ref: b652bc842bf596d5f2d9ffa6bca911df8014c1b6
dir: /src/Flash.cpp/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #include "Flash.h" #include "CommonDefines.h" #include "Draw.h" #include "WindowsWrapper.h" static struct { FlashMode mode; int act_no; BOOL flag; int cnt; int width; int x; int y; RECT rect1; RECT rect2; } flash; unsigned long gFlashColor; void InitFlash(void) { gFlashColor = GetCortBoxColor(RGB(0xFF, 0xFF, 0xFE)); } void SetFlash(int x, int y, FlashMode mode) { flash.act_no = 0; flash.flag = TRUE; flash.x = x; flash.y = y; flash.mode = mode; flash.cnt = 0; flash.width = 0; } void ActFlash_Explosion(int flx, int fly) { int left, top, right, bottom; switch (flash.act_no) { case 0: // Expand flash.cnt += 0x200; flash.width += flash.cnt; left = (flash.x - flx - flash.width) / 0x200; top = (flash.y - fly - flash.width) / 0x200; right = (flash.x - flx + flash.width) / 0x200; bottom = (flash.y - fly + flash.width) / 0x200; if (left < 0) left = 0; if (top < 0) top = 0; if (right > WINDOW_WIDTH) right = WINDOW_WIDTH; if (bottom > WINDOW_HEIGHT) bottom = WINDOW_HEIGHT; // The tall part of the explosion flash.rect1.left = left; flash.rect1.right = right; flash.rect1.top = 0; flash.rect1.bottom = WINDOW_HEIGHT; // The wide part of the explosion flash.rect2.left = 0; flash.rect2.right = WINDOW_WIDTH; flash.rect2.top = top; flash.rect2.bottom = bottom; if (flash.width > WINDOW_WIDTH * 0x200 * 4) // I guess in theory this means that the explosion would take longer in widescreen... { flash.act_no = 1; flash.cnt = 0; flash.width = WINDOW_HEIGHT * 0x200; } break; case 1: // Shrink flash.width -= flash.width / 8; if ((flash.width / 0x100) == 0) flash.flag = FALSE; top = (flash.y - fly - flash.width) / 0x200; if (top < 0) top = 0; bottom = (flash.y - fly + flash.width) / 0x200; if (bottom > WINDOW_HEIGHT) bottom = WINDOW_HEIGHT; // The tall part of the explosion flash.rect1.left = 0; flash.rect1.right = 0; flash.rect1.top = 0; flash.rect1.bottom = 0; // The wide part of the explosion flash.rect2.top = top; flash.rect2.bottom = bottom; flash.rect2.left = 0; flash.rect2.right = WINDOW_WIDTH; break; } } void ActFlash_Flash(void) { ++flash.cnt; flash.rect1.left = 0; flash.rect1.right = 0; flash.rect1.top = 0; flash.rect1.bottom = 0; if (flash.cnt / 2 % 2) { flash.rect2.top = 0; flash.rect2.bottom = WINDOW_HEIGHT; flash.rect2.left = 0; flash.rect2.right = WINDOW_WIDTH; } else { flash.rect2.left = 0; flash.rect2.right = 0; flash.rect2.top = 0; flash.rect2.bottom = 0; } if (flash.cnt > 20) flash.flag = FALSE; } void ActFlash(int flx, int fly) { if (!flash.flag) return; switch (flash.mode) { case FLASH_MODE_EXPLOSION: ActFlash_Explosion(flx, fly); break; case FLASH_MODE_FLASH: ActFlash_Flash(); break; } } void PutFlash(void) { if (!flash.flag) return; CortBox(&flash.rect1, gFlashColor); CortBox(&flash.rect2, gFlashColor); } void ResetFlash(void) { flash.flag = FALSE; }