ref: b59aaabb2d77c46b8080cfb703ce7a1d3a3f0d6c
dir: /vs2017/CSE2.vcxproj/
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug (Japanese)|Win32"> <Configuration>Debug (Japanese)</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug (Japanese)|x64"> <Configuration>Debug (Japanese)</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release (Japanese)|Win32"> <Configuration>Release (Japanese)</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release (Japanese)|x64"> <Configuration>Release (Japanese)</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>Cave Story Engine 2</ProjectName> <ProjectGuid>{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}</ProjectGuid> <RootNamespace>CSE2</RootNamespace> <Keyword>ManagedCProj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> <CLRSupport>false</CLRSupport> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> <CLRSupport>false</CLRSupport> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> <CLRSupport>false</CLRSupport> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> <CLRSupport>false</CLRSupport> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> <CLRSupport>false</CLRSupport> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> <CLRSupport>false</CLRSupport> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> <CLRSupport>false</CLRSupport> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> <CLRSupport>false</CLRSupport> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>15.0.28307.799</_ProjectFileVersion> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <OutDir>$(SolutionDir)$(Configuration)\</OutDir> <IntDir>$(Configuration)\</IntDir> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <OutDir>$(SolutionDir)$(Configuration)\</OutDir> <IntDir>$(Configuration)\</IntDir> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'"> <OutDir>$(SolutionDir)$(Configuration)\</OutDir> <IntDir>$(Configuration)\</IntDir> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|x64'"> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'"> <OutDir>$(SolutionDir)$(Configuration)\</OutDir> <IntDir>$(Configuration)\</IntDir> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|x64'"> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>Default</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <AssemblerOutput /> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <Link> <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <AssemblyDebug>true</AssemblyDebug> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <BasicRuntimeChecks>Default</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <AssemblerOutput> </AssemblerOutput> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <Link> <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <AssemblyDebug>true</AssemblyDebug> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <Optimization>MaxSpeed</Optimization> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <AssemblerOutput /> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <IntrinsicFunctions>true</IntrinsicFunctions> <WholeProgramOptimization>true</WholeProgramOptimization> </ClCompile> <Link> <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <Optimization>MaxSpeed</Optimization> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <AssemblerOutput> </AssemblerOutput> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <IntrinsicFunctions>true</IntrinsicFunctions> <WholeProgramOptimization>true</WholeProgramOptimization> </ClCompile> <Link> <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'"> <ClCompile> <Optimization>MaxSpeed</Optimization> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <AssemblerOutput /> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <IntrinsicFunctions>true</IntrinsicFunctions> <WholeProgramOptimization>true</WholeProgramOptimization> </ClCompile> <Link> <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|x64'"> <ClCompile> <Optimization>MaxSpeed</Optimization> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <AssemblerOutput> </AssemblerOutput> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <IntrinsicFunctions>true</IntrinsicFunctions> <WholeProgramOptimization>true</WholeProgramOptimization> </ClCompile> <Link> <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'"> <ClCompile> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>Default</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <AssemblerOutput /> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <Link> <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <AssemblyDebug>true</AssemblyDebug> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|x64'"> <ClCompile> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;JAPANESE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <BasicRuntimeChecks>Default</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <AssemblerOutput> </AssemblerOutput> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <Link> <AdditionalDependencies>ddraw.lib;dinput8.lib;dsound.lib;Version.lib;ShLwApi.Lib;Imm32.lib;WinMM.