ref: b821d86c911e230575d3d3d9e45f1690de5636a1
dir: /src/Backends/Rendering/9front.cpp/
// Released under the MIT licence. // See LICENCE.txt for details. #include "../Rendering.h" #include <stddef.h> #include <stdlib.h> #include <string.h> #include <draw.h> #include <memdraw.h> #include <thread.h> #include <mouse.h> #include "../Misc.h" #include "Window/Software.h" #include "../../Attributes.h" #define MIN(a, b) ((a) < (b) ? (a) : (b)) #define MAX(a, b) ((a) > (b) ? (a) : (b)) static Channel *resizec; static Mousectl *mctl; typedef struct RenderBackend_Surface { Image *i; Image *mask; int dirty; } RenderBackend_Surface; typedef struct RenderBackend_GlyphAtlas { Memimage *m; Image *color; int dirty; Image *cache; } RenderBackend_GlyphAtlas; static RenderBackend_Surface framebuffer; static RenderBackend_GlyphAtlas *glyph_atlas; static RenderBackend_Surface *glyph_destination_surface; enum { scale = 2, }; static void RenderBackend_Mouseproc(void*) { enum { Amouse, Aresize, Aout, Aend }; static int needgetwin; Alt a[] = { [Amouse] { mctl->c, nil, CHANRCV }, [Aresize] { mctl->resizec, nil, CHANRCV }, [Aout] { resizec, &needgetwin, CHANSND }, [Aend] { nil, nil, CHANEND }, }; threadsetname("mouseproc"); for(;;){ switch(alt(a)){ case Aresize: needgetwin = 1; break; case Aout: needgetwin = 0; break; } } } RenderBackend_Surface* RenderBackend_Init(const char *window_title, size_t width, size_t height, int fullscreen) { memimageinit(); if(initdraw(nil, nil, "cstory") < 0) sysfatal("initdraw: %r"); resizec = chancreate(sizeof(int), 1); mctl = initmouse(nil, screen); if(mctl == nil) sysfatal("initmouse: %r"); proccreate(RenderBackend_Mouseproc, nil, 8192); framebuffer.i = allocimage(display, Rect(0, 0, width*scale, height*scale), screen->chan, 0, DBlue); if(framebuffer.i == nil) sysfatal("could not alloc screen"); return &framebuffer; } void RenderBackend_Deinit(void) { freeimage(framebuffer.i); } void RenderBackend_DrawScreen(void) { int needgetwin; recv(resizec, &needgetwin); if(needgetwin) getwindow(display, Refnone); draw(screen, screen->r, framebuffer.i, nil, ZP); flushimage(display, 1); } RenderBackend_Surface* RenderBackend_CreateSurface(size_t width, size_t height, int render_target) { (void)render_target; RenderBackend_Surface *surface = mallocz(sizeof(RenderBackend_Surface), 1); if (surface == NULL) return NULL; surface->i = allocimage(display, Rect(0, 0, width*scale, height*scale), screen->chan, 0, DGreen); return surface; } void RenderBackend_FreeSurface(RenderBackend_Surface *surface) { freeimage(surface->i); freeimage(surface->mask); free(surface); } int RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface) { (void)surface; return 0; } void RenderBackend_RestoreSurface(RenderBackend_Surface *surface) { (void)surface; } void RenderBackend_UploadSurfaceScale(RenderBackend_Surface *surface, const unsigned char *pixels, size_t width, size_t height) { Image *row; Rectangle r, r2; int i, j, k, l; uchar *buf, *d; r = Rect(0, 0, width*scale, 1); r2 = Rect(0, 0, width*scale, scale); row = allocimage(display, r, BGR24, 1, DYellow); buf = malloc(width*scale*3); for(i = 0; i < height; i++){ d = buf; for(j = 0; j < width; j++) for(k = 0; k < scale; k++){ *d++ = pixels[(i*width*3) + j*3 + 0]; *d++ = pixels[(i*width*3) + j*3 + 1]; *d++ = pixels[(i*width*3) + j*3 + 2]; } loadimage(row, r, buf, width*scale*3); draw(surface->i, r2, row, nil, ZP); r2.min.y += scale; r2.max.y += scale; } freeimage(row); free(buf); surface->dirty = 1; } void RenderBackend_UploadSurface(RenderBackend_Surface *surface, const unsigned char *pixels, size_t width, size_t height) { Image *i; Rectangle r; if(scale != 1){ RenderBackend_UploadSurfaceScale(surface, pixels, width, height); return; } r = Rect(0, 0, width, height); i = allocimage(display, r, BGR24, 0, DYellow); loadimage(i, r, pixels, width*height*3); draw(surface->i, r, i, nil, ZP); freeimage(i); surface->dirty = 1; } void RenderBackend_CalcMask(RenderBackend_Surface *s) { Memimage *m; Rectangle r; int x, y, w, h; ulong *lp; ulong mask; switch(s->i->chan){ case XRGB32: case ARGB32: case XBGR32: case ABGR32: mask = 0xFFFFFF; break; case RGBA32: mask = 0xFFFFFF00; break; default: /* TODO? */ sysfatal("< 32 bit screen color channel"); return; } r = s->i->r; w = Dx(r); h = Dy(r); m = allocmemimage(r, s->i->chan); unloadimage(s->i, r, m->data->bdata, h*w*(s->i->depth/8)); for(y = 0; y < h; y++) for(x = 0; x < w; x++){ lp = m->data->base + y*w + x; if((*lp & mask) == 0) *lp = 0x00; else *lp = 0xFFFFFFFF; } freeimage(s->mask); s->mask = allocimage(display, r, screen->chan, 0, DBlue); loadimage(s->mask, r, m->data->bdata, h*w*(s->i->depth/8)); freememimage(m); s->dirty = 0; } void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, int colour_key) { Rectangle r, r2; r.min = (Point){rect->left*scale, rect->top*scale}; r.max = (Point){rect->right*scale, rect->bottom*scale}; r2.min = (Point){x*scale, y*scale}; r2.max = (Point){x*scale+Dx(r), y*scale+Dy(r)}; if(colour_key && source_surface->dirty) RenderBackend_CalcMask(source_surface); draw(destination_surface->i, r2, source_surface->i, colour_key ? source_surface->mask : nil, r.min); destination_surface->dirty = 1; } void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue) { Rectangle r; Image *color; r = Rect(rect->left*scale, rect->top*scale, rect->right*scale, rect->bottom*scale); color = allocimage(display, Rect(0, 0, 1, 1), BGR24, 1, (red<<24)|(green<<16)|(blue<<8)|0xFF); draw(surface->i, r, color, nil, ZP); freeimage(color); surface->dirty = 1; } RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t width, size_t height) { RenderBackend_GlyphAtlas *atlas = mallocz(sizeof(RenderBackend_GlyphAtlas), 1); atlas->m = allocmemimage(Rect(0, 0, width*scale, height*scale), screen->chan); atlas->dirty = 1; return atlas; } void RenderBackend_DestroyGlyphAtlas(RenderBackend_GlyphAtlas *atlas) { freememimage(atlas->m); freeimage(atlas->cache); free(atlas); } void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t y, const unsigned char *pixels, size_t width, size_t height, size_t pitch) { uchar *s, *d, *od; ulong dw; int ix, iy, k; dw = Dx(atlas->m->r); for(iy = 0; iy < height; iy++, y++){ s = pixels + iy*pitch; od = d = byteaddr(atlas->m, Pt(x*scale, y*scale)); for(ix = 0; ix < width; ix++, s++) for(k = 0; k < scale; k++){ *d++ = *s; *d++ = *s; *d++ = *s; *d++ = 0xFF; } for(k = 1; k < scale; k++) memcpy(byteaddr(atlas->m, Pt(x*scale, y*scale+k)), od, d - od); } atlas->dirty = 1; } void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, unsigned char red, unsigned char green, unsigned char blue) { int x, y, w; glyph_atlas = atlas; glyph_destination_surface = destination_surface; freeimage(atlas->color); atlas->color = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, (red<<24)|(green<<16)|(blue<<8)|0xFF); } void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height) { Rectangle r, cr; Point p; r = Rect(x*scale, y*scale, x*scale+glyph_width*scale, y*scale+glyph_height*scale); p = Pt(glyph_x*scale, glyph_y*scale); if(glyph_atlas->dirty){ cr = glyph_atlas->m->r; freeimage(glyph_atlas->cache); glyph_atlas->cache = allocimage(display, cr, screen->chan, 0, DYellow); loadimage(glyph_atlas->cache, cr, glyph_atlas->m->data->bdata, Dx(cr)*Dy(cr)*(glyph_atlas->m->depth/8)); glyph_atlas->dirty = 0; } draw(glyph_destination_surface->i, r, glyph_atlas->color, glyph_atlas->cache, p); glyph_destination_surface->dirty = 1; } void RenderBackend_HandleRenderTargetLoss(void) { } void RenderBackend_HandleWindowResize(size_t width, size_t height) { }