Doesn't collide with anything npc_bouncy = 0x10, //Quote bounces on the top npc_shootable = 0x20, //Can be shot npc_solidHard = 0x40, //Essentially acts as level tiles npc_rearTop = 0x80, //Rear and top don't hurt npc_eventTouch = 0x100, //Run event when touched npc_eventDie = 0x200, //Run event when killed npc_appearSet = 0x800, //Only appear when flag is set npc_altDir = 0x1000, //Spawn facing to the right (or however the npc interprets the direction as) npc_interact = 0x2000, //Run event when interacted with npc_hideSet = 0x4000, //Hide when flag is set npc_showDamage = 0x8000 //Show #Damage taken }; struct NPCHAR { unsigned char cond; int flag; int x; int y; int xm; int ym; int xm2; int ym2; int tgt_x; int tgt_y; int code_char; int code_flag; int code_event; Surface_Ids surf; int hit_voice; int destroy_voice; int life; int exp; int size; int direct; unsigned short bits; RECT rect; int ani_wait; int ani_no; int count1; int count2; int act_no; int act_wait; struct { int front; int top; int back; int bottom; } hit; struct { int front; int top; int back; int bottom; } view; unsigned char shock; int damage_view; int damage; NPCHAR *pNpc; }; struct EVENT { short x; short y; short code_flag; short code_event; short code_char; unsigned short bits; }; extern NPCHAR gNPC[NPC_MAX]; extern int gCurlyShoot_wait; extern int gCurlyShoot_x; extern int gCurlyShoot_y; extern int gSuperXpos; extern int gSuperYpos; void InitNpChar(); BOOL LoadEvent(const char *path_event); void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index); void SetDestroyNpChar(int x, int y, int w, int num); void SetDestroyNpCharUp(int x, int y, int w, int num); void SetExpObjects(int x, int y, int exp); BOOL SetBulletObject(int x, int y, int val); BOOL SetLifeObject(int x, int y, int val); void VanishNpChar(NPCHAR *npc); void PutNpChar(int fx, int fy); void ActNpChar(); void ChangeNpCharByEvent(int code_event, int code_char, int dir); void ChangeCheckableNpCharByEvent(int code_event, int code_char, int dir); void SetNpCharActionNo(int code_event, int act_no, int dir); void MoveNpChar(int code_event, int x, int y, int dir); void BackStepMyChar(int code_event); void DeleteNpCharEvent(int code); void DeleteNpCharCode(int code, BOOL bSmoke); void GetNpCharPosition(int *x, int *y, int i); BOOL IsNpCharCode(int code); BOOL GetNpCharAlive(int code_event); int CountAliveNpChar();