ref: b821d86c911e230575d3d3d9e45f1690de5636a1
dir: /src/Backends/Rendering/Window/Software/3DS.cpp/
// Released under the MIT licence. // See LICENCE.txt for details. #include "../Software.h" #include <stddef.h> #include <stdlib.h> #include <string.h> #include <3ds.h> static unsigned char *framebuffer; static size_t framebuffer_pitch; static size_t framebuffer_width; static size_t framebuffer_height; bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen) { (void)window_title; (void)fullscreen; // gfxSetDoubleBuffering(GFX_TOP, true); gfxSetScreenFormat(GFX_TOP, GSP_BGR8_OES); framebuffer = (unsigned char*)malloc(screen_width * screen_height * 3); if (framebuffer != NULL) { framebuffer_pitch = screen_height * 3; framebuffer_width = screen_height; framebuffer_height = screen_width; return true; } return false; } void WindowBackend_Software_DestroyWindow(void) { free(framebuffer); } unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch) { *pitch = framebuffer_pitch; return framebuffer; } void WindowBackend_Software_Display(void) { memcpy(gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL) + (400 - framebuffer_height) * 240 * 3 / 2, framebuffer, framebuffer_pitch * framebuffer_height); gfxFlushBuffers(); gfxScreenSwapBuffers(GFX_TOP, false); } void WindowBackend_Software_HandleWindowResize(size_t width, size_t height) { (void)width; (void)height; }