ref: b821d86c911e230575d3d3d9e45f1690de5636a1
dir: /src/Backends/Rendering/Window/Software/SDL1.cpp/
// Released under the MIT licence. // See LICENCE.txt for details. #include "../Software.h" #include <stddef.h> #include <string> #include "SDL.h" #include "../../../Misc.h" static int bits_per_pixel = 24; static Uint32 window_flags = SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_ANYFORMAT; static SDL_Surface *window_sdlsurface; static SDL_Surface *framebuffer_sdlsurface; bool WindowBackend_Software_CreateWindow(const char *window_title, size_t screen_width, size_t screen_height, bool fullscreen) { if (fullscreen) window_flags |= SDL_FULLSCREEN; else window_flags &= ~SDL_FULLSCREEN; window_sdlsurface = SDL_SetVideoMode(screen_width, screen_height, bits_per_pixel, window_flags); if (window_sdlsurface == NULL) { Backend_PrintError("Couldn't create 24bpp window: %s", SDL_GetError()); bits_per_pixel = 32; window_sdlsurface = SDL_SetVideoMode(screen_width, screen_height, bits_per_pixel, window_flags); } if (window_sdlsurface != NULL) { SDL_WM_SetCaption(window_title, NULL); framebuffer_sdlsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, window_sdlsurface->w, window_sdlsurface->h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0); if (framebuffer_sdlsurface != NULL) { SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear Backend_PostWindowCreation(); return true; } else { std::string error_message = std::string("Couldn't create framebuffer surface: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str()); } } else { std::string error_message = std::string("Couldn't create window: ") + SDL_GetError(); Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str()); } return false; } void WindowBackend_Software_DestroyWindow(void) { SDL_FreeSurface(framebuffer_sdlsurface); } unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch) { *pitch = framebuffer_sdlsurface->pitch; return (unsigned char*)framebuffer_sdlsurface->pixels; } void WindowBackend_Software_Display(void) { SDL_UnlockSurface(framebuffer_sdlsurface); if (SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL) < 0) Backend_PrintError("Couldn't blit framebuffer surface to window surface: %s", SDL_GetError()); SDL_LockSurface(framebuffer_sdlsurface); // If this errors then oh dear if (SDL_Flip(window_sdlsurface) < 0) Backend_PrintError("Couldn't copy window surface to the screen: %s", SDL_GetError()); } void WindowBackend_Software_HandleWindowResize(size_t width, size_t height) { window_sdlsurface = SDL_SetVideoMode(width, height, bits_per_pixel, window_flags); if (window_sdlsurface == NULL) Backend_PrintError("Couldn't get SDL surface associated with window: %s", SDL_GetError()); }