ref: b92f1cbb1ca7b36802d2b5d69c3485c8db6547f2
dir: /src/BossLife.cpp/
#include "BossLife.h" #include "WindowsWrapper.h" #include "CommonDefines.h" #include "Boss.h" #include "Draw.h" #include "NpChar.h" static struct { BOOL flag; int *pLife; int max; int br; int count; } gBL; void InitBossLife(void) { gBL.flag = FALSE; } BOOL StartBossLife(int code_event) { int i = 0; while (i < 0x200 && gNPC[i].code_event != code_event) ++i; if (i == 0x200) return FALSE; gBL.flag = TRUE; gBL.max = gNPC[i].life; gBL.br = gNPC[i].life; gBL.pLife = &gNPC[i].life; return TRUE; } BOOL StartBossLife2(void) { gBL.flag = TRUE; gBL.max = gBoss[0].life; gBL.br = gBoss[0].life; gBL.pLife = &gBoss[0].life; return TRUE; } void PutBossLife(void) { RECT rcText = {0, 48, 32, 56}; RECT rcBox1 = {0, 0, 244, 8}; RECT rcBox2 = {0, 16, 244, 24}; RECT rcLife = {0, 24, 0, 32}; RECT rcBr = {0, 32, 232, 40}; if (gBL.flag == FALSE) return; if (*gBL.pLife < 1) { gBL.flag = FALSE; } else { rcLife.right = 198 * *gBL.pLife / gBL.max; if (gBL.br > *gBL.pLife) { if (++gBL.count > 30) --gBL.br; } else { gBL.count = 0; } rcBr.right = 198 * gBL.br / gBL.max; PutBitmap3(&grcGame, (WINDOW_WIDTH - 256) / 2, WINDOW_HEIGHT - 20, &rcBox1, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcGame, (WINDOW_WIDTH - 256) / 2, WINDOW_HEIGHT - 12, &rcBox2, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcGame, (WINDOW_WIDTH - 176) / 2, WINDOW_HEIGHT - 16, &rcBr, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcGame, (WINDOW_WIDTH - 176) / 2, WINDOW_HEIGHT - 16, &rcLife, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcGame, (WINDOW_WIDTH - 240) / 2, WINDOW_HEIGHT - 16, &rcText, SURFACE_ID_TEXT_BOX); } }