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile> <IgnoreSpecificDefaultLibraries>LIBC;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <AssemblyDebug>true</AssemblyDebug> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\src\ArmsItem.cpp" /> <ClCompile Include="..\src\Back.cpp" /> <ClCompile Include="..\src\Boss.cpp" /> <ClCompile Include="..\src\BossAlmo1.cpp" /> <ClCompile Include="..\src\BossAlmo2.cpp" /> <ClCompile Include="..\src\BossBallos.cpp" /> <ClCompile Include="..\src\BossFrog.cpp" /> <ClCompile Include="..\src\BossIronH.cpp" /> <ClCompile Include="..\src\BossLife.cpp" /> <ClCompile Include="..\src\BossOhm.cpp" /> <ClCompile Include="..\src\BossPress.cpp" /> <ClCompile Include="..\src\BossTwinD.cpp" /> <ClCompile Include="..\src\BossX.cpp" /> <ClCompile Include="..\src\BulHit.cpp" /> <ClCompile Include="..\src\Bullet.cpp" /> <ClCompile Include="..\src\Caret.cpp" /> <ClCompile Include="..\src\Config.cpp" /> <ClCompile Include="..\src\Dialog.cpp" /> <ClCompile Include="..\src\Draw.cpp" /> <ClCompile Include="..\src\Ending.cpp" /> <ClCompile Include="..\src\Escape.cpp" /> <ClCompile Include="..\src\Fade.cpp" /> <ClCompile Include="..\src\Flags.cpp" /> <ClCompile Include="..\src\Flash.cpp" /> <ClCompile Include="..\src\Frame.cpp" /> <ClCompile Include="..\src\Game.cpp" /> <ClCompile Include="..\src\Generic.cpp" /> <ClCompile Include="..\src\GenericLoad.cpp" /> <ClCompile Include="..\src\Input.cpp" /> <ClCompile Include="..\src\KeyControl.cpp" /> <ClCompile Include="..\src\Main.cpp" /> <ClCompile Include="..\src\Map.cpp" /> <ClCompile Include="..\src\MapName.cpp" /> <ClCompile Include="..\src\MiniMap.cpp" /> <ClCompile Include="..\src\MyChar.cpp" /> <ClCompile Include="..\src\MycHit.cpp" /> <ClCompile Include="..\src\MycParam.cpp" /> <ClCompile Include="..\src\NpcAct000.cpp" /> <ClCompile Include="..\src\NpcAct020.cpp" /> <ClCompile Include="..\src\NpcAct040.cpp" /> <ClCompile Include="..\src\NpcAct060.cpp" /> <ClCompile Include="..\src\NpcAct080.cpp" /> <ClCompile Include="..\src\NpcAct100.cpp" /> <ClCompile Include="..\src\NpcAct120.cpp" /> <ClCompile Include="..\src\NpcAct140.cpp" /> <ClCompile Include="..\src\NpcAct160.cpp" /> <ClCompile Include="..\src\NpcAct180.cpp" /> <ClCompile Include="..\src\NpcAct200.cpp" /> <ClCompile Include="..\src\NpcAct220.cpp" /> <ClCompile Include="..\src\NpcAct240.cpp" /> <ClCompile Include="..\src\NpcAct260.cpp" /> <ClCompile Include="..\src\NpcAct280.cpp" /> <ClCompile Include="..\src\NpcAct300.cpp" /> <ClCompile Include="..\src\NpcAct320.cpp" /> <ClCompile Include="..\src\NpcAct340.cpp" /> <ClCompile Include="..\src\NpChar.cpp" /> <ClCompile Include="..\src\NpcHit.cpp" /> <ClCompile Include="..\src\NpcTbl.cpp" /> <ClCompile Include="..\src\Organya.cpp" /> <ClCompile Include="..\src\PixTone.cpp" /> <ClCompile Include="..\src\Profile.cpp" /> <ClCompile Include="..\src\SelStage.cpp" /> <ClCompile Include="..\src\Shoot.cpp" /> <ClCompile Include="..\src\Sound.cpp" /> <ClCompile Include="..\src\Stage.cpp" /> <ClCompile Include="..\src\Star.cpp" /> <ClCompile Include="..\src\TextScr.cpp" /> <ClCompile Include="..\src\Triangle.cpp" /> <ClCompile Include="..\src\ValueView.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\assets\resources\afxres.h" /> <ClInclude Include="..\assets\resources\resource1.h" /> <ClInclude Include="..\src\ArmsItem.h" /> <ClInclude Include="..\src\Back.h" /> <ClInclude Include="..\src\Boss.h" /> <ClInclude Include="..\src\BossAlmo1.h" /> <ClInclude Include="..\src\BossAlmo2.h" /> <ClInclude Include="..\src\BossBallos.h" /> <ClInclude Include="..\src\BossFrog.h" /> <ClInclude Include="..\src\BossIronH.h" /> <ClInclude Include="..\src\BossLife.h" /> <ClInclude Include="..\src\BossOhm.h" /> <ClInclude Include="..\src\BossPress.h" /> <ClInclude Include="..\src\BossTwinD.h" /> <ClInclude Include="..\src\BossX.h" /> <ClInclude Include="..\src\BulHit.h" /> <ClInclude Include="..\src\Bullet.h" /> <ClInclude Include="..\src\Caret.h" /> <ClInclude Include="..\src\CommonDefines.h" /> <ClInclude Include="..\src\Config.h" /> <ClInclude Include="..\src\Dialog.h" /> <ClInclude Include="..\src\Draw.h" /> <ClInclude Include="..\src\Ending.h" /> <ClInclude Include="..\src\Escape.h" /> <ClInclude Include="..\src\Fade.h" /> <ClInclude Include="..\src\Flags.h" /> <ClInclude Include="..\src\Flash.h" /> <ClInclude Include="..\src\Frame.h" /> <ClInclude Include="..\src\Game.h" /> <ClInclude Include="..\src\Generic.h" /> <ClInclude Include="..\src\GenericLoad.h" /> <ClInclude Include="..\src\Input.h" /> <ClInclude Include="..\src\KeyControl.h" /> <ClInclude Include="..\src\Main.h" /> <ClInclude Include="..\src\Map.h" /> <ClInclude Include="..\src\MapName.h" /> <ClInclude Include="..\src\MiniMap.h" /> <ClInclude Include="..\src\MyChar.h" /> <ClInclude Include="..\src\MycHit.h" /> <ClInclude Include="..\src\MycParam.h" /> <ClInclude Include="..\src\NpcAct.h" /> <ClInclude Include="..\src\NpChar.h" /> <ClInclude Include="..\src\NpcHit.h" /> <ClInclude Include="..\src\NpcTbl.h" /> <ClInclude Include="..