ref: b92f1cbb1ca7b36802d2b5d69c3485c8db6547f2
dir: /src/Draw.cpp/
#include <stddef.h> #include <stdint.h> #include <stdio.h> #include <string.h> #ifdef WINDOWS #define RECT WINRECT #define FindResource WinFindResource // All these damn name collisions... #define DrawText WinDrawText #define LoadFont WinLoadFont #include <windows.h> #undef LoadFont #undef DrawText #undef FindResource #undef RECT #endif #include <SDL_render.h> #include <SDL_rwops.h> #include <SDL_timer.h> #include "WindowsWrapper.h" #include "CommonDefines.h" #include "Draw.h" #include "Font.h" #include "Resource.h" #include "Tags.h" #include "Types.h" struct SURFACE { bool in_use; bool needs_updating; SDL_Surface *surface; SDL_Texture *texture; }; SDL_Window *gWindow; SDL_Renderer *gRenderer; RECT grcGame = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; RECT grcFull = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; int magnification; bool fullscreen; SURFACE surf[SURFACE_ID_MAX]; FontObject *gFont; #define FRAMERATE 20 BOOL Flip_SystemTask() { while (true) { if (!SystemTask()) return FALSE; //Framerate limiter static uint32_t timePrev; const uint32_t timeNow = SDL_GetTicks(); if (timeNow >= timePrev + FRAMERATE) { if (timeNow >= timePrev + 100) timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long else timePrev += FRAMERATE; break; } SDL_Delay(1); } SDL_RenderPresent(gRenderer); return TRUE; } BOOL StartDirectDraw(int lMagnification, int lColourDepth) { (void)lColourDepth; //Initialize rendering SDL_InitSubSystem(SDL_INIT_VIDEO); #ifdef RASPBERRY_PI //Force OpenGLES2 on Raspberry Pi SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2"); #endif //Create renderer gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED); if (gRenderer != NULL) { //Print the name of the renderer SDL2 is using SDL_RendererInfo info; SDL_GetRendererInfo(gRenderer, &info); printf("Renderer: %s\n", info.name); switch (lMagnification) { case 0: magnification = 1; fullscreen = false; break; case 1: magnification = 2; fullscreen = false; break; case 2: magnification = 2; fullscreen = true; SDL_SetWindowFullscreen(gWindow, SDL_WINDOW_FULLSCREEN); break; } } return TRUE; } void EndDirectDraw() { //Quit sub-system SDL_QuitSubSystem(SDL_INIT_VIDEO); //Release all surfaces for (int i = 0; i < SURFACE_ID_MAX; i++) ReleaseSurface(i); } static bool IsEnableBitmap(SDL_RWops *fp) { char str[16]; const char *extra_text = "(C)Pixel"; const size_t len = strlen(extra_text); fp->seek(fp, -(Sint64)len, RW_SEEK_END); fp->read(fp, str, 1, len); fp->seek(fp, 0, RW_SEEK_SET); return memcmp(str, extra_text, len) == 0; } void ReleaseSurface(int s) { //Release the surface we want to release if (surf[s].in_use) { SDL_DestroyTexture(surf[s].texture); SDL_FreeSurface(surf[s].surface); surf[s].in_use = false; } } BOOL MakeSurface_Generic(int bxsize, int bysize, Surface_Ids surf_no) { BOOL success = FALSE; #ifdef FIX_BUGS if (surf_no >= SURFACE_ID_MAX) #else if (surf_no > SURFACE_ID_MAX) // OOPS (should be '>=') #endif { printf("Tried to create drawable surface at invalid slot (%d - maximum is %d)\n", surf_no, SURFACE_ID_MAX); } else { if (surf[surf_no].in_use == true) { printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no); } else { //Create surface surf[surf_no].surface = SDL_CreateRGBSurfaceWithFormat(0, bxsize * magnification, bysize * magnification, 0, SDL_PIXELFORMAT_RGB24); SDL_SetSurfaceBlendMode(surf[surf_no].surface, SDL_BLENDMODE_NONE); if (surf[surf_no].surface == NULL) { printf("Failed to create drawable surface %d (SDL_CreateRGBSurfaceWithFormat)\nSDL Error: %s\n", surf_no, SDL_GetError()); } else { surf[surf_no].texture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, bxsize * magnification, bysize * magnification); if (surf[surf_no].texture == NULL) { printf("Failed to create drawable surface %d (SDL_CreateTexture)\nSDL Error: %s\n", surf_no, SDL_GetError()); SDL_FreeSurface(surf[surf_no].surface); } else { surf[surf_no].in_use = true; success = TRUE; } } } } return success; } static void FlushSurface(Surface_Ids surf_no) { unsigned char *raw_pixels; int pitch; SDL_LockTexture(surf[surf_no].texture, NULL, (void**)&raw_pixels, &pitch); for (int h = 0; h < surf[surf_no].surface->h; ++h) { for (int w = 0; w < surf[surf_no].surface->w; ++w) { unsigned char *src_pixel = (unsigned char*)surf[surf_no].surface->pixels + (h * surf[surf_no].surface->pitch) + (w * 3); unsigned char *dst_pixel = (unsigned char*)raw_pixels + (h * pitch) + (w * 4); dst_pixel[0] = src_pixel[0]; dst_pixel[1] = src_pixel[1]; dst_pixel[2] = src_pixel[2]; if (src_pixel[0] || src_pixel[1] || src_pixel[2]) // Colour-key dst_pixel[3] = 0xFF; else dst_pixel[3] = 0; } } SDL_UnlockTexture(surf[surf_no].texture); } static bool LoadBitmap(SDL_RWops *fp, Surface_Ids surf_no, bool create_surface) { bool success = false; if (surf_no >= SURFACE_ID_MAX) { printf("Tried to load bitmap at invalid slot (%d - maximum is %d\n", surf_no, SURFACE_ID_MAX); } else { if (create_surface && surf[surf_no].in_use) { printf("Tried to create drawable surface at occupied slot (%d)\n", surf_no); } else { SDL_Surface *surface = SDL_LoadBMP_RW(fp, 0); if (surface == NULL) { printf("Couldn't load bitmap for surface id %d\nSDL Error: %s\n", surf_no, SDL_GetError()); } else { if (create_surface == false || MakeSurface_Generic(surface->w, surface->h, surf_no)) { if (magnification == 1) { SDL_Rect dst_rect = {0, 0, surface->w, surface->h}; SDL_BlitSurface(surface, NULL, surf[surf_no].surface, &dst_rect); surf[surf_no].needs_updating = true; printf(" ^ Successfully loaded\n"); success = true; } else { SDL_Surface *converted_surface = SDL_ConvertSurface(surface, surf[surf_no].surface->format, 0); if (converted_surface == NULL) { printf("Couldn't convert bitmap to surface format (surface id %d)\nSDL Error: %s\n", surf_no, SDL_GetError()); } else { // Upscale the bitmap to the game's native resolution (SDL_BlitScaled is buggy, so we have to do it on our own) for (int h = 0; h < converted_surface->h; ++h) { const unsigned char *src_row = (unsigned char*)converted_surface->pixels + h * converted_surface->pitch; unsigned char *dst_row = (unsigned char*)surf[surf_no].surface->pixels + h * surf[surf_no].surface->pitch * magnification; const unsigned char *src_ptr = src_row; unsigned char *dst_ptr = dst_row; for (int w = 0; w < converted_surface->w; ++w) { for (int i = 0; i < magnification; ++i) { *dst_ptr++ = src_ptr[0]; *dst_ptr++ = src_ptr[1]; *dst_ptr++ = src_ptr[2]; } src_ptr += 3; } for (int i = 1; i < magnification; ++i) memcpy(dst_row + i * surf[surf_no].surface->pitch, dst_row, surf[surf_no].surface->w * 3); } SDL_FreeSurface(converted_surface); surf[surf_no].needs_updating = true; printf(" ^ Successfully loaded\n"); success = true; } } } SDL_FreeSurface(surface); } } } fp->close(fp); return success; } static BOOL LoadBitmap_File(const char *name, Surface_Ids surf_no, bool create_surface) { char path[PATH_LENGTH]; SDL_RWops *fp; //Attempt to load PBM sprintf(path, "%s/%s.pbm", gDataPath, name); fp = SDL_RWFromFile(path, "rb"); if (fp) { if (!IsEnableBitmap(fp)) { printf("Tried to load bitmap to surface %d, but it's missing the '(C)Pixel' string\n", surf_no); fp->close(fp); } else { printf("Loading surface (as .pbm) from %s for surface id %d\n", path, surf_no); if (LoadBitmap(fp, surf_no, create_surface)) return TRUE; } } //Attempt to load BMP sprintf(path, "%s/%s.bmp", gDataPath, name); fp = SDL_RWFromFile(path, "rb"); if (fp) { printf("Loading surface (as .bmp) from %s for surface id %d\n", path, surf_no); if (LoadBitmap(fp, surf_no, create_surface)) return TRUE; } printf("Failed to open file %s\n", name); return FALSE; } static BOOL LoadBitmap_Resource(const char *res, Surface_Ids surf_no, bool create_surface) { SDL_RWops *fp = FindResource(res); if (fp) { printf("Loading surface from resource %s for surface id %d\n", res, surf_no); if (LoadBitmap(fp, surf_no, create_surface)) return TRUE; } printf("Failed to open resource %s\n", res); return FALSE; } BOOL MakeSurface_File(const char *name, Surface_Ids surf_no) { return LoadBitmap_File(name, surf_no, true); } BOOL MakeSurface_Resource(const char *res, Surface_Ids surf_no) { return LoadBitmap_Resource(res, surf_no, true); } BOOL ReloadBitmap_File(const char *name, Surface_Ids surf_no) { return LoadBitmap_File(name, surf_no, false); } BOOL ReloadBitmap_Resource(const char *res, Surface_Ids surf_no) { return LoadBitmap_Resource(res, surf_no, false); } static SDL_Rect RectToSDLRect(RECT *rect) { SDL_Rect SDLRect = {rect->left, rect->top, rect->right - rect->left, rect->bottom - rect->top}; if (SDLRect.w < 0) SDLRect.w = 0; if (SDLRect.h < 0) SDLRect.h = 0; return SDLRect; } static SDL_Rect RectToSDLRectScaled(RECT *rect) { SDL_Rect SDLRect = RectToSDLRect(rect); SDLRect.x *= magnification; SDLRect.y *= magnification; SDLRect.w *= magnification; SDLRect.h *= magnification; return SDLRect; } void BackupSurface(Surface_Ids surf_no, RECT *rect) { //Get renderer size int w, h; SDL_GetRendererOutputSize(gRenderer, &w, &h); //Get texture of what's currently rendered on screen SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, SDL_PIXELFORMAT_RGB24); SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_RGB24, surface->pixels, surface->pitch); //Get rects SDL_Rect frameRect = RectToSDLRectScaled(rect); SDL_BlitSurface(surface, &frameRect, surf[surf_no].surface, &frameRect); surf[surf_no].needs_updating = true; //Free surface SDL_FreeSurface(surface); } static void DrawBitmap(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no, bool transparent) { if (surf[surf_no].needs_updating) { FlushSurface(surf_no); surf[surf_no].needs_updating = false; } //Get SDL_Rects SDL_Rect clipRect = RectToSDLRectScaled(rcView); SDL_Rect frameRect = RectToSDLRectScaled(rect); //Get dest rect SDL_Rect destRect = {x * magnification, y * magnification, frameRect.w, frameRect.h}; //Set cliprect SDL_RenderSetClipRect(gRenderer, &clipRect); SDL_SetTextureBlendMode(surf[surf_no].texture, transparent ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE); //Draw to screen if (SDL_RenderCopy(gRenderer, surf[surf_no].texture, &frameRect, &destRect) < 0) printf("Failed to draw texture %d\nSDL Error: %s\n", surf_no, SDL_GetError()); //Undo cliprect SDL_RenderSetClipRect(gRenderer, NULL); } void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no) //Transparency { DrawBitmap(rcView, x, y, rect, surf_no, true); } void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, Surface_Ids surf_no) //No Transparency { DrawBitmap(rcView, x, y, rect, surf_no, false); } void Surface2Surface(int x, int y, RECT *rect, int to, int from) { //Get rects SDL_Rect rcSet = {x * magnification, y * magnification, (rect->right - rect->left) * magnification, (rect->bottom - rect->top) * magnification}; SDL_Rect frameRect = RectToSDLRectScaled(rect); SDL_BlitSurface(surf[from].surface, &frameRect, surf[to].surface, &rcSet); surf[to].needs_updating = true; } unsigned long GetCortBoxColor(unsigned long col) { // This comes in BGR, and goes out BGR return col; } void CortBox(RECT *rect, uint32_t col) { //Get rect SDL_Rect destRect = RectToSDLRectScaled(rect); //Set colour and draw const unsigned char col_red = col & 0x0000FF; const unsigned char col_green = (col & 0x00FF00) >> 8; const unsigned char col_blue = (col & 0xFF0000) >> 16; SDL_SetRenderDrawColor(gRenderer, col_red, col_green, col_blue, 0xFF); SDL_RenderFillRect(gRenderer, &destRect); } void CortBox2(RECT *rect, uint32_t col, Surface_Ids surf_no) { //Get rect SDL_Rect destRect = RectToSDLRectScaled(rect); //Set colour and draw const unsigned char col_red = col & 0x0000FF; const unsigned char col_green = (col & 0x00FF00) >> 8; const unsigned char col_blue = (col & 0xFF0000) >> 16; SDL_FillRect(surf[surf_no].surface, &destRect, SDL_MapRGB(surf[surf_no].surface->format, col_red, col_green, col_blue)); surf[surf_no].needs_updating = true; } #ifdef WINDOWS static unsigned char* GetFontFromWindows(size_t *data_size, const char *font_name, unsigned int fontWidth, unsigned int fontHeight) { unsigned char* buffer = NULL; #ifdef JAPANESE const DWORD charset = SHIFTJIS_CHARSET; #else const DWORD charset = DEFAULT_CHARSET; #endif HFONT hfont = CreateFontA(fontHeight, fontWidth, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, charset, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FIXED_PITCH | FF_DONTCARE, font_name); if (hfont == NULL) hfont = CreateFontA(fontHeight, fontWidth, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, charset, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FIXED_PITCH | FF_DONTCARE, NULL); if (hfont != NULL) { HDC hdc = CreateCompatibleDC(NULL); if (hdc != NULL) { SelectObject(hdc, hfont); const DWORD size = GetFontData(hdc, 0, 0, NULL, 0); if (size != GDI_ERROR) { buffer = new unsigned char[size]; if (data_size != NULL) *data_size = size; if (GetFontData(hdc, 0, 0, buffer, size) != size) { delete[] buffer; buffer = NULL; } } DeleteDC(hdc); } } return buffer; } #endif void InitTextObject(const char *font_name) { //Get font size unsigned int fontWidth, fontHeight; // The original did this, but Windows would downscale it to 5/10 anyway. /* if (magnification == 1) { fontWidth = 6; fontHeight = 12; } else {*/ fontWidth = 5 * magnification; fontHeight = 10 * magnification; // } #ifdef WINDOWS // Actually use the font Config.dat specifies size_t data_size; unsigned char *data = GetFontFromWindows(&data_size, font_name, fontWidth, fontHeight); if (data != NULL) { gFont = LoadFontFromData(data, data_size, fontWidth, fontHeight); delete[] data; if (gFont) return; } #endif // Fall back on the built-in fonts (void)font_name; //Open Font.ttf char path[PATH_LENGTH]; #ifdef JAPANESE sprintf(path, "%s/font/msgothic.ttc", gModulePath); #else sprintf(path, "%s/font/cour.ttf", gModulePath); #endif gFont = LoadFont(path, fontWidth, fontHeight); } void PutText(int x, int y, const char *text, uint32_t color) { int surface_width, surface_height; SDL_GetRendererOutputSize(gRenderer, &surface_width, &surface_height); SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGB24); SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_RGB24, surface->pixels, surface->pitch); DrawText(gFont, surface, x * magnification, y * magnification, color, text, strlen(text)); SDL_Texture *screen_texture = SDL_CreateTextureFromSurface(gRenderer, surface); SDL_FreeSurface(surface); SDL_RenderCopy(gRenderer, screen_texture, NULL, NULL); SDL_DestroyTexture(screen_texture); } void PutText2(int x, int y, const char *text, uint32_t color, Surface_Ids surf_no) { DrawText(gFont, surf[surf_no].surface, x * magnification, y * magnification, color, text, strlen(text)); surf[surf_no].needs_updating = true; } void EndTextObject() { //Destroy font UnloadFont(gFont); gFont = NULL; }