ref: b56a49a1d590e4a1efac0ea93af08faee746daa2
dir: /src/TextScr.h/
#pragma once #include "WindowsWrapper.h" #include "CommonDefines.h" struct TEXT_SCRIPT { //Path (reload when exit teleporter menu/inventory) char path[PATH_LENGTH]; //Script buffer int size; char *data; //Mode (ex. NOD, WAI) signed char mode; //Flags signed char flags; //Current positions (read position in buffer, x position in line) unsigned int p_read; int p_write; //Current line to write to int line; //Line y positions int ypos_line[4]; //Event stuff int wait; int wait_next; int next_event; //Yes/no selected signed char select; //Current face int face; int face_x; //Current item int item; int item_y; //Text rect RECT rcText; //..? int offsetY; //NOD cursor blink unsigned char wait_beam; }; BOOL InitTextScript2(); void EndTextScript(); void EncryptionBinaryData2(unsigned char *pData, int size); BOOL LoadTextScript2(const char *name); BOOL LoadTextScript_Stage(const char *name); void GetTextScriptPath(char *path); BOOL StartTextScript(int no); void StopTextScript(); void PutTextScript(); int TextScriptProc();