\src\Organya.h" /> <ClInclude Include="..\src\PixTone.h" /> <ClInclude Include="..\src\Profile.h" /> <ClInclude Include="..\src\SelStage.h" /> <ClInclude Include="..\src\Shoot.h" /> <ClInclude Include="..\src\Sound.h" /> <ClInclude Include="..\src\Stage.h" /> <ClInclude Include="..\src\Star.h" /> <ClInclude Include="..\src\Tags.h" /> <ClInclude Include="..\src\TextScr.h" /> <ClInclude Include="..\src\Triangle.h" /> <ClInclude Include="..\src\Types.h" /> <ClInclude Include="..\src\ValueView.h" /> <ClInclude Include="..\src\WindowsWrapper.h" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="..\assets\resources\CSE2.rc"> <Culture Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|Win32'">0x0411</Culture> <Culture Condition="'$(Configuration)|$(Platform)'=='Debug (Japanese)|x64'">0x0411</Culture> <Culture Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">0x0411</Culture> <Culture Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">0x0411</Culture> <Culture Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|Win32'">0x0411</Culture> <Culture Condition="'$(Configuration)|$(Platform)'=='Release (Japanese)|x64'">0x0411</Culture> <Culture Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">0x0411</Culture> <Culture Condition="'$(Configuration)|$(Platform)'=='Release|x64'">0x0411</Culture> </ResourceCompile> </ItemGroup> <ItemGroup> <Image Include="..\assets\resources\Bitmap\Credit01.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit02.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit03.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit04.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit05.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit06.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit07.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit08.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit09.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit10.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit11.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit12.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit14.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit15.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit16.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit17.bmp" /> <Image Include="..\assets\resources\Bitmap\Credit18.bmp" /> <Image Include="..\assets\resources\Bitmap\pixel.bmp" /> <Image Include="..\assets\resources\Icon\0.ico" /> <Image Include="..\assets\resources\Icon\ICON_MINI.ico" /> </ItemGroup> <ItemGroup> <None Include="..\assets\resources\Cursor\CURSOR_IKA.cur" /> <None Include="..\assets\resources\Cursor\CURSOR_NORMAL.cur" /> <None Include="..\assets\resources\Org\Access.org" /> <None Include="..\assets\resources\Org\Anzen.org" /> <None Include="..\assets\resources\Org\Balcony.org" /> <None Include="..\assets\resources\Org\Ballos.org" /> <None Include="..\assets\resources\Org\BreakDown.org" /> <None Include="..\assets\resources\Org\Cemetery.org" /> <None Include="..\assets\resources\Org\Curly.org" /> <None Include="..\assets\resources\Org\Dr.org" /> <None Include="..\assets\resources\Org\Ending.org" /> <None Include="..\assets\resources\Org\Escape.org" /> <None Include="..\assets\resources\Org\Fanfale1.org" /> <None Include="..\assets\resources\Org\Fanfale2.org" /> <None Include="..\assets\resources\Org\Fanfale3.org" /> <None Include="..\assets\resources\Org\FireEye.org" /> <None Include="..\assets\resources\Org\Gameover.org" /> <None Include="..\assets\resources\Org\Ginsuke.org" /> <None Include="..\assets\resources\Org\Grand.org" /> <None Include="..\assets\resources\Org\Gravity.org" /> <None Include="..\assets\resources\Org\Hell.org" /> <None Include="..\assets\resources\Org\ironH.org" /> <None Include="..\assets\resources\Org\Jenka.org" /> <None Include="..\assets\resources\Org\Jenka2.org" /> <None Include="..\assets\resources\Org\Kodou.org" /> <None Include="..\assets\resources\Org\LastBtl.org" /> <None Include="..\assets\resources\Org\LastBtl3.org" /> <None Include="..\assets\resources\Org\LastCave.org" /> <None Include="..\assets\resources\Org\Marine.org" /> <None Include="..\assets\resources\Org\Maze.org" /> <None Include="..\assets\resources\Org\MDown2.org" /> <None Include="..\assets\resources\Org\Mura.org" /> <None Include="..\assets\resources\Org\Oside.org" /> <None Include="..\assets\resources\Org\Plant.org" /> <None Include="..\assets\resources\Org\quiet.org" /> <None Include="..\assets\resources\Org\Requiem.org" /> <None Include="..\assets\resources\Org\Toroko.org" /> <None Include="..\assets\resources\Org\Vivi.org" /> <None Include="..\assets\resources\Org\Wanpak2.org" /> <None Include="..\assets\resources\Org\Wanpaku.org" /> <None Include="..\assets\resources\Org\Weed.org" /> <None Include="..\assets\resources\Org\White.org" /> <None Include="..\assets\resources\Org\XXXX.org" /> <None Include="..\assets\resources\Org\Zonbie.org" /> <None Include="..\assets\resources\Wave\Wave.dat" